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Thread: Purpose Quest [FINISHED]

  1. #151
    Stephen Stephen's Avatar
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    Re: Purpose Quest

    >...placing pillow on the formerly-shortest one.
    This pillar also turns green, sinking to floor level.


    Quote Originally Posted by Silarial
    > Remember to reequip ax.
    It'll stay with you from room to room unless you deliberately drop it.

  2. #152
    Girl Anachronism Silarial's Avatar
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    Re: Purpose Quest

    > Stand on last pillar.
    There is no dark side of the moon. Matter of fact, it's all dark.

  3. #153
    Stephen Stephen's Avatar
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    Re: Purpose Quest

    >Using hopefully sufficient TALLNESS, grab onto the pillar. If this makes it lower enough, climb up onto it properly. Or if possible, simply haul your stickly figure ontop of the thing right away.
    It's extremely hard to move, but you can push the pillar all the way down to the ground. However, nothing happens, and when you get off, it rises back up to its former height.

  4. #154
    Trouble Man Ed's Avatar
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    Re: Purpose Quest

    > Dance while standing on the pillar, maybe something could happen!

    OR! place the poorly drawn fork on the last pillar :)

  5. #155
    Stephen Stephen's Avatar
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    Re: Purpose Quest

    > Dance while standing on the pillar, maybe something could happen!
    Nothing happens.
    >Place the poorly drawn fork on the last pillar :)
    The fork is so light, that it doesn't move the pillar at all. It also seems to lack the mystical property contained in the pillow and the wood, that caused their pillars to turn green.

    I'm out of art tonight, folks. Keep posting suggestions, though. You're at a point where there's not much left to do, and the place where I think people will get stuck is just up ahead.

    In related news, I figure I'll plug the program that I've been using for all this, for all you Mac users out there: If you can't afford Adobe Photoshop, and you're tired of booting up GIMP in that stupid X-program thing for quick and simple edits, maybe give Paintbrush a try. It does basically everything MSPaint did, back when you used windows. It's still a work in progress, so a few things will act a little weird on occasion, but most of the time it runs perfectly, and it never completely fails to work. It's gotten me this far!

  6. #156
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    Re: Purpose Quest

    > Open north door, then aggress dog

  7. #157
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    Re: Purpose Quest

    > Open north door, then aggress dog
    Tall Room
    You engage the Rabid Dog in combat! However, you do not aggress quite yet, as you need to wait for the battle-opening music to finish.

    Facing West. A door is visible to the South

  8. #158
    The Fluffiest Moderator Wesley Foxx's Avatar
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    Re: Purpose Quest

    > Hum the combat music from FINAL FANTASY and AGGRESS

  9. #159
    Stephen Stephen's Avatar
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    Re: Purpose Quest

    > Hum the combat music from FINAL FANTASY and AGGRESS
    Na na na na.... na na.. na NA na NA NAAAA...

    The Foe has taken 5 damage!

    *lvl 4 Rabid Dog attacks!
    *You take 5 damgage!


  10. #160
    Trouble Man Ed's Avatar
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    Re: Purpose Quest

    > Deflect beams with axe!, or keep aggressing

  11. #161
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    Re: Purpose Quest

    Quote Originally Posted by Ed_knott
    > Deflect beams with axe!, or keep aggressing
    Yes, do these both!
    hello friends, i still exist.
    Avatar by Nimz.

  12. #162
    Stephen Stephen's Avatar
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    Re: Purpose Quest

    > Deflect beams with axe
    You whirl your Axe around at unbelievable speed!


    *lvl 4 Rabid Dog attacks!
    Your Axe is pretty ineffectual against the attack, and only absorbs 2 damage.
    *You take 3 damage!



    > Keep aggressing
    You lunge at the Rabid Dog with your lvl 4 Axe!

    The Foe has been slain! You gain 1 exp point. 96 more to level up!
    *The battle has been won! You gain 2 loose stat point(s) for a total of 2 loose stat point(s)! You find:
    -$1!
    -Yourself in a strange place, with no recollection of prior events!

    Just kidding. You are now free to drag your mangled body about as you wish.


  13. #163
    The Fluffiest Moderator Wesley Foxx's Avatar
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    Re: Purpose Quest

    >Examine sunken ladder

  14. #164
    Stephen Stephen's Avatar
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    Re: Purpose Quest

    >Examine sunken ladder
    Ladder
    The top of a ladder sticks out of a slot in the floor. It seems to be attached somewhere at its bottom; pulling on it does no good.

