Greetings! I emerge from the mists of obscurity and forum bandwagon off-falling to provide unasked-for fanwankery in card game form! Rejoice!
Eh, close enough. In any case, since I didn't find one, I decided to make the obligatory "make Magic cards based on MSPA" thread. This site may be of help to the aesthetically concerned. As I am not among them, I'll just post something to get the ball rolling:
Karkat, Knight of Blood 2BR
Legendary Creature — Troll Knight
First strike, protection from white
Whenever Karkat becomes the target of a spell or ability, it deals 3 damage to that spell or ability's controller. In no one else have sensitivity and fuckwaddishness even been so perfectly combined.
3/3
(Rationale: Some precendents must be respected, given cG's title. As for the triggered ability, that's reflexive, blind hate.)
Terezi, Seer of Mind 2RW
Legendary Creature — Troll Advisor
(wr): You choose whether, who, and how target creature attacks or blocks this turn.
Whenever a player casts a red spell, you may gain life equal to that spell's converted mana cost. Some trolls have to use psionics to ruin the lives of their enemies. All she needs is a keyboard.
1/3
(M1ND G4M3S > Terezi can send creatures to their doom and, with sufficient mana, dictate entire combat phases. Also, red is the most delicious color. Also also, it would feel wrong if 4, 1, and 3 weren't inherent aspects to the user of the Numbers of the Blind Prophets.)
Tavros, Page of Breath 1WU
Legendary Creature — Troll Soldier
First strike
While choosing targets as part of casting a spell or activating an ability, your opponents must choose Tavros if able.
X(wu): Gain control of target non-Troll, non-Human creature you don't control with converted mana cost X as long as Tavros remains on the battlefield. If you gain control of a creature this way, that creature's owner gains X life. Activate this ability only any time you could cast a sorcery. "I don't think he can hate anyone. It's weird."
—Karkat Vantas
2/2
(It's hard to translate "mind control, but only animals" into a Magic card. This is an admittedly inelegant solution, but I think it works, nicely reflecting both Tavros's abilities and his untrollish kindness. The first strike is an acknowledgement of lanceKind, while the second ability is simply because everything bad happens to Tavros.)
Kanaya, Sylph of Space 2WU
Legendary Creature — Troll Advisor
Prevent all damage that would be dealt to creatures you control by creatures you control.
1WU: Counter target spell that targets another permanent you control.
1U: Switch Kanaya's power and toughness until end of turn. "Lousy stupid goddamn supportive friend!"
—Vriska Serket
1/4
(Kanaya keeps your creatures from killing each other and/or themselves, and can even meddle with spells that might cause undue harm to your stuff. Why the last ability? Two words: Lipstick chainsaw.)
Gamzee, Juggalo Troll 2G
Legendary Creature — Troll Rogue
Gamzee enters the battlefield with three pie counters on it.
Whenever ~ attacks or blocks, remove a pie counter from it and prevent all combat damage that would be dealt to or dealt by it this turn. At end of combat, if there are no pie counters on Gamzee, flip it.
2/2
//FLIP//
Gamzee, Bard of Rage
Legendary Creature — Troll Berserker
Shroud, trample
Gamzee attacks each turn if able. HONK
6/6
(Pretty motherfucking self-explanatory, I should think. If you're unfamiliar with flip cards, here's an example)
(I knew several things would need to be done for Sollux's card: It would need to be blue and red, and it would need to have double strike. He's doomed to die twice, and thus has persist, and has vision twofold, for the activated ability.)
Aradia, Maid of Time 3U
Legendary Creature — Troll Spirit
Flying, shroud
U, T: Tap target permanent. It doesn't untap during its controller's next untap step.
XU, Exile Aradia: Target artifact with converted mana cost X or less becomes a creature with power and toughness equal to its converted mana cost in addition to its other types. Put Aradia in its owner's graveyard when that permanent leaves the battlefield.
2/1
(Invisible, telekinetic ghost that can possess machines. I hope I didn't miss anything.)
Nepeta, Rogue of Heart 2RG
Legendary Creature — Troll Rogue
Lifelink
As long as you control a Cat, Nepeta gets +3/+3 and has trample and haste.
2/3
(What kind of lousy power is Heart, you ask? The kind that, presumably, gains you life. And if Nepeta has some mighty feline steed (or leonin upon which to piggyback), it's also the kind of power that wrecks face.
Vriska, Thief of Luck 3UBR
Legendary Creature —*Troll Rogue
Flying, deathtouch
Whenever a coin is flipped, you may choose the outcome.
UBR: Activate an activated ability of target creature you don't control without paying its activation cost.
5UBR: You control target opponent during his or her next turn.
4/4
(God-tier Vriska, obviously. She has all the luck. All of it. Also all the mind control.)
Equius, Heir of Void 3RG
Legendary Creature — Troll Warrior
Trample, haste
Equius can't be equipped.
If a source would deal 3 or less damage to Equius, prevent that damage.
5/4
(Equius is too STRONG for summoning sickness, nonlethal damage, or Equipment.)
Eridan, Prince of Hope GUB
Legendary Creature — Troll Wizard
At the beginning of each upkeep, the player with the most life gains control of Eridan.
Eridan can't be sacrificed.
You can't win the game and your opponents can't lose the game.
