Re: ♦THE UNDERTOWER♦ ~Tower exploration game~ Water Palace
Boom basa boom, the Octopus sure failed hard on this turn.
Takeshi hits 38 and 20 for a total of 58,
Gill stabs the Octopus with his sabre, doing 22.
Tern Thunderbolts the shit out of the Octopus, doing 56. Yup, it's weak to lightning!
Aand Hawkeye Double Stabs for a combined effort of 73. Double Stab does a lot of damage.
The Octopus attacks both Takeshi and Gill, but Takeshi's defenses are too strong for the tentacle to even lay a dent.
Gill isn't as fortunate.
Now then, time for Entgegen to help everyone out and figure out what this thing is! PEEPLOG
WEAPONS: Riding's Sword - 1HS - 8 Attack, 2 Defense, 2 M.Defense, +4 Strength, +4 Agility, +4 Luck, +2 Wind Resistance Falchion Kotetsu - 1HS - 7 Attack, +2 Strength, +1 Luck, +1 Agility, Pierce 1 Defense - Requires level ARMOR: Red Headband - 1+ Agility, 1+ Strength Light Tunic - 1 Defense, +1 Agility Basic Pants - 1 Defense Extra Grip Gloves - 1 Defense, +1 Agility Blue Belt - 1 Defense, 1+ HP Ring of Strength - +1 Strength Leprechaun Cape - +4 Luck INVENTORY Sharp Rock - Use on a bladed weapon to do 1 extra damage every hit for 5 hits. One use. Cloaker Nose - The large, pink nose of a Cloaker. HP Potion - Restores 20 HP. Butcher - 1HS - 3 Attack, +1 Strength - Req. Level 2(Attack+1, Remaining: 3 hits) STATS
STR - 28+8
AGI - 29+8
INT - 21
LUK - 24+9
SPRT- 20
DEF - 6
MDEF- 2
HP - 126/148
SP - 41/63
Status: Normal
ABILITIES Double Stab(10 SP) - Stab an enemy twice with both swords, for a total of 4 normal attacks. Mega Pierce(6 SP) - Normally attack an enemy, but ignore 75% of their defense. Hellcharge(18 SP) - Rush toward the enemy at high speed, dealing one powerful fire-based blow combining your two weapon's damage. Using this move will charge you with energy, powering up your next move. This can ONLY be used at the start of the battle and only if the Twin-Blade is far enough away from the target to not initiate melee combat.
ENTGEGEN - Level 6 Medic (EXP: 109/125)
WEAPONS: Obsidian Curse Sayer - Dagger - 5 Attack, +4 Strength, +4 Luck, +4 Agility, Pierce 2 Defense - Requires level 6 - 4 extra damage for next 2 turn(s) Mithril Dagger - Dagger - 4 Attack, +1 Agility, +1 Lightning resistance - Req. Level 2 (Attack +1, Remaining: 2 hits) ARMOR: Stereotypical Reflector - 3 M.Defense, +2 Intelligence, +2 Spirit Doctor Glasses - 1+ Intelligence Darkleather Pants - 2 Defense, 1 M.Defense, +1 Agility White Leather Robe - 2 Defense, 1 M.Defense, +2 Spirit, +1 Ice Resistance White Chalk Belt - 1 Defense, +2 Spirit, +1 Intelligence Medkit - Allows the medic to 'heal'. - Medic only Waving Specters - 1 Defense, 1 M.Defense, +2 Spirit, +1 Holy Resistance Cozy Boots - 2 Defense, 1 M.Defense, +2 Spirit, +1 Fire resistance, +1 Ice resistance, +1 Earth resistance - Requires level 3 INVENTORY Bandage - Use near injured party member to instantly heal 30 HP. Consumed on use. Crowling Beak - The hard beak of a Crowling. Chalrendor - 2HS - 15 Attack, +3 Strength, Pierce 5 Defense - Requires level 5 Heaven's Wind Shuriken - Star - 5 Attack, Pierce 5 Defense Cloaker Nose - The large, pink nose of a Cloaker. STATS
STR - 18+4
AGI - 19+4
INT - 25+3
LUK - 18+4
SPRT- 36+10
DEF - 8
MDEF- 7
HP - 88
SP - 79/84
Status: Normal
ABILITIES Heal(2 SP) - Heals you or an ally for 5 HP. Must be standing next to them. Requires Medkit. Physic(7 SP) - Heals you or a nearby ally depending on your Spirit and Intelligence stat +1. Capable of critical heals. Peep(5 SP) - Learn all about the targeted enemy, showing their HP, drops, and much more, also adding them to the bestiary. You can do this from a distance. Osmosis(5 SP) Attack an enemy with a normal attack, and drain SP from them for 25% of the damage done. Cannot drain more than 25% of the enemy's max SP. Medium Heal(5 SP) - Heals you or an ally for 15 HP. Must be standing next to them. Requires Medkit. Anatomical Strike(15 SP) - Fiercely attack a target with 4 x chance of a critical hit. If you score a critical hit, a damage over time effect will be applied to the target for the next 3 turns. This effect cannot stack.