  15. #165
    The Fluffiest Moderator Wesley Foxx's Avatar
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    Re: Purpose Quest

    > Examine waxy corner.

  16. #166

    Re: Purpose Quest

    >Go back to pillar room. Put key on smallest pillar, pillow on medium, and log on tallest.

  17. #167

    Re: Purpose Quest

    While we're trying to figure out this Weird Puzzle Shit, we should go back and find out where those other logs went when we, y'know, took the bottom one like an idiot.

    >Go back to BOWLING ALLEY HALLWAY and crouch to look in gutter hole.
    I also go by CJacobs and PALADIN elsewhere on the internet. I guess.

  18. #168
    Stephen Stephen's Avatar
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    Re: Purpose Quest

    > Examine waxy corner.
    Waxy Corner
    The stuff has the same consistency as candle wax--in fact, you're pretty sure that's what it must be. It looks like it dripped down from above. You can form it into any shape you want, and it'll stay that way for a decent amount of time. You grab a very large chunk and carry it in your hand that's not holding the axe.


    >Go back to pillar room. Put key on smallest pillar, pillow on medium, and log on tallest.
    Pillar Room
    You try to, but you can't pick up the pillow or the log! It looks like they're stuck where they are.

    Facing North. Doors visible to the N and E.

    >Go back to BOWLING ALLEY HALLWAY and crouch to look in gutter hole.
    Dark Hole
    It's dark. The gutter continues into the darkness and out of sight..


    EDIT: Images are up now. I'd say you guys are about 70% through the game at this point!

  19. #169

    Re: Purpose Quest

    >Make an anvil out of the wax and place it on the tall pillar. (Hope this works.)

  20. #170
    Stephen Stephen's Avatar
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    Re: Purpose Quest

    >Make an anvil out of the wax and place it on the tall pillar. (Hope this works.)
    It doesn't.



    ... :P. In other news, a game patch has been added! It turns out that the final boss was unbeatable in the current edition, so the manufacturers adjusted the game mechanics slightly. Now, instead of getting 1 or 2 Loose Stat Points per battle, you get as many as the lvl of each enemy you beat. So adding in all the points you missed, you now have 6 points to allocate as you wish.

  21. #171

    Re: Purpose Quest

    > Put points into ABILITY TO PUSH DOWN PILLARS AND HAVE THEM STAY DOWN.

    If that isn't possible, then do whatever everyone else says becuase I'm usually wrong.
    I also go by CJacobs and PALADIN elsewhere on the internet. I guess.

  22. #172

    Re: Purpose Quest

    Would it be stupid to look behind the painting in the starting room that we kinda just ignored?

    >Look behind painting in starter room.

  23. #173

    Re: Purpose Quest

    Quote Originally Posted by Raeyo
    Would it be stupid to look behind the painting in the starting room that we kinda just ignored?

    >Look behind painting in starter room.

    Naaaaaaaaah, it's a painting of a boat.

    SURELY you wouldn't hide anything behind a painting, or, say, a false safe.
    I also go by CJacobs and PALADIN elsewhere on the internet. I guess.

  24. #174
    Stephen Stephen's Avatar
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    Re: Purpose Quest

    Quote Originally Posted by Doomish
    > Put points into ABILITY TO PUSH DOWN PILLARS AND HAVE THEM STAY DOWN.

    If that isn't possible, then do whatever everyone else says becuase I'm usually wrong.
    Sorry, that isn't possible. Don't despair, though. Remember to think about colors. There's one color in particular that's only shown up in two different places.

    >Look behind painting in starter room.
    Start Room
    It's quite easy to look behind it, because the frame is in fact empty! It seems that you've overlooked this fact for a while, with all this skipping of walking sequences.

    Facing North. Doors visible to the N, S, E and W.



    Hmm... based on the number of responses I get, it seems people enjoy the weird puzzle shit a lot more than the fighting sequences. Well, too bad, because there's still two more battles up ahead.

    I do like that you guys have taken to discussing the puzzles, though. Maybe it'll help!

  25. #175

    Re: Purpose Quest

    >Cut lumber into goood squares and place them on desk to reach vent.

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