5/5
(Eridan is indeed a source of hope... for everyone who doesn't control him. Yeah, he's an asshole, and a hard-to-eliminate one to boot.)
Feferi, Witch of Life 2GWU
Legendary Creature — Troll Cleric
Other creatures you control have shroud.
GWU: Regenerate each other creature you control.
If Feferi is in your graveyard, Horror spells you cast cost 2 less to cast.
3/3
(Protective, healing, and generally nice when alive. Emissary of the horrorterrors when dead.)
Running low on time. I'll have to add the rest of the flavor text later. Feel free to criticize my work thus far, everyone, and don't hesitate to offer your own ideas!
Last edited by A Fan; 02-02-2011 at 12:25 PM.
Reason: Spoilerated
hmmm what an interesting idea. this could even be a cycle. maybe one troll for each 2 color pairing. plus maybe an artifact for aradia and a multicolor for someone else. this should still be fun. plus we could have lusii and the kids and cool equipment like the wrinklefucker and sorceries like the windy thing and other silly things. i'll get right on creating this stuff.
okay just finished. here is my rough draft. for the trolls
karkat 2RB
legendary creature - troll knight
first strike protection from white
when ~ becomes the target of a spell or ability, it deals 3 damage to that spell or abilities controller.
3/3
(politely using the original poster's karkat)
aradiabot maid of time 3
artifact creature - troll robot
suspend 3X
whenever you remove a time counter from ~ as long as ~ is suspended, you may put a copy of ~ into play.
~ 's power and toughness are equal to the number of artifact creatures in play.
*/*
(inspired by the fight with the black king. so many aradiabots)
tavros page of breath GW
legendary creature - troll
1t: put a 0/1 fiduspawn token into play
sacrifice a fiduspawn token: tap target creature
0/1
(tavros has been a pretty useless guy the whole comic. i figured his card should be kinda useless too. sorry tavros fans. inspired by the introductory fiduspawn scene.)
sollux mage of doom 4RU
legendary creature - troll wizard
flying
double strike
whenever you cast an instant or sorcery, you may pay 2UR. if you do, copy that spell. you may choose new targets.
2/2
(on second thought i should have made this a flip card. naturally a blue red creature. copies spells and has double strike. seems like sollux to me.)
nepeta rouge of heart3GR
legendary creature - troll cat
first strike
haste
trample
4/3
(just a strong creature.)
kanaya slyph of space 1GU
legendary creature - troll sprite
2t: put a dress counter on target creature
creatures with dress counters on them have shroud
2/2
(i really like A Fan's chainsaw idea. we had similar ideas about protecting other trolls. she doesn't seem really WU to me, but i guess she isn't GU either. i just made her GU here to fill the cycle.)
terezi seer of mind 2WB
legendary creature - troll lawyer
WBt: put an interrogation counter on target creature
whenever a creature with an interrogation counter on it becomes tapped, destroy that creature.
2/2
(i like how A Fan's terezi can control the field, but she is a lawyer. and i think this fits the courtblock drama theme pretty well.)
vriska thief of light 3UB
legendary creature - troll
flying
1UBt: target player discards a card and you draw a card. use this ability only when you could cast a sorcery
whenever a player rolls a die, you may choose to add or subtract 1 to the outcome.
3/3
(i hope UB makes sense. she is always so secretive and manipulative. if i had to make it again, i would fit a mind control ability on there and try to make the stealing and luck abilities more related. this card could definitely be better.)
equius heir of void5UW
legendary creature - troll
protection from red, green, black and white.
5/5
(a STRONG creature with protection from every color but blue. seems pretty close. made him UW because he is so insistent on the laws of the hemospectrum.)
gamzee bard of rage WUBRG
legendary creature - troll bard
WUBRG: roll a 6 sided die. if you roll a 6 you win the game. if you roll a 1 you lose the game.
6/6
(i really like A Fan's gamzee better. but i guess i'll leave this here to keep my first draft intact. MiRiClEs)
eridan prince of hope4WR
legendary creature - troll
6: deal 6 damage to target creature or player.
3/3
(not much to say here. hard to make a troll that just has a huge laser cannon and a lot of issues.)
feferi witch of life 1GB
legendary creature - troll
first strike
at the beginning of your upkeep, sacrifice a creature.
whenever a creature you control would be put into a graveyard from the battlefield, exile it with a glub counter on it.
when ~ leaves the battlefield, return all creatures exiled with a glub counter to the battlefield.
3/3
(fef turned out better than i thought. i made here GB to fit the cycle, but her ability seems to fit pretty well. sac a creature to her lusus and get dream bubbles for everyone! could use more balance.)
I made these at the same time as A Fan. not trying to replace his, just making my own cycle.
Last edited by tacticalCelebrant; 02-01-2011 at 06:38 PM.
time to make cards out of the kids. one of each color minus black because none of them seem really selfish.
john, heir of breath 2RR
legendary creature - kid
double strike
trample
2/3
(john seems like a really simple kid. he has double strike because he often dual wields hammers.)
dave, knight of time 2WW
legendary creature - kid
first strike
haste
t: put a 2/2 doomed dave token with first strike haste and vanishing 3 into play.
