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Thread: Games Subforum Chat

  1. #1076
    ⠃⠗⠁⠊⠇⠇⠑ Schazer's Avatar
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    Re: Games Subforum Chat - now with more scheming

    Oooor you could assume that anyone who's going to get legitimately ragey over being overlooked for a forum game by a perfectly reasonable and considerate host deserves a bit of butthurt in their life.

  2. #1077
    Everything is beautiful. GenetiXientist's Avatar
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    Re: Games Subforum Chat - now with more scheming

    Quote Originally Posted by Schazer View Post
    Oooor you could assume that anyone who's going to get legitimately ragey over being overlooked for a forum game by a perfectly reasonable and considerate host deserves a bit of butthurt in their life.
    This applies to both arguments; I'm mainly saying FCFS seems easier on the person running the game, even if only in terms of stress.

    The whole "insulted" thing was just a counterpoint to what Tildey and jac were saying.

    E: Oh, wait, you gave a hypothetical perfect situation in which the host has absolutely no bias of any sort.

    I can still salvage my statement! (not really, and this is not serious.)
    Quote Originally Posted by Avi View Post
    This update raises the obvious and perplexing question of whether you can be in double rainbows with someone, and whether that romantic pairing would constitute a miracle.

  3. #1078
    Dais's Avatar
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    Re: Games Subforum Chat - now with more scheming

    As an extra note FCFS seems to be the best option for games where 'entry/registration' basically amounts to name or name+player color, because there's no real need to judge anything. Either that or random selection.

  4. #1079
    Avatar by Pharms : D Moderator ProfessorLizzard's Avatar
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    Re: Games Subforum Chat - now with more scheming

    An other note about First Come First Serve, that 80% of the players of them is always the same four guys :|

    I use NEPOTISM, usually including people who I know I reliable.

    And I still have to bug them forever to post.

  5. #1080
    Lankie's Avatar
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    Re: Games Subforum Chat - now with more scheming

    Yeah, I guess the PM thing was just an alternate FCFS. My reasoning was If I did it that way, I'd get people who had read my little concept post and people who were legitimately interested to join up. As opposed to people who just see an open spot and throw their hat in instantly.

    I ain't perfect, what can I say.


  6. #1081
    Some Asshole SleepingOrange's Avatar
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    Re: Games Subforum Chat - now with more scheming

    I approve of FCFS when I can sign up fast enough for a game I like, and NEPOTISM when I can't or when people I don't like sign up.

    This is my totally-serious-no-for-reals-yo stance.

  7. #1082
    A Killer Cuppa Tea's Avatar
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    Re: Games Subforum Chat - now with more scheming

    Here's my stance:

    For games that are relatively long lasting or RPGish or uncommon (HerpCrawl, Diplomacy etc, particularly ones that need you to make a character sheet), picking the players is prolly the better decision.

    On the other hand, Mafias (pretty much in a class of their own as there are so many of them), FCFS is prolly better so that we can get new players and additions to the community. The reason for this is, quite simply, because I personally would not have discovered this so-fine community if this means of getting players hadn't been for me entering games like this. I feel picking players will lead to the same few faces in this kinda game which would be a Shane for potential new players!

    So basically, Character Sheet = Nepotism, "In" = FCFS

  8. #1083
    DecidedlyDevious's Avatar
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    Re: Games Subforum Chat - now with more scheming

    The thing with mafias though is that there's usually room for, at least, more than 10 players.

    I personally like how Spearme decided to handle players for WDPTTAA: Hold a mini competition and see what happens.

  9. #1084
    A Killer Cuppa Tea's Avatar
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    Re: Games Subforum Chat - now with more scheming

    Omg that post prompted me to read the game and I've read the first page and OMG what an awesome game

  10. #1085
    A Killer Cuppa Tea's Avatar
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    Re: Games Subforum Chat - now with more scheming

    This is a Community Effort! By which I mean Schaz came up with most of the lyrics...


