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Thread: Bright Steel

  1. #276
    Most likely to be asleep. Disva's Avatar
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    Re: Bright Steel

    Quote Originally Posted by Fengar View Post
    Does the worm come with a base defense system, or is it that if we don't buy one of these 1 hit will kill us?

    The Worm chassis is, like all Frames, built to be as resilient as possible.
    Defense upgrades are mainly purchased for the Ball or Tank class, to further their defensive capabilities.




  2. #277
    Advocate of Joy September's Avatar
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    Re: Bright Steel

    What upgrade types do worms normally buy?

  3. #278
    That insane guy. Fengar's Avatar
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    Re: Bright Steel

    If accessories are just literally accessories and serve no purpose other than looks.
    >Purchase Storm Grenades

    Get Increased Hydraulic Torque. We'll now have 745 units left.
    See what accessories we can get for 245 units, so we can still have some spare left over for things other than our automoton.

    If accessories do stuff:
    >Accessories list please!

  4. #279
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    Re: Bright Steel

    Quote Originally Posted by September View Post
    What upgrade types do worms normally buy?
    Quote Originally Posted by Fengar View Post
    If accessories are just literally accessories and serve no purpose other than looks.
    >Purchase Storm Grenades

    Get Increased Hydraulic Torque. We'll now have 745 units left.
    See what accessories we can get for 245 units, so we can still have some spare left over for things other than our automoton.

    If accessories do stuff:
    >Accessories list please!

    The Worm class usually purchases weapons and movement upgrades.

    Accessories at this level:
    Radar Dampener: Confuses triangulation of the Automaton when not in line-of-sight, if enemy is using a Radar.
    Radar: Increases ability to locate an enemy when out of line-of-sight.
    Radar drones: Releases drones that emit false data signals, to confuse enemies using Radar. Takes up a Medium weapons slot.
    Flares: Confuses and disorients targeting when in line-of-sight. Takes up a Small weapons slot.
    Flare Compensation Array: Enables the Automaton to effectively render Flares useless.
    Low-Altitude Airborne Targeting System: Launches a hovering camera system that shows the battlefield from above. Takes up a Small weapons slot.
    Mirror Scatterer: Launches a field of highly-reflective objects over the battlefield, confuses airborne cameras. Takes up a Small weapons slot.
    Extra cameras: Additional cameras, for placement on any surface.


  5. #280
    That insane guy. Fengar's Avatar
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    Re: Bright Steel

    Costs please.

  6. #281

    Re: Bright Steel

    Get your worm a HAT
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  7. #282
    Most likely to be asleep. Disva's Avatar
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    Re: Bright Steel

    Quote Originally Posted by Fengar View Post
    Costs please.

    Why do they insist on grouping prices and descriptions in separate sections...?

    Radar Dampener: 485 units
    Radar: 765 units
    Radar drones: 1325 units
    Flares: 735 units
    Flare Compensation Array: 645 units
    Low-Altitude Airborne Targeting System: 1265 units
    Mirror Scatterer: 965 units
    Extra cameras: 245 units

    Quote Originally Posted by Whimbrel View Post
    Get your worm a HAT
    The Heavy Aggregation Teleporter is far too advanced for your level!



    Last edited by Disva; 10-30-2011 at 12:19 AM.

  8. #283
    That insane guy. Fengar's Avatar
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    Re: Bright Steel

    >Get Radar Dampener and Extra Cameras, it'll leave us with only 15 units, but hopefully we can get some more money soon.

  9. #284
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    Re: Bright Steel

    Quote Originally Posted by Fengar View Post
    >Get Radar Dampener and Extra Cameras, it'll leave us with only 15 units, but hopefully we can get some more money soon.

    You have purchased the Radar Dampener and an Extra Camera. Where would you like the camera to be placed?


  10. #285

    Re: Bright Steel

    Do we need to put it on a slot...?
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  11. #286
    That insane guy. Fengar's Avatar
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    Re: Bright Steel

    >Put it under the head.

  12. #287
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    Re: Bright Steel

    Wait, where so we already have cameras at?
    And good job picking the dampener, we don't want to be found underground.

  13. #288
    Most likely to be asleep. Disva's Avatar
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    Re: Bright Steel

    Quote Originally Posted by Fengar View Post
    >Put it under the head.

    Done!

    Now what?


  14. #289
    That insane guy. Fengar's Avatar
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    Re: Bright Steel

    >I think we're done here.