ABILITIES Fireball (6 SP) Shoot a fireball toward the enemy. May burn. Iceball (6 SP) Shoot an iceball toward the enemy. May freeze. Wind Arrow (7 SP) Fires forth an arrow of wind at the enemy, doing PHYSICAL wind damage. Thunderbolt (12 SP) Call forth a bolt of lightning to strike an enemy. May stun. Tattle (1 SP) Learn all about the targeted enemy, showing their HP, drops, and much more, also adding them to the bestiary. Must be close to the target. Fire Missile(16 SP) Fire a powerful homing missile toward the target. Never misses. May burn. Earth Spike(16 SP) Summon a powerful, sharp spike of earth up from under the enemy. Cannot be used twice in a row. Icicles(15 SP) Fire 3 icicles forward. No 2 icicles can hit the same enemy.
GILL - Level 6 Pirate (EXP: 102/125)
WEAPONS: Golden Cutlass - 1HS - 7 Attack, +2 Luck, Pierce 3 defense - Requires level 5 - Pirate only Gold Leaf Shooter - Gun - 2 Attack, +1 Strength, Pierce 1 Defense - Requires level 3 ARMOR: Yellow Buccaneer Bandana - 1 Defense, +1 Luck Barrel vest - 2 Defense, 1 M.Defense Fancy Black Pants - 1+ Defense Twilight Raven's Cloak - 2 Defense, 2 M.Defense, +1 Holy Resistance Gunslinger Eye Patch - 1 Defense, +1 Strength, +1 Agility Burning Shoulders - 3 Defense, 3 M.Defense, +2 Fire Resistance Grips of Dark Protection - 1 Defense, 1 M.Defense, +3 Dark resistance Ring of Strength - +1 Strength INVENTORY Iron Bullet - Used by guns. +1 Attack. Cloaker Nose - The large, pink nose of a Cloaker. Stinger Katara - Fist - 5 Attack, +4 Luck, +1 Earth Resistance - Requires level 4 Beatdown Tome - Teaches Beatdown. Pirate only - Requires level 7 Water Rune - Use on any armor equipment to increase ice damage and ice resistance by 1. Golem Project - A diary-esque book that appears to be about Golems. STATS
STR - 29+3
AGI - 24+1
INT - 13
LUK - 23+3
SPRT- 15
DEF - 10
MDEF- 6
HP - 120/128
SP - 33/39
Status: Normal
ABILITIES Uppercut(2 SP) Attack with fist weapons + 1 extra damage. Requires Fist weapon. Power Shot(3 SP) Attack with guns + 1 extra damage. Requires Gun. Double Shot(8 SP) Fire your gun twice +1 extra damage for each shot. Uses 2 bullets. Cleave(6 SP) Swing your one-handed sword in a large horizontal arc. Capable of hitting up to 5 enemies, if they are in range.
TAKESHI - Level 10 Ninja (EXP: 10/250)
WEAPONS: Katon Muramasa - 1HS - 15 Attack, +2 Strength, +7 Agility, +5 Luck - Req. Level 10 - Fire Element - Ninja Only Adamantite Ripper - Dagger - 8 Attack, +4 Strength, +4 Luck, +1 Agility, Pierce 1 Defense - Requires level 8 - 2 Extra damage for next 1 turn(s) ARMOR: Dark Headcover - 1 Defense, +4 Agility, +1 Luck, +1 Intelligence Shadow Mask - 1 Defense, +2 Agility Mercenary Garb - 5 Defense, 2 M.Defense, +3 Strength, +3 Agility, +1 Fire Resistance Mithril Studded Leggings - 4 Defense, 2 M.Defense, +2 Agility, +2 Strength, +2 Luck, +1 Lightning Resistance Slip Shoes - 1 Defense, 1 M.Defense, +1 Agility, +1 Intelligence Black Belt - 2 Defense, 2 M.Defense, +12 HP, +3 Strength, +3 Agility, +3 Intelligence, +3 Luck, +3 Spirit Emerald Ring - +1 Agility, +3 Luck, +3 Ice Resistance Smokey Shroud - +2 M.Defense, +3 Dark Resistance Mercenary's Shoulders - 2 Defense, 1 M.Defense, +2 Strength, +2 Agility, +1 Fire Resistance Mithril Swordgrips - 3 Defense, 1 M.Defense, +1 Strength, +4 Agility, +1 Lightning Resistance INVENTORY Chilled Throwing Kunai - Star - 7 Attack, Pierce 3 Defense, Ice Elemental Potent SP Potion - Use to heal 40 SP. Potent HP Potion - Use to heal 50 HP. Sharp Mithril Chunk - Use on a bladed weapon to do 3 extra damage every hit for 5 hits. One use. Phoenic Plume - Can be used on a fallen Party Member to revive them. STATS
STR - 25+17
AGI - 48+30
INT - 25+5
LUK - 29+18
SPRT- 19+3
DEF - 19
MDEF- 11
HP - 169/180
SP - 90
ABILITIES Throw(1 SP) - Throw a throwing star at an enemy. Slip Strike(3 SP) - Moving before anything else, normally attack an enemy, but gain a 75% chance to dodge any attack for the remainder of the turn. Dark Rush(8 SP) - A strong Dark elemental spell. Can cast without a wand or staff. Lucky Seven(7 SP) - Throw two throwing stars, using your luck stat in place of your strength stat. Mirror Image(25 SP) - Summon a mirror image for 10 turns that does an additional 50% of the damage you did this turn. Night Fury(20 SP) - Attack twice, using your Agility Stat in place of your Strength stat.
Re: ♦THE UNDERTOWER♦ ~Tower exploration game~ Water Palace
The Octoring might've failed last turn, but it definitely didn't this turn!
The party takes a beating!
