Character Creator (1.0 -Updated 15 Aug 2012) - It's multiplatform now!
Since the original version of the Character Creator proved far more popular than I imagined, people were quickly demanding a Mac version. With the original written in Game Maker, a poor choice for a number of reasons, this was all but impossible.
But I've rewritten the entire thing in Java, so it's multiplatform now!
The only downside of that is the fact that savegames from the Game Maker version aren't compatible with this rewritten version. But characters shouldn't be too hard to recreate.
Allow me to present, the new, shiny, crossplatform CHARACTER CREATOR:
DOWNLOAD Download Character Creator 1.0 here (Mirror). Be sure to extract all files from the zip-file before running the program, otherwise it can't find the image and settings files. Also, you might want to continue reading, if you're not sure how everything works.
First, I'll briefly explain how to use this program, but I hope I've made everything relatively self-explanatory. The download link is below that, followed by a chapter on how to add your own images, parts, and even whole new layouts. Next is a chapter on how you can help the development of this project. At the very end is the old first post because I'm terrible at throwing stuff away.
CONTROLS
This is the character itself. It is the result of all your hard work. You can select different body parts by clicking on them. Another way is described at point 5. The part you have currently selected is outlined in red. This outline will not show on saved images (see point 7 on how to save).
This button selects the previous image for the selected part. If no part is selected, this button is disabled.
Similar to the previous entry, this button selects the next image for the selected part. This button is also disabled if there is no selection.
This dropdown list provides a different way for you to select an image. Clicking on this shows a list (as displayed), where you can select a specific image. This dropdown box is also disabled if no part is selected.
Sometimes a part is obscured by another part (for instance, with big hairdos clicking the face or eyes can be difficult). This dropdown list allows you to select from all the available body parts. It is never disabled, since it is also useful if you don't have a part selected.
These controls allow you to change the colour of a body part. Select which colour you want to change, and drag the slider. You can also change transparency this way, by selecting 'Alpha'.
Here you can open menus. They're used to save, load, and exit. Here's some screenshots:
Saving to text means you can load it up again later, through the 'Load...' menu. Saving to the clipboard is the easiest way to share characters on forums and the like. Characters saved to an image can't be loaded up again, so if you want to keep your design, be sure to also save as text.
The 'Info' menu should be pretty self-explanatory. The 'Help' item shows a short explanation on how to use the program, the 'Forum Link...' item opens this thread in your browser (if your Java version supports it), and the 'About' link is there for my ego, and also for credits.
There's also keyboard shortcuts, which you can see listed in the menus. I'll sum them up here:
LEFT and RIGHT arrows cycle through the images, UP and DOWN arrows cycle through the parts.
CONTROL+S brings up a prompt to save the current character to text, CONTROL+I does the same for saving as an image, and CONTROL+C puts the character as text on your clipboard for easy sharing.
CONTROL+L brings up a prompt to load a character saved to text, CONTROL+V loads a character from the clipboard, if there is a character on there.
F1 brings up the help popup.
ADDING PARTS YOURSELF
I hope a lot of people will help me with this, but since it isn't of immediate use when messing around with the program, and this post is getting long enough as it is, I'll put this explanation in spoiler tags.
Browsing through the included files should give you a basic idea of how everything is organised. Some things probably need extra explanation though.
The first file you encounter when you enter the 'Parts' folder is 'Homestuck.partslist'. These '.partslist' files are simply a list of which parts should be included in this character type. If you just want to add Homestuck images, this can be safely ignored. If you want to create a whole new layout though, you need to create a new '.partslist' file that lists which folders should be included. The order is important, since parts will be drawn starting from the top of this file. For instance, in the 'Homestuck.partslist' file, the 'Eyes' folder is below the 'Heads' folder, otherwise the eyes would be drawn behind the head and they would be hidden. These parts can reside in subfolders, as shown in 'Homestuck.partslist'. If there's more than one '.partslist' file, the program will ask which one you want to use on startup.
