Aragua and Sototh do that moirail thing.
Aragua and Sototh do that moirail thing.
CC: ∑ ^ owo it was a hyperbole you fuck
Sorry about dissapearing, Hurricane Irene knocked out our powerlines over here for a few days.
Sototh: Ask Fishymom for help
Gallia speaks with a strange human.
She warns Malhaut about him...
... and Sototh, too.
Then she meets another new friend, even more sinister than the human - a hacker who won't even tell her their name.
*A Little Blip*
Hey guys, I've been thinking that maybe we should kick things up a notch? I feel that the RP's been going a little plot stagnant lately; To any groups that haven't been very active for one reason or another, it'd probably be a good idea to get yourselves into more questing, fighting, chatting, and shenanigans. Also, if anyone's feeling a bit stuck and doesn't know where to go with their RPing or what to do, don't be a stranger! Feel free to ask me for suggestions. Heck, if you need me to, I'll give you something to do myself if that'd help. Just remember that we still have a place to go in this session. Can't afford to go idle or leave anyone behind in the dust, now can we? >8D
Hours before the fruitless log with Gallia, Joe was contacted by a mysterious mechanoperson
Later, but still not before the Ataxia log...
Then, this log took place after Gallia was done encouraging Joe's untimely death at the hand of his own stupidity
Last edited by Lazer Ilitenter; 09-05-2011 at 05:56 PM.
READER BEWARE, YOU'RE IN FOR A SCARE
Sototh: Solve problems the only way you know how: WITH GUN.
Gallia: Get bugged by a random highblood.
Okay, good. Now talk to your medicine master about your studies, and come to a... disturbing conclusion about potential dissection subjects.
Later, Gallia warms Malhaut up, and they speak about all the concerning things which have been happening. Also, Malhaut gets protective.
Below are the messages Gallia sent during the memo -
And her palecrush I mean Agatha...
... but Juniprei heard about that, and she decided to talk to Gallia, too.
(There are frog-catching logs after this, but they're not done yet!)
NN and B Tell Sototh to... control his gun.
NN and LA: Talk with your moirail. You kind of needed that.
NN and TA: Chat it up with one of your fellow seadwellers. Discuss coldness and lack of leggings.
NN and EF: Speak with a human you'd honestly thought dropped off the face of existence.
NN and DA: Speak with your other fellow seadweller. Feel relief over the Sototh teleporty issue.
Aragua comforts Sototh in that way that she does:
CC: ∑ ^ owo it was a hyperbole you fuck
A Quick Guide to the Enemy Prototypes of Session 1
Cannon Enemies (Megdul's Prototyping)
Basically the most hazardous type of enemy, partly because their attacks are long-range, and partly because of the sheer power involved in the attacks themselves. After charging, they will let loose a powerful beam of energy that can inflict severe burn wounds. Of course, there's a charge time following its release, so consecutive shots in a short period of time aren't possible. In the worst cases, these beams can even disintegrate flesh and other materials, maxing out with the cannon giclopses that can destroy light metals such as aluminum and tin... as well as mid to low level players. Ironically enough, their hides are also made out of strong and durable metals considering that a cannon that can't take its own blast will just blow up.
Double-Headed Dolphin Enemies (Aragua's Prototyping)
Always sporting two heads, the enemies of this variety possess pointy and peg-like teeth; Fitting of an aquatic predator. Playful and of good brainpower, they can also be quick to nip and cause trouble, sometimes among themselves in certain situations. It's not uncommon for the heads to have occasional disagreements. Part of their trademark appearance besides the double craniums is their double dorsal fins. A player who sees those fins crest in the water is probably lucky. It's better to catch sight of these foes before they attack, as they're gifted with admirable speed and maneuverability in water.
Snake Enemies (Agatha's Prototyping)
Being the quiet and graceful ambush predators that they are, snake enemies have smooth scales and intimidating fangs specifically meant for injecting their extremely toxic venom into the veins of their victims. A player had best keep antidotes with them at all times, and a syringe or two; The poison will kill within ten minutes regardless of player level... unless the enemy is of a higher variety, such as a basilisk. That can kill in five minutes. A bite from a giclops, one. Luckily they tend to be more solitary than many of the other enemy types, but on the other hand this contributes to how discreet and low-key they are.
Speaker Enemies (Malhaut's Prototyping)
Made from a defunct speaker system, this variety of enemy seems as if it's made simply to distract the players and drive them crazy, all the while blasting their eardrums out (not literally... most of the time). Their very mouths are speakers, and they tend to have more of them dotted down and around their bodies, mounted on their shoulders, or placed anywhere that will increase its ability to heckle. The sounds they make consist of piercing screeches, clicks, static noises, and anything else you can imagine being spit out of a broken headset. They're of fairly average strength as far as enemies go; Actually, they're really the most average in terms of fighting ability. They are prone to erratic behavior though...
