It's too bad ingested syndromes aren't a thing yet, so that the mind honey could actually do something. But here, have some purple bees to go with the 31.19+ updates.
Also, I'm sure I've seen noble positions tied to castes in at least one mod, so it'd probably be possible to restrict them by blood. Hmm.
Edit: Or, I'm just insane, because I'm looking over the position tokens on the wiki and there's nothing caste-related here.
Last edited by InsanityPrelude; 03-06-2011 at 09:49 PM.
Just to get rid of the sad facesCode:[CREATURE:ALTERNIA_BEE] [DESCRIPTION:A small flying insect that lives in large colonies. It produces honey with mind-enhancing properties. Under no circumstances should the psionically gifted eat it.] [NAME:Alternian bee:Alternian bees:Alternian bee] [CREATURE_TILE:250][COLOR:5:0:1] [NATURAL] [BIOME:NOT_FREEZING] [VERMIN_SOIL_COLONY][FREQUENCY:100] [VERMIN_NOTRAP] [POPULATION_NUMBER:250:500] [CLUSTER_NUMBER:100:200] [SMALL_REMAINS] [PETVALUE:1] [PETVALUE_DIVISOR:1000] [SPEED:2900] [PREFSTRING:royal coloration] [PREFSTRING:buzzing] [PREFSTRING:ability to organize] [DIURNAL] [NO_SLEEP] [HOMEOTHERM:10071] [SWIMS_INNATE][SWIM_SPEED:2500] [MUNDANE] [NOT_BUTCHERABLE] [USE_MATERIAL_TEMPLATE:WAX:WAX_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:Alternian beeswax] [STATE_NAME_ADJ:SOLID_PRESSED:Alternian beeswax cake] [STATE_NAME_ADJ:LIQUID:melted Alternian beeswax] [STATE_NAME_ADJ:GAS:boiling Alternian beeswax] [STATE_COLOR:ALL:YELLOW] [DISPLAY_COLOR:6:0:1] [PREFIX:NONE] [MATERIAL_REACTION_PRODUCT:HONEYCOMB_PRESS_MAT:LOCAL_CREATURE_MAT:HONEY] [STOCKPILE_GLOB_PRESSED] [USE_MATERIAL_TEMPLATE:ROYAL_JELLY:CREATURE_EXTRACT_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:frozen Alternian royal jelly] [STATE_NAME_ADJ:LIQUID:Alternian royal jelly] [STATE_NAME_ADJ:GAS:boiling Alternian royal jelly] [STATE_COLOR:ALL:WHITE] [DISPLAY_COLOR:7:0:1] [PREFIX:NONE] [EDIBLE_VERMIN] [EDIBLE_COOKED] [EDIBLE_RAW] [USE_MATERIAL_TEMPLATE:HONEY:CREATURE_EXTRACT_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:frozen mind honey] [STATE_NAME_ADJ:LIQUID:mind honey] [STATE_NAME_ADJ:GAS:boiling mind honey] [STATE_COLOR:ALL:AMBER] [DISPLAY_COLOR:6:0:0] [PREFIX:NONE] [EDIBLE_VERMIN] [EDIBLE_COOKED] [EDIBLE_RAW] [MATERIAL_REACTION_PRODUCT:DRINK_MAT:LOCAL_CREATURE_MAT:MEAD] [USE_MATERIAL_TEMPLATE:MEAD:CREATURE_ALCOHOL_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:frozen trollish mead] [STATE_NAME_ADJ:LIQUID:trollish mead] [STATE_NAME_ADJ:GAS:boiling trollish mead] [PREFIX:NONE] [USE_MATERIAL_TEMPLATE:VENOM:CREATURE_EXTRACT_TEMPLATE] [STATE_NAME:ALL_SOLID:frozen Alternian bee venom] [STATE_ADJ:ALL_SOLID:frozen Alternian bee venom] [STATE_NAME:LIQUID:Alternian bee venom] [STATE_ADJ:LIQUID:Alternian bee venom] [STATE_NAME:GAS:boiling Alternian bee venom] [STATE_ADJ:GAS:boiling Alternian bee venom] [PREFIX:NONE] [ENTERS_BLOOD] [SYNDROME] [SYN_NAME:Alternian bee