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After the tremor, they forward, heading up.
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They go to the left...
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Then upwards...
Oh, blast... The party's hit with yet another tremor. This time, a small one.
Either way, they must continue to the right.
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And further to the right...
Now, going down...
According to the map, they should be getting close to....
Oh...? What's that?!
It looks like the entrance they came from, except it's on the other side of the room, and blue. The walls, and floor, and EVERYTHING seems to differ through that door.
Looks like the pirate has the smarts to succeed, even if he has the lowest Intelligence stat. YEAHGILL
(Entgegen Gossamer Regen, Tern Gossamer Set Regen)
(SP Regen)
INVENTORIES
Koins: 197
HAWKEYE - Level 8 Twin Blade (EXP: 74/162)
WEAPONS:
Riding's Sword - 1HS - 8 Attack, 2 Defense, 2 M.Defense, +4 Strength, +4 Agility, +4 Luck, +2 Wind Resistance
Aluminum Sword - 1HS - 9 Attack, 2 M.Defense, +3 Strength, +5 Agility, +2 Luck, Pierce 3 Defense, +1 ALL Resistances, 3% chance to stun any non-boss target on hit. - Requires level 8
ARMOR:
Red Headband - 1+ Agility, 1+ Strength
Light Tunic - 1 Defense, +1 Agility
Basic Pants - 1 Defense(+1 Wind Resistance, +1 Wind Spell Damage)
Extra Grip Gloves - 1 Defense, +1 Agility
Blue Belt - 1 Defense, 1+ HP
Ring of Strength - +1 Strength
Leprechaun Cape - +4 Luck
INVENTORY
Sharp Rock - Use on a bladed weapon to do 1 extra damage every hit for 5 hits. One use.
Cloaker Nose - The large, pink nose of a Cloaker.
HP Potion - Restores 20 HP.
Butcher - 1HS - 3 Attack, +1 Strength - Req. Level 2(Attack+1, Remaining: 3 hits)
Falchion Kotetsu - 1HS - 7 Attack, +2 Strength, +1 Luck, +1 Agility, Pierce 1 Defense
STATS
STR - 30+9
AGI - 35+12
INT - 23
LUK - 27+10
SPRT- 23
DEF - 6
MDEF- 4
ELEMENTS
Resistances
Holy - 1
Dark - 1
Ice - 1
Fire - 1
Lightning - 1
Earth - 1
Wind - 4
Spell Damage Bonuses
Holy -
Dark -
Ice -
Fire -
Lightning -
Earth -
Wind - 1
HP - 160
SP - 69
Status: Normal
ABILITIES
Double Stab(10 SP) - Stab an enemy twice with both swords, for a total of 4 normal attacks.
Mega Pierce(6 SP) - Normally attack an enemy, but ignore 75% of their defense.
Hellcharge(16 SP) - Rush toward the enemy at high speed, dealing one powerful fire-based blow combining your two weapon's damage. Using this move will charge you with energy, powering up your next move. This can ONLY be used at the start of the battle and only if the Twin-Blade is far enough away from the target to not initiate melee combat.
PASSIVES
None
ENTGEGEN - Level 8 Medic (EXP: 34/162)
WEAPONS:
Obsidian Curse Sayer - Dagger - 5 Attack, +4 Strength, +4 Luck, +4 Agility, Pierce 2 Defense - Requires level 6 - 4 extra damage for next 2 turn(s)
Mithril Dagger - Dagger - 4 Attack, +1 Agility, +1 Lightning resistance - Req. Level 2 (Attack +1, Remaining: 2 hits)
ARMOR:
Gossamer Hat - 2 M.Defense, +2 Spirit, +2 Intelligence, Regen 3 HP and 1 SP every turn. (Gossamer Set)
Doctor Glasses - 1+ Intelligence
Darkleather Pants - 2 Defense, 1 M.Defense, +1 Agility(+1 Ice Resistance, +1 Ice Spell Damage)
White Leather Robe - 2 Defense, 1 M.Defense, +2 Spirit, +1 Ice Resistance
White Chalk Belt - 1 Defense, +2 Spirit, +1 Intelligence
Medkit - Allows the medic to 'heal'. - Medic only
Waving Specters - 1 Defense, 1 M.Defense, +2 Spirit, +1 Holy Resistance
Cozy Boots - 2 Defense, 1 M.Defense, +2 Spirit, +1 Fire resistance, +1 Ice resistance, +1 Earth resistance - Requires level 3
Octopus Ring - 1 Defense, 1 M.Defense, +1 Ice Resistance, +1 Fire Resistance
INVENTORY
Crowling Beak - The hard beak of a Crowling.