When you delve further into the file structure, you'll end up at a directory with images and '.ini' files. Each folder contains a file called '000 Settings.ini', and this file is very important. The zeroes are there so it's always at the top, easily found. This file contains general settings for the part as a whole. Individual images can deviate from these settings, but this is used as a baseline.
If you open it up in a text editor, you'll see something like this:
Code:
[Settings]
x=200
y=148
align=center
The x and y values indicate the absolute position of the part in the Character Creator. The top left corner is (0,0), and x and y increase to the right and to the bottom, respectively. This is important for positioning all the images belonging to the part, but can be fine-tuned in each image's individual settings file, which we'll come to in a moment. The 'align' value indicates how the part positions itself on the specified coordinates. In this example, 'center' means the middle of each image will be drawn at the provided x and y coordinates. Another possible value here is 'left', which means that vertically the center of the image, and horizontally the left side of the image will be placed at the coordinates. The value 'right' works analogously. Finally, 'top-left' puts the top left corner of the image at the coordinates, and 'bottom-right' the bottom right corner. There's also 'top-right' and 'bottom-left', but you probably figured that already.
If no value for x or y is set here, it is assumed to be 0. If there is no 'align' value, 'center' is used as a default.
Since not all images are the same size, you can specify a settings file for each individual image as well. Again, there's examples in the provided Homestuck set.
These settings files need to be the exact same name as the image, except with '.ini' appended. So if you have a part called 'RoboHorns.png', if you want to add a settings file for this image it needs to be called 'RoboHorns.png.ini'.
This image-specific settings file can contain the same fields as the part settings file. It also has two extra possible fields: 'x_offset' and 'y_offset'. Instead of providing an absolute location, these values get added to the coordinates for the part. So if you have a part with 'x=200' and you want your image to appear 10 pixels further to the right, you would add the line 'x_offset=10'. Positive values shift to the right, and negative values shift to the left. For 'y_offset', positive values move the image down, and negative values move it up.
While you're fiddling with your image or its settings file, there's no need to close and re-open the program. Every time you select a different image, it and its settings file is reloaded. So if you make a change to an image or the settings file, simply select another image and go back to your image again, and it should be updated.
The images themselves are kind of important too. Character Creator supports images in the formats PNG, JPG, GIF and BMP. Making the background transparent is always useful, but also obvious so I'm not sure why I'm mentioning it. You also want to watch out for stray pixels, since they can stand out against the grey background or against other parts.
SHARING YOUR NEW IMAGE(S)
If you've made a new coat, or cut out a troll's hair from a story panel, and meticulously lined it up properly with the rest of the parts, naturally you want to share the result of your hard work. Here I'll explain what files you need to distribute to do that.
The first thing you need is your image. That's obvious. If you have made a settings file for your image, that needs to be included too. And that's all! If you pack these two files up and send them to somebody, or upload it and share it on a forum, people should be able to use it. You might want to mention in which body part folder they'll have to extract the files, but most of the time that'll be obvious.
If you've added an entirely new part, you're gonna have to pack up a bit more files. First of all, the entire folder with images, image settings files and most importantly the '000 Settings.ini' file. Then you have a choice. Either include a '.partslist' file that contains a line pointing to your new part, or tell users to add that line themselves. The former is easier, but doesn't work if there's multiple people adding different parts, since the latest addition would overwrite the changes to the '.partslist' file made by the others. In the end it's your call, but I would suggest the latter approach.
Finally, if you've made an entirely new layout (a new '.partslist' file and accompanying parts), you have to zip up that '.partslist' file and the body part folders listed in that file. Users should be able to plop the contents of your zip file into their 'Parts' folder and have it work.
DOWNLOADS (AGAIN)
Since you bothered to read through all that text (thanks!), you deserve a reward. Here's the download links again, so you don't have to scroll up to search for them: Click here to download (Mirror).
HOW YOU (YES, YOU!) CAN HELP
Report any bugs you find. Mention everything you find unintuitive, unclear or too hidden. Make suggestions for functionality you would like to see added.