Entgegen goes first (wow!) and attacks with Osmosis for 13 damage, draining 3 SP from the Octoring. Who knows, maybe that'll stop it from using that god-forsaken attack again?
Takeshi goes next, hitting for 21 and 19, in short, 40. His DoT also does 2 damage.
Then Gill goes, but he can't attack twice, and so he only attacks the Octoring once for 21 damage.
Tern summons another Thunderbolt for 56 again,
And Hawkeye dices the Octoring for 15, 16, 16, 16, (63 in total)
Now's where things get bad- The Octoring activates a special attack, attacking all 4 up-close party members!
Takeshi: 4,3 (total 7)
Gill: 15,16 (Total 31)
Entgegen:16,17(Total 33)
Hawkeye:17,17,(Total 34)
Octoring's HP: 156/560
(SP Regen)
INVENTORIES
Koins: 174
HAWKEYE - Level 7 Twin Blade (EXP: 24/140)
WEAPONS: Riding's Sword - 1HS - 8 Attack, 2 Defense, 2 M.Defense, +4 Strength, +4 Agility, +4 Luck, +2 Wind Resistance Falchion Kotetsu - 1HS - 7 Attack, +2 Strength, +1 Luck, +1 Agility, Pierce 1 Defense - Requires level ARMOR: Red Headband - 1+ Agility, 1+ Strength Light Tunic - 1 Defense, +1 Agility Basic Pants - 1 Defense Extra Grip Gloves - 1 Defense, +1 Agility Blue Belt - 1 Defense, 1+ HP Ring of Strength - +1 Strength Leprechaun Cape - +4 Luck INVENTORY Sharp Rock - Use on a bladed weapon to do 1 extra damage every hit for 5 hits. One use. Cloaker Nose - The large, pink nose of a Cloaker. HP Potion - Restores 20 HP. Butcher - 1HS - 3 Attack, +1 Strength - Req. Level 2(Attack+1, Remaining: 3 hits) STATS
STR - 28+8
AGI - 29+8
INT - 21
LUK - 24+9
SPRT- 20
DEF - 6
MDEF- 2
HP - 92/148
SP - 35/63
Status: Normal
ABILITIES Double Stab(10 SP) - Stab an enemy twice with both swords, for a total of 4 normal attacks. Mega Pierce(6 SP) - Normally attack an enemy, but ignore 75% of their defense. Hellcharge(18 SP) - Rush toward the enemy at high speed, dealing one powerful fire-based blow combining your two weapon's damage. Using this move will charge you with energy, powering up your next move. This can ONLY be used at the start of the battle and only if the Twin-Blade is far enough away from the target to not initiate melee combat.
ENTGEGEN - Level 6 Medic (EXP: 109/125)
WEAPONS: Obsidian Curse Sayer - Dagger - 5 Attack, +4 Strength, +4 Luck, +4 Agility, Pierce 2 Defense - Requires level 6 - 4 extra damage for next 2 turn(s) Mithril Dagger - Dagger - 4 Attack, +1 Agility, +1 Lightning resistance - Req. Level 2 (Attack +1, Remaining: 2 hits) ARMOR: Stereotypical Reflector - 3 M.Defense, +2 Intelligence, +2 Spirit Doctor Glasses - 1+ Intelligence Darkleather Pants - 2 Defense, 1 M.Defense, +1 Agility White Leather Robe - 2 Defense, 1 M.Defense, +2 Spirit, +1 Ice Resistance White Chalk Belt - 1 Defense, +2 Spirit, +1 Intelligence Medkit - Allows the medic to 'heal'. - Medic only Waving Specters - 1 Defense, 1 M.Defense, +2 Spirit, +1 Holy Resistance Cozy Boots - 2 Defense, 1 M.Defense, +2 Spirit, +1 Fire resistance, +1 Ice resistance, +1 Earth resistance - Requires level 3 INVENTORY Bandage - Use near injured party member to instantly heal 30 HP. Consumed on use. Crowling Beak - The hard beak of a Crowling. Chalrendor - 2HS - 15 Attack, +3 Strength, Pierce 5 Defense - Requires level 5 Heaven's Wind Shuriken - Star - 5 Attack, Pierce 5 Defense Cloaker Nose - The large, pink nose of a Cloaker. STATS
STR - 18+4
AGI - 19+4
INT - 25+3
LUK - 18+4
SPRT- 36+10
DEF - 8
MDEF- 7
HP - 55/88
SP - 84
Status: Normal
ABILITIES Heal(2 SP) - Heals you or an ally for 5 HP. Must be standing next to them. Requires Medkit. Physic(7 SP) - Heals you or a nearby ally depending on your Spirit and Intelligence stat +1. Capable of critical heals. Peep(5 SP) - Learn all about the targeted enemy, showing their HP, drops, and much more, also adding them to the bestiary. You can do this from a distance. Osmosis(5 SP) Attack an enemy with a normal attack, and drain SP from them for 25% of the damage done. Cannot drain more than 25% of the enemy's max SP. Medium Heal(5 SP) - Heals you or an ally for 15 HP. Must be standing next to them. Requires Medkit. Anatomical Strike(15 SP) - Fiercely attack a target with 4 x chance of a critical hit. If you score a critical hit, a damage over time effect will be applied to the target for the next 3 turns. This effect cannot stack.
