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Thread: Games Subforum Chat

  1. #1126
    You Cannot Be The Hero Red709's Avatar
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    Re: Games Subforum Chat - now with more scheming

    you know what would be really interesting but a bitch to get working? a Fire Emblem-esque campaign game. there would be a number of ways to do it. for example, each player could control their own lord and their own army and either fight together or pvp, or the army could lack a lord or have an npc lord and all the players would function as a party, but if you die you lose the character you were controlling and have to switch to a new unit... etc etc

    you could retry missions if the lord died tho, lol

  2. #1127
    Confusing as Hell Fragowump's Avatar
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    Question Re: Games Subforum Chat - now with more scheming

    Quote Originally Posted by Red709 View Post
    TEXT STUFF THAT HE WROTE...
    I like this idea enough to offer my abilities as an artist to whoever might do this.

  3. #1128
    You Cannot Be The Hero Red709's Avatar
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    Re: Games Subforum Chat - now with more scheming

    i totally would, but i'm putting off enough things as it is, not to mention the amount of plot crap, battle formulas, and so on i don't have the patience for... hahahaha....

  4. #1129
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    Re: Games Subforum Chat - now with more scheming

    Regarding Dungeon Building: I saw that idea come up before but the dungeon builders were lazy and did nothing. ; _;

    Also I had a mafiaish variant idea on that one: five adventurers try to escape the dungeon, and one of them is secretly the builder of the dungeon. He knows this place (mostly, room orders might be random), and his goal is to overrun the others. If even one hero escapes, the heroes win.

  5. #1130
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    Re: Games Subforum Chat - now with more scheming

    Quote Originally Posted by ProfessorLizzard View Post
    Regarding Dungeon Building: I saw that idea come up before but the dungeon builders were lazy and did nothing. ; _;

    Also I had a mafiaish variant idea on that one: five adventurers try to escape the dungeon, and one of them is secretly the builder of the dungeon. He knows this place (mostly, room orders might be random), and his goal is to overrun the others. If even one hero escapes, the heroes win.
    That sounds absolutely amazing. I would totally play that.

    I also like ATHs idea I would totally play that too.

    Hell, even reds idea sounds awesome. What's with the awesome ideas all of a sudden

  6. #1131
    Avatar credit to Airey youdont12know's Avatar
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    Re: Games Subforum Chat - now with more scheming

    I made a game inspired by someones post a while back.

  7. #1132
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    Re: Games Subforum Chat - now with more scheming

    Quote Originally Posted by Red709 View Post
    Zee text!
    I remember a forum that used to have a Fire Emblem rpg going on in it. It changed a lot over the years if I recall, but basically they had a bunch of official maps using the GBA tiles as bases and each player made 1 character (later it got bumped up to 3 I think?) and joined a clam/group of some sort and these groups battled for control of territories, and also levelled up against NPC hordes and in the arena. Something like that wouldn't be as effective on a forum not dedicated to it, but it would be really easy to set up a campaign for an MSPA forum game. You just need to be able to sprite together a map and move the characters around on it. And use a approximation of the game's system. And maybe a plot?
    Anyway I would stay away from having a lord character, giving the team a single vulnerability is more frustrating when more than one person is controlling the army.

    Yes, I would be interested in playing this if it got made.

  8. #1133
    You Cannot Be The Hero Red709's Avatar
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    Re: Games Subforum Chat - now with more scheming



    i could easily sprite a map or ten together i'm pretty fly with spriting to be honest; and a story could be pretty easy if you know what you're doing. the only real problem would be deciding what class types to allow, the experience system, and deciding on stuff like weapon placement and the like...

    the lord would only be a hindrance if they sucked like Eireka from sacred stones. if the lord was like hector from FE7 or Roy from FE6, they'd be in business...
    hm... if i could find some base sprites i might actually be able to work this now that i think about it... no promises tho.

    the main problem would be the ways to deal with character death... i'd say instead of multiple pcs per player, if your character dies you have to use a npc you recruited since the death... or something

  9. #1134
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    Re: Games Subforum Chat - now with more scheming

    The forum I'm thinking of had character 'death'= that character can't participate in the next battle. I guess it worked out for them but I dunno, I wasn't exactly active there for very long. For some reason I'm suddenly thinking of Yggdra Union; if a character 'dies', they're out of the rest of the level and their Exp gets reset to 0 for their current level. It depends on how big a single map would be.
    As far as the lord it wouldn't be fair for a player to be the lord, since A: stress of their death meaning game over, B: to counter this the lord would have to be stronger than average units, which again would not be fair to the other players. I daresay that doesn't matter if the lord is an NPC, though I still don't like the insta-game over thing. If you want to keep it true to the series you could have a player who is a lord in title, at least, but that's up to you.

    Anyway if you're serious about this and for some reason need any help with anything I'd be glad to help out.