Make new images for existing parts. Preferably from Homestuck itself, but if you find or draw a nice piece of clothing that fits with the style, go ahead.
Create whole new layouts. I specifically made Character Creator to not be limited to Homestuck characters and body types. With the right '.partslist' and images , you could turn this into a character designer for your favourite tv show, anime, or video game (See the 'Adding Parts Yourself' chapter for how to do this).
Spread the word. I didn't make this to be hidden away, and I'm shallow enough to like seeing download counts go up.
Lay unending praise upon me.
KNOWN ISSUES
I know there's some stuff wrong and some things I'd like to improve. They're listed here so that you don't need to point them out, I'm already aware of them.
Saved characters from the old Game Maker-made 'Homestuck Character Creator' are not compatible with this version. If you compare the save formats of the two versions, you can see similarities, but hopefully also important differences. Since I don't think there are a lot of people that have old characters they want to open in this shiny new version, I'm not going to put effort in writing an importer. Besides, it shouldn't be hard to recreate old characters in the new Character Creator.
The ordering of the 'Select Image' dropdown list is different on different OSes. I don't know why this happens, and luckily it isn't too important as it doesn't break anything. But I would still like to have the images list be the same for everybody.
Some form of in-program aligning of images. At the moment you need to select a different image and then go back to your image for changes made to a text file to be rendered. Ideally, that should be possible from inside Character Creator in the future. There are some hurdles to overcome with adding that though, but it is on my to-do list.
Limited selection of body part images. I am very aware of this, and I need your help in solving this problem. If you only cut out one image of a body part from a Homestuck panel, line it up properly and share it here, you've helped solve this issue, and I'll be thankful for that.
The 'Save' and 'Load' dialogs can kind of crap out if you use a filename with special characters in it. I'm not entirely sure how to solve it, so in the mean time the workaround is not to use special characters in the names of your save files. Special characters in this case are: / ? < > \ : * | ”.
CREDITS
Hussie, for MSPA (obv)
Polynomious1 - for some body part images.
temporallyGifted - for a LOT of images. I think it's safe to say most of the parts at the moment were made by him/her. Thanks!
Old Obsolete Original Post:
Hah, I knew a topic title like that would draw you in.
The last few weeks I've been working on a little project. It started out as a basic attempt to load images from disk and use them as sprites, but it turned into something more Homestuck-related, and hence something better.
I'm now proud to present to you guys the end result, which I have dubbed the Homestuck Character Creator:
I know, I know it doesn't look all that great. But I'd like to point out that it's still a Beta version, so it's allowed to >_>
Changed info message when pressing 'I' with a body part selected back from a debug message to the image filename
0.6 Beta:
Added sliders to change the color of a body part
Added saving to and loading from clipboard
For a more extensive overview of changes, please refer to 'Changelog.txt' in the ZIP file.
In the rest of this post, I'll explain the program a bit, this info can also be found in the included 'Readme.txt' and by pressing 'F1' while running the program.
The basic goal of the HCC is pretty simple: To help people easily combine different parts to create abominations new looks for existing characters, and new characters all together.
To help in that, I've tried to make the controls as intuitive and plentiful as possible. I've also did my best to allow people to easily add their own images and body parts to the program, so making your own character should be relatively simple.
I'll first briefly explain the controls, and then I'll explain how to add your own parts.
Controls
These arrows are to select different body parts, and to cycle through the different images for that bodypart. The up and down arrows select the previous and next bodypart, respectively. The up and down arrows on your keyboard do the same thing, as do W and S, for people who control their mouse with their right hand. The left and right arrows are used to select the next and previous image for the selected bodypart. Again, the left and right arrow buttons on your keyboard, and A and D have the same effect.
Visibility button. Click this or press 'V' to toggle the visibility of the selected body part. With this you can, for instance, make a bald character by making the hair invisible.
Color selection button. Click this or press 'C' to show or hide the color selection sliders. These allow you to modify the color of the selected body part a bit.