ABILITIES Fireball (6 SP) Shoot a fireball toward the enemy. May burn. Iceball (6 SP) Shoot an iceball toward the enemy. May freeze. Wind Arrow (7 SP) Fires forth an arrow of wind at the enemy, doing PHYSICAL wind damage. Thunderbolt (12 SP) Call forth a bolt of lightning to strike an enemy. May stun. Tattle (1 SP) Learn all about the targeted enemy, showing their HP, drops, and much more, also adding them to the bestiary. Must be close to the target. Fire Missile(16 SP) Fire a powerful homing missile toward the target. Never misses. May burn. Earth Spike(16 SP) Summon a powerful, sharp spike of earth up from under the enemy. Cannot be used twice in a row. Icicles(15 SP) Fire 3 icicles forward. No 2 icicles can hit the same enemy.
GILL - Level 6 Pirate (EXP: 102/125)
WEAPONS: Golden Cutlass - 1HS - 7 Attack, +2 Luck, Pierce 3 defense - Requires level 5 - Pirate only Gold Leaf Shooter - Gun - 2 Attack, +1 Strength, Pierce 1 Defense - Requires level 3 ARMOR: Yellow Buccaneer Bandana - 1 Defense, +1 Luck Barrel vest - 2 Defense, 1 M.Defense Fancy Black Pants - 1+ Defense Twilight Raven's Cloak - 2 Defense, 2 M.Defense, +1 Holy Resistance Gunslinger Eye Patch - 1 Defense, +1 Strength, +1 Agility Burning Shoulders - 3 Defense, 3 M.Defense, +2 Fire Resistance Grips of Dark Protection - 1 Defense, 1 M.Defense, +3 Dark resistance Ring of Strength - +1 Strength INVENTORY Iron Bullet - Used by guns. +1 Attack. Cloaker Nose - The large, pink nose of a Cloaker. Stinger Katara - Fist - 5 Attack, +4 Luck, +1 Earth Resistance - Requires level 4 Beatdown Tome - Teaches Beatdown. Pirate only - Requires level 7 Water Rune - Use on any armor equipment to increase ice damage and ice resistance by 1. Golem Project - A diary-esque book that appears to be about Golems. STATS
STR - 29+3
AGI - 24+1
INT - 13
LUK - 23+3
SPRT- 15
DEF - 10
MDEF- 6
HP - 89/128
SP - 36/39
Status: Normal
ABILITIES Uppercut(2 SP) Attack with fist weapons + 1 extra damage. Requires Fist weapon. Power Shot(3 SP) Attack with guns + 1 extra damage. Requires Gun. Double Shot(8 SP) Fire your gun twice +1 extra damage for each shot. Uses 2 bullets. Cleave(6 SP) Swing your one-handed sword in a large horizontal arc. Capable of hitting up to 5 enemies, if they are in range.
TAKESHI - Level 10 Ninja (EXP: 10/250)
WEAPONS: Katon Muramasa - 1HS - 15 Attack, +2 Strength, +7 Agility, +5 Luck - Req. Level 10 - Fire Element - Ninja Only Adamantite Ripper - Dagger - 8 Attack, +4 Strength, +4 Luck, +1 Agility, Pierce 1 Defense - Requires level 8 - 2 Extra damage for next 1 turn(s) ARMOR: Dark Headcover - 1 Defense, +4 Agility, +1 Luck, +1 Intelligence Shadow Mask - 1 Defense, +2 Agility Mercenary Garb - 5 Defense, 2 M.Defense, +3 Strength, +3 Agility, +1 Fire Resistance Mithril Studded Leggings - 4 Defense, 2 M.Defense, +2 Agility, +2 Strength, +2 Luck, +1 Lightning Resistance Slip Shoes - 1 Defense, 1 M.Defense, +1 Agility, +1 Intelligence Black Belt - 2 Defense, 2 M.Defense, +12 HP, +3 Strength, +3 Agility, +3 Intelligence, +3 Luck, +3 Spirit Emerald Ring - +1 Agility, +3 Luck, +3 Ice Resistance Smokey Shroud - +2 M.Defense, +3 Dark Resistance Mercenary's Shoulders - 2 Defense, 1 M.Defense, +2 Strength, +2 Agility, +1 Fire Resistance Mithril Swordgrips - 3 Defense, 1 M.Defense, +1 Strength, +4 Agility, +1 Lightning Resistance INVENTORY Chilled Throwing Kunai - Star - 7 Attack, Pierce 3 Defense, Ice Elemental Potent SP Potion - Use to heal 40 SP. Potent HP Potion - Use to heal 50 HP. Sharp Mithril Chunk - Use on a bladed weapon to do 3 extra damage every hit for 5 hits. One use. Phoenic Plume - Can be used on a fallen Party Member to revive them. STATS
STR - 25+17
AGI - 48+30
INT - 25+5
LUK - 29+18
SPRT- 19+3
DEF - 19
MDEF- 11
HP - 162/180
SP - 90
ABILITIES Throw(1 SP) - Throw a throwing star at an enemy. Slip Strike(3 SP) - Moving before anything else, normally attack an enemy, but gain a 75% chance to dodge any attack for the remainder of the turn. Dark Rush(8 SP) - A strong Dark elemental spell. Can cast without a wand or staff. Lucky Seven(7 SP) - Throw two throwing stars, using your luck stat in place of your strength stat. Mirror Image(25 SP) - Summon a mirror image for 10 turns that does an additional 50% of the damage you did this turn. Night Fury(20 SP) - Attack twice, using your Agility Stat in place of your Strength stat.