    To the Tune of Deck the Halls:

    Its a fight between Dini and Solly
    Trol-lo-lo-lo-lo- lolo lo-lo
    Posting gifs which're really Trolly
    Trol-lo-lo-lo-lo- lolo lo-lo

    Watts' inventions stack the bodies
    Trol-lo-lo-lo-lo- lolo lo-lo
    And Schazer is draped in hotties
    Trol-lo-lo-lo-lo- lolo lo-lo

    Graveslam Darcy right out the park
    Trol-lo-lo-lo-lo- lolo lo-lo
    Sleepderp featured death by Vig-Shark
    Trol-lo-lo-lo-lo- lolo lo-lo

    Scores of lurkers, veterans' ire
    Trol-lo-lo-lo-lo- lolo lo-lo
    Aci kills No Lynch with Fire
    Trol-lo-lo-lo-lo- lolo lo-lo

    X is weeping in the hornpile
    Trol-lo-lo-lo-lo- lolo lo-lo
    Scratch Slick made losing worthwhile
    Trol-lo-lo-lo-lo- lolo lo-lo

    Pimps and Kenji Ryu and Cabers
    Trol-lo-lo-lo-lo- lolo lo-lo
    The bird police'll probably save us
    Trol-lo-lo-lo-lo- lolo lo-lo

    Tasty Trout-on-Boxcars action
    Trol-lo-lo-lo-lo- lolo lo-lo
    Maplehoof from Vriskratch Faction
    Trol-lo-lo-lo-lo- lolo lo-lo

    E-lect Prime for lord of the dance
    Trol-lo-lo-lo-lo- lolo lo-lo
    's LYLO, man up, just take a chance
    Trol-lo-lo-lo-lo- lolo lo-lo

    Now we're all infected by the Virus
    Trol-lo-lo-lo-lo- lolo lo-lo
    Sebastian still walks amongst us

    Trol-lo-lo-lo-lo- lolo lo-lo

  11. #1086
    Avatar by Pharms : D Moderator ProfessorLizzard's Avatar
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    Re: Games Subforum Chat - now with more scheming

    My net broke, I will be probably gone for a few days, sorry all

  12. #1087
    A Killer Cuppa Tea's Avatar
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    Re: Games Subforum Chat - now with more scheming

    Quote Originally Posted by ProfessorLizzard View Post
    My net broke, I will be probably gone for a few days, sorry all
    Darcy told me that it was your neck that was broken (over skype - ok maybe it was his boston accent that confused me). I panicked and came here in a hurry wondering what the fuck you had done - ON CHRISTMAS - to break your neck. Luckily, however, its only your net thats broken, so all's well. Well, except for your net. Get well soon, PL's net.

  13. #1088
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    Re: Games Subforum Chat - now with more scheming

    Get well, PL.

    Also, that song is glorious.

  14. #1089
    Avatar by Pharms : D Moderator ProfessorLizzard's Avatar
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    Re: Games Subforum Chat - now with more scheming

    Oh hey, managed to fix it. Hooray.

  15. #1090
    Avatar credit to Airey youdont12know's Avatar
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    Re: Games Subforum Chat - now with more scheming

    I was working on a game system, and the underlying system is finished and balanced. It's kind of bareboned though, and before it'll get turned into a game I'll need three things:
    More skills, because there's only four so far.
    Somebody who can actually make it and art it and map it, because I'm not repeating the same mistake I made with megalos twice in a row.

    Last edited by youdont12know; 12-27-2011 at 08:45 AM.

  16. #1091
    Supernerd's Avatar
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    Re: Games Subforum Chat - now with more scheming

    I'm thinking that its about time that I hosted another game, but I lack ideas for one. Does anyone have any suggestions?

  17. #1092
    Avatar credit to Airey youdont12know's Avatar
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    Re: Games Subforum Chat - now with more scheming

    see above?
    That, or pirates. There are not enough games about pirates.

  18. #1093
    King of insomnia loner-kid's Avatar
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    Re: Games Subforum Chat - now with more scheming

    Some kind of direction towards what type of game your looking to do would help, or what part of it you want ideas on. I mean, you could be asking for anything from mechanics to a setting, or everything.

    In terms of pure idea fuel you could do something based off a relatively simple combat system with a social/political sub-game. eg The majority of the core game would be based around combat, looting, exploration etc (likely as part of some roving band be it military, academic, or civilian) and hard stats (Str, Int, Agi, etc); with the political side providing a contrasting counterpoint, focusing less on stats and more on specific actions of the players and whatever fame and fortune they may have.