    Anyone want to make last minute changes?

  15. #290
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    Re: Bright Steel

    Quote Originally Posted by Fengar View Post
    >I think we're done here.

    Anyone want to make last minute changes?

    If you leave the Programming section unallocated, then you can only use Manual Control.

    Do you wish to proceed?


  16. #291
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    Re: Bright Steel

    Lets allocate the programming first.

  17. #292
    That insane guy. Fengar's Avatar
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    Re: Bright Steel

    >Open programming.

  18. #293
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    Re: Bright Steel

    programming.
    teh meda pedas =
    000
    teh sig quotes:

  19. #294
    Most likely to be asleep. Disva's Avatar
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    Re: Bright Steel

    Quote Originally Posted by Fengar View Post
    >Open programming.

    You open Programming.

    Programming is based off the Intelligence Cores that you have equipped, and is essentially a tactics screen.

    It's sections are:

    Aggressiveness vs Caution:
    Accuracy vs Multi Weapon Usage:
    Maneuvering vs Speed:
    Long Range vs Short Range:
    Evasiveness vs Bravery:
    Underground vs Aboveground:
    Strategy vs Improvisation:
    Hit-and-Run vs Continued Assault:
    Ammo Conservation vs Rate of Fire:
    Energy Conservation vs Performance:

    The Programming is done by setting a value between 0 and 10, 0 being the highest for the left attribute, 10 for the right.

    Last edited by Disva; 07-12-2011 at 10:09 PM.

  20. #295

    Re: Bright Steel

    7
    3
    4
    6
    2
    7
    6
    4
    5
    5

    I tried to choose more middle numbers, as I'm not sure what tactics are more useful.

  21. #296
    That insane guy. Fengar's Avatar
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    Re: Bright Steel

    Aggressiveness vs Caution: 8
    Accuracy vs Multi Weapon Usage: 2
    Maneuvering vs Speed: 3
    Long Range vs Short Range: 0
    Evasiveness vs Bravery: 0
    Underground vs Aboveground: 2
    Strategy vs Improvisation: 5
    Hit-and-Run vs Continued Assault: 4
    Ammo Conservation vs Rate of Fire: 3
    Energy Conservation vs Performance: 5

    Since we only have a basic defense, we should err on the defensive side.

  22. #297
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    Re: Bright Steel

    High caution is good.
    we should be willing to take moderated risks, and get in close to make accurate attacks, especially if we want to hit and run.
    no plan ever survives impact with the enemy, so I would lean towards improv.
    With the ability to drill and tunnel hit-and-run is a solid strategy.
    The load out's energy useage (I can't remember it... oops ) should inform how carful we are about ammo and energy.
    do with those thoughts what you will.
    I have a tendency to lurk in the MSPFA subform. If your reading this, needless to say, Awesome adventure Ive been enjoying it.

  23. #298
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    Re: Bright Steel

    Aggressiveness vs Caution: 8
    Accuracy vs Multi Weapon Usage: 2
    Maneuvering vs Speed: 4
    Long Range vs Short Range: 4
    Evasiveness vs Bravery: 0
    Underground vs Aboveground: 3
    Strategy vs Improvisation: 5
    Hit-and-Run vs Continued Assault: 3
    Ammo Conservation vs Rate of Fire: 3
    Energy Conservation vs Performance: 5

    Copied from Fengar, with numbers changed very slightly.

  24. #299

    Re: Bright Steel

    Aggressiveness vs Caution: 5
    Accuracy vs Multi Weapon Usage: 2
    Maneuvering vs Speed: 6
    Long Range vs Short Range: 5
    Evasiveness vs Bravery: 1
    Underground vs Aboveground: 3
    Strategy vs Improvisation: 8
    Hit-and-Run vs Continued Assault: 3
    Ammo Conservation vs Rate of Fire: 2
    Energy Conservation vs Performance: 5
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  25. #300
    Most likely to be asleep. Disva's Avatar
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    Re: Bright Steel

    >



    You set it to:

    Aggressiveness vs Caution: 7
    Accuracy vs Multi Weapon Usage: 2
    Maneuvering vs Speed: 4
    Long Range vs Short Range: 4
    Evasiveness vs Bravery: 1
    Underground vs Aboveground: 4
    Strategy vs Improvisation: 6
    Hit-and-Run vs Continued Assault: 4
    Ammo Conservation vs Rate of Fire: 3
    Energy Conservation vs Performance: 5

    All done?


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