Chalrendor - 2HS - 15 Attack, +3 Strength, Pierce 5 Defense - Requires level 5
Heaven's Wind Shuriken - Star - 5 Attack, Pierce 5 Defense
Cloaker Nose - The large, pink nose of a Cloaker.
Spirit Potion - Raises SPRT by 1.
Stereotypical Reflector - 3 M.Defense, +2 Intelligence, +2 Spirit
STATS
STR - 24+4
AGI - 24+4
INT - 29+3
LUK - 25+4
SPRT- 41+10
DEF - 9
MDEF- 7
ELEMENTS
Resistances
Holy - 1
Dark -
Ice - 4
Fire - 2
Lightning - 1
Earth - 1
Wind -
Spell Damage Bonuses
Holy -
Dark -
Ice - 1
Fire -
Lightning -
Earth -
Wind -
HP - 112
SP - 96
Status: Normal
ABILITIES
Heal(2 SP) - Heals you or an ally for 5 HP. Must be standing next to them. Requires Medkit.
Physic(7 SP) - Heals you or a nearby ally depending on your Spirit and Intelligence stat +1. Capable of critical heals.
Peep(5 SP) - Learn all about the targeted enemy, showing their HP, drops, and much more, also adding them to the bestiary. You can do this from a distance.
Osmosis(5 SP) Attack an enemy with a normal attack, and drain SP from them for 25% of the damage done. Cannot drain more than 25% of the enemy's max SP.
Medium Heal(5 SP) - Heals you or an ally for 15 HP. Must be standing next to them. Requires Medkit.
Anatomical Strike(15 SP) - Fiercely attack a target with 4 x chance of a critical hit. If you score a critical hit, a damage over time effect will be applied to the target for the next 3 turns. This effect cannot stack.
Pill Toss(10 SP) - Conjure a giant pill of random color, and toss it at an enemy for a good amount of damage. Different colored pills have elemental bonuses on enemies weak to them.
"Revitalize"(8 SP) - Revive a Defeated party member with 10%-30% HP, determined at random. The Maximum % increases by 1 for every 5 Spirit you have.
PASSIVES
None
TERN - Level 8 Magus (EXP: 49/162)
WEAPONS:
Wand of Clarity - Wand - 3 Attack, 1 M.Defense, +4 Intelligence, +3 Spirit, +3 Ice Resistance, +3 Ice spell damage, 30% chance to restore 10 SP on spellcast.
ARMOR:
Gossamer Hat - 2 M.Defense, +2 Spirit, +2 Intelligence, Regen 3 HP and 1 SP every turn. (Gossamer Set)(+1 Ice Resistance, +1 Ice Spell Damage)
Wind Garb - 1 Defense, 1 M.Defense, +2 Agility, +1 Intelligence, +2 Wind resistance, +1 Wind Damage
Tight Shorts - +1 Intelligence, +1 Agility
Zap Gloves - 1 M.Defense, +1 Intelligence, +1 Lightning Resistance, +1 Lightning Spell Damage
Woolen shoulderwarmers - 1+ Spirit
Hidden Palace Ring - +2 Defense, +2 M.Defense, +1 Fire Resistance, +1 Ice Resistance, +1 Lightning resistance, 10% chance when hit by any attack to deal 10 Holy damage to the attacker.
Gossamer Cloud - 1 Defense, 2 M.Defense, +1 Spirit, +1 Intelligence, Regen 1 HP and 2 SP every turn. (Gossamer Set)
Phoenix Fire Treads - 1 Defense, 1 M.Defense, +2 Int, +5 HP, +10 SP, +1 Fire Spell Damage
INVENTORY
SP Potion - Restores 20 SP.