2/2
(dave's ability represents making copies of himself. usually doomed copies, thus they have vanishing. i gave him haste and first strike because he is so cool.)
rose, seer of light 2UU
legendary creature - kid
t: draw a card
lose 4 life, sacrifice a creature, discard 3 cards: destroy up to 3 target permanents
1/3
(this card kinda represents rose's plan to sacrifice her dreamself to throw the tumor into the green sun. thus destroying the tumor, green sun, and hopefully jack. i also snuck 413 in there.)
jade, witch of space 2GG
legendary creature - kid
at the beginning of your upkeep, scry 3
whenever jade, witch of space becomes the target of a spell or ability, tap it. it does not untap during it's controller's next untap step.
5/4
(this is jade back when she had visions in prospit's clouds and suffered from narcolepsy.)
on my to do list:
guardians
lussii
equipment
instants and sorceries
midnight crew
jack (noir, noirlecrow, and bec noir)
probably gonna have less cycles and more fun cards now.
i have some critiques about the kids cards:
Why is John red and Dave white? John is clearly white, and Dave feels blue if anything.
Why is Jade as strong as Wolly Thoctar while Dave is a 2/2? That seems a little incongruous. Dave is stronger than a Grizzly Bears.
Rose's two abilities seem unconnected. If the second is her "ultimate", make it FEEL ultimate. On the other hand, I feel like it would be better to just focus on her Seer powers.
"A man may fish with the worm that hath eat of a king and eat of the fish that hath fed of that worm." -Hamlet
"now you're making steampunk sound like a gender identity or something" - seedy
thank you dynamicEquilibrium,
i made john red and dave white because i was trying to make a cycle, but i ended up giving some of the cards abilities that didnt match the colors. i suppose that trying to enforce rigid cycles on such dynamic characters was a bad idea.
i made jade strong to make up for her being asleep for half of the time and i didn't know how else to represent a kid with a gun on a magic card, and keep it green. (more forced color troubles.) and well, dave is about as strong as 3 2/2 first strikers.
rose...yeah i kinda made her in a hurry. good idea to just focus on the seer powers. maybe i can make the Plan into a sorcery or something.
back to brainstorming!
more cards. including fixed (i hope) versions of the kids.
The Plan UBBR
sorcery
as an additional cost to cast The Plan pay 4 life, sacrifice a creature, and discard 3 cards.
destroy 3 target nonland permanents.
the windy thing WW
instant
prevent all damage that would be dealt this turn
sasacrusher 4
artifact - equipment
sasacrusher can only be equipped to a creature with power 4 or greater
equipped creature gets +5/+5
equip 3
gushers 1W
instant
prevent the next 3 damage that would be dealt to target creature.
gain 3 life.
mind honey 2RR
target creature you control deals damage equal to it's power to each creature target opponent controls.
terezi's lies 4UB
sorcery
look at target players hand. you may cast an instant or sorcery in that player's hand without paying it's mana cost
vriska's manipulations 3BR
instant
gain control of target creature until end of turn. it gains haste until end of turn. sacrifice that creature at end of turn.
nanna sprite 2WW
legendary creature - sprite
Xt: prevent the next X damage that would be dealt to target creature this turn. gain life equal to the damage prevented this way.
2/2
doc scratch.
legendary creature - first guardian
(spells without costs cannot be cast)
when doc scratch comes into play, you lose the game unless it was cast from your hand.
20/20
snoman 3WUBRG
legendary creature - felt
when snoman is put into a graveyard from the battlefield your opponets lose the game.
4/4
dave, knight of time 1URW
legendary creature - kid
first strike
haste
t: put a 2/2 doomed dave token with first strike haste and vanishing 3 into play.
2/2
rose, seer of light 2UU
legendary creature - kid
whenever you draw a card, scry 2
t: draw a card
1/3
jade, witch of space 2RR
legendary creature - kid
at the beginning of your upkeep, scry 3
t: deal 3 damage to target creature or player
whenever jade, witch of space becomes the target of a spell or ability, tap it. it does not untap during it's controller's next untap step.
1/2
felstoppable GGGGGGGGGG
sorcery
flip the table.
Last edited by tacticalCelebrant; 02-01-2011 at 08:29 PM.
Kernelsprite 3
creature-sprite
flying
imprint-when a creature you control would be put into a graveyard from the battlefield, you may exile it imprinted on CARDNAME, put a 3/3 colorless Sprite creature token with flying into play, and flip CARDNAME
0/1
//
Prototyped Incipisphere
enchantment
imprint-creatures you control have all colors, creature types, and activated abilities of creature cards imprinted on CARDNAME
then i designed another one because i like absurd tokens
skirk ridge exhumer ftw!
Hephaestus' Shrine 1
Artifact Creature-Wall
Defender
When CARDNAME is put into a graveyard from the battlefield, put a legendary equipment artifact token named "Caledfwylch" onto the battlefield. It has "equip 2" and "equipped creature gets +2/+2, haste, and first strike".