    Conversely you could go for a more puzzle based game, wherin each player has the single objective to escape the compound in which they are imprisoned. I'd envision that the players would start in seperate rooms with the same puzzle, given an arbitary time limit and sending their solution to the host via pm. After a couple of these puzzles the surviving players would converge to tackle puzzles that require positioning or the application of man power. Though these puzzles would likely be slightly simpler you could limit the players communication, by not allowing them to communicate through direct speech, or set them against each other with incentives for limiting the number of players that survive to the next round.

    And for a third possibility you could do a resource/bartering game, based either on delt cards or a fixed board. The goal of the game being either to make the most money or to build the most structures. This possibility is a tad silly because this kind of mechanic is a tad involved to make all by yourself, so if you were going to do this it's be better to just get a resource management game and use that.

  19. #1094
    The Ever-Masked One Namboto's Avatar
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    Re: Games Subforum Chat - now with more scheming

    The discussion over in the christmasfia got me thinking of a simple mafia type game you could play in tf2. BLU would be mafia (all spies) and red would be town (assorted classes). The spies would, of course, be disguised (you'd have to turn off names or something for it to work) and from there it would progress like a normal mafia game. When people are lynched, they'd be killed by the mod (spies would, of course, un-disguise on death), and the night phase works by some sort of blinding mod while one of the spies backstabs someone.

    It's not fully workable in vanilla tf2, but you could probably make some server mods that could accommodate it.

    sig quotes I guess? (one of them)

  20. #1095
    Avatar credit to Airey youdont12know's Avatar
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    Re: Games Subforum Chat - now with more scheming

    Quote Originally Posted by Namboto View Post
    The discussion over in the christmasfia got me thinking of a simple mafia type game you could play in tf2. BLU would be mafia (all spies) and red would be town (assorted classes). The spies would, of course, be disguised (you'd have to turn off names or something for it to work) and from there it would progress like a normal mafia game. When people are lynched, they'd be killed by the mod (spies would, of course, un-disguise on death), and the night phase works by some sort of blinding mod while one of the spies backstabs someone.

    It's not fully workable in vanilla tf2, but you could probably make some server mods that could accommodate it.
    Whilst a cool idea in theory, I fail to see the point of such an complicated way of playing it, except perhaps geek cred.

  21. #1096

    Re: Games Subforum Chat - now with more scheming

    It's also pointless to play on SCII instead of on a message board but people still do

  22. #1097
    The Ever-Masked One Namboto's Avatar
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    Re: Games Subforum Chat - now with more scheming

    Quote Originally Posted by youdont12know View Post
    Quote Originally Posted by Namboto View Post
    The discussion over in the christmasfia got me thinking of a simple mafia type game you could play in tf2. BLU would be mafia (all spies) and red would be town (assorted classes). The spies would, of course, be disguised (you'd have to turn off names or something for it to work) and from there it would progress like a normal mafia game. When people are lynched, they'd be killed by the mod (spies would, of course, un-disguise on death), and the night phase works by some sort of blinding mod while one of the spies backstabs someone.

    It's not fully workable in vanilla tf2, but you could probably make some server mods that could accommodate it.
    Whilst a cool idea in theory, I fail to see the point of such an complicated way of playing it, except perhaps geek cred.
    I just thought it was an interesting idea, even if it really isn't all that practical.

    sig quotes I guess? (one of them)

  23. #1098
    You Cannot Be The Hero Red709's Avatar
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    Re: Games Subforum Chat - now with more scheming

    I like the idea, but it would be a bitch to make.

    more importantly, Steam has been withdrawing VATS support and other benefits such as item drops for servers that use mods they don't approve of, so that might fuck up the whole idea

  24. #1099

    Re: Games Subforum Chat - now with more scheming

    Would people play TF2 mafia just to get item drops?

  25. #1100
    Avatar by Pharms : D Moderator ProfessorLizzard's Avatar
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    Re: Games Subforum Chat - now with more scheming

    Since you get the items when you die, it would lead to scenes like this:

    "The mafia has killed you. You have also found an Axtinguiher!"

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