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Thread: Terezi Pyrope: Ace Attorney Development Thread

  1. #1276
    Impurrtant Pouncellor Aduross's Avatar
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    Re: Terezi Pyrope: Ace Attorney Development Thread

    That looks pretty good, and I definitely can appreciate the amount of work that must have gone into it but uh...


    There's a slight size discrepancy.

  2. #1277
    Thief of Time Perrino's Avatar
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    Re: Terezi Pyrope: Ace Attorney Development Thread

    Quote Originally Posted by Aduross View Post
    That looks pretty good, and I definitely can appreciate the amount of work that must have gone into it but uh...


    There's a slight size discrepancy.
    Yes, it looks good. Fix the size and we'll be golden.

    EDIT: I like the Libra symbol on the cuff. I think that was a nice addition.
    Last edited by Perrino; 02-07-2012 at 08:13 PM.
    Your chumhandle is polygonalDetective.

  3. #1278

    Re: Terezi Pyrope: Ace Attorney Development Thread

    Quote Originally Posted by Aduross View Post
    That looks pretty good, and I definitely can appreciate the amount of work that must have gone into it but uh...


    There's a slight size discrepancy.
    oh holy shit, the sprite I took out of the game files wasn't nearly that big. uh... I'll try to fix that o_O

  4. #1279
    Impurrtant Pouncellor Aduross's Avatar
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    Re: Terezi Pyrope: Ace Attorney Development Thread

    Last edited by Aduross; 02-07-2012 at 11:20 PM.

  5. #1280

    Re: Terezi Pyrope: Ace Attorney Development Thread

    Okay. Little list of things to respond to:
    Unclever title and GogglesOwl, you two can have those roles if you want.
    GogglesOwl, you may wind up as lead/co-lead since I heard you've previously taken some part to this project.
    felicitousArtisan, sorry about that gender mismatch, and now that I know what it is, I'm sure to not do that again. Also, if you want, I'll give you the role of Story Director.
    shinyjiggles, by classic, I meant Homestuck-classic (probably that Problem Sleuth-style you said). Sorry about that. And yeah, there's a good chance we'll actually make the bg style Alternia-bound (similar to the sprites, not backgrounds)
    Pix, that's some good work. Only concern is consistency, meaning I'd like it to match up with what's in the beta currently.
    Everyone else, make sure to keep your ideas flowing, because with more fans, it means more to work with and also make this a better game overall.

    Also, all devs will get a link to the Dev-only etherpad to ensure that there are no unnecessary spoilers.
    AND, a new page may be made soon, but that depends on when I get to it.
    Seems I'm in need of a new sig...
    Best if you keep your eyes on the POST, not this blank Slate of Space

  6. #1281
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    Re: Terezi Pyrope: Ace Attorney Development Thread

    Wow. I'm impressed, Pix. That's quality work.

  7. #1282
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    Re: Terezi Pyrope: Ace Attorney Development Thread

    Thank you for clearing that up for me. This will make my work go by a lot faster now.

  8. #1283
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    Re: Terezi Pyrope: Ace Attorney Development Thread

    is there any room for a art-related role?

    also i have some comments regarding the game(case 1) which you may or not have heard like 100 times before, i apologize for not reading the thread front to back.

    -considering that you would be going towards the "classic style" backgrounds should be done in binary and not look like it was drawn by pen and scanned, then coloured...
    -voices should be one of the lowest priority because.. she sfx is enough. i guesS?
    -i think the item descriptions should be quirk'd as well, as it is as if tz's reading them.
    -she's a defense attorney?
    -dialogue doesn't seem very in character, but that's just me...
    "oh hi vriska">>>>>>well you get my point i dont remember the scourge sisters being on good terms..

    -random trolls we've never heard about - could it be possible, to actually make everyone involved characters we already know? that's the point of a parody(?) i think...
    of course that means if you make a case that was related to canon people would actually know who the killer is or things like that, but wouldn't it be better in that case, to troll the shit out of everyone with twists?