0/3
also, @tacticalCelebrant:
I like the new kids a lot better
green/white is definitely the ideal color for john
my only suggestion for him is that he be bigger- multicolored legendaries tend to be pretty powerful and green and white have the strongest creatures anyway
i like dave, just like the first time, but i would probably drop white from his colors. replication and time manipulation are both traditionally on red or blue cards but not other colors
rose should probably be more expensive, as t: draw a card is a pretty crazy effect
of course, her legendariness compensates for that some but she also has scrying powers, so i would probably put her at 5 cmc
finally, jade is the same thing as rose only much much more so
she is a fully leveled brimstone mage which costs 4. i can't even describe how absurd that effect is if you can play it at all early. for comparison, kamahl, pit fighter is another legend with the same effect, but he costs 6 and does not have scrying. Kamahl does have haste though, so 6 could be a reasonable cost for jade. i would recommend just making her a pinger instead, maybe something like prodigal pyromancer's and merfolk looter's tap abilities on the same card or something. after all, jade isn't really the strongest kid; at this point most people would probably say she's the weakest.
i don't have much to say about the other cards, but terezi's lies and vriska's manipulations could both be cheaper than they are, especially since they are multicolor. i would drop 1 colorless mana off of vriska's manipulations and 2 colorless off of terezi's lies
Last edited by dynamicEquilibrium; 02-01-2011 at 11:57 PM.
"A man may fish with the worm that hath eat of a king and eat of the fish that hath fed of that worm." -Hamlet
"now you're making steampunk sound like a gender identity or something" - seedy
more cards. including fixed (i hope) versions of the kids.
The Plan UBBR
Sorcery
As an additional cost to cast The Plan pay 4 life, sacrifice a creature, and discard 3 cards. Destroy target nonland permanent.
Destroy target nonland permanent.
Destroy target nonland permanent.
(This way you can cast the spell even if there are less than 3 nonland permanents, or you want to destroy less and it allows to get rid of permanents with regeneration)
The Windy Thing W/G W/G
Instant
Prevent all damage that would be dealt this turn.
(Wind was always green, the effect fits both colors, this makes it somewhat easier to cast and I like hybrid mana^^)
Pogohammer 1
Artifact - Equipment
Equipped creature gets +1/+0. Equipped creature has "[3], [Untap]: Equipped creature gets +X/+0 until end of turn, where X is its power."
Equip 2
(A bonus to toughness doesn't really make that much sense and I think this ability really fits better.)
Wrinklefucker 2
Artifact - Equipment
Equipped creature gets +3/+0 and trample.
Equip 2
(Nothing to fix)
Sasacrusher 4
Artifact - Equipment
Sasacrusher can only be equipped to a creature with power 4 or greater.
Equipped creature gets +6/+0.
Equip 3
(Again, why toughness? But this way it looks fine.)
Gushers 1 W/G
Artifact
Sacrifice Gushers: Prevent the next 5 damage that would be dealt to target creature. You gain 5 life.
(Gushers more strike me like something you have lying around until you eat it. This way you can make it somewhat more powerful and hybrid again because the ability really fits both colors.)
Mind Honey 3RRR
Sorcery
Target creature you control deals damage equal to it's power to each creature target opponent controls.
(Would be to cheap with your cost and you didn't specify a card type.)
Terezi's Lies 4UB
Sorcery
Look at target players hand. You may exile a sorcery or instant card from it. If you do you may play that card as long it is exiled without paying it's mana cost. If you do or at the at the beginning of the next end step put it into it's owners graveyard.
(This is more in line with existing cards with similar effects.)
Vriska's Manipulations 3BR
Instant
Gain control of target creature until end of turn. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
(Seems fine, similar to Slave of Bolas but different enough for a new card^^)
Nannasprite 2WW
Legendary Creature - Spirit, Sprite
Flying
[X],[T]: Prevent the next X damage that would be dealt to target creature this turn. You gain life equal to the damage prevented this way.
2/2
Doc Scratch
Legendary creature - Avatar, Guardian
(Nonexistent mana costs can't be paid.)
When doc scratch comes into play, you lose the game unless it was cast from your hand.
20/20
(This card isn't playable at all, under any circumstances.)
Snowman 3WUBRG
Legendary Creature - Avatar, Carapace, Felt
When Snowman is put into a graveyard, if it was destroyed by a source a player controls that player loses the game.
4/4
(Made it non-broken. Possibly needs to have better wording. Does lethal damage count as 'destroy'?)
John, Heir of Breath W/G W/G
Legendary Creature - Human, Kid
Trample
John has double strike as long as there are two or more equipments equipped to it.
2/3
(Didn't really strike me as WG, but maybe W/G. Without permanent double strike he can be cheaper.)
Dave, Knight of Time 1 U/R W
legendary creature - Human, Kid, Knight
First strike, haste
[T]: Put a token that is copy of Dave onto the battlefield. It loses this ability, has vanishing 3 and is named "Doomed Dave".
2/2
(My wording needs to be fixed somewhat, but this way the token is legendary itself and has the right creature types. Aradia is the one with a doomed clone army, Dave generally avoids them, doesn't he?^^)
Rose, Seer of Light 2UU
Legendary Creature - Human, Kid, Wizard
Whenever you draw a card you may scry 2
[T]: Draw a card
1/3
(Nice synergy.)
Jade, Witch of Space 2 U/W U/W
Legendary Creature - Human, Kid
At the beginning of your upkeep, scry 3
Whenever Jade becomes the target of a spell or ability, tap it. It doen't untap during it's controller's next untap step.
1/2
(Seemed a bit bloated, and the rifle effect shouldn't be included in Jade.)
Felstoppable GGGGGGGGGG
Sorcery
Flip the table.
(Wut?)