sting] [SYN_AFFECTED_CLASS:GENERAL_POISON] [SYN_INJECTED] [CE_PAIN:SEV:50:PROB:100:RESISTABLE:LOCALIZED:VASCULAR_ONLY:START:50:PEAK:500:END:1500] [CE_SWELLING:SEV:75:PROB:100:RESISTABLE:LOCALIZED:VASCULAR_ONLY:START:50:PEAK:500:END:1500] [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE] [TENDONS:LOCAL_CREATURE_MAT:SINEW:200] [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200] [HAS_NERVES] [USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE] [BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID] [CREATURE_CLASS:GENERAL_POISON] [GETS_WOUND_INFECTIONS] [GETS_INFECTIONS_FROM_ROT] [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE] [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID] [BODY_SIZE:0:0:1] [MAXAGE:1:1] [NOBONES] [ARTIFICIAL_HIVEABLE] [HIVE_PRODUCT:1:201600:TOOL:ITEM_TOOL_HONEYCOMB:LOCAL_CREATURE_MAT:WAX] [HIVE_PRODUCT:1:201600:LIQUID_MISC:NONE:LOCAL_CREATURE_MAT:ROYAL_JELLY] [CASTE:WORKER] [CASTE_NAME:Alternian bee worker:Alternian bee workers:Alternian bee worker] [POP_RATIO:10000] [COLONY_EXTERNAL] [EXTRACT:LOCAL_CREATURE_MAT:VENOM] [VERMIN_BITE:50:stung:LOCAL_CREATURE_MAT:VENOM:LIQUID] [DIE_WHEN_VERMIN_BITE] [REMAINS_ON_VERMIN_BITE_DEATH] [CASTE:DRONE] [MALE] [CASTE_NAME:Alternian bee drone:Alternian bee drones:Alternian bee drone] [POP_RATIO:5] [CASTE:QUEEN] [FEMALE] [CASTE_NAME:Alternian bee queen:Alternian bee queens:Alternian bee queen] [POP_RATIO:1] [SELECT_CASTE:ALL] [BODY:INSECT:2EYES:HEART:GUTS:BRAIN:MOUTH:2WINGS] [BODYGLOSS:INSECT_UPPERBODY:INSECT_LOWERBODY] [FLIER] [BODY_DETAIL_PLAN:CHITIN_MATERIALS] [BODY_DETAIL_PLAN:CHITIN_TISSUES] [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE] [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS] [SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN] [TL_COLOR_MODIFIER:PURPLE:1] [TLCM_NOUN:chitin:SINGULAR] [SET_TL_GROUP:BY_CATEGORY:EYE:EYE] [TL_COLOR_MODIFIER:BLACK:1] [TLCM_NOUN:eyes:PLURAL]
Your trolltag is chronoCoder and you // c0mment 0ut @11 0f y0ur text
Oh, whoops, I should have previewed my comment or something. Nice catch.
Will the unseen-except-for-that-one-time-with-the-Grand-Highblood-blood type be added?
If I make trolls I'm not going to limit myself to the canon characters, but just add colors until I get bored or my fingers hurt or I can't think of any more, because in my Headcanon the trolls litterally have the whole rainbow in their veins, to the point that it's rare to find a troll that truely shares your blood color.
Oh dear. I have some work to do now, don't I?Auxiliary file changes for 0.31.22:
new creature tag
[PRONE_TO_RAGE:<rate>] -- the creature follow its normal behavior, but flip out on occasion, higher rate = more flipping out
Clickety clickety.
Hey, someone on the DF forums mentioned separate DESCRIPTION tags per caste and whaddaya know, my raws suddenly find an update.
Apparently Pastebin is slow as shit to update this stuff, so you might still see the old ones (hint, I removed the main-level DESCRIPTION tag, so if that's still there, rage at Pastebin for not giving you the update).
Clickety clickety.
Hey, another update.
It's kinda my headcanon that, somehow, this troll species was created when the main 12 won SGRUB, which is why it makes sense that the blood colors are based on the trolls we know. (that is the update, giving special abilities to the castes)
Never mind that the main 12 did win SGRUB and the result was us humans, who are completely incomprehensible to trolls and not based on them at all.