  10. #1135
    You Cannot Be The Hero Red709's Avatar
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    Re: Games Subforum Chat - now with more scheming

    well if there was a lord they'd have to be an npc OR each player would need their own army and control all the characters... letting a character just sit out a battle is too light a punishment in my opinion tho. you were the one who didn't leave the arena or fought that swordmaster with an axe, totally your fault bro... lol
    yeah i'll see if i can get it running...

  11. #1136
    You Cannot Be The Hero Red709's Avatar
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    Re: Games Subforum Chat - now with more scheming

    (i can't edit posts on a 3ds) watch as NOBODY chooses a healing class and they all get murdered because of it

  12. #1137
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    Re: Games Subforum Chat - now with more scheming

    I would definitely play such a thing. How would you handle character creation, though? Seems like you'd get a lot of ridiculously optimised characters...

    For healers: maybe modify classes a little so you have a class with light magic and staves? Or no healer class, and dish out tons of vulneraries?

  13. #1138
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    Re: Games Subforum Chat - now with more scheming

    Character creation would probably consist of just picking a class, right? The forum game I remember had 'bases' that determined the character's base stats, growths, and movement type, then players could add some bonus points to both stats and growths with a pretty small limit per stat forcing players to spread them out fairly evenly. Players could sacrifice a few points in specific stats to get skills like Renewal. I'm not as sure about this part but I think the bases determined the weapons the class could use too, and players could pick one extra weapon type the same as a skill. That could work too but for one it'd take more effort to set up and in addition I daresay you'd have to get all the numbers and limits just right.

    As for a healer, I'm sure you wouldn't need to deviate from the norm much. The normal cleric/priest class gains the ability to attack when they promote anyway, not that a map of any significant difficulty would give the healer a chance to attack rather than heal someone who needs it. Unless we're talking the super-vulneraries in the Wii game I think a healer class is going to be pretty important.

    This is me speculating. It's up to Red I daresay, although I have thought about doing this myself before.

  14. #1139
    You Cannot Be The Hero Red709's Avatar
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    Re: Games Subforum Chat - now with more scheming

    dais is correct, stat bases are predetermined for base classes. however stat GROWTHS might be a thing. say you get x points to put towards how fast certain stats will grow, so one myrmidion might end up with 20 speed and skill by level 15 but would have low attack, defense and hp while another might have really great attack at 15 but their skill is in the crapper (for a myrmidion)

    the healer bit was mostly a joke, even if nobody chooses troubador/cleric/priest, every single magic user gets to use staves when they change classes...
    if anyone can get me the sprite bases i could try to get some stuff set up pretty quickly.

    the biggest question is: what classes should i include? personally i was thinking of sticking to basics (FE6/7) classes with the option of the Sacred Stones Rogue class for thieves because honestly most thieves end up being really shitty as assassins and losing the abilities of a thief for a not-so-deadly assassin ain't that great...

  15. #1140
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    Re: Games Subforum Chat - now with more scheming

    personally though i don't know why you would ever choose priest/cleric-bishop line over troubador-valkryie because valkyrie class is amazing in every way (curse your inability to edit posts 3DS)

  16. #1141
    The one and only Yellow Crayon anacreon's Avatar
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    Re: Games Subforum Chat - now with more scheming

    I would join said fireemblem map mostly because i have been acheing to play a Strategic conquest rpg kind of game.

  17. #1142
    You Cannot Be The Hero Red709's Avatar
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    Re: Games Subforum Chat - now with more scheming

    it'd be kind of more like strategic chaos than conquest... hahaha... with no single player governing tactics, people would have to discuss where would be best to move, what tactics, etc

    so if the lone thief heads for that treasure chest early because TREASUREEEE and gets offed, guess what? the army won't get a new thief until a chapter i decide to let you recruit a new one OOPS
    recruitable npcs will definitely be a thing, and more than a few might be recruitable by only one unit, pc or not

    also triangle attack would totally be a thing as would legendary weapons near endgame and maybe even some unique class npcs like Archsage Athos in FE7.

    ...hm... should all pcs get a prf (unique weapon) as their starting weapon? if you start with multiple weapon classes you'd get to choose one and then have x points to basically add effects or stats to a base starting weapon. you'd only ever see the one of it though!

  18. #1143
    You Cannot Be The Hero Red709's Avatar
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    Re: Games Subforum Chat - now with more scheming

    well anyways, here's one bit I know: I'm not exactly the best plot writer. if I make the story it'll be set on the same continent as FE6/7. so if anyone wants to volunteer their services in writing up an original plot it would be most appreciated.

  19. #1144
    DecidedlyDevious's Avatar
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    Re: Games Subforum Chat - now with more scheming

    I think I have an idea for a story for this game. PM me a more concise description of the game and the mechanics and I'll see if the story might be moldable to it.

  20. #1145
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    Re: Games Subforum Chat - now with more scheming

    Hrm.

    Red, pre-sign me up, please.

    (I shall create Ephraim with higher stat caps Muahahahahahaahaha)

    E: Now seriously speaking, I'm willing to help out on the moderating side if needed instead; I've played far too much FE for my own good, and I'm a little too familiar with the ruleset.