@ wabbajack: the way you actually write the effect you proposed for The Plan is "destroy up to three target nonland permanents"
for Terezi's Lies, actually, casting something from another players hand works normally. you don't have to exile it. you could word it "target opponent reveals his or her hand. choose an instant or sorcery card from it. you may cast that card without paying its mana cost.", which is frankly simpler and more flavorful for the same effect
for snowman, you would have to specify "whenever a source a player controls deals lethal damage to snowman or an effect a player controls destroys snowman", but i like the fixed version. unfortunately, some methods of removal like -x/-x effects or playing another legendary with the same name wouldn't count as destroying, but it isn't a very important loophole.
WHY DID YOU MAKE JOHN CHEAP?!?! he is one of the strongest characters in homestuck. and get your weaksauce hybrid mana off of legendaries as well. sometimes, you want to design a little 2 drop to fill out your uncommons, and sometimes you want to make a mythic rare legendary multicolor bomb in the two colors with the strongest creatures. i think john egbert would probably fall under the second set of sometimes. also, he doesn't need a special equipment effect: double strike synergizes with equipment on its own.
my egbert would be something like:
John Egbert 2WG (still relatively cheap, but he's a protagonist. you don't stick protagonists on two-drops)
Legendary Creature-Human Warrior
Double Strike, Trample, Vigilance
3/3
this probably seems OP to you, but for a multicolor legend it is actually quite weak
dave is clearly not a white card and AGAIN with the hybrid mana problems. flavorwise, the tokens shouldn't be legendary- if you look at the trollian viewport of dave's timeline there are about 50 of him at once. i know those aren't doomed daves, but doomed selves haven't really been important to dave- this ability is really trying to represent stable time loops, in which case the vanishing still makes sense because they later have to become the original or something. however, i agree that a storm of hasted firststriking daves is not going to be conducive to fairness, so maybe his cost should be upped or the original shouldn't have haste
i agree that rose is a very well-designed card
however, i still have no idea how you think that a little bit of double strike on john is too much but you can accept rose being jace the mind sculptor numbers 5-8 with no problem. this effect is completely absurd at its cost. rose should probably be cmc 5 or maybe higher
EDIT: i did some research and it seems that 4 to 5 is the usual cmc for t: draw a card creatures. given rose's scrying her cost would have to be 5 but that seems high enough when compared to similar cards.
jade's rifle was completely crazy
i still like it though
it just seems stupid to have 2 kids being scryers with no real variations. like i said, jade probably wants to be something like cost RU tap: draw a card then discard a card tap: jade deals one damage to target creature or player
that keeps our multicolored legendaries nicely powerful while still leaving jade at the bottom of the pack
in retrospect, it would be incredibly cool if the kids mana costs went 2-3-4-5. this somewhat shoehorns dave into being the three-drop, so his ridiculous duplication tendencies might have to be reined in. i think dropping haste from both the original and the copies would let dave be a 1RU and not be broken.
Last edited by dynamicEquilibrium; 02-02-2011 at 01:27 PM.
"A man may fish with the worm that hath eat of a king and eat of the fish that hath fed of that worm." -Hamlet
"now you're making steampunk sound like a gender identity or something" - seedy
Okay i saw this and thought "hellz yes, MTG && SBURB = ULTIMATE ALCHEMY."
Here's my two bits, the Kids as a cycle of Planeswalkers:
John Egbert, Heir of Breath 1UU
Planeswalker—John
4 Loyalty
+1: Return target nonland permanent to its owner's hand. (the windy thing)
+1: Scry 1. (skaia clouns)
-X: Destroy target creature with converted mana cost X. (MANGRIT HAMMER ATTACK)
Rose Lalonde, Seer of Light 1BB
Planeswalker—Rose
6 Loyalty
0: Scry 1, then draw a card. (Crystal Ball)
-3: Destroy target permanent. (dark magic)
-X: Place an X/X colorless Eldrazi creature token on the battlefield. It has Annihilator 1 and Deathtouch. (summon lesser horrorterror)
Dave Strider, Knight of Time 1RR
Planeswalker—Dave
3 Loyalty
+1: Copy target spell. You may choose new targets for the copy. (time loop)
+2: Target creature gains Haste and Double Strike until end of turn. (speed up time)
-5: Dave Strider, Knight of Time deals 3 damage to all creatures opponent controls. (mob of daves)
Jade Harley, Witch of Space 1GG
Planeswalker—Jade
5 Loyalty
+1: Destroy target creature with flying. (markswoman)
-1: Place a 2/2 green Frog creature token on the battlefield. It has Shroud. (frogs)
-7: Exile all nonbasic lands. (spacey power stuff)
thank you wabbajack and dynamicEquilibrium for the advice
pogo hammer's "3: untap double power" is crazy powerful. but flavorful. compare it to wine of blood and iron or chameleon colossus.
you are right about how hammers should not give toughness bonuses.
yeah, mind honney is better at 6
doc scratch is unplayable on purpose. you are not supposed to be able to tell guardians what to do. he said so himself. you'd have to trick him some how. maybe get someone else to control him so he can go crazy on them.
i really wanted snowman to cost 8. so i could maybe make the felt a line of silly creatures (itchy 1/1 haste for 1) it's gonna be tough to word and balance, but i liked the idea so i gave it a shot.
i made dave white because he is a knight. he has first strike and makes tokens. kinda white i guess. anyway, i think he'd be fine as the original without haste.