Re: ♦THE UNDERTOWER♦ ~Tower exploration game~ Water Palace
This one ought to finish it off!
I'm leaving for camp today, and staying for four weeks away from home. Apparently they don't allow computers.
So, I'll LOOT EVERYTHING with any significant increase in INT;
ATTACK with the STRONGEST AVAILABLE, or an attack that the MONSTER IS WEAK TO (if it's known) all the time.
Generally follow the crowd.
Heal self if my HP falls below the last damage, or about one and a half the last damage taken if it wasn't a critical.
Maximal efficiency with all attacks in groups.
See you for now.
...Wait, that's it? Oh well, at least we get sweet new level ups and sweet new abilities!
...Speaking of sweet new abilities...
Dr. Entgegen is in the house.
Octoring has been added to the Bestiary.
INVENTORIES
Koins: 182
HAWKEYE - Level 7 Twin Blade (EXP: 44/140)
WEAPONS: Riding's Sword - 1HS - 8 Attack, 2 Defense, 2 M.Defense, +4 Strength, +4 Agility, +4 Luck, +2 Wind Resistance Falchion Kotetsu - 1HS - 7 Attack, +2 Strength, +1 Luck, +1 Agility, Pierce 1 Defense - Requires level ARMOR: Red Headband - 1+ Agility, 1+ Strength Light Tunic - 1 Defense, +1 Agility Basic Pants - 1 Defense Extra Grip Gloves - 1 Defense, +1 Agility Blue Belt - 1 Defense, 1+ HP Ring of Strength - +1 Strength Leprechaun Cape - +4 Luck INVENTORY Sharp Rock - Use on a bladed weapon to do 1 extra damage every hit for 5 hits. One use. Cloaker Nose - The large, pink nose of a Cloaker. HP Potion - Restores 20 HP. Butcher - 1HS - 3 Attack, +1 Strength - Req. Level 2(Attack+1, Remaining: 3 hits) STATS
STR - 28+8
AGI - 29+8
INT - 21
LUK - 24+9
SPRT- 20
DEF - 6
MDEF- 2
HP - 92/148
SP - 25/63
Status: Normal
ABILITIES Double Stab(10 SP) - Stab an enemy twice with both swords, for a total of 4 normal attacks. Mega Pierce(6 SP) - Normally attack an enemy, but ignore 75% of their defense. Hellcharge(18 SP) - Rush toward the enemy at high speed, dealing one powerful fire-based blow combining your two weapon's damage. Using this move will charge you with energy, powering up your next move. This can ONLY be used at the start of the battle and only if the Twin-Blade is far enough away from the target to not initiate melee combat.
ENTGEGEN - Level 7 Medic (EXP: 4/140)
WEAPONS: Obsidian Curse Sayer - Dagger - 5 Attack, +4 Strength, +4 Luck, +4 Agility, Pierce 2 Defense - Requires level 6 - 4 extra damage for next 2 turn(s) Mithril Dagger - Dagger - 4 Attack, +1 Agility, +1 Lightning resistance - Req. Level 2 (Attack +1, Remaining: 2 hits) ARMOR: Stereotypical Reflector - 3 M.Defense, +2 Intelligence, +2 Spirit Doctor Glasses - 1+ Intelligence Darkleather Pants - 2 Defense, 1 M.Defense, +1 Agility White Leather Robe - 2 Defense, 1 M.Defense, +2 Spirit, +1 Ice Resistance White Chalk Belt - 1 Defense, +2 Spirit, +1 Intelligence Medkit - Allows the medic to 'heal'. - Medic only Waving Specters - 1 Defense, 1 M.Defense, +2 Spirit, +1 Holy Resistance Cozy Boots - 2 Defense, 1 M.Defense, +2 Spirit, +1 Fire resistance, +1 Ice resistance, +1 Earth resistance - Requires level 3 INVENTORY Bandage - Use near injured party member to instantly heal 30 HP. Consumed on use. Crowling Beak - The hard beak of a Crowling. Chalrendor - 2HS - 15 Attack, +3 Strength, Pierce 5 Defense - Requires level 5 Heaven's Wind Shuriken - Star - 5 Attack, Pierce 5 Defense Cloaker Nose - The large, pink nose of a Cloaker. STATS
STR - 21+4
AGI - 21+4
INT - 27+3
LUK - 21+4
SPRT- 38+10
DEF - 8
MDEF- 7
HP - 100
SP - 90
Status: Normal
ABILITIES Heal(2 SP) - Heals you or an ally for 5 HP. Must be standing next to them. Requires Medkit. Physic(7 SP) - Heals you or a nearby ally depending on your Spirit and Intelligence stat +1. Capable of critical heals. Peep(5 SP) - Learn all about the targeted enemy, showing their HP, drops, and much more, also adding them to the bestiary. You can do this from a distance. Osmosis(5 SP) Attack an enemy with a normal attack, and drain SP from them for 25% of the damage done. Cannot drain more than 25% of the enemy's max SP. Medium Heal(5 SP) - Heals you or an ally for 15 HP. Must be standing next to them. Requires Medkit. Anatomical Strike(15 SP) - Fiercely attack a target with 4 x chance of a critical hit. If you score a critical hit, a damage over time effect will be applied to the target for the next 3 turns. This effect cannot stack. Pill Toss(10 SP) - Conjure a giant pill of random color, and toss it at an enemy for a good amount of damage. Different colored pills have elemental bonuses on enemies weak to them.