Clickety clickety.
This makes sense, since in all technicality, the 12 and their ancestors aren't genetically connected to the rest of the Troll species. They were created in a paradox loop that folds into itself and has no basis in the regular troll genetic line. So it makes sense that their traits wouldn't be indicative of their caste because, in reality, they aren't actually part of those races save by virtue of coincidently having the same colors of blood as the others (except for Karkat of course).
-Melancholic And Loving It-
Review Index
Homestuck Hell - The Official Thread -- HH9: Unsurprising Development
Updated some more.
Trolls weren't trading because I forgot an entity token to make them do that. also fixed some tile issues
I should probably give them PROGRESS_TRIGGER_(whatever)_SIEGE tokens so I can define when they attack. I can base it on population, created wealth, and exported wealth. Suggestions?
Clickety clickety.
Trolls now siege you if you're absurdly rich. I'm not sure how that tag works, so it may only happen if they were already hostile. I dunno.
Clickety clickety.
Conditions on sieging are... complicated. Entities with the [BABYSNATCHER] tag always siege entities without it (c.f. goblins). Entities without [CAN_SPEAK] always siege entities with it. Otherwise, you need to set up their moral codes so they're usually at war (try giving one civ Acceptable and the other Unthinkable on some issue).
Then, when and how the siege depends on which of these you used (can't rember exactly how each works), which progress triggers you set and whether they have the [SIEGER] and [AMBUSHER] tags.
Man, I'd love to submit stuff for this, but I just don't have time right now. Will you be implementing lususes (Or at least Feferi's as a megabeast)? Lances, sickles etc. as weapons? Actually, dice weapons with a broad range of different attack types could be pretty awesome.
Last edited by FuriousSquid; 06-04-2011 at 05:06 PM.
I probably will not be implementing lusii. Might do weapons. I'll definitely do a dice weapon, but dunno about anything else.
Clickety clickety.
Most of the troll weapons ought to be pretty simple, with the possible exceptions of lipstick/chainsaws, Ahab's Crosshairs and Science! wands. It might even be possible to make a (somehow rare, maybe) Jokerkind weapon with variable functionality, although it would probably end up getting mostly used as a bow.
Anyway, if you don't fancy doing them, I might have a go at making a few once exams are over.
Responding to the entire thread:Wow, there actually wasn't a lot to respond to.
Anyway, I'm trying to create carapacians.
Now, I am just this huge novice when it comes to DF Modding, and things aren't working properly.
My carapacians keep melting.
My personal headcanon is that they don't have proper tissues, they are just hard shells filled with blood. When I use chitin as the shell, they melt near instantly. I tried using bronze as the shell material, but then they are impossible to damage (except for their fingers and toes, which fly off at an alarming rate). I did get a bronze one to die once, but it was to dragon's breath, so when it melted I can't tell if it's because it was bronze or because no matter what these carapaces of mine with their current body structure just straight up melt when they die.