rose should be 3UU i guess
i can't seem to make a good jade. someone else have a shot.
feltstopable was me making something too silly. it's what happens when eggs and biscuits got hold of a time traveling train. should change the mana cost to FFFFFFFFFFFFF. felt mana.
anyway incoming wall of cards.
alternian sun 1BRW
enchantment
creatures get -2/-2 during each player's first precombat main phase.
weird time shit 2UU
enchantment
~ comes into play with 4 time counters.
at the beginning of your first upkeep each turn, remove a time counter from ~ and take an additional upkeep after this one.
when weird time shit has no time counters on it, you skip your upkeep.
land of wind and shade
legendary land
~ comes into play tapped
when ~ comes into play put a 0/1 salamander creature token into play
t: add U or B to your mana pool
kids and fun 3WW
instant
put 4 1/1 kid tokens into play
bunny 2
artifact creature - rabbit
haste.
at the end of your turn, target opponent gains control of ~
at the end of your turn put a +1/+1 counter on ~
1/1
take apart sburb 3U
sorcery
as an additional cost to cast ~ sacrifice a land
draw 3 cards
I'm gonna be updating that gallery, and will be changing the images. Might even use a custom cardface, not sure. Also looking for better fan art to use on them.
One day we will finally get a decent Homestuck Tabletop game. I hope I have not died of old age when that day comes.That day has come.
Your name is burningSpirit, at least whenever it blockArranger. You speak in a manner [ that-draws-attention-to-your-many-interconnected-theories ]These statements are only true, of course, when I am not otherwise preoccupied being vanillaMilkshake.
Oh my goodness, these are things of beauty. Infinite thanks, Theorist!
I'll be making more cards soon. For now, a teaser:
Andrew Hussie, Fictionwright 3UR
Planeswalker — Hussie
+1 - Draw a card.
-2 - Untap target nonplaneswalker permanent. Until end of turn, you gain control of that permanent and it gains haste.
-7 - Put a legendary colorless Puppet artifact creature token named Lil' Cal onto the battlefield. It has fear and "This creature's power and toughness are equal to the number of nonland permanents you control."
3
(Andrew can tell you a story, command virtually anything (including hats), or just call up Lil' Cal to freak out/kill your foes.)
i just realized i have been writing both blue and black as B this whole time
time for more critques- LoWaS doesn't have to be legendary; there are lot of specific locations on zendikar represented by non-legendary lands
AH is definitely a planeswalker, but he's quite weak given how expensive he is
also, i have a new idea for eridan which i think is more flavorful
Eridan Ampora 2B
Legendary Creature- Troll Advisor
{T}: Put a rejection counter on a creature other than CARDNAME. If all other creatures have rejection counters on them, flip CARDNAME.
//
Eridan, Foreveralone
Legendary Creature- Troll Wizard
Intimidate, Flying, Deathtouch
6/5
I considered giving eridan's flipped form the ability "whenever CARDNAME attacks, target creature's controller sacrifices it", but i think it might be unnecessary. I definitely think one of the legendaries should have that ability though; maybe Gamzee. Also, I know his unflipped form's ability is sort of awkwardly worded, but if it isn't written that way you could play eridan on a board with no other creatures and get an instant huge demon.
"A man may fish with the worm that hath eat of a king and eat of the fish that hath fed of that worm." -Hamlet
"now you're making steampunk sound like a gender identity or something" - seedy
Kringlify 3(rw)
Instant
Target creature becomes a 4/4 red and white legendary creature with flying named Santa Claus until end of turn. "shit. lets be santa."
—Sweet Bro
On a more serious note:
Liv Tyler, Cyberbunny
Legendary Artifact Creature — Rabbit
When you turn Liv Tyler face up, you may search your library for up to four legendary Equipment cards, reveal them, and put them onto the battlefield attached to Liv Tyler. If you do, shuffle your library.
Equip abilities of Equipment attached to Liv Tyler can't be activated.
Morph — 4, Tap an untapped legendary creature you control. Just try putting this bunny back in the box.
0/1
(Yes, the absence of a casting cost is intentional. The only way to get the ultimate bunny is to play it face down first, then get a legend to pull it out of its six-legged box.)
Ectobiological Mastery 4GUB
Sorcery
Draw a card for each creature you control and for each creature card in your graveyard. "I'm like Link if Zelda was about an elf scientist."
—John Egbert
Complacency of the Learned 5
Artifact
4, T: Draw a card.
2, T, Tap an untapped Wizard you control: Draw a card. A work whose enforced obscurity is exceeded only by its sesquipedalian loquaciousness.
Colonel Sassacre 2(ur)(ur)
Legendary Creature — Human Rogue
Whenever Colonel Sassacre becomes the target of a spell or ability, flip a coin. If you win the flip, you may choose new targets for that spell or ability.
UR, T: Colonel Sassacre deals 1 damage to target creature or player. Draw a card. The man. The myth. The mint juleps.
2/2
Sassacre's Daunting Text 5
Artifact
4, T: Draw a card.
4, T, Discard a card: You may change the target of target spell or ability with a single target. A treasured Egbert family heirloom, offering unmatchable wisdom in matters of practical japery.
Crocker, Heinous Batterwitch 2WBB
Legendary Creature — Human Horror
Whenever an opponent casts a spell, you may put a white and black Cake enchantment token onto the battlefield unless that player pays 1.
