A building far in the north, a castle, or a dungeon, whatever you wish to call it. It has stood there, abandoned, for centuries. Until recently, when a new lord arrived, and then, another. Ever since that moment, the people have suffered. The lords take their crops to feed their minions, their money to pay their minions, and their lives to amuse their minions. Needless to say, this can't continue.
Ten brave adventurers are approaching the castle.
'I don't know who killed the Sorcerer, but they should've been more careful about it. This power-vacuüm only spawns new dictators.'
'Guys, shouldn't we put on our gear now, instead of waiting until we're going inside?'
'But it's heavy!'
'Why? You don't think we're gonna get ambushed or something, do you? Hahaha!' 'Start the ambush!'
Later: Five brave adventurers are sitting in a cell. They do not know what happened to their companions.
'Wait... Is the door standing open?'
Welcome, ladies and gentlemen, to the third installment of my Dungeon series! With the Sorcerer beaten last game, this game features a new enemy. Now, the rules. I advise your read them, even if you followed or participated in one of the previous games. I changed some things.
(The rules are a bit long, I'm sorry. I assure you it's not all that complicated).
Rules in the spoiler:
In this game, you must work together, solving puzzles and fighting monsters, to get out of a dungeon. The main goal of this game is simply that: Get out of the dungeon alive. That is the primary objective. Getting out alive earns you a place above all those who died.
The secondary objective is personal: Each player has a secret goal they must achieve. The players do not know from eachother what their goals are. Keep them close. They may not be desirable to other players, but more to the point, if you don't reach your goal, you're unlikely to win (it's possible only if no one else reaches theirs, either). If more than half of the other players PM me your goal, independently from eachother, you've been too obvious, and lose.
Now, we got two objectives, but what if two or more players reach those? For that, we have the DungeonPoints: For solving puzzles, or playing a large part in killing an enemy, you get a Point. When both of the above objectives are achieved by more than one player, the amount of DungeonPoints decides upon the winner. Therefore: Be an active player, don't hang back during fights. If you want to win, you gotta stand in the frontline.
How to play: Give a command to your character. I will draw him doing so. Simple as that.
Each character has an Attack, Defense, and Speed of 1. Attack determines how much damage you do, defense how much damage you can absorb, and speed is a fun thing to make both these factors less predictable. It's new. The amount of damage you do is also determined by the attack itself. If you poke someone in the chest, it will do less damage than when you poke him in the eye.
The stats can be boosted by special boosting thingies lying in the dungeon, but mostly, you'll rely on equipment. Speaks for itself, I hope.
The amount of health will remain obscure, because I like it that way. Don't worry, it'll be obvious when you approach death.
And finally: You are not allowed to harm your co-players, unless stated otherwise in-game.
Wow, that turned into a massive wall of text. I hope I don't scare off new kids.
Lastly: New things:
I introduced a new stat (Speed), which I will not explain the mechanics behind. Also, there are now classes. Since your base stats can be raised easier this time around, certain combinations of points will get you a Class. A Class grants bonusses to the player who has it. There is also a downside, which will become aparant in due course.
EDIT: Some things I forgot. If you want to play, post a colour. That will be the colour of your guy.
Also, those who have been in both games before this one are not allowed to participate. Would be unfair to the newer ones.
Now sign up, please! Ten players, but for now, there are only five spots available. The next five will open in twelve hours time.
Available spots: 0
1. Leroy - Brown
2. DeadSoldier - Dark Green
3. Riou - Red
4. Ziras - Indigo
5. Belonoid Anoesis - Emerald
6. Stinkosar - Sand
7. BlueYoshi - Electric Blue
8. BlazerC - Navy
9. Tasr - Yellow
10. AJFriss - Grey
Last edited by PlumFinder; 02-13-2011 at 06:46 AM.