> Turn around
> Go into starting room, check what's through the South door.
>Go back to the hangar door, then go back of the box room
You go back through the door. As far as you can tell, this means you're returning to normal size or something. You then proceed to head for the south side of the area.
Hangar South
You are confronted by an Evil Rat! You see, for no apparent reason, a doorknob on the side of the wall, but no door. Unfortunately, your equipped weapon (lvl 0 pillow) is not powerful enough to slay the lvl 1 Evil Rat in your way!
Facing North. You may go NE to another side of the hangar.
> Go into starting room, check what's through the South door.
With nothing you can do here, you decide to explore one last untried door in the room you woke up in.
Start Room
The southern door has no handle!
Facing South. Doors visible to the N, S, E, and W.
Ugh... six images for two commands. I might have to start skipping some of the walking.
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Crawl through now open west door.
Brilliant! No way we won't be able to take that rat if we're a giant.Originally Posted by Mikker
Save the walking images as GIFs and download UnFreez to make them ANIMATED!Ugh... six images for two commands. I might have to start skipping some of the walking.
> Go to pillar's room and stand on the medium pillar
When you tried that before, all you learned was that the middle pillar was slightly easier to move than the large one, and slightly harder than the short one. Nothing interesting really happened when you put your own weight on it.
>Crawl through now open west door.
You get on your hands and knees and crawl though the small opening...
East Hangar
And find yourself, as expected, in a tiny version of the Hangar. It doesn't look like it, due to your low WELL DRAWN statistic, but you could barely squeeze through the door.
Facing North. Doors are visible to the E and W.
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Hammerkind is finally READY: go play now!
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> Try to open door, stick hand in, put finger through garage door.
That door is still locked! You'd try to force it, but you're afraid what might happen if the center room collapsed, considering your legs are still in there!
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> Grab the entire room and drag it back out through the door.
> Grab the entire room and drag it back out through the door.
You really can't do anything like this, the walls of the tiny room are way too fragile, and anything you do might crush it! You crawl back in.
Start Room
Facing North. Doors are visible to the N, S, E and W.
HINT TIME!
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> Go back to being a giant and kill Evil Rat!
You can't crawl around to that side of the building without crushing it! You'll have to trust me on this one.
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Hammerkind is finally READY: go play now!
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> Look in drawer
Desk
It seems when you first looked in here, you were so stoked about finding your Neat Red Cap, that you left behind a Poorly Drawn Fork!
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> Get the poorly drawn fork
Start Room
You stick the Poorly Drawn Fork in your pocket
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Hammerkind is finally READY: go play now!
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> Equip POORLY-DRAWN FORK as weapon!
> Obtain the fork and hold it up Legend Of Zelda style.
Right, right, always remember manners.
You found... the POORLY-DRAWN-FORK!
> Equip POORLY-DRAWN FORK as weapon!
You un-equip your lvl 0 Grey Pillow, and equip the lvl 1 Poorly Drawn Fork!
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Hammerkind is finally READY: go play now!
[ forum thread ] - [ info / download ] - [ screenshots ] - [ video preview ]