    -the modified parts of the sprites don't match with the original alternia bound counterparts. (such as, the original artwork was done with a 1px brush, but the current artwork isn't, and it seems like an mspaint job instead(in a -bad- way) if i would be bold to suggest to re-do the sprites in (albeit, not 100% so) GS/Phoenix Wright style. because i dont think the sprites should be looking at the side instead of the reader

    -the ...cutscene artwork has been.. dissapointing

    and it is such that i would like to volunteer myself to be one of the artists doing the graphics. I mean no offense, but i thoroughly believe that even for a fan project there -must- be some sort of standard to uphold, such that one can be proud of it when done.
    i am willing to do any kind of graphics,(cutscene, portrait sprites, background) since i have 2 months of absolutely nothing to do before i start school, and even after then i still have time. if you're interested i can do a sample of the kind of graphics i'm able to do.

    even though my suggestions will just undo every single thing you guys do i hope it'll be read and some parts considered.. thank you for reading
    Last edited by vento; 02-08-2012 at 10:32 AM.

  9. #1284
    Dungeoneering Undergraduate onFyre's Avatar
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    Re: Terezi Pyrope: Ace Attorney Development Thread

    Quote Originally Posted by vento View Post
    -she's a defense attorney?
    That did bug me. Since the word 'defence' is offensive in an Alternian courtroom, calling someone an 'Ace Attorney' would be a bit of an insult. 'Terezi Pyrope: Legendary Legislacerator' or something would be a more accurate title.

    EDIT: Actually, never mind. Apparently prosecuting attorneys are a thing too.
    Last edited by onFyre; 02-08-2012 at 02:12 PM.
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    Re: Terezi Pyrope: Ace Attorney Development Thread

    Quote Originally Posted by Flare-Dragon View Post
    felicitousArtisan, sorry about that gender mismatch, and now that I know what it is, I'm sure to not do that again. Also, if you want, I'll give you the role of Story Director.
    Don't worry about it. It happens sometimes.
    Okay, I could do that. Directing may be best for me since I have relatively limited time at the moment being involved with a bunch of other projects, but I am happy to help.

  11. #1286
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    Re: Terezi Pyrope: Ace Attorney Development Thread

    Quote Originally Posted by vento View Post
    -the modified parts of the sprites don't match with the original alternia bound counterparts. (such as, the original artwork was done with a 1px brush, but the current artwork isn't, and it seems like an mspaint job instead(in a -bad- way) if i would be bold to suggest to re-do the sprites in (albeit, not 100% so) GS/Phoenix Wright style. because i dont think the sprites should be looking at the side instead of the reader
    I'm guessing this is directed towards the Terezi and Karkat sprites? Do you think you could expand a bit on what's wrong with the modifications? I take all criticism into account, but I'm afraid I don't quite understand.

    As for redoing all the sprites in an Ace Attorney style, I wouldn't be entirely opposed, but it'd mean a lot more work and dropping a lot of assets and progress we've already made. I guess it's up to the other artists what they want to do.
    Last edited by Aduross; 02-08-2012 at 05:43 PM.

  12. #1287
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    Re: Terezi Pyrope: Ace Attorney Development Thread

    Quote Originally Posted by vento View Post
    -dialogue doesn't seem very in character, but that's just me...
    "oh hi vriska">>>>>>well you get my point i dont remember the scourge sisters being on good terms..

    -random trolls we've never heard about - could it be possible, to actually make everyone involved characters we already know? that's the point of a parody(?) i think...

    of course that means if you make a case that was related to canon people would actually know who the killer is or things like that, but wouldn't it be better in that case, to troll the shit out of everyone with twists?
    As the head storywriter (and writer in general), I'll address these issues. First of all, I AM working on making the character's interactions more natural in Part 2, but personally, I found part one to be fine in terms of being in-character. You have to remember that this DOES take place in an alternate universe, so not everyone is going to act the same as they did in canon.

    And about that last point, having ONLY canon trolls is just something that wouldn't work at all given the structure of this game. Let's see... There's five cases, and twelve trolls. Someone has to be the murder victim in every case, so that leaves only seven characters to work with over the course of the whole game, four of which are involved in the courtroom as judges, attorneys, etc. That leaves THREE trolls to fit into the remaining roles at witnesses and other characters (Detectives, etc.) in ALL FIVE CASES. That's an absurdly small number if you consider the PW games and their large cast of colorful characters. If one character was the witness in EVERY CASE, that really takes away from the believability of the plot.

  13. #1288

    Re: Terezi Pyrope: Ace Attorney Development Thread

    Quote Originally Posted by vento View Post
    -the ...cutscene artwork has been.. dissapointing
    Took care of this on pg 49

  14. #1289

    Re: Terezi Pyrope: Ace Attorney Development Thread

    @vento
    I am more than willing to let ANYONE join into this project with most jobs. Certain standards may be set, but that's for the Leads to decide and the Director to accept (or deny). Also, looking through your observations and suggestions, I think I have a good role for you (as well as Spriter/BG Artist).
    @felicitousArtisan
    Glad you can help the team out
    @Aduross's response
    I actually think that a redesign could be done for Case 2, but otherwise we'll wait for the 'Main Cases' to be done.

    @Everyone else
    I'll be making a new Developement thread soon, especially so I can incorporate other features on the main post, such as current role lists. Stay tuned for more updates, whenever they coe X3
    Seems I'm in need of a new sig...
    Best if you keep your eyes on the POST, not this blank Slate of Space

  15. #1290
    ♓eir of Space liquidMountain's Avatar
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    Re: Terezi Pyrope: Ace Attorney Development Thread

    I'm ADORING these new sprites. Especially the Karkat ones you posted Aduross.


  16. #1291
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    Re: Terezi Pyrope: Ace Attorney Development Thread

    Okay, I've done some studying on what style exactly is used during Hivebent and I've found that it is very divergent from the standard "problem sleuth with color" style that I thought it was. Turns out, barely anything has an outline and everything is in some sort of color. Also, squishy bug-type thingies do have an outline of sorts, but their treatment flip-flops all over the place (some usages of it in squishy things have dark outlines, some have light outlines, and some even have partially transparent outlines). So after quickly flipping through a pile of old pages from Hivebent, this is how I translated its style:

    The guards aren't there because I was planning on making them from a "rendered in a more simplified form" troll template since it wouldn't quite make since for them to be in the same style as the foreground characters due to them not actually having any pertinent lines most of the time (and since drawing them in hero mode would look very awkward next to the foreground characters). Please point out any and all inconsistencies, slip-ups in quality, and any other nitpicks that you can point out for me.

    Once I get this background done, I'll move on to the overview of the courtroom background (the one where everyone's all tiny and the gallery is visible). I'm thinking that we might want to use Alterniabound-style mini-sprites for the scenes where everyone is seen tiny like that, but I'm not the one in charge of gi-Gant-ic decisions like that.
    Last edited by shinyjiggly; 02-09-2012 at 01:57 AM. Reason: tyopo

  17. #1292
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    Re: Terezi Pyrope: Ace Attorney Development Thread

    Quote Originally Posted by shinyjiggly View Post
    Okay, I've done some studying on what style exactly is used during Hivebent and I've found that it is very divergent from the standard "problem sleuth with color" style that I thought it was. Turns out, barely anything has an outline and everything is in some sort of color. Also, squishy bug-type thingies do have an outline of sorts, but their treatment flip-flops all over the place (some usages of it in squishy things have dark outlines, some have light outlines, and some even have partially transparent outlines). So after quickly flipping through a pile of old pages from Hivebent, this is how I translated its style:

    The guards aren't there because I was planning on making them from a "rendered in a more simplified form" troll template since it wouldn't quite make since for them to be in the same style as the foreground characters due to them not actually having any pertinent lines most of the time (and since drawing them in hero mode would look very awkward next to the foreground characters). Please point out any and all inconsistencies, slip-ups in quality, and any other nitpicks that you can point out for me.

    Once I get this background done, I'll move on to the overview of the courtroom background (the one where everyone's all tiny and the gallery is visible). I'm thinking that we might want to use Alterniabound-style mini-sprites for the scenes where everyone is seen tiny like that, but I'm not the one in charge of gi-Gant-ic decisions like that.
    Well, I want to start by saying it looks good, but it needs a more kanaya return feel to it.
    The minisprites sounds cool, but they look huge(as in very fat)

  18. #1293
    hahaha no vento's Avatar
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    Re: Terezi Pyrope: Ace Attorney Development Thread

    Quote Originally Posted by Aduross View Post
    I'm guessing this is directed towards the Terezi and Karkat sprites? Do you think you could expand a bit on what's wrong with the modifications? I take all criticism into account, but I'm afraid I don't quite understand.

    As for redoing all the sprites in an Ace Attorney style, I wouldn't be entirely opposed, but it'd mean a lot more work and dropping a lot of assets and progress we've already made. I guess it's up to the other artists what they want to do.
    okay so i had the time to do some sprites...

    (based on yours and kanaya's sprites)

    to break it down simply
    lines usually only have 1px, more or less.(those general rules of thumb and stuff like that )
    (i do know the original flashes have lines or at least px or higher, but small sprites are small)
    >this makes the sprite generally look cleaner
    (dead pixels dont have to be culled here, since its not "strictly" a sprite and all that..)
    thick lines should be (only?) on the outside, to emphasize(?) the character.
    >think lines inside only black out most of the character and look messy^

    and well tz's face is flat. ...and standard anatomy problems like how awkward her neck seems to be jutting out..and missing eyebrows...
    also is she wearing a sauna robe? do you have a full concept sketch or anything


    (indeed this is based on that edgeworth sprite)
    this was more or less what i was trying to achieve but its okay we can continue with yours^q^
    (regarding the costume design itself i dont see how it fits the "lawyer" in "outfit" although it does look rather space-age/alien-ish, was that what you were trying to aim for? although i doubt so because tz herself has a blazersuitsaunarobe outfit. yeah.)

    Quote Originally Posted by Vyro P. Dragon III View Post
    As the head storywriter (and writer in general), I'll address these issues. First of all, I AM working on making the character's interactions more natural in Part 2, but personally, I found part one to be fine in terms of being in-character. You have to remember that this DOES take place in an alternate universe, so not everyone is going to act the same as they did in canon.

    And about that last point, having ONLY canon trolls is just something that wouldn't work at all given the structure of this game. Let's see... There's five cases, and twelve trolls. Someone has to be the murder victim in every case, so that leaves only seven characters to work with over the course of the whole game, four of which are involved in the courtroom as judges, attorneys, etc. That leaves THREE trolls to fit into the remaining roles at witnesses and other characters (Detectives, etc.) in ALL FIVE CASES. That's an absurdly small number if you consider the PW games and their large cast of colorful characters. If one character was the witness in EVERY CASE, that really takes away from the believability of the plot.
    i understand, but what about "so not everyone is going to act the same as they did in canon." do you mean explicitly things they have done, or character included?
    also i thought you would be pulling the pre scratch kids inside haha
    just not used to lots of OCs in fan games (usually) my bad

    Quote Originally Posted by GogglesOwl View Post
    Took care of this on pg 49
    thanks!

    Quote Originally Posted by Flare-Dragon View Post
    @vento
    I am more than willing to let ANYONE join into this project with most jobs. Certain standards may be set, but that's for the Leads to decide and the Director to accept (or deny). Also, looking through your observations and suggestions, I think I have a good role for you (as well as Spriter/BG Artist).
    got it, so where do i sign up?


    Quote Originally Posted by shinyjiggly View Post
    Okay, I've done some studying on what style exactly is used during Hivebent and I've found that it is very divergent from the standard "problem sleuth with color" style that I thought it was. Turns out, barely anything has an outline and everything is in some sort of color. Also, squishy bug-type thingies do have an outline of sorts, but their treatment flip-flops all over the place (some usages of it in squishy things have dark outlines, some have light outlines, and some even have partially transparent outlines). So after quickly flipping through a pile of old pages from Hivebent, this is how I translated its style:

    The guards aren't there because I was planning on making them from a "rendered in a more simplified form" troll template since it wouldn't quite make since for them to be in the same style as the foreground characters due to them not actually having any pertinent lines most of the time (and since drawing them in hero mode would look very awkward next to the foreground characters). Please point out any and all inconsistencies, slip-ups in quality, and any other nitpicks that you can point out for me.

    Once I get this background done, I'll move on to the overview of the courtroom background (the one where everyone's all tiny and the gallery is visible). I'm thinking that we might want to use Alterniabound-style mini-sprites for the scenes where everyone is seen tiny like that, but I'm not the one in charge of gi-Gant-ic decisions like that.
    you should photoshop real flowers inside the pot ha ha ha

    something like this?

  19. #1294
    hahaha no vento's Avatar
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    Re: Terezi Pyrope: Ace Attorney Development Thread

    Quote Originally Posted by Aduross View Post
    I'm guessing this is directed towards the Terezi and Karkat sprites? Do you think you could expand a bit on what's wrong with the modifications? I take all criticism into account, but I'm afraid I don't quite understand.

    As for redoing all the sprites in an Ace Attorney style, I wouldn't be entirely opposed, but it'd mean a lot more work and dropping a lot of assets and progress we've already made. I guess it's up to the other artists what they want to do.
    okay so i had the time to do some sprites...

    (based on yours and kanaya's sprites)

    to break it down simply
    lines usually only have 1px, more or less.(those general rules of thumb and stuff like that )
    (i do know the original flashes have lines or at least px or higher, but small sprites are small)
    >this makes the sprite generally look cleaner
    (dead pixels dont have to be culled here, since its not "strictly" a sprite and all that..)
    thick lines should be (only?) on the outside, to emphasize(?) the character.
    >think lines inside only black out most of the character and look messy^

    and well tz's face is flat. ...and standard anatomy problems like how awkward her neck seems to be jutting out..and missing eyebrows...
    also is she wearing a sauna robe? do you have a full concept sketch or anything


    (indeed this is based on that edgeworth sprite)
    this was more or less what i was trying to achieve but its okay we can continue with yours^q^
    (regarding the costume design itself i dont see how it fits the "lawyer" in "outfit" although it does look rather space-age/alien-ish, was that what you were trying to aim for? although i doubt so because tz herself has a blazersuitsaunarobe outfit. yeah.)

    Quote Originally Posted by Vyro P. Dragon III View Post
    As the head storywriter (and writer in general), I'll address these issues. First of all, I AM working on making the character's interactions more natural in Part 2, but personally, I found part one to be fine in terms of being in-character. You have to remember that this DOES take place in an alternate universe, so not everyone is going to act the same as they did in canon.

    And about that last point, having ONLY canon trolls is just something that wouldn't work at all given the structure of this game. Let's see... There's five cases, and twelve trolls. Someone has to be the murder victim in every case, so that leaves only seven characters to work with over the course of the whole game, four of which are involved in the courtroom as judges, attorneys, etc. That leaves THREE trolls to fit into the remaining roles at witnesses and other characters (Detectives, etc.) in ALL FIVE CASES. That's an absurdly small number if you consider the PW games and their large cast of colorful characters. If one character was the witness in EVERY CASE, that really takes away from the believability of the plot.
    i understand, but what about "so not everyone is going to act the same as they did in canon." do you mean explicitly things they have done, or character included?
    also i thought you would be pulling the pre scratch kids inside haha
    just not used to lots of OCs in fan games (usually) my bad

    Quote Originally Posted by GogglesOwl View Post
    Took care of this on pg 49
    thanks!

    Quote Originally Posted by Flare-Dragon View Post
    @vento
    I am more than willing to let ANYONE join into this project with most jobs. Certain standards may be set, but that's for the Leads to decide and the Director to accept (or deny). Also, looking through your observations and suggestions, I think I have a good role for you (as well as Spriter/BG Artist).
    got it, so where do i sign up?