ABILITIES Fireball (6 SP) Shoot a fireball toward the enemy. May burn. Iceball (6 SP) Shoot an iceball toward the enemy. May freeze. Wind Arrow (7 SP) Fires forth an arrow of wind at the enemy, doing PHYSICAL wind damage. Thunderbolt (12 SP) Call forth a bolt of lightning to strike an enemy. May stun. Tattle (1 SP) Learn all about the targeted enemy, showing their HP, drops, and much more, also adding them to the bestiary. Must be close to the target. Fire Missile(16 SP) Fire a powerful homing missile toward the target. Never misses. May burn. Earth Spike(16 SP) Summon a powerful, sharp spike of earth up from under the enemy. Cannot be used twice in a row. Icicles(15 SP) Fire 3 icicles forward. No 2 icicles can hit the same enemy. Frost Thorns(10 SP) Envelope a single enemy in an icy snowflake, dealing damage, as well as having a 90% chance of inflicting Freeze on the enemy.
GILL - Level 6 Pirate (EXP: 122/125)
WEAPONS: Golden Cutlass - 1HS - 7 Attack, +2 Luck, Pierce 3 defense - Requires level 5 - Pirate only Gold Leaf Shooter - Gun - 2 Attack, +1 Strength, Pierce 1 Defense - Requires level 3 ARMOR: Yellow Buccaneer Bandana - 1 Defense, +1 Luck Barrel vest - 2 Defense, 1 M.Defense Fancy Black Pants - 1+ Defense Twilight Raven's Cloak - 2 Defense, 2 M.Defense, +1 Holy Resistance Gunslinger Eye Patch - 1 Defense, +1 Strength, +1 Agility Burning Shoulders - 3 Defense, 3 M.Defense, +2 Fire Resistance Grips of Dark Protection - 1 Defense, 1 M.Defense, +3 Dark resistance Ring of Strength - +1 Strength INVENTORY Iron Bullet - Used by guns. +1 Attack. Cloaker Nose - The large, pink nose of a Cloaker. Stinger Katara - Fist - 5 Attack, +4 Luck, +1 Earth Resistance - Requires level 4 Beatdown Tome - Teaches Beatdown. Pirate only - Requires level 7 Water Rune - Use on any armor equipment to increase ice damage and ice resistance by 1. Golem Project - A diary-esque book that appears to be about Golems. STATS
STR - 29+3
AGI - 24+1
INT - 13
LUK - 23+3
SPRT- 15
DEF - 10
MDEF- 6
HP - 89/128
SP - 36/39
Status: Normal
ABILITIES Uppercut(2 SP) Attack with fist weapons + 1 extra damage. Requires Fist weapon. Power Shot(3 SP) Attack with guns + 1 extra damage. Requires Gun. Double Shot(8 SP) Fire your gun twice +1 extra damage for each shot. Uses 2 bullets. Cleave(6 SP) Swing your one-handed sword in a large horizontal arc. Capable of hitting up to 5 enemies, if they are in range.
TAKESHI - Level 10 Ninja (EXP: 10/250)
WEAPONS: Katon Muramasa - 1HS - 15 Attack, +2 Strength, +7 Agility, +5 Luck - Req. Level 10 - Fire Element - Ninja Only Adamantite Ripper - Dagger - 8 Attack, +4 Strength, +4 Luck, +1 Agility, Pierce 1 Defense - Requires level 8 - 2 Extra damage for next 1 turn(s) ARMOR: Dark Headcover - 1 Defense, +4 Agility, +1 Luck, +1 Intelligence Shadow Mask - 1 Defense, +2 Agility Mercenary Garb - 5 Defense, 2 M.Defense, +3 Strength, +3 Agility, +1 Fire Resistance Mithril Studded Leggings - 4 Defense, 2 M.Defense, +2 Agility, +2 Strength, +2 Luck, +1 Lightning Resistance Slip Shoes - 1 Defense, 1 M.Defense, +1 Agility, +1 Intelligence Black Belt - 2 Defense, 2 M.Defense, +12 HP, +3 Strength, +3 Agility, +3 Intelligence, +3 Luck, +3 Spirit Emerald Ring - +1 Agility, +3 Luck, +3 Ice Resistance Smokey Shroud - +2 M.Defense, +3 Dark Resistance Mercenary's Shoulders - 2 Defense, 1 M.Defense, +2 Strength, +2 Agility, +1 Fire Resistance Mithril Swordgrips - 3 Defense, 1 M.Defense, +1 Strength, +4 Agility, +1 Lightning Resistance INVENTORY Chilled Throwing Kunai - Star - 7 Attack, Pierce 3 Defense, Ice Elemental Potent SP Potion - Use to heal 40 SP. Potent HP Potion - Use to heal 50 HP. Sharp Mithril Chunk - Use on a bladed weapon to do 3 extra damage every hit for 5 hits. One use. Phoenic Plume - Can be used on a fallen Party Member to revive them. STATS
STR - 25+17
AGI - 48+30
INT - 25+5
LUK - 29+18
SPRT- 19+3
DEF - 19
MDEF- 11
HP - 162/180
SP - 90
ABILITIES Throw(1 SP) - Throw a throwing star at an enemy. Slip Strike(3 SP) - Moving before anything else, normally attack an enemy, but gain a 75% chance to dodge any attack for the remainder of the turn. Dark Rush(8 SP) - A strong Dark elemental spell. Can cast without a wand or staff. Lucky Seven(7 SP) - Throw two throwing stars, using your luck stat in place of your strength stat. Mirror Image(25 SP) - Summon a mirror image for 10 turns that does an additional 50% of the damage you did this turn. Night Fury(20 SP) - Attack twice, using your Agility Stat in place of your Strength stat.
