
Originally Posted by
Frost
Suggestions and bug reports:
-I'd drop the "move the mouse to the edge of the viewport to move it" aesthetic. It works well for non-game programs and RTS games, but not so much casual card games. You should probably widen the window (or shrink the tiles) until the player can see the entire playing field. Any computer capable of running this will have at least an 800x600 display, so you might as well make the window a little larger.
You can also use the arrow keys to move left and right, which is something I do more often. The actual width of the game is 1152 pixels, but I can halve the game's width.
-The game won't let me buy something that would put me at zero money.
This should be possible... I mean the code even uses a ">=" sign and stuff, so try checking to see if it's a specific card?
-I'm not sure whether I just selected a bunch of cripplingly expensive cards, but I couldn't place anything on my first turn. You might want to give each player a token amount of money to get the ball rolling.
This is a good idea. Plus I'm not sure I like the idea of starting with only 4 cards, so I'll probably set it back to 9 cards at start and give you 10$ instead of 5.
-When playing against an AI, my cards are hidden unless I mouse over them. Presumably this is a holdover from the two-player version of the game.
I'll fix this right away.
-It would be nice to be able to see the special abilities of an enemy unit when I mouseover them. Some of the special effects are pretty bewildering unless you're familiar with all of the cards. I'd advise displaying an entire card when the unit is moused over, rather than just a small tooltip.
Problem with this is lack of space. If you have a specific design in mind, I will gladly recreate it.
-Speaking of mouseover, it seems to be a little broken, at least for enemy units. The tooltip and the enemy's movement range seem to be displayed randomly rather than consistently.
I'll see what I can do.
-The A/S/C/R identifiers for the statistics aren't very intuitive. Might want to replace them with little symbols. A sword, an arrow, crossed swords and a pawprint, maybe?
This can totally be done, but daaaang that will take a while.