Dice button. Clicking this or pressing 'R' makes the program randomize character, mixing up the possible images for each body part.
Clicking this button opens the 'Saved Images' folder. More on what gets stored there later.
Save button. -Press 'Enter' or click the disk icon with the green arrow pointing down to save the current character. You have the choice between 'Image', '.hcc' file, and saving to the clipboard. An '.hcc' file is a file that can be loaded back into 'Homestuck Character Creator', provided the required bodypart images are present. When saving to the clipboard, you get some text stored in the clipboard, and you can easily paste it in for instance a forum message, to share your character.
Click the disk icon with the red arrow pointing up or press 'L' to load a previously saved .hcc file, or to load a character from the clipboard. A list will pop up at the mouse location with a 'Load from clipboard' option, and all the '.hcc' files in the 'Saved Images' folder. Click the first option to load a character from the clipboard (provided there is a previously copied character in the clipboard), click another option to load that file, or click anywhere else in the program window to cancel.
Adding or adjusting images
This is, I hope, rather easy to do. If you've got a great image of, say, a pair of eyes that you want to add, just navigate to the folder where you extracted the Homestuck Character Creator, and go to the 'Parts' subfolder. There, you should see a few directories, and a file called 'Parts.ini'. Simply locate the directory that corresponds to the bodypart you want to add your image to, in the case of the example the 'Eyes' directory, and place your image in there. If you open the HCC now, your image file should show up as a choice when cycling through the images for that body part.
Now, it is possible that your new bodypart doesn't appear in exactly the place you want. A hairdo could for instance be a bit to the left of the head, or a new body be just below the head, leaving an ugly gap. Luckily there's a relatively simple solution for this. You can make an ini-file with the changes, and the program will apply those to just that image. To do this, create a textfile with the exact same name as the image, but with '.ini' added to the end. Then, open the file in your favourite text editor. Ini-files need section headers, and the program expects a specific one. So the first line of the textfile should be '[Settings]'. Then on the next line(s), you add in which way the sprite should be adjusted. There are three things you can change: The x-coordinate (shifting the image left or right), the y-coordinate (shifting the image up or down), and what side of the image the program uses to line the image out. The two coordinate adjustments are the easiest. To change the x-coordinate, add the line 'x_offset=', followed by the number of pixels you want to shift the image. Negative numbers will shift the image to the left, and positive ones will shift it to the right. Shifting the image up or down works the same way, by adding the line 'y_offset=' and a number to the ini file. Here negative numbers will shift the image up, and positive ones will shift it down. All numbers here are in pixels.
So an ini file could look like this:
Code:
[Settings]
x_offset=4
y_offset=-12
If you're still not sure, look through the subfolders, there are a few of these .ini files already there. And experiment, that's the best way to learn!
The third option probably won't be used very often, but I've added it anyway. Explanation in spoiler tags, since it's long and only applicable in very few cases:
The third possible ini-file option requires a little more explanation. When the program loads up, it places bodyparts at certain coordinates (indicated in 'Parts.ini', explained in the next section). The images associated with that body part are placed on those coordinates a certain way. For some bodyparts, the center of the left side of the images is placed on the coordinates (called 'left'), and for others the exact middle of the image is placed on the coordinates (called 'center'). This can be set with the 'align=' line in the ini file. While this is usually not really necessary, since the same can be accomplished by using the 'x_offset' and 'y_offset' lines, it is included as a convenience, and for cases I haven't thought of where this IS useful. The possible values you can add after 'align=' are 'center', 'left', 'right', 'top', 'bottom', 'bottomleft', 'bottomright', 'topleft', and 'topright'. Their effect should be self-evident. Before you set these, check the 'Parts.ini' file in the 'Parts' folder, and see the default alignment for the body part. If it's the same as the one you want to use, there's no need to add it in the image's ini file.
