> Dance while you're on the desk
You bust a poorly-drawn move.
In the midst of doing so, you suddenly realize that you still have no clue where you are.
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> Dance while you're on the desk
You bust a poorly-drawn move.
In the midst of doing so, you suddenly realize that you still have no clue where you are.
![]()
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Hammerkind is finally READY: go play now!
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>Open the W door without stoping the dance
>The west door still won't open!
Facing North. Doors visible to the N, S, E, and W.
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Hammerkind is finally READY: go play now!
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> Open the East door then, without stopping the dance yet!
Pillar Room
You dance your way into a room with three grey pillars of varying height. There is one other door in here as well.
Facing North. Doors visible to the N and W.
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Stand on the middle pillar, still dancing.
>Try to push the pillars all the way down.
The tallest pillar hardly budges. The middle pillar seems to move fine, however you can't get it to stick down at ground level; it keeps rising back up again. The smallest pillar moves quite easily, and you find it hard to not push it all the way into the floor. However, upon letting go the pillar still returns to its normal position.
Since you've stopped dancing, your pillow (which you've been holding all along) magically becomes visible again.
I go sleep now. Expect the lag time for any input commands to be over 24 hours, tomorrow is a busy day. I'm definitely not ending this, though... no matter how bad the other MSPA games make me look.
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Hammerkind is finally READY: go play now!
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>Go back to the other room and pull the desk into this room. Place desk onto second pillar.
>Go back to the other room and pull the desk into this room.
Start Room
The desk won't fit!
Facing North. Doors visible to the N, S, E, and W.
> Agress Pillow on Large Pillar with hope that it will budge
Pillar Room
You place the gray pillow on the largest gray pillar, and to your surprise, it suddenly turns green! It only sinks a little way, though...
Facing North. Doors visible to the W and N
> Screw the pillars, go open the north door
Tall Room
Giving up on the pillars for now, you take your pillow and decide to explore a little more. Moving one room north, you find yourself face to face with an angry, rabid dog! In one corner of the room, you see a pile of wax. In the other, you see the top of a ladder sticking out of a slot in the ground.
Facing West. A door is visible to the S.
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Hammerkind is finally READY: go play now!
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> Dance! Dance as if you're in a DDR tournament!
>Throw pillow at dog
The rabid dog is unaffected by your attack! You quickly retrieve your pillow.
> Run away, back to the Start Room and go to the North Door
You head for another yet-unexplored door. The dog ignores you after you leave.
Hangar North
As you go through the door, you find that you're now in a very large room, similar to an airplane hangar or a warehouse. What you have just walked out of is a large box of a room, sitting straight in the middle of the large space. You're now standing between the room, and the north wall.
Facing West. You may go SE or SW to the other sides of the hangar. A door is visible to the S.
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Hammerkind is finally READY: go play now!
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> SE. Once there, face N.
Hangar E
You're now on the east side of the hangar. You appear to have found the door to this whole place! There is also another door on this side of the small room.
Facing North. You may go NW or SW to the other sides of the hangar. Doors visible to the E and W.
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Hammerkind is finally READY: go play now!
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> Open the East door
or
> Go to West door
> Go to West door
The door is locked!
> Open the East door
You open the giant hangar door and walk through. Will you escape this place?
Start Room
No! Somehow, you're back in here.
Facing North. Doors visible to the N, S, E, and W.
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Hammerkind is finally READY: go play now!
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> Go to N door, NW, then the garage door again.
You can't reach the doorknob!
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Hammerkind is finally READY: go play now!
[ forum thread ] - [ info / download ] - [ screenshots ] - [ video preview ]