Sorry if this is the wrong section, but me and Evilbobthebob are currently working on a Team Fortress 2 HS mod, and we were just wondering if there are any 3D artists or people who can texture out there, who would be interested in aiding us.
Yeah. Basically, I have very little experience with character modelling and exporting to Source, so, anyone with that kind of experience would be great. Equally, mappers, concept artists, and item modellers would be really helpful.
This is the class list we've come up with:
This being the art thread, when I mentioned concept artists, I mean go wild with the class list fanartists. Go wild. We're aiming for a mix of TF2 and hero mode style for the characters. Character and weapon designs are all needed, because I'm not so great with that kind of thing.
Blender modelling tutorial:
Pile of other TF2 modding tutorials:
Last edited by evilbobthebob; 08-15-2010 at 02:31 PM. Reason: Links to stuff.
I don't have much experience, but I have been trying some different stuff recently.
I plan on making the Clever Disguise and the Harlequin Doll's hat
As well as the Pogo Hammer.
But I have very little modeling experience, (though I do now know how to texture and import it into the game) but plan on getting this done sooner or later.
I'm going to link the guys at Ubercharged.net here right now.
Fanfics (There's a bunch):
Please do so Graven_Image. Because I suck so hard at character modelling at this point.
I vote Karkat for Spy. Karkat IS the Spycrab.
EDIT: Gamzee for Demoman! Shoots out Faygo bottles and has a giant Faygo bottle! HAHAHAH Sticky Faygo!!!
Last edited by Ledundead; 08-15-2010 at 08:23 PM.
I will be watching this thread. I wish you luck in your endeavor!
Uberbuff!Tavros needs to be Heavy.
With SF IV level of muscle definition.
Actually, wait. Tavros can be the demoman. He must make L4D2 Charger sounds when he charges, and the rest of his sound effects should be taken from bulls snortling during bullfights.
So change the bones and hitboxes
It would be possible. Just things like jumping would look...odd. "Walking" animation would actually be easier! Swimming would be weird.
Then the mod wouldn't be compatible with sv_pure, neither would having the character's legs being 2 feet in front of the rest of their body be a good idea for the hitboxes. It'd be really annoying.
And every modder I've ever talked to says that messing with the bones fucks up so much shit it's not even funny.
What are you two doing for the mod?
As someone who mods other games I know this is an absolutely terrible arrangement but I can roll with it. Realistically I am aiming to have custom MSPA melee weapons for each class by September.
Yeah we intended to. If indeed we include Tavros at all. As I pointed out, it is unlikely we will reach the stage where we can be replaced the actual character models.
Guys, I just found THIS on FPS Banana. Did any of you make this hapen?