Entirely new bodyparts - AKA 'MOAR HATS'
I've also added the possibility of adding entirely new body parts. This is again an option that won't be used by most users, I think, so I'll put the explanation in spoiler tags again:
The 'Parts' folder contains all the data required for this program to run. The subfolders contain different body parts like eyes and hairdos. The 'Parts.ini' file contains information for the program on how to use the images in these subfolders. Ini files can be opened in any text editor. If you're familiar with the ini format the structure should look familiar, and hopefully the file looks self-explanatory. Nevertheless, I'll go over it, for clarity.
1. The '[Parts]' section
This section contains a list of the bodyparts the program will look for in the rest of the ini file. The 'amount' entry indicates how many parts are in this section, and the rest of the entries are a numbered list of the names of the other sections in the ini file. The order the parts are in dictates in which order you scroll through them in the program. For instance, by default the first two lines are '1=Hairdos' and '2=Eyes'. This means that when you have the hair of the character selected and you press the down arrow, the eyes will be selected. To add your own part,
2. Sections for each body part
These sections list basic info the program uses to properly load body parts. Each section has the same entries. 'x' and 'y' indicate where in the program window the body part should be located. (0,0) is in the top left of the screen, and x increases when going left and y increases when going down. 'depth' indicates which body part is in front or behind another. The lower the value, the further in front the bodypart will be. So the eyes, which have by default a depth of -30, will be in front of the head, which has a depth of 0. Depth values can be both negative and positive. The 'folder' entry is very important. This points the program to the correct subfolder containing the images for this bodypart. The program automatically adds the 'Parts' directory, so all that needs to be indicated is which folder inside the 'Parts' folder belongs to this body part. So for instance for the eyes, the program will look in '[HCC folder]\Parts\Eyes'.
How you can help (without any form of compensation)
The 'Beta' in the name is already a hint that the program is not finished. There are enough areas of improvement, but I can't do that alone. So if you're feeling especially helpful, here's some things you can do to help:
1. Test! I've mainly tested the program myself, on my computer, which is hardly a big enough group. So play around with the program, try strange things, try normal things, and post any odd behaviour and error messages here.
2. Suggest! If you think something works in a weird or clumsy way, or if you'd have a good idea for extra functions, please post your idea for improvement here!
3. Add! The main thing that's lacking now, in my eyes (hah), is more images, especially those from Homestuck. But as you can see from the buttons, I'm not very good with graphics. So while I will continue to add some more parts myself, I'd really appreciate it if you cut out one or two body parts from the different Homestuck characters, which I will add in future updates. If everybody helps, we'll have all the basic images in there in no time
4. Enjoy using the Homestuck Character Creator. (Optional)
Known issues
Here's what I know is wrong with the HCC already. So no need to report this, I'll try to fix it as soon as possible:
-Reloading the images (by pressing F5) increases memory usage a bit.
-For some people running Vista and Windows 7, saving an image results in a blank file. Possible solution: Run the game in Compatibility Mode.
-Added images for body parts show up blank. Possible solution: Make sure you save the bodypart image as a 32-bit PNG file.
I'm sure more bugs will pop up though, please post any bugs you find.
It's quite an awesome idea. The part collection is a little small though.
Also, I have no idea how hard this would be to implement in GM, but it would rock if you could recolor your sprite's components from within the interface.
God I can't stay mad at Noir.
He's just.
He's like when a tiny puppy murders a squirrel and brings the corpse into your house as a present to you and it's wagging its tail and is SO PROUD of itself.
Then it goes into your house, tears your couch apart, and shits on all of your carpets.
Oh man, this has potential, it'll make it a lot easier for forum-goers with little to no artistic or technical skills to make a sprite avatar they can be content with.
I think it would be a good idea to go back and look at the original sprites to make sure they're appearing on the right spot on the character. John's eyes are looking a little too high on his head there.
It's quite an awesome idea. The part collection is a little small though.
Also, I have no idea how hard this would be to implement in GM, but it would rock if you could recolor your sprite's components from within the interface.
Thanks
As I've mentioned in the first post, I'll keep adding parts, and hopefully with a little help from this forum.
