(Logo not final)
Project Aggrieve is a fan-community made multiplayer fighting game project based on Homestuck. The gameplay is mainly based on Super Smash Bros, but we'll be injecting it with mechanics from more traditional fighters, like Street Fighter, Marvel VS Capcom and Blazblue, to attempt to make a deep, technical fighter that even high level players can appreciate and enjoy.
For the final version, we want to meet the following specs:
- Run on multiple platforms--at absolute minimum including XP, Win7, Intel-based Macs, and Ubuntu Linux.
- Up to 4 players at least; possibly more
- Network play, so that people on the forum can play against each other
- Adjustable gameplay parameters where possible, including configurable controls
- Multiple input devices, keyboard/gamepad/etc
The full version will contain:
- 16 characters(The 4 kids and 12 trolls)
- At least 1 stage per character
- Several game modes, including:
- Arcade Mode(Maybe) - 1 player - random opponents leading up to a final boss?
- Local Multiplayer - 1-4 players
- Online Multiplayer - 2-4 players
- Training - 1-2 players
You can also visit our wiki to find more detailed information, especially regarding game mechanics.
We're going HD for this project, so you'll be able to play it in a resolution of, up to, glorious 1080p(1920x1080 in 16:9, 1920x1200 in 16:10). It will be scalable, probably from 640x480 or something, so you shouldn't need to sweat getting a fancy computer to play it.
For sprites we're going with glorious HD, hand drawn(though aliased) sprites. Style-wise though, we're going with Hero-mode, as if they're ripped straight from the comic itself, giving the impression of a living, breathing comic.
WIP sprite examples can be seen here:
They are the right size, just not finalized yet.
Far from final HUD.
Character Select Screen mockup:
We of course won't forget our roots, so of course we'll have low-res things for effects and possible a lot of the GUI. An example of effects would be having the low-res Courier font popping up when you block(ABSTAIN), dodge(ABSCOND), when Equius jumps(STRONG JUMP), and wherever appropriate.
Sound and Music
We want a nice variety of music. We hope to get permission from the official music team to use official tracks from the official albums. Here is a list of most of the official tracks and comments on whether or not we think they're appropriate for a fighting game. We probably won't be able to cover everything with the official tracks(like menus, the official theme, etc.) so we'll enlist other fans to create original and remix tracks to fill any gaps.
Sound effects we aren't sure of yet, haven't really put though into it yet, but we will need to create and collect a bunch of sound effects to use. This will include menu sounds as well as battle sounds. We will also recruit voice actors to voice our intrepid heroes. Voice clips will include; selection quotes, entrance banter, grunts and exertions, attack quotes, victory quotes, etc.
There will be at the very least 16 characters playable in the game, those being the 4 kids and the 12 trolls. Since Bec Noir is the biggest villain in the story, it's likely he will be playable as well. Additional characters will possibly be DLC, either officially made or fan-made, created after the release of the final version.
There will be no costumes off the bat as each new costume is essentially a new character and with each character possibly having upwards of 1000 frames of animation, it's a LOT of work for a small team. Costumes aren't entirely ruled out though. Like mentioned in the above paragraph, costumes can possibly be DLC, either officially made or fan-made, created after the release of the final version.
But since the character art will be aliased, indexed art, there will definitely be multiple palettes/colors per character, ala every other 2d fighting game.
The first publicly released demo to be released will be pretty light on content as it'll only contain:
It'll be considered an Alpha, so there should be plenty of room for improvement, as indicated by you, the community.
- Full movement and attack sets
- Rudimentary network play
- 4 playable characters - John, Karkat, Rose, Vriska
- 3 stages - 1 gimmick free, 1 with damage and movement gimmicks, 1 being a closed cage
Our current focus is getting the demo down. PLEASE don't discuss anything unless it's relevant to our current milestone.