We are underway.
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Some time in the future, not that long from now, one hundred men and women set out across space for the red world...
Well, I said I had something not quite as intensive as Godhood planned. It's this. Welcome to Mars.
In this game, you will play as many astronauts, cosmonauts and other spacemen and spacewomen from across the globe in the future. You have been recruited by your respective space agencies to go and set up a research base and permanent colony on Mars.
A little history and gameplay: It was only around 7 years ago that man first set foot on the red planet from your perspective. The journey will take nine months; as such, the first bit of the game will simply be traveling there, sorting out your characters and whatnot (not actually for nine months of course, just probably until signups are full and everyone has posted a few times and plans are agreed on). There will be planning and organization there, as you will land and establish a ground base using supplies that were sent over on unmanned missions over the last five years since this mission was planned.
The ship you will be traveling on is basically a bunch of modules formed into spinning toruses on something that looks like a really long version of the international space station with a massive great ion drive on the end. It was built in orbit of Earth and will be dismantled in orbit of Mars when you descend.
From thereon, you will play the roles of leaders and scientific or engineering experts running the colony, which will mostly be manned by your red-shirt underlings. All kinds of issues will be presented, technical, cultural, ethical, geological, clusterfuckial, which you will have to find solutions or compromises for. There will be problems with reactors, dust storms, rock slides, terraforming activists, anti-terraforming activists, national emissaries, separatists, corporations, tourists, natural disasters, social disasters, shocking news from Earth and incompetent underlings to name just a few of the troubles you will face. All the while living your lives on another planet, if you like.
Over time, the scope of the game will likely expand, and so will the timeframe. If this lasts long enough you may need to leave your original character behind to retirement and make a new one. Same if you kill your character for some reason - I don't discourage this, provided you aren't daft with how you go about it. You get a new character that way, too, and maybe get to run a different part of the base.
This is in collab/roleplaying for a reason. I don't want any idiocy or overt metagaming. It should go without saying that I don't want Sues or Godmodders either. I don't know how many people I'll be taking; probably not that many (definitely not a hundred, no matter what the title says, thats including your underlings), in order to keep this moving. Partway joins and abdications are entirely possible, as long as you run it by me in advance.
So yeah. Sign up, if that hasn't deterred you.
Name: (Yep. If you have trouble with this, leave now and never come back.)
Profession: (Why did you get picked to go to Mars? What will you manage once you get to the colony? Varying fields of research will likely be the main group present - this effectively starts as a research base after all.)
Appearance: (May also want to include nationality. A lot of nations collaborated on this cutting-edge mission, after all.)
Bio: (Some history and personality would be nice too. Bear in mind that they must be at least capable of at least passing a psych eval, even if they are bluffing. Space is not for blatant lunatics.)
I'm sure you have many questions, which I will freely answer.
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BUNCHA CHAPS
- Surowy - Pharmacy - Infrastructure and Architectural Engineering
- O'Malley - avidGamer - Medical and Cybernetics
- Erica Chang - Mr Eldritch - Astroengineering and Areology
- Rahkin Ez'Kiel - Mikas_Kalibun - Communications and Networking
- Isaac Griffiths - TimeothyHour - Psychology
- Professor Richard Lysander - Agent1022 - Theoretical Physics
- Olivia Undergrass - bobthepen - Sanitation Engineering
- Elizabeth 'Lancer' Stokes - Sputnik - Security
- Mel Landers - Pick Yer Poison - Waste Removal Technician
Buncha Marginally Less Important Chaps:
- Richard Wright - Biochemistry and Genetic Engineering
- Edward Black (not likely his birth name) - Corporate Emissary
- Arthur - Psychology Secretary and General Engineering
- Andrew Carr - Septics
- Sukarno - Repairs and Manual Engineering
- Markham - Communications Assistant
Plus 85 undefined.









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