At the beginning of each opponent's upkeep, that player loses life equal to the number of Cakes you control. Gain life equal to the life lost this way. A petty, heartless tyrant, whose corporate empire still clutches the world in its doughy fist.
1/4
Mark of Crocker 1BB
Enchantment — Cake Aura
Enchant permanent
Enchanted permanent has "At the beginning of your upkeep, lose 1 life." The batterwitch's foul claws are everywhere.
And, while I'm at it, my take on the protagonist quartet:
John, Heir of Breath 1GWU
Legendary Creature — Human Hero
Trample
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
1U: Target creature gains flying until end of turn. Breath need not be wasted.
3/3
Rose, Seer of Light 3WB
Legendary Creature — Human Wizard
Flying
2, Sacrifice an artifact or enchantment: Draw a card.
WWBB, T, Sacrifice Rose: Destroy all creatures. They can't be regenerated. Light need not be gentle.
3/3
Dave, Knight of Time 2UUR
Legendary Creature — Human Knight
First strike
UURR: Exile Dave with a time counter on it. Suspend X — XUR. X can't be 0.
Whenever a time counter is removed from Dave while it's exiled, you may put a blue and red 3/2 Human Knight creature token with first strike onto the battlefield. Time need not be lost.
3/2
Jade, Witch of Space 2GG
Legendary Creature — Human Druid
Reach
Whenever a land enters the battlefield under your control, you may put a green 1/1 Frog creature token onto the battlefield.
Tap five untapped Frogs you control: Target creature gets +8/+8 until end of turn. Space need not be empty.
2/3
On a less serious note:
SBaHJifier 5
Artifact
3, T: Target creature becomes a useless piece of shit until end of turn. (It loses all abilities, can't attack or block, and falls down stairs if able.) Finally, something useful
Sord... 0
Artifact — Equipment
Prevent all combat damage that would be dealt by equipped creature.
4: Attach Sord... to target creature.
Equip 0
Unreal Air 0
Artifact — Equipment
Equipped creature has flying and can't block creatures without flying.
At the beginning of each end step, if Unreal Air is unattached, put it on top of its owner's library.
Equip 2 How high do you have to be?
Last edited by A Fan; 02-06-2011 at 02:35 PM.
Reason: Spoilerating, and more stuffs.
i think that maybe we shouldn't just have one card per main character
John "I got to the top of my echeladder in like 2 hours" Egbert should probably have a separate card from Heir of Breath Egbert
characters like Gamzee and Eridan who go from pathetic to powerful should probably be flip cards or something so the point is to get them to transform and be awesome (see my Eridan Ampora//Eridan, Foreveralone), but John, Vriska, and Aradia were all really powerful before going god tier and their pre-god-tier forms should also be represented.
Here is my example for john:
John Egbert 2WG
Legendary Creature-Human Warrior
Double Strike, Trample, Vigilance
3/3
John, Heir of Breath 2WG
Legendary Creature-Human Shaman
Flying
Whenever CARDNAME attacks, choose one- Up to three target creatures gain flying until end of turn, or up to three target creatures lose flying until end of turn.
3/4
before ascending, John is just a really powerful fighter, but as heir of breath he controls the winds and therefore the ability to fly
@ A Fan
did you realize that your version of dave can be suspended for X=1, in which case you get him a turn early with haste and a token to boot? I think dave should probably just replicate himself like tacticalCelebrant's version. "suspend" isn't just some automatic mechanic that encompasses all time manipulation, and dave doesn't feel like someone who waits around before joining the fight; he joins the fight before it happens, hence splinter-twinning is probably the best way to represent his time powers.
Last edited by dynamicEquilibrium; 02-02-2011 at 01:34 PM.
"A man may fish with the worm that hath eat of a king and eat of the fish that hath fed of that worm." -Hamlet
"now you're making steampunk sound like a gender identity or something" - seedy
rather than just all designing our own cards, we could put this to a vote. let's start with john (god tier version).
Everybody who wants input on this should vote for his:
Color(s)
Subtypes
Abilities (it would probably be best to put this in general terms)
Power/Toughness
I vote:
WG
Human Shaman
Flying and grants flying to other creatures
3/4
"A man may fish with the worm that hath eat of a king and eat of the fish that hath fed of that worm." -Hamlet
"now you're making steampunk sound like a gender identity or something" - seedy
I made these a while ago, actually. They were kind of a rush job, though, and aren't very well balanced. Still, they were not designed to be the most overkill creatures, just somewhat more powerful than the rest, in most cases. Also, I just wanted to do 2 of every color as well as of Artifact creatures, which is why Sollux isn't red/blue as would be obvious etc.
Edit: Equius appears to have disappeared... well, safe to know he was the STRONGEST creature and had double strike.
i think that maybe we shouldn't just have one card per main character
John "I got to the top of my echeladder in like 2 hours" Egbert should probably have a separate card from Heir of Breath Egbert
characters like Gamzee and Eridan who go from pathetic to powerful should probably be flip cards or something so the point is to get them to transform and be awesome (see my Eridan Ampora//Eridan, Foreveralone), but John, Vriska, and Aradia were all really powerful before going god tier and their pre-god-tier forms should also be represented.