Re: ♦THE UNDERTOWER♦ ~Tower exploration game~ Water Palace
The door glows a brilliant green, and slides upward, allowing passage.
Well, what are we waiting for?
INVENTORIES
Koins: 182
HAWKEYE - Level 7 Twin Blade (EXP: 44/140)
WEAPONS: Riding's Sword - 1HS - 8 Attack, 2 Defense, 2 M.Defense, +4 Strength, +4 Agility, +4 Luck, +2 Wind Resistance Falchion Kotetsu - 1HS - 7 Attack, +2 Strength, +1 Luck, +1 Agility, Pierce 1 Defense - Requires level ARMOR: Red Headband - 1+ Agility, 1+ Strength Light Tunic - 1 Defense, +1 Agility Basic Pants - 1 Defense Extra Grip Gloves - 1 Defense, +1 Agility Blue Belt - 1 Defense, 1+ HP Ring of Strength - +1 Strength Leprechaun Cape - +4 Luck INVENTORY Sharp Rock - Use on a bladed weapon to do 1 extra damage every hit for 5 hits. One use. Cloaker Nose - The large, pink nose of a Cloaker. HP Potion - Restores 20 HP. Butcher - 1HS - 3 Attack, +1 Strength - Req. Level 2(Attack+1, Remaining: 3 hits) STATS
STR - 28+8
AGI - 29+8
INT - 21
LUK - 24+9
SPRT- 20
DEF - 6
MDEF- 2
HP - 92/148
SP - 25/63
Status: Normal
ABILITIES Double Stab(10 SP) - Stab an enemy twice with both swords, for a total of 4 normal attacks. Mega Pierce(6 SP) - Normally attack an enemy, but ignore 75% of their defense. Hellcharge(18 SP) - Rush toward the enemy at high speed, dealing one powerful fire-based blow combining your two weapon's damage. Using this move will charge you with energy, powering up your next move. This can ONLY be used at the start of the battle and only if the Twin-Blade is far enough away from the target to not initiate melee combat.
ENTGEGEN - Level 7 Medic (EXP: 4/140)
WEAPONS: Obsidian Curse Sayer - Dagger - 5 Attack, +4 Strength, +4 Luck, +4 Agility, Pierce 2 Defense - Requires level 6 - 4 extra damage for next 2 turn(s) Mithril Dagger - Dagger - 4 Attack, +1 Agility, +1 Lightning resistance - Req. Level 2 (Attack +1, Remaining: 2 hits) ARMOR: Stereotypical Reflector - 3 M.Defense, +2 Intelligence, +2 Spirit Doctor Glasses - 1+ Intelligence Darkleather Pants - 2 Defense, 1 M.Defense, +1 Agility White Leather Robe - 2 Defense, 1 M.Defense, +2 Spirit, +1 Ice Resistance White Chalk Belt - 1 Defense, +2 Spirit, +1 Intelligence Medkit - Allows the medic to 'heal'. - Medic only Waving Specters - 1 Defense, 1 M.Defense, +2 Spirit, +1 Holy Resistance Cozy Boots - 2 Defense, 1 M.Defense, +2 Spirit, +1 Fire resistance, +1 Ice resistance, +1 Earth resistance - Requires level 3 INVENTORY Bandage - Use near injured party member to instantly heal 30 HP. Consumed on use. Crowling Beak - The hard beak of a Crowling. Chalrendor - 2HS - 15 Attack, +3 Strength, Pierce 5 Defense - Requires level 5 Heaven's Wind Shuriken - Star - 5 Attack, Pierce 5 Defense Cloaker Nose - The large, pink nose of a Cloaker. STATS
STR - 21+4
AGI - 21+4
INT - 27+3
LUK - 21+4
SPRT- 38+10
DEF - 8
MDEF- 7
HP - 100
SP - 90
Status: Normal
ABILITIES Heal(2 SP) - Heals you or an ally for 5 HP. Must be standing next to them. Requires Medkit. Physic(7 SP) - Heals you or a nearby ally depending on your Spirit and Intelligence stat +1. Capable of critical heals. Peep(5 SP) - Learn all about the targeted enemy, showing their HP, drops, and much more, also adding them to the bestiary. You can do this from a distance. Osmosis(5 SP) Attack an enemy with a normal attack, and drain SP from them for 25% of the damage done. Cannot drain more than 25% of the enemy's max SP. Medium Heal(5 SP) - Heals you or an ally for 15 HP. Must be standing next to them. Requires Medkit. Anatomical Strike(15 SP) - Fiercely attack a target with 4 x chance of a critical hit. If you score a critical hit, a damage over time effect will be applied to the target for the next 3 turns. This effect cannot stack. Pill Toss(10 SP) - Conjure a giant pill of random color, and toss it at an enemy for a good amount of damage. Different colored pills have elemental bonuses on enemies weak to them.
