Oooor you could assume that anyone who's going to get legitimately ragey over being overlooked for a forum game by a perfectly reasonable and considerate host deserves a bit of butthurt in their life.
Oooor you could assume that anyone who's going to get legitimately ragey over being overlooked for a forum game by a perfectly reasonable and considerate host deserves a bit of butthurt in their life.
This applies to both arguments; I'm mainly saying FCFS seems easier on the person running the game, even if only in terms of stress.
The whole "insulted" thing was just a counterpoint to what Tildey and jac were saying.
E: Oh, wait, you gave a hypothetical perfect situation in which the host has absolutely no bias of any sort.
I can still salvage my statement! (not really, and this is not serious.)
As an extra note FCFS seems to be the best option for games where 'entry/registration' basically amounts to name or name+player color, because there's no real need to judge anything. Either that or random selection.
Yeah, I guess the PM thing was just an alternate FCFS. My reasoning was If I did it that way, I'd get people who had read my little concept post and people who were legitimately interested to join up. As opposed to people who just see an open spot and throw their hat in instantly.
I ain't perfect, what can I say.
I approve of FCFS when I can sign up fast enough for a game I like, and NEPOTISM when I can't or when people I don't like sign up.
This is my totally-serious-no-for-reals-yo stance.
Here's my stance:
For games that are relatively long lasting or RPGish or uncommon (HerpCrawl, Diplomacy etc, particularly ones that need you to make a character sheet), picking the players is prolly the better decision.
On the other hand, Mafias (pretty much in a class of their own as there are so many of them), FCFS is prolly better so that we can get new players and additions to the community. The reason for this is, quite simply, because I personally would not have discovered this so-fine community if this means of getting players hadn't been for me entering games like this. I feel picking players will lead to the same few faces in this kinda game which would be a Shane for potential new players!
So basically, Character Sheet = Nepotism, "In" = FCFS
The thing with mafias though is that there's usually room for, at least, more than 10 players.
I personally like how Spearme decided to handle players for WDPTTAA: Hold a mini competition and see what happens.
Omg that post prompted me to read the game and I've read the first page and OMG what an awesome game
This is a Community Effort! By which I mean Schaz came up with most of the lyrics...
To the Tune of Deck the Halls:
Its a fight between Dini and Solly
Trol-lo-lo-lo-lo- lolo lo-lo
Posting gifs which're really Trolly
Trol-lo-lo-lo-lo- lolo lo-lo
Watts' inventions stack the bodies
Trol-lo-lo-lo-lo- lolo lo-lo
And Schazer is draped in hotties
Trol-lo-lo-lo-lo- lolo lo-lo
Graveslam Darcy right out the park
Trol-lo-lo-lo-lo- lolo lo-lo
Sleepderp featured death by Vig-Shark
Trol-lo-lo-lo-lo- lolo lo-lo
Scores of lurkers, veterans' ire
Trol-lo-lo-lo-lo- lolo lo-lo
Aci kills No Lynch with Fire
Trol-lo-lo-lo-lo- lolo lo-lo
X is weeping in the hornpile
Trol-lo-lo-lo-lo- lolo lo-lo
Scratch Slick made losing worthwhile
Trol-lo-lo-lo-lo- lolo lo-lo
Pimps and Kenji Ryu and Cabers
Trol-lo-lo-lo-lo- lolo lo-lo
The bird police'll probably save us
Trol-lo-lo-lo-lo- lolo lo-lo
Tasty Trout-on-Boxcars action
Trol-lo-lo-lo-lo- lolo lo-lo
Maplehoof from Vriskratch Faction
Trol-lo-lo-lo-lo- lolo lo-lo
E-lect Prime for lord of the dance
Trol-lo-lo-lo-lo- lolo lo-lo
's LYLO, man up, just take a chance
Trol-lo-lo-lo-lo- lolo lo-lo
Now we're all infected by the Virus
Trol-lo-lo-lo-lo- lolo lo-lo
Sebastian still walks amongst us
Trol-lo-lo-lo-lo- lolo lo-lo
Darcy told me that it was your neck that was broken (over skype - ok maybe it was his boston accent that confused me). I panicked and came here in a hurry wondering what the fuck you had done - ON CHRISTMAS - to break your neck. Luckily, however, its only your net thats broken, so all's well. Well, except for your net. Get well soon, PL's net.
Get well, PL.
Also, that song is glorious.
I was working on a game system, and the underlying system is finished and balanced. It's kind of bareboned though, and before it'll get turned into a game I'll need three things:
More skills, because there's only four so far.
Somebody who can actually make it and art it and map it, because I'm not repeating the same mistake I made with megalos twice in a row.
Last edited by youdont12know; 12-27-2011 at 08:45 AM.
I'm thinking that its about time that I hosted another game, but I lack ideas for one. Does anyone have any suggestions?
see above?
That, or pirates. There are not enough games about pirates.
Some kind of direction towards what type of game your looking to do would help, or what part of it you want ideas on. I mean, you could be asking for anything from mechanics to a setting, or everything.
In terms of pure idea fuel you could do something based off a relatively simple combat system with a social/political sub-game. eg The majority of the core game would be based around combat, looting, exploration etc (likely as part of some roving band be it military, academic, or civilian) and hard stats (Str, Int, Agi, etc); with the political side providing a contrasting counterpoint, focusing less on stats and more on specific actions of the players and whatever fame and fortune they may have.
Conversely you could go for a more puzzle based game, wherin each player has the single objective to escape the compound in which they are imprisoned. I'd envision that the players would start in seperate rooms with the same puzzle, given an arbitary time limit and sending their solution to the host via pm. After a couple of these puzzles the surviving players would converge to tackle puzzles that require positioning or the application of man power. Though these puzzles would likely be slightly simpler you could limit the players communication, by not allowing them to communicate through direct speech, or set them against each other with incentives for limiting the number of players that survive to the next round.
And for a third possibility you could do a resource/bartering game, based either on delt cards or a fixed board. The goal of the game being either to make the most money or to build the most structures. This possibility is a tad silly because this kind of mechanic is a tad involved to make all by yourself, so if you were going to do this it's be better to just get a resource management game and use that.
The discussion over in the christmasfia got me thinking of a simple mafia type game you could play in tf2. BLU would be mafia (all spies) and red would be town (assorted classes). The spies would, of course, be disguised (you'd have to turn off names or something for it to work) and from there it would progress like a normal mafia game. When people are lynched, they'd be killed by the mod (spies would, of course, un-disguise on death), and the night phase works by some sort of blinding mod while one of the spies backstabs someone.
It's not fully workable in vanilla tf2, but you could probably make some server mods that could accommodate it.
sig quotes I guess? (one of them)
It's also pointless to play on SCII instead of on a message board but people still do
I like the idea, but it would be a bitch to make.
more importantly, Steam has been withdrawing VATS support and other benefits such as item drops for servers that use mods they don't approve of, so that might fuck up the whole idea
Would people play TF2 mafia just to get item drops?![]()