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Thread: