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Thread: Bright Steel

  1. #226
    Advocate of Joy September's Avatar
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    Re: Bright Steel

    I think we should put the managment levels of weapons we don't have to zero.

  2. #227
    That insane guy. Fengar's Avatar
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    Re: Bright Steel

    The reason I put the missile management to 25 is because the 25 points wouldn't be used anyway, we can't put 75 or 125 in any.

  3. #228
    Most likely to be asleep. Disva's Avatar
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    Re: Bright Steel

    Quote Originally Posted by Xindaris View Post
    >Wait, do we have missiles to be managed? Um...or did we even already equip weapon systems...

    You have not purchased or installed any weapon systems yet.




  4. #229
    That insane guy. Fengar's Avatar
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    Re: Bright Steel

    >Go with my division, we can always change it later, and move on to the next part.

  5. #230
    Advocate of Joy September's Avatar
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    Re: Bright Steel

    Go purchase a laser weapon system, they seem the most useful for worms.

  6. #231
    Most likely to be asleep. Disva's Avatar
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    Re: Bright Steel

    Quote Originally Posted by September View Post
    Go purchase a laser weapon system, they seem the most useful for worms.

    For which slots?
    And which laser?


  7. #232
    Advocate of Joy September's Avatar
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    Re: Bright Steel

    View all lasers available and currently open slots.

  8. #233
    Nicolas of Cages Roselalonde's Avatar
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    Re: Bright Steel



    Quote Originally Posted by September View Post
    View all lasers available and currently open slots.
    Last edited by Roselalonde; 06-30-2011 at 02:42 PM. Reason: wop
    Yo, I got a new signature.

  9. #234
    That insane guy. Fengar's Avatar
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    Re: Bright Steel

    He's listed this stuff before.
    We technically have all spots open as weapons haven't been finalized, we have 6 small spots and 1 medium spot.

    As for the weapons:

  10. #235
    Advocate of Joy September's Avatar
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    Re: Bright Steel

    I think we should go for blaze or inferno for the medium, and heats lasers for at least one of the small slots. This will allow easy to kill off functions more easily.

  11. #236
    Most likely to be asleep. Disva's Avatar
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    Re: Bright Steel

    Quote Originally Posted by September View Post
    I think we should go for blaze or inferno for the medium, and heats lasers for at least one of the small slots. This will allow easy to kill off functions more easily.

    The prices are as follows:
    Inferno: 1025 units
    Blaze: 1745 units

    Hades: 225 units
    Sol: 315 units



    Last edited by Disva; 07-02-2011 at 10:02 AM. Reason: retconned!

  12. #237
    That insane guy. Fengar's Avatar
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    Re: Bright Steel

    Wow that stuff is expensive, do most weapons cost that much or are lasers just costly?

  13. #238
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    Re: Bright Steel

    How much for small spot heat lasers?

  14. #239
    Most likely to be asleep. Disva's Avatar
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    Re: Bright Steel


  15. #240
    That insane guy. Fengar's Avatar
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    Re: Bright Steel

    Here's my newly revised weapons:
    Surge Pocket Lasers on the sides of the first section.

    Sol Heat Laser on top of the first section.

    Hades Heat Laser for both of the second section.

    And the last slot, either of the grenades or the mine. What does everyone want to do for this slot?

    For our medium slot: Melody Harmonic Resonator.

  16. #241
    Most likely to be asleep. Disva's Avatar
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    Re: Bright Steel

    Quote Originally Posted by Fengar View Post
    Here's my newly revised weapons:
    Surge Pocket Lasers on the sides of the first section.

    Sol Heat Laser on top of the first section.

    Hades Heat Laser for both of the second section.

    And the last slot, either of the grenades or the mine. What does everyone want to do for this slot?

    For our medium slot: Melody Harmonic Resonator.

    The prices are as follows!

    Surge: 285 units

    Sol: 315 units

    Hades: 225 units

    Hunter: 555 units

    Storm: 435 units

    Pitcher: 675 units

    Melody: 1565 units

    You have 4580 units left.


    Last edited by Disva; 07-21-2011 at 06:47 PM.

  17. #242
    That insane guy. Fengar's Avatar
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    Re: Bright Steel

    With my build we'll have1680 left.

  18. #243
    Advocate of Joy September's Avatar
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    Re: Bright Steel

    I agree with your build, and I vote for mines over grenades. I think mines are more likely to lead to shenanigans.

  19. #244
    I see you... Haze's Avatar
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    Re: Bright Steel

    And don't you know? Shenanigans are what we live for, here at MSPAForums!

    But, yeah. > Before finalizing, check the prices on Movement Systems to make sure we can afford at least the most useful ones.

    Remember, all, that whereas installing a new laser, or upgrading one, would be nearly as easy after completion of the Worm, installing completely new ways of moving on the battlefield is likely to be vastly more expensive, so we need to be careful.
    Stuff:
    THE OFFICIAL UNOFFICIAL DIRECTIONAL BUMPER OF BRAINS!

  20. #245
    That insane guy. Fengar's Avatar
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    Re: Bright Steel

    I just now realized the price is missing the grenades/mines, we'll have to see those as well.

  21. #246
    Most likely to be asleep. Disva's Avatar
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    Re: Bright Steel

    Quote Originally Posted by Fengar View Post
    I just now realized the price is missing the grenades/mines, we'll have to see those as well.

  22. #247
    Most likely to be asleep. Disva's Avatar
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    Re: Bright Steel

    Quote Originally Posted by Haze View Post
    And don't you know? Shenanigans are what we live for, here at MSPAForums!

    But, yeah. > Before finalizing, check the prices on Movement Systems to make sure we can afford at least the most useful ones.

    Remember, all, that whereas installing a new laser, or upgrading one, would be nearly as easy after completion of the Worm, installing completely new ways of moving on the battlefield is likely to be vastly more expensive, so we need to be careful.

    The prices are as follows:
    Rotational Capacity: 2000 units
    Increased Hydraulics Torque: 500 units
    Enhanced Drill: 1000 units
    Jet-assisted Mobility: 3000 units

    If you went with a mine-oriented build, you would have 1125 available units for movement upgrades.


  23. #248
    That insane guy. Fengar's Avatar
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    Re: Bright Steel

    >Does anything else require extra credits to buy or is the rest included in the base model?

  24. #249
    Advocate of Joy September's Avatar
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    Re: Bright Steel

    The only thing there that I think we need is the hydraulics.

  25. #250
    Most likely to be asleep. Disva's Avatar
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    Re: Bright Steel

    Quote Originally Posted by Fengar View Post
    >Does anything else require extra credits to buy or is the rest included in the base model?

    The available sections are:
    Mobility
    Weaponry
    Defense
    Intelligence cores
    Programming
    Accessories

    Programming and intelligence cores are free, but weapons, mobility upgrades, defense products, and accessories are not.




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