Happy 4-13, everybody! Unnecessary text and stuff ahead. Feel free to...
Play Now; Read Later <Mirror> [Size: 4.4 MB]
(Warning: requires Windows OS and probably won't work in WINE or any such thing; sorry 6-12% of everyone)
(Warning, no music included, so feel free to play some sick beat-down music on loop in the background) Music now included thanks to betasword (or you can replace it with your own by changing music.mp3)
Not convinced? Have some screenshots:
A: Bring out TimeTables
Arrow Keys: Move
A more elaborate control/move-set explanation is provided at the start of the game.
F4: Toggles fullscreen
F9: Takes screenshot
-DirectX 8 and compatible components
-Windows OS 2000 or later
-Memory: Uses about 60MB RAM.
-Processor: Despite some inefficient, last-minute hacking, it can run double-time (which is to say 100+ FPS) on my six-year-old Desktop and my five-year-old Laptop. So you need something at least half as good as a five-year-old laptop
Number one thing to do when GM games aren't working is to make sure your DirectX version, Graphic Drivers, and Sound Drivers are all up-to-date.
If you encounter an error, please post what the error message says or how it crashed.
... OK, talking time now? Ok.
As the name and screenshots suggests, this is a fan-made, playable companion piece to the Flash Update '[S] Dave: Accelerate.' It takes place after the Third Gate instead of the Fifth to account for Dave's slightly less kickass-itude (because what fun would it be to kill Ogres in one hit?). It isn't much in terms of sense of progression and goal; it's just a Map with a bunch of Imps and Ogres you can kick around). Think of it as a parallel to the Act 4 Intro Flash only with less Consorts, text, and silly decks and more acrobatic fucking pirouettes and getting your ass kicked. TimeTables are implemented allowing you to jump backwards in time, but I didn't have time to implement fatalism into the system so loops go unstable pretty quickly (which is to say don't rely on your past self going to/having had killed the imp you already/will have done). Also I do not know how to implement mutually paradoxical four-dimensional bi-determinism on a linear-progression, Turing-type computational system so don't expect any help from your future self.
Since I only gave myself a week to work on it, I didn't get everything I wanted done, but I got more than I expected. I originally planned a grander move-set for Dave complete with a crossfading system where Dave acts like he's going to do one move then does another as well as a power move set involving the extended blade which was activated by chaining lots of combos together, but I got sidetracked with more technical concerns.
I'll tweak any glaring problems I may have overlooked in zero-hour development, but for the most part I consider this project complete and do not foresee turning it into anything bigger than it already is.
Done Reading; Play <Mirror> [Size: 4.4 MB]
Got Game Maker and want to get your grubby little hands on the source?
Enjoy [864 kb]
(requires GM8 to open and GM8 Pro to run)
(some sections are fine, others are unintuitive hacked together; more for gloating curiosity than learning)