Dark Wings - Bow - 4 Attack, +3 Strength, +3 Agility, +3 Luck, Dark Element - Requires level 7
Wicked Wizard Hat - 1 Defense, +2 Intelligence
Zap Staff - Staff - 4 Attack, +4 Intelligence, +1 Spirit, +1 Lightning Resistance, +1 Lightning spell damage
Mage's Defence Cloak - +2 Defense, +2 M.Defense, +2 Intelligence, +1 ALL Resistances - Requires level 7 -Magus, Cleric only
Blue Essence - A mysterious blue essence obtained from the Fairy Crystal after the Ancestor Challenge. It seems important, but useless at the moment.
STATS
STR - 17
AGI - 24+3
INT - 46+12
LUK - 27
SPRT- 28+7
DEF - 5
MDEF- 10
ELEMENTS
Resistances
Holy -
Dark -
Ice - 5
Fire - 1
Lightning - 2
Earth -
Wind - 2
Spell Damage Bonuses
Holy -
Dark -
Ice - 4
Fire - 1
Lightning - 1
Earth -
Wind - 1
HP - 78
SP - 179
Status: Normal
ABILITIES
Fireball (6 SP) Shoot a fireball toward the enemy. May burn.
Iceball (6 SP) Shoot an iceball toward the enemy. May freeze.
Wind Arrow (7 SP) Fires forth an arrow of wind at the enemy, doing PHYSICAL wind damage.
Thunderbolt (12 SP) Call forth a bolt of lightning to strike an enemy. May stun.
Tattle (1 SP) Learn all about the targeted enemy, showing their HP, drops, and much more, also adding them to the bestiary. Must be close to the target.
Fire Missile(16 SP) Fire a powerful homing missile toward the target. Never misses. May burn.
Earth Spike(16 SP) Summon a powerful, sharp spike of earth up from under the enemy. Cannot be used twice in a row.
Icicles(15 SP) Fire 3 icicles forward. No 2 icicles can hit the same enemy.
Frost Thorns(10 SP) Envelope a single enemy in an icy snowflake, dealing damage, as well as having a 90% chance of inflicting Freeze on the enemy.
Magical Storm(16 SP) Summon a medium-sized Tornado at a certain spot that does Magical Wind damage to all enemies inside of it each turn, for 2 turns.
PASSIVES
None
GILL - Level 8 Pirate (EXP: 27/162)
WEAPONS:
Mystic Malchut - Fist - 10 Attack, +6 Strength, +3 Luck, +2 Spirit, +10 HP, +5 Ice Resistance, 20% chance to restore 5 SP on hit - Requires level 7
Golden Cutlass - 1HS - 7 Attack, +2 Luck, Pierce 3 defense - Requires level 5 - Pirate only
ARMOR:
Yellow Buccaneer Bandana - 1 Defense, +1 Luck
Barrel vest - 2 Defense, 1 M.Defense
Fancy Black Pants - 1+ Defense
Twilight Raven's Cloak - 2 Defense, 2 M.Defense, +1 Holy Resistance
Gunslinger Eye Patch - 1 Defense, +1 Strength, +1 Agility
Burning Shoulders - 3 Defense, 3 M.Defense, +2 Fire Resistance
Grips of Dark Protection - 1 Defense, 1 M.Defense, +3 Dark resistance
Ring of Strength - +1 Strength
INVENTORY
Iron Bullet - Used by guns. +1 Attack.
Cloaker Nose - The large, pink nose of a Cloaker.
Golem Project - A diary-esque book that appears to be about Golems.
Gold Leaf Shooter - Gun - 2 Attack, +1 Strength, Pierce 1 Defense - Requires level 3
Stinger Katara - Fist - 5 Attack, +4 Luck, +1 Earth Resistance - Requires level 4
STATS
STR - 35+8
AGI - 29+1
INT - 16
LUK - 30+6
SPRT- 19+2
DEF - 10
MDEF- 6
ELEMENTS
Resistances
Holy - 1
Dark - 3
Ice - 5
Fire - 2
Lightning -
Earth -
Wind -
Spell Damage Bonuses
Holy -
Dark -
Ice -
Fire -
Lightning -
Earth -
Wind -
HP - 182
SP - 42
Status: Normal
ABILITIES
Uppercut(2 SP) Attack with fist weapons + 1 extra damage. Requires Fist weapon.