And I'll look into that colouring idea, but it does seem difficult to implement.
Originally Posted by icu2jimy
Neat.
Originally Posted by Metaflare
oh man downloading this right now
Thanks!
Originally Posted by VoltaicPhilosopher
Oh man, this has potential, it'll make it a lot easier for forum-goers with little to no artistic or technical skills to make a sprite avatar they can be content with.
I wholeheartedly support this thing.
That's the goal, yeah. thanks
Originally Posted by Elementoid
I think it would be a good idea to go back and look at the original sprites to make sure they're appearing on the right spot on the character. John's eyes are looking a little too high on his head there.
I'll look into that, the very least the HCC should be able to do is replicate existing Homestuck characters.
Originally Posted by Bink
Looks nice.
-Edit- Well, huh. It saved my little creation as an image file, like I told it to, but said image file was blank. Is this just me?
That's not good! Which bodypart images did you use? (You can save the character as .hcc file and post the contents of that file here, it should be in plain text and just a few lines) Also, what OS are you using? I remember Game Maker 7 having a bit of trouble with Windows 7 in a few places. If you are on Windows 7, try running the program in Compatibility Mode, that might fix it.
Originally Posted by The Random One
This is pretty awesome. If I didn't like doing this is Photoshop GIMP so much I'd be all over this.
Hah, thanks
Originally Posted by Varkarrus
This is infinitely better than my imp generator.
This can become an imp generator too, if you have enough images of imp bodyparts, and you don't mind sharing them
Originally Posted by rommel
For some reason mediafire keeps timing out whenever I try to DL it... could you upload it somewhere else as a backup?
Sure! I just don't know another good place to upload this to, that doesn't have annoying things like popups and download timers. Any suggestions?
Includes dream John and regular suit bodies, Dreambot and Terezi "eyes", and Karkat hair.
Now I'm going to bed.
Thanks for the parts! That's the second goal of this thread, getting more parts
One minor point though: The image of Karkat's hair doesn't line up with the head properly, but it does in your image. Is the 'Hair_Karkat.png.ini' missing?
Originally Posted by Sarcredsleuth
It's fantastic, but you should really make more pieces, but otherwise, this is AWESOME.
Thanks. And I know there's too few pieces, that's half the reason why I made this thread, to ask some help with collecting bodypart images.
Thanks for the parts! That's the second goal of this thread, getting more parts
One minor point though: The image of Karkat's hair doesn't line up with the head properly, but it does in your image. Is the 'Hair_Karkat.png.ini' missing?
-Edit- Well, huh. It saved my little creation as an image file, like I told it to, but said image file was blank. Is this just me?
No, not just you. I tried for multiple combinations of items, and it always saved blank. >_< I'm not on windows 7, I'm using Vista.
My chumhandle is ghostlyAggressor
EI: why
EI: whywhywhywhywhywhywhywhy
GA: I give the gift of pain
EI: AAAAAAAAAAAH
EI: i must now burn my hard drive
EI: and gouge out my eyes
GA: Pity
EI: i must say
EI: you are much better at giving gifts than I am
This is what happens when you do this stuff at 1 in the morning.
Heh, the effort is appreciated nonetheless.
And they look even better when properly positioned
Your eyes do make it seem like the default position for mouths is too high... I'll take a look at that tomorrow, that isn't too hard to change.
Originally Posted by entropicage
No, not just you. I tried for multiple combinations of items, and it always saved blank. >_< I'm not on windows 7, I'm using Vista.
Hmm, Vista too?
Did you try running it in Compatibility Mode?
Too bad I can't get a registered version of Game Maker 8, that would solve this problem rather quickly. Stupid Yoyogames and their cutoff period on free upgrades.
South of John, West of Rose and Dave, East of Jade.
Posts
141
Re: Homestuck Character Creator (Beta)
So I tried making a Holy Order uniform from Guilty Gear for this. But when I added (compiled?) it, it just showed up blank. (For the record I'm using XP) If someone could please help me with what I did wrong or make it work themselves I would love you forever.