    The one thing you should be sure you DON'T have is a plot that revolves around any 1 PC, nor a "Lord" character. Do something like PoR, but remove Ike; set out the group as mercenaries who end up getting involved in a larger cause of a sort. Just don't use biorhythms, for heaven's sake. Oh, and BEXP is also a huge no-no (It can be totally abused in so many ways...)

    Basically, tweak PoR's plot but get rid of its mechanics.
    Last edited by GenetiXientist; 01-15-2012 at 12:59 AM.
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    This update raises the obvious and perplexing question of whether you can be in double rainbows with someone, and whether that romantic pairing would constitute a miracle.

  21. #1146
    The one and only Yellow Crayon anacreon's Avatar
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    Re: Games Subforum Chat - now with more scheming

    Red pre-sign me up as well. I know i am not the best at srpg's but i still find them fun.
    you could let the players handle their own PC plots while you handle the general plot.
    Imo that would work out the best. just let it be an rp.
    Last edited by anacreon; 01-15-2012 at 01:21 AM.

  22. #1147
    You Cannot Be The Hero Red709's Avatar
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    Re: Games Subforum Chat - now with more scheming

    oh hell the plot will be around the army as a whole. I'm gonna limit it to 10 players because more pcs than that would just be plain damn chaotic, no lords too many added variables, recruitable npcs are a thing, battle exp is a thing because class changing, level cap is 20, class change can occur at lvl 10 or any time after using a class change item a la FE6/7/Stones, arenas will probably be a thing, character death IS character DEATH, players gain control of a recruited npc as their new pc if their current pc dies, unique starting weapons might be a thing, NO LORD CLASSES, legendary weapons are an endgame thing, the Fire Emblem can and will be a story thing, yes there will be dragons, no manakeet is not a choosable starting class or I'd have a team of 10 dragons annihilating my game, laguz is not a thing, special abilities are not a thing (excluding rogue class not needing lockpicks to open doors and chests), secret shops will be a thing, mission ranking can and will be a thing, unit positioning before battle is DEFINITELY a thing, unit caps on missions is absolutely without question a thing (and no you won't be forced to take all the pcs into every mission, a player can temporarily use an npc if they feel it would benefit the mission because weapon triangle), base stats are predetermined, stat growth patterns can be chosen, stat growths from leveling will still be determined by rng, yes you can and probably will get RNG-screwed more than once, support conversations might be a thing, assassins having ohks will eternally be a thing, gaiden (side) missions will be a thing, THERE MIGHT BE KISHUNA (magic seals - negate magic in specified area) LEVELS, and last chapter powerhouse npcs like archsages could be a thing.

    yeah imthink that covers everything. now to find those damn sprites...

    also GX Soldier is not a playable class sorry. tho why would you WANT to soldiers are the ultimate cannon fodder, if a unit loses to a soldier they got RNG-screwed or just really really suck

  23. #1148
    You Cannot Be The Hero Red709's Avatar
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    Re: Games Subforum Chat - now with more scheming

    anacreon there will likely be little to no real pc plot, the most pc plot you'll get is recruitment and support convos probably.

    the way this will probably work out is similar to if a bunch of people played FE together, handing off the controller between character moves.

    the result is either a better strategy than normal because a bunch of heads is better tnan one but normally it ends in hillarious chaos and character deaths

  24. #1149
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    Re: Games Subforum Chat - now with more scheming

    Can I prejoin too?

  25. #1150
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    Re: Games Subforum Chat - now with more scheming

    Quote Originally Posted by Red709 View Post
    also GX Soldier is not a playable class sorry. tho why would you WANT to soldiers are the ultimate cannon fodder, if a unit loses to a soldier they got RNG-screwed or just really really suck
    Soldiers (and their promotions) *were* kinda boss in FE9/10. The enemy soldiers in FE6-8 are universally lame, though.

    personally though i don't know why you would ever choose priest/cleric-bishop line over troubador-valkryie because valkyrie class is amazing in every way (curse your inability to edit posts 3DS)
    Bishops do have *slightly* better stat caps...

    ...Yeah, I'd still choose Valkyrie every time.

    the healer bit was mostly a joke, even if nobody chooses troubador/cleric/priest, every single magic user gets to use staves when they change classes...
    I don't know, going half the game without healers seems a little rough. Ah, what the hell, I'll volunteer to be a Valkyrie, just to be safe...

    For classes: are you doing 1 promotion, or FE8 style choices?

    If the former, I'd say: FE7 classes (so no bandit), but have thieves promote to rogues (and if you still want assassins, have some kind of unpromoted assassin class).

    Also, I think giving all pcs a prf is a pretty neat idea. It'd be a nice way to add some variety, provided you can handle the added complications on your end.

    if anyone can get me the sprite bases i could try to get some stuff set up pretty quickly.
    This seems to have all the sprites you could ever want:

    http://www.feplanet.net/sprites-archive

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