
Originally Posted by
Frost
Drillgorg: Good! I have a specific and important task for you. Bet you weren't expecting that, heh.
We still haven't decided whether we'll be going for a low-resolution game (doubled pixels, eg a 320x240 framebuffer rendered to a 640x480 window) or a high-resolution game (eg 640x480 normal-sized pixels). We have a high-resolution character template, but not a low-resolution one. It'd be nice if you could scale down the high-resolution template by approximately half (or perhaps a little less), then resprite or edit it until A) it's a usable template and B) it looks good when scaled back up.
Much of the anatomy work has already been done, but you might want to widen/shorten the limbs or increase the size of the head or something. Whatever looks good.