Your eyes do make it seem like the default position for mouths is too high... I'll take a look at that tomorrow, that isn't too hard to change.
Well, for the Dreambot eyes, I didn't use an INI file since they were the exact same size as Jade's eyes and those didn't have one. For Terezi's, I added them without an INI and then compared them to the position on Terezi's official sprite when the head part was lined up.
And it runs fine for me on my Vista PC, which was what I used to make the parts I added.
I don't quite know how this would work, but would it be possible to have a symbol characteristic? So that it would be possible to place the zodiacs or the kid's symbols on the front of the bodies? Other than that, this is a pretty spiffy idea!
Sure! I just don't know another good place to upload this to, that doesn't have annoying things like popups and download timers. Any suggestions?
Rapidshare has a timer yeah, but it would be more a backup to mediafire (which is now undergoing maintenance, so I still can't download the file fnnnnnnnnrg ) rather then a dedicated link. A fall back download I guess.
So I tried making a Holy Order uniform from Guilty Gear for this. But when I added (compiled?) it, it just showed up blank. (For the record I'm using XP) If someone could please help me with what I did wrong or make it work themselves I would love you forever.
Hmm, what program did you make the image in? From testing, it seems like it was saved at a bit depth Game Maker apparently doesn't support. I'm using Paint.NET, and when you save a PNG file with it, you can choose at which bit depth to save the file. When I saved it at either 8 or 24 bit, it showed up completely transparent in the Homestuck Character Creator, but when I saved it at 32 bit, it showed up fine.
Here's the image saved at 32 bit:
I also cropped the empty edges around the image, that way lining it up properly is easier. I hope you don't mind.
If you place that image in the correct folder, it should work properly. I've added a note about it to the first post, in the 'Known Issues' section.
Originally Posted by Varkarrus
These were the templates I used.
Imps (taken from the wiki):
Ogres (thanks to ProfesserLizard):
Basilisks (thanks to A fan, and elrunethe2nd):
Liches (thanks to aphoticConniver)
Giclops (thanks to Drillgorg!)
Queen (thanks to whatPumpkin):
Thanks!
Hmm, those torsos have all very different sizes. I'd have to add a way of placing the legs at a relative position to the torsos then. Plus, I'd have to add an 'Arms' bodypart. I'll have to think about this a bit, but it might get added!
Originally Posted by Miff
Well, for the Dreambot eyes, I didn't use an INI file since they were the exact same size as Jade's eyes and those didn't have one. For Terezi's, I added them without an INI and then compared them to the position on Terezi's official sprite when the head part was lined up.
And it runs fine for me on my Vista PC, which was what I used to make the parts I added.
Oh yeah, your eyes look great, I meant that the default location all mouths get placed at, that I set up, may be wrong. And maybe the default eye position too, after comparing the John Egbert my program can create with an image of John from the wiki.
Good thing I added the Refresh function (F5) to my program, otherwise this adjusting would get even more tedious
Originally Posted by CaptainZaven
I don't quite know how this would work, but would it be possible to have a symbol characteristic? So that it would be possible to place the zodiacs or the kid's symbols on the front of the bodies? Other than that, this is a pretty spiffy idea!
Thanks!
And I've thought about those symbols too. It is possible to add a 'body part' for it, but the problem with that is that the center of the chest, where it should appear ideally, isn't always in the center of the image of the torso. So for some bodies the symbol would show up in the right spot, but for other, wider, bodies, like the one with the cape, the symbol would be placed too far to the left.
Originally Posted by rommel
Rapidshare has a timer yeah, but it would be more a backup to mediafire (which is now undergoing maintenance, so I still can't download the file fnnnnnnnnrg ) rather then a dedicated link. A fall back download I guess.
I think I've found a download site that doesn't have an annoying download timer. I've added the alternative link to the first post.
I've expanded the 'Known Issues' list a bit, with two more problems and their (possible) solutions. Please verify that they do indeed solve the problem.