Carapace raws:
I used humans as a base, removed things that I thought were unnecessary biology-wise, and added in some chitin and bronze colossus code. What am I doing wrong?Code:creature_homestuck [OBJECT:CREATURE] [CREATURE:CARAPACIAN] [DESCRIPTION:A medium-sized creature prone to war.] [NAME:carapacian:carapacians:carapacians] [CASTE_NAME:carapacian:carapacians:carapacian] [CREATURE_TILE:'U'][COLOR:3:0:0] [CREATURE_SOLDIER_TILE:154] [INTELLIGENT] [CANOPENDOORS] [BENIGN] [PREFSTRING:stature] [NOBONES] [BODY:HUMANOID:2EYES:HUMANOID_JOINTS:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH] [TISSUE:CARAPACE] [TISSUE_NAME:carapace:carapace] [SCARS] [TISSUE_MATERIAL:INORGANIC:BRONZE] [RELATIVE_THICKNESS:1] [HEALING_RATE:100] [PAIN_RECEPTORS:5] [CONNECTS] [STRUCTURAL] [TISSUE_SHAPE:LAYER] [SETTABLE] [SPLINTABLE] [TISSUE_LAYER:BY_CATEGORY:ALL:CARAPACE] [HAS_NERVES] [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID] [CREATURE_CLASS:GENERAL_POISON] [BODY_SIZE:0:0:4000] [BODY_SIZE:1:168:17500] [BODY_SIZE:12:0:70000] [BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125] [APP_MOD_IMPORTANCE:500] [BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125] [APP_MOD_IMPORTANCE:500] [SET_BP_GROUP:BY_CATEGORY:EYE] [BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200] [APP_MOD_NOUN:eyes:PLURAL] [BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200] [APP_MOD_NOUN:eyes:PLURAL] [BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200] [APP_MOD_NOUN:eyes:PLURAL] [BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200] [APP_MOD_NOUN:eyes:PLURAL] [APP_MOD_DESC_RANGE:30:60:90:110:150:190] [SET_BP_GROUP:BY_CATEGORY:TOOTH] [BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200] [APP_MOD_NOUN:teeth:PLURAL] [BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires [APP_MOD_IMPORTANCE:1000] [APP_MOD_NOUN:teeth:PLURAL] [APP_MOD_DESC_RANGE:30:60:90:110:150:190] [SET_BP_GROUP:BY_CATEGORY:THROAT] [BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200] [BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200] [SET_BP_GROUP:BY_CATEGORY:HEAD] [BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] [APP_MOD_IMPORTANCE:700] [APP_MOD_DESC_RANGE:91:94:98:102:106:109] [BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] [APP_MOD_IMPORTANCE:700] [APP_MOD_DESC_RANGE:91:94:98:102:106:109] [MAXAGE:413:612] [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:punch:punches] [ATTACK_CONTACT_PERC:100] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:MAIN] [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] [ATTACK_SKILL:STANCE_STRIKE] [ATTACK_VERB:kick:kicks] [ATTACK_CONTACT_PERC:100] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:SECOND] [ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:scratch:scratches] [ATTACK_CONTACT_PERC:100] [ATTACK_PENETRATION_PERC:100] [ATTACK_FLAG_EDGE] [ATTACK_PRIORITY:SECOND] [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH] [ATTACK_SKILL:BITE] [ATTACK_VERB:bite:bites] [ATTACK_CONTACT_PERC:100] [ATTACK_PENETRATION_PERC:100] [ATTACK_FLAG_EDGE] [ATTACK_PRIORITY:SECOND] [ATTACK_FLAG_CANLATCH] [BABY:1] [CHILD:12] [EQUIPS] [DIURNAL] [HOMEOTHERM:10067] [SWIMS_LEARNED][SWIM_SPEED:2500] [MANNERISM_FINGERS:finger:fingers] [MANNERISM_HEAD:head] [MANNERISM_EYES:eyes] [MANNERISM_MOUTH:mouth] [MANNERISM_KNUCKLES:knuckles] [MANNERISM_FEET:feet] [MANNERISM_ARMS:arms] [MANNERISM_HANDS:hands] [MANNERISM_TONGUE:tongue] [MANNERISM_LEG:leg] [MANNERISM_LAUGH] [MANNERISM_SMILE] [MANNERISM_WALK] [MANNERISM_SIT] [MANNERISM_BREATH] [MANNERISM_POSTURE] [MANNERISM_STRETCH] [MANNERISM_EYELIDS] [SPOUSE_CONVERSION_TARGET] [MUNDANE] [CASTE:FEMALE] [FEMALE] [MULTIPLE_LITTER_RARE] [CASTE:MALE] [MALE] [SELECT_CASTE:ALL] [SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR] [TL_COLOR_MODIFIER:WHITE:1] [TLCM_NOUN:carapace:SINGULAR] [SET_TL_GROUP:BY_CATEGORY:EYE:EYE] [TLCM_NOUN:eyes:PLURAL] [BODY_DETAIL_PLAN:CARAPACE_MATERIALS] [ADD_MATERIAL:CHITIN:CHITIN_TEMPLATE] [ADD_MATERIAL:EYE:EYE_TEMPLATE] [BODY_DETAIL_PLAN:CARAPACE_TISSUES] [ADD_TISSUE:CHITIN:CHITIN_TEMPLATE] [ADD_TISSUE:EYE:EYE_TEMPLATE]