No one said there has to be one card per character. My cards, for example, were intentionally capturing characters at high points in their development (and, in Gamzee's case, a point prior to that.) I admit that the whole "blarr must use Sburbian honorific in every card name blarrrr" thing might have made that less than obvious.
Originally Posted by dynamicEquilibrium
@ A Fan
did you realize that your version of dave can be suspended for X=1, in which case you get him a turn early with haste and a token to boot? I think dave should probably just replicate himself like tacticalCelebrant's version. "suspend" isn't just some automatic mechanic that encompasses all time manipulation, and dave doesn't feel like someone who waits around before joining the fight; he joins the fight before it happens, hence splinter-twinning is probably the best way to represent his time powers.
At the risk of initiating an epic chain-quoting nerd-off, I'm going to reply to this: It's kind of the point. You aren't actually supposed to cast my Dave card, but suspend it in order to create a more-than-sane number of Daves situation. He's just that good at this game. That said, I do agree that it's overpowered as is. Thus, I submit the following adjustment.
Dave, Knight of Time
Legendary Creature — Human Knight
Dave is blue and red.
First strike
Suspend 2 3UR
Whenever a time counter is removed from Dave while it's exiled, you may put a 2/2 blue and red Human Knight creature token onto the battlefield.
3: Put a time counter on Dave. Any player may activate this ability, but only if Dave is suspended.
3/2
Basically, any player can play Terezi and force Dave into ever more elaborate time loop shenanigans. While this forestalls the man himself, it does allow for additional earlier Dave tokens. In order to add some incentive to getting Dave proper out, I downgraded the tokens a bit. Sadly, this extra rules baggage meant that there's probably no room for flavor text...
And, since I'm posting, I may as well offer some new cards:
Stupendous Mangrit 1GG
Instant
Put three +1/+1 tokens on target creature. "We're going to need a bigger safe."
—Archagent Jack Noir
Anime Shades 3
Artifact —*Equipment
Equipped creature has protection from converted mana cost 2 or less.
Equip 1 There are two essentials for any coolguy: Ironic disaffection and sweet, sweet eyewear.
Sunglasses of Stiller 4
Legendary Artifact — Equipment
Equipped creature gets +0/+2, has vigilance, and can block unblockable creatures and creatures with fear and/or intimidate as though they did not have those properties or abilities.
Equip 2 After bearing witness to the weirdly gaunt visage of Ben Stiller, nothing else horrifies.
Snoop Dogg Snow Cone Machete 5
Artifact — Equizzle
Equizzled crizzle gets +3/+3 and has first strizzle.
Whenever equizzled crizzle deals combat dizzle to another crizzle, tizzle that crizzle. It doesn't untizzle during its contrizzle's next untizzle stizzle. (Fo' rizzle.)
Equizzle 4
Thorns of Oglogoth 2
Artifact — Equipment
Equipped creature gets +2/+1 and has intimidate.
Whenever equipped creature deals combat damage, put that many cards from the top of your library into your graveyard
Equip — Pay 2 life.
Barbasol Deluge 1RR
Sorcery
Whenever a red source would deal damage this turn, it instead deals twice that much damage. "How can shaving cream be so flammable!?"
—Memorial inscription
Abscond 1W
Instant
Untap target attacking or blocking creature and remove it from combat. (Any creatures that only that creature was blocking are still blocked.)
Accede 1(rw)
Instant
Choose target attacking or blocking creature you control. Prevent all combat damage that that creature would deal this turn. Attach to that creature target Equipment or Aura attached to a creature blocking or blocked by that creature. (You do not gain control of that Equipment or Aura.)
Draw a card. "When two great forces oppose each other, the victory will go to the one that knows how to yield."
—Oscar Wilde
What Pumpkin? WW
Instant
Exile target noncreature permanent. At the beginning of the next end step, return that permanent to the battlefield under its owner's control. You are certain that there is no pumpkin here, and that there never was one. Frankly, you find the whole idea quite silly.
Last edited by A Fan; 02-03-2011 at 09:47 AM.
Reason: Minor grammatica
Stealing this and making it at least 100% more stupid :P
What Pumpkin? WW
Enchant Creature
Enchanted creature gets shroud and is indestructible. Effects of spells or abilities that affect any card in play do not affect enchanted creature. Enchanted creature cannot be sacrificed. Whenever enchanted creature attacks or blocks, remove it from the game and return What Pumpkin? to it's owner's hand.
Land of Wind and Shade
Legendary Land - Forest Swamp
(Land of Wind and Shade counts as a forest and a swamp, and can be tapped to add G or B mana to your mana pool)
Whenever a sorcery or instant deals damage to you, tap Land of Wind and Shade, it doesn't untap during your next untap step.
Land of Heat and Clockwork
Legendary Land
{T} - Add R to your mana pool
{T} - Add 2 to your mana pool, spend this mana only to cast artifact spells. Land of Heat and Clockwork deals 2 damage to you.
Land of Light and Rain
Legendary Land
Land of Light and Rain comes into play tapped.
{T} - Add U or B to your mana pool
X,{T},Sacrifice Land of Light and Rain - Scry 2X, then draw 1
Land of Frost and Frogs
Legendary Land
Land of Frost and Frogs cannot be played from your hand.
Suspend 2
{T} - Add G to your mana pool
1,{T} - Put a X/X Green Frog token into play, where X is the number of frogs in play, plus 1