    Quote Originally Posted by shinyjiggly View Post
    Okay, I've done some studying on what style exactly is used during Hivebent and I've found that it is very divergent from the standard "problem sleuth with color" style that I thought it was. Turns out, barely anything has an outline and everything is in some sort of color. Also, squishy bug-type thingies do have an outline of sorts, but their treatment flip-flops all over the place (some usages of it in squishy things have dark outlines, some have light outlines, and some even have partially transparent outlines). So after quickly flipping through a pile of old pages from Hivebent, this is how I translated its style:

    The guards aren't there because I was planning on making them from a "rendered in a more simplified form" troll template since it wouldn't quite make since for them to be in the same style as the foreground characters due to them not actually having any pertinent lines most of the time (and since drawing them in hero mode would look very awkward next to the foreground characters). Please point out any and all inconsistencies, slip-ups in quality, and any other nitpicks that you can point out for me.

    Once I get this background done, I'll move on to the overview of the courtroom background (the one where everyone's all tiny and the gallery is visible). I'm thinking that we might want to use Alterniabound-style mini-sprites for the scenes where everyone is seen tiny like that, but I'm not the one in charge of gi-Gant-ic decisions like that.
    you should photoshop real flowers inside the pot ha ha ha

    something like this?

  20. #1295
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    Re: Terezi Pyrope: Ace Attorney Development Thread

    I know I'm not on this project as an artist, but I wanted to post my feelings on the question of whether to redo all the sprites in the Ace Attorney art style.
    I personally think this is not a good idea. My reasoning being as follows:
    -We already have a functional set of sprites, and when I played the game I thought they looked pretty good personally.
    -Making sprites takes a lot of time and effort. If we already have sprites it's a waste of resources to remake them all.
    -The Alterniabound art style is much easier to work in and make look good than the Phoenix Wright art style. The artwork in Phoenix Wright uses relatively realistic proportions and detailed clothing. This is not so easy to draw and is much harder to make edits to and have them not look out of place. Case in point being vento's edited Edgeworth Karkat there. While the body looks mostly okay, the level of realism in the proportions makes the problems with the head rotation here clear.
    Let me just redline this and do a quick sketch over the top...

    The chin is pointing down, so the face needs to follow suit. This is not an easy art style to work in, and the chances of finding enough artists with that skill level who are free to make a bunch of animated sprites are relatively slim. The simpler head rotations and more forgiving cartoon proportions of the Alterniabound sprites are much more feasible and far easier to animate.

    On another art note. That Terezi sprite... why is there shadow on the highlights of her glasses? That makes no sense. They are not stripey white and red glasses, they are red glasses flashing with bright light, that's what the white stripes represent. If you're going to shade anywhere, put the shadow not on the glasses, but just under them, so we get a sense that they are standing on top of her face.

    Okay that's my art lecture for the day complete, I guess. -_-

  21. #1296
    The Alien of Color Alphadin's Avatar
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    Re: Terezi Pyrope: Ace Attorney Development Thread

    last time i checked on case 2 story, you were defending karkat.
    (This isn't a new spoiler, go through this whole thread and you'll see it a few times)

  22. #1297
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    Re: Terezi Pyrope: Ace Attorney Development Thread

    Quote Originally Posted by Alphadin View Post
    last time i checked on case 2 story, you were defending karkat.
    (This isn't a new spoiler, go through this whole thread and you'll see it a few times)
    Yes, true. In this case Karkat wouldn't be seen in 3/4 view. He'd be seen from the front like this:

    But still in Alterniabound style. I've also thrown a Terezi on there. Just because.

  23. #1298
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    Re: Terezi Pyrope: Ace Attorney Development Thread

    Writers, check the Dev pad for a script update.

  24. #1299
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    Re: Terezi Pyrope: Ace Attorney Development Thread

    her hands seem kinda short, but i'm assuming its a sketch...


    well i sacrificed some of the anatomy for simplicity but i already mentioned its okay to continue with the current(with improving it hopefully) ┐(´ー`)┌
    i must say though your red line was actually what i was trying to avoid - making kk's physique look like edgeworths haha
    about the tz sprite the original had it too so i just followed suit///

    i apologise i saw on the front page that only case 1 was done soo yeah

  25. #1300
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    Feb 2010
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    Land of Colors and Technology
    Posts
    604

    Re: Terezi Pyrope: Ace Attorney Development Thread

    just gonna pop in and say code is starting to come through.
    weee

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