He's listed this stuff before.
We technically have all spots open as weapons haven't been finalized, we have 6 small spots and 1 medium spot.
As for the weapons:
small slots
Cutter Lasers:
Bright Edge: "This weapon uses a small amount of power for a relatively huge amount of attack power. On a fixed joint, all power goes to a high-energy, precision beam. It is lightweight and affordable, not to mention easy to use."
Blazing Divider: "This weapon uses a larger amount of power, but it is capable of scarring the very battle field in a nanosecond. It uses a fixed joint to ensure total precision, as well as ensure that all power is used properly. The high-intensity laser can separate the chassis from a bot as readily as water and oil. It is a heavier part, and it's technology is a bit more expensive, but it is a healthy investment."
Heat lasers:
Hades: "Unleash a blazing torrent of pure heat directly at your opponent, with a fully-rotational thermal emitter. Connected to a proper Intelligence Core, it is capable of maintaining a broiling stream onto the enemy, destroying functions with blazing speed, all while draining a minuscule amount on your energy reserves. Lightweight, it's streamlined technology also make it a light burden on the account."
Sol: "The bad news is that it's powerful beam is somewhat harder to handle. The good news is that if you miss, you can melt the ground underneath them. Utilizing a state-of-the-art plasma chamber, the energy siphoned from your reserves is put to good use, creating a trail of molten death. A bit of a heavier part, as well as a heavier buy, this part can be a prized piece of a deadly arsenal."
medium slots
Heat Lasers:
Inferno: "This laser uses an energy-saving device to regulate the laser, while still outputting a respectable force"
Blaze: "Using a pulsing rhythm of energy, this weapon has been known to melt the weapons of the enemy into useless piles of slag"
Incandescence: "When this glorious laser fires, a blue spear of heavenly fire descends and removes the offending foe from the terrain"
Pulse Lasers:
Salvo: "With a quick-charging chamber, one can effortlessly blast out burst after burst, with minimal charge on the reserves"
Volley: "Using a dual-barrel design, this device can fire out a steady stream of damaging bursts"
Eruption: "Essentially a laser Gatling gun, this device will leave them in several different gaseous forms"
I think we should go for blaze or inferno for the medium, and heats lasers for at least one of the small slots. This will allow easy to kill off functions more easily.
I think we should go for blaze or inferno for the medium, and heats lasers for at least one of the small slots. This will allow easy to kill off functions more easily.
The prices are as follows:
Inferno: 1025 units
Blaze: 1745 units
Hades: 225 units
Sol: 315 units
Originally Posted by Roselalonde
Originally Posted by Disva
Woohoo! Second adventure ever! Wish I had a better title, though...
I don't know about you but this is a good title, and I judge books/movies/games on the name.
Thanks!!
Last edited by Disva; 07-02-2011 at 10:02 AM.
Reason: retconned!
Here's my newly revised weapons:
Surge Pocket Lasers on the sides of the first section.
Surge: "This weapon charges, then fires a powerful packet of energy directly at the target, resulting in a high-damage, laser-fast blast. It uses an incredibly efficient charging technique to better lessen it's charge on the reserves, and it a lightweight part overall."
Sol Heat Laser on top of the first section.
Sol: "The bad news is that it's powerful beam is somewhat harder to handle. The good news is that if you miss, you can melt the ground underneath them. Utilizing a state-of-the-art plasma chamber, the energy siphoned from your reserves is put to good use, creating a trail of molten death. A bit of a heavier part, as well as a heavier buy, this part can be a prized piece of a deadly arsenal."
Hades Heat Laser for both of the second section.
Hades: "Unleash a blazing torrent of pure heat directly at your opponent, with a fully-rotational thermal emitter. Connected to a proper Intelligence Core, it is capable of maintaining a broiling stream onto the enemy, destroying functions with blazing speed, all while draining a minuscule amount on your energy reserves. Lightweight, it's streamlined technology also make it a light burden on the account."
And the last slot, either of the grenades or the mine. What does everyone want to do for this slot?
For our medium slot: Melody Harmonic Resonator.
Melody: "With an oscillating vibration, this weapon can destroy a range of related parts with ease, avoiding the user's own resonance frequencies by way of an advanced Weapon Core
Here's my newly revised weapons:
Surge Pocket Lasers on the sides of the first section.
Surge: "This weapon charges, then fires a powerful packet of energy directly at the target, resulting in a high-damage, laser-fast blast. It uses an incredibly efficient charging technique to better lessen it's charge on the reserves, and it a lightweight part overall."
Sol Heat Laser on top of the first section.
Sol: "The bad news is that it's powerful beam is somewhat harder to handle. The good news is that if you miss, you can melt the ground underneath them. Utilizing a state-of-the-art plasma chamber, the energy siphoned from your reserves is put to good use, creating a trail of molten death. A bit of a heavier part, as well as a heavier buy, this part can be a prized piece of a deadly arsenal."
Hades Heat Laser for both of the second section.
Hades: "Unleash a blazing torrent of pure heat directly at your opponent, with a fully-rotational thermal emitter. Connected to a proper Intelligence Core, it is capable of maintaining a broiling stream onto the enemy, destroying functions with blazing speed, all while draining a minuscule amount on your energy reserves. Lightweight, it's streamlined technology also make it a light burden on the account."
And the last slot, either of the grenades or the mine. What does everyone want to do for this slot?
For our medium slot: Melody Harmonic Resonator.
Melody: "With an oscillating vibration, this weapon can destroy a range of related parts with ease, avoiding the user's own resonance frequencies by way of an advanced Weapon Core
The prices are as follows!
Surge: 285 units
Sol: 315 units
Hades: 225 units
Hunter: 555 units
Storm: 435 units
Pitcher: 675 units
Melody: 1565 units
You have 4580 units left.
Yesssssssss...
Well-thought out and informative posts...I live for these ;_;
Thank youuuuuu
And don't you know? Shenanigans are what we live for, here at MSPAForums!
But, yeah. > Before finalizing, check the prices on Movement Systems to make sure we can afford at least the most useful ones.
Remember, all, that whereas installing a new laser, or upgrading one, would be nearly as easy after completion of the Worm, installing completely new ways of moving on the battlefield is likely to be vastly more expensive, so we need to be careful.
You are the Seeker of Mind in the Land of Rays and Insanity.
Your chumHandle is incessantMastermind
Your interests include TIME and ENGINEERING.
Your wield the screwdriverKind specibus and have combined your SONIC SCREWDRIVER TOY with your POCKETWATCH and TESLA COIL to create your awesome weapon, the CLOCKWORK TESLA SONICDRIVER.
The consorts of your land are BLITHE ROBOTS who like POLITICS.
If you care, that's my actual PesterChum handle. PM me in advance if you really want to chat - I'm hardly ever online. You can also ask for me through my friend maliciousMatrix. I promise she won't bite. Probably.
Also, look at this one, just 'cause:
THE OFFICIAL UNOFFICIAL DIRECTIONAL BUMPER OF BRAINS!
And don't you know? Shenanigans are what we live for, here at MSPAForums!
But, yeah. > Before finalizing, check the prices on Movement Systems to make sure we can afford at least the most useful ones.
Remember, all, that whereas installing a new laser, or upgrading one, would be nearly as easy after completion of the Worm, installing completely new ways of moving on the battlefield is likely to be vastly more expensive, so we need to be careful.
The prices are as follows:
Rotational Capacity: 2000 units
Increased Hydraulics Torque: 500 units
Enhanced Drill: 1000 units
Jet-assisted Mobility: 3000 units
If you went with a mine-oriented build, you would have 1125 available units for movement upgrades.