"Catfish" Enemies (Sototh's Prototyping)
Cunning, predatory, and slimy, the catfish prototype shouldn't be trusted... even if it is kind of cute in a freaky way. They're amphibious, able to breathe in the air and under water, but are 100% feline in nature. Good stalkers? Play with their food even if it isn't dead? Yowlers? Gurglers? Meowers? You bet. It should be a top priority to look out for those retractable claws, cause they leave nasty scratches, if not gouges with the bigger enemy types. They're pretty good at ambushing would-be victims all in all, but some of this stealth is lost as the enemies increase in size.
Spotlight Enemies (Juniprei's Prototyping)
The spotlight enemy type should be especially distracting and irritating to troll players; Even though their attacks are nothing that special, they all possess lighting fixtures for eyes, and sometimes have them on other parts of their bodies. These lights prove to be extremely bright, therefore eye irritation is an unavoidable matter when dealing with them. The colors of these lights tend to vary. The hue of their lenses and bulbs is usually determined by a player's native grist variety. In personality, they are taunters and very extroverted in their actions, willingly flitting about to heckle the targets of their torment extensively.
Fox Enemies (Swinde's Prototyping)
The best way to describe this kind of foe can be summed up in one word; "clever". Not the best fighters, they do much better in herding the other SGRUB enemies into doing what they want, forming actual plans and using strategy. Common sense dictates that an organized following of foes is more dangerous than one that doesn't have structure, so fox enemies can easily make things harder for the players in most group battles. It's always a good idea to get them out of the way as soon as possible so they can't take their pointy-eared selves and flee to avoid death or regroup as they tend to do when the going gets tough.
Carnivorous Plant Enemies (Nibzan's Prototyping)
These are often some of the biggest pests; They hide well, utilize flexible vines, and the plant-based chemical compounds they produce can easily cause a wide range of afflictions including numbness, dizziness, lethargy, black-outs, and in some cases an itchy rash. Although they're certainly not known for their speed, they're not something to be taken lightly by any means. Players will generally find this out for themselves more than a few times in the course of their adventures. As is appropriate, larger enemies are usually able to produce more of their biological weaponry in one sitting, so a plant giclops would be plenty capable of knocking most anyone flat with sleep inducing powder while an imp's own dosage might take quite some time to kick in.
Frosted-Frog Enemies (Alcippe's Prototyping)
The bulging, glazed over and frozen eyes of the frosted-frog type are likely to peep on players quite often when they're out and about. Along with being ice cold and amphibious, even with their stiff movements they can aim and throw a javelin of ice at a moving target rather well. Wet or moist surfaces they touch will begin to ice over, usually within a good few feet of their location. High leveled enemies take this even further because of their larger size. Frosted-frog giclopses could probably freeze the surface of a small pond by standing in it. It's also interesting to note that the very presence of them in a world causes the temperature to drop a degree or two... Worlds with considerable amounts of water might drop down further.
Draftbeast Enemies (Gallia's Prototyping)
If any enemy is going to try and pound a prosperous player into a bloody pulp under its hooves, it will probably be of the draftbeast variety. Like little walls of equine muscle, the draftbeast prototype endows the foes it affects with considerable strength and stamina. They are usually rather aggressive, even to the point of chasing other enemies away or bowling through them indiscriminately. They'll show no hesitation whatsoever in hurting SGRUB inhabitants either, or rather mauling them. Charging in short bursts as part of their simplistic attack method is behavior seen commonly among them too. They're easily identified by their bulkiness, hooved feet, manes, and double-pairs of ears.
Stuffed Bunny Enemies (Signa's Prototyping)
For being made from a stuffed rabbit, they can intimidate most with their impressive agility and sheer speed. They are extensive users of hit-and-run tactics; Something composed of stuffing and fabric isn't meant to take serious hits. Even considering that, they put players are severe risk of exhaustion, as it's difficult to keep up with them and deflect their light, but still damaging attacks. This long-eared enemy type has a fairly strong sense of hearing, and they're generally kind of care-worn in appearance, a stitch or two out of place here or there. Getting kicked by one isn't all that pleasant either, what with their legs...
Octopus Enemies (Valert's Prototyping)
The octopus enemy type is mostly aquatic, but still able to survive on land like any of the other water-breathing prototypings. They are sluggish when out of their natural element, but this type is capable of grabbing and holding on to almost anything, due to their suction cups, eight tentacles, and the surprising strength of their grip. Drowning and crushing are the most common method of attack for them, and attempts are often made to crunch down on players with their clam-crushing beaks. On top of what's already been listed, they are single minded as well as simple minded, but their problem solving skills are amazing for an SGRUB foe. Sadly, all of these factors make even medium level enemies of this kind hazardous to tangle with.
Last edited by ChameleonSushi; 09-09-2011 at 07:10 PM.
Gallia cleans up Alcippe's wounds, and Agatha arrives to do the healy thing! Alcippe shows Aragua how to make frog jerky, and Signa continues to feel badly towards Alcippe, which Sototh and Gallia chastise her on. Malhaut keeps out of everyone's way, to avoid getting told he's sick.
Hot Dog Vendor: Uphold your end of the bargain
Also shipping chart
Last edited by BewareOfNerd; 09-07-2011 at 09:30 PM.
Signa: Get scolded. Cry like huge babby.
And then everyone was pigs.
Updated stat chart for Agatha.