ABILITIES Fireball (6 SP) Shoot a fireball toward the enemy. May burn. Iceball (6 SP) Shoot an iceball toward the enemy. May freeze. Wind Arrow (7 SP) Fires forth an arrow of wind at the enemy, doing PHYSICAL wind damage. Thunderbolt (12 SP) Call forth a bolt of lightning to strike an enemy. May stun. Tattle (1 SP) Learn all about the targeted enemy, showing their HP, drops, and much more, also adding them to the bestiary. Must be close to the target. Fire Missile(16 SP) Fire a powerful homing missile toward the target. Never misses. May burn. Earth Spike(16 SP) Summon a powerful, sharp spike of earth up from under the enemy. Cannot be used twice in a row. Icicles(15 SP) Fire 3 icicles forward. No 2 icicles can hit the same enemy. Frost Thorns(10 SP) Envelope a single enemy in an icy snowflake, dealing damage, as well as having a 90% chance of inflicting Freeze on the enemy.
GILL - Level 6 Pirate (EXP: 122/125)
WEAPONS: Golden Cutlass - 1HS - 7 Attack, +2 Luck, Pierce 3 defense - Requires level 5 - Pirate only Gold Leaf Shooter - Gun - 2 Attack, +1 Strength, Pierce 1 Defense - Requires level 3 ARMOR: Yellow Buccaneer Bandana - 1 Defense, +1 Luck Barrel vest - 2 Defense, 1 M.Defense Fancy Black Pants - 1+ Defense Twilight Raven's Cloak - 2 Defense, 2 M.Defense, +1 Holy Resistance Gunslinger Eye Patch - 1 Defense, +1 Strength, +1 Agility Burning Shoulders - 3 Defense, 3 M.Defense, +2 Fire Resistance Grips of Dark Protection - 1 Defense, 1 M.Defense, +3 Dark resistance Ring of Strength - +1 Strength INVENTORY Iron Bullet - Used by guns. +1 Attack. Cloaker Nose - The large, pink nose of a Cloaker. Stinger Katara - Fist - 5 Attack, +4 Luck, +1 Earth Resistance - Requires level 4 Beatdown Tome - Teaches Beatdown. Pirate only - Requires level 7 Water Rune - Use on any armor equipment to increase ice damage and ice resistance by 1. Golem Project - A diary-esque book that appears to be about Golems. STATS
STR - 29+3
AGI - 24+1
INT - 13
LUK - 23+3
SPRT- 15
DEF - 10
MDEF- 6
HP - 89/128
SP - 36/39
Status: Normal
ABILITIES Uppercut(2 SP) Attack with fist weapons + 1 extra damage. Requires Fist weapon. Power Shot(3 SP) Attack with guns + 1 extra damage. Requires Gun. Double Shot(8 SP) Fire your gun twice +1 extra damage for each shot. Uses 2 bullets. Cleave(6 SP) Swing your one-handed sword in a large horizontal arc. Capable of hitting up to 5 enemies, if they are in range.
TAKESHI - Level 10 Ninja (EXP: 10/250)
WEAPONS: Katon Muramasa - 1HS - 15 Attack, +2 Strength, +7 Agility, +5 Luck - Req. Level 10 - Fire Element - Ninja Only Adamantite Ripper - Dagger - 8 Attack, +4 Strength, +4 Luck, +1 Agility, Pierce 1 Defense - Requires level 8 - 2 Extra damage for next 1 turn(s) ARMOR: Dark Headcover - 1 Defense, +4 Agility, +1 Luck, +1 Intelligence Shadow Mask - 1 Defense, +2 Agility Mercenary Garb - 5 Defense, 2 M.Defense, +3 Strength, +3 Agility, +1 Fire Resistance Mithril Studded Leggings - 4 Defense, 2 M.Defense, +2 Agility, +2 Strength, +2 Luck, +1 Lightning Resistance Slip Shoes - 1 Defense, 1 M.Defense, +1 Agility, +1 Intelligence Black Belt - 2 Defense, 2 M.Defense, +12 HP, +3 Strength, +3 Agility, +3 Intelligence, +3 Luck, +3 Spirit Emerald Ring - +1 Agility, +3 Luck, +3 Ice Resistance Smokey Shroud - +2 M.Defense, +3 Dark Resistance Mercenary's Shoulders - 2 Defense, 1 M.Defense, +2 Strength, +2 Agility, +1 Fire Resistance Mithril Swordgrips - 3 Defense, 1 M.Defense, +1 Strength, +4 Agility, +1 Lightning Resistance INVENTORY Chilled Throwing Kunai - Star - 7 Attack, Pierce 3 Defense, Ice Elemental Potent SP Potion - Use to heal 40 SP. Potent HP Potion - Use to heal 50 HP. Sharp Mithril Chunk - Use on a bladed weapon to do 3 extra damage every hit for 5 hits. One use. Phoenic Plume - Can be used on a fallen Party Member to revive them. STATS
STR - 25+17
AGI - 48+30
INT - 25+5
LUK - 29+18
SPRT- 19+3
DEF - 19
MDEF- 11
HP - 162/180
SP - 90
ABILITIES Throw(1 SP) - Throw a throwing star at an enemy. Slip Strike(3 SP) - Moving before anything else, normally attack an enemy, but gain a 75% chance to dodge any attack for the remainder of the turn. Dark Rush(8 SP) - A strong Dark elemental spell. Can cast without a wand or staff. Lucky Seven(7 SP) - Throw two throwing stars, using your luck stat in place of your strength stat. Mirror Image(25 SP) - Summon a mirror image for 10 turns that does an additional 50% of the damage you did this turn. Night Fury(20 SP) - Attack twice, using your Agility Stat in place of your Strength stat.