Power Shot(3 SP) Attack with guns + 1 extra damage. Requires Gun.
Double Shot(8 SP) Fire your gun twice +1 extra damage for each shot. Uses 2 bullets.
Cleave(6 SP) Swing your one-handed sword in a large horizontal arc. Capable of hitting up to 5 enemies, if they are in range.
Beatdown(12 SP) Using fist weapons, attack your enemy 3 times, the first blow being very strong and slowly decreasing in power. This attack can only be used the turn after using Uppercut.
Pierce Bullet(7 SP) Fire a single shot with your gun at one enemy, doing normal damage, and doing even stronger physical wind damage to enemies in a line behind it. You also have a small chance to stun your original target.
PASSIVES
None
TAKESHI - Level 10 Ninja (EXP: 10/250)
WEAPONS:
Katon Muramasa - 1HS - 15 Attack, +2 Strength, +7 Agility, +5 Luck - Req. Level 10 - Fire Element - Ninja Only
Adamantite Ripper - Dagger - 8 Attack, +4 Strength, +4 Luck, +1 Agility, Pierce 1 Defense - Requires level 8 - 2 Extra damage for next 1 turn(s)
ARMOR:
Dark Headcover - 1 Defense, +4 Agility, +1 Luck, +1 Intelligence
Shadow Mask - 1 Defense, +2 Agility
Mercenary Garb - 5 Defense, 2 M.Defense, +3 Strength, +3 Agility, +1 Fire Resistance
Mithril Studded Leggings - 4 Defense, 2 M.Defense, +2 Agility, +2 Strength, +2 Luck, +1 Lightning Resistance
Slip Shoes - 1 Defense, 1 M.Defense, +1 Agility, +1 Intelligence
Black Belt - 2 Defense, 2 M.Defense, +12 HP, +3 Strength, +3 Agility, +3 Intelligence, +3 Luck, +3 Spirit
Emerald Ring - +1 Agility, +3 Luck, +3 Ice Resistance
Smokey Shroud - +2 M.Defense, +3 Dark Resistance
Mercenary's Shoulders - 2 Defense, 1 M.Defense, +2 Strength, +2 Agility, +1 Fire Resistance
Mithril Swordgrips - 3 Defense, 1 M.Defense, +1 Strength, +4 Agility, +1 Lightning Resistance
INVENTORY
Chilled Throwing Kunai - Star - 7 Attack, Pierce 3 Defense, Ice Elemental
Potent SP Potion - Use to heal 40 SP.
Potent HP Potion - Use to heal 50 HP.
Sharp Mithril Chunk - Use on a bladed weapon to do 3 extra damage every hit for 5 hits. One use.
Phoenic Plume - Can be used on a fallen Party Member to revive them.
Hidden Palace Star - Star - 12 Attack, Pierce 3 Defense, deals 2 extra Holy damage each hit that bypasses defense.
STATS
STR - 25+17
AGI - 48+30
INT - 25+5
LUK - 29+18
SPRT- 19+3
DEF - 19
MDEF- 11
ELEMENTS
Resistances
Holy -
Dark - 3
Ice - 3
Fire - 2
Lightning - 2
Earth -
Wind -
Spell Damage Bonuses
Holy -
Dark -
Ice -
Fire -
Lightning -
Earth -
Wind -
HP - 180
SP - 90
Status: Normal
ABILITIES
Throw(1 SP) - Throw a throwing star at an enemy.
Slip Strike(3 SP) - Moving before anything else, normally attack an enemy, but gain a 75% chance to dodge any attack for the remainder of the turn.
Dark Rush(8 SP) - A strong Dark elemental spell. Can cast without a wand or staff.
Lucky Seven(7 SP) - Throw two throwing stars, using your luck stat in place of your strength stat.
Mirror Image(25 SP) - Summon a mirror image for 10 turns that does an additional 50% of the damage you did this turn.
Night Fury(20 SP) - Attack twice, using your Agility Stat in place of your Strength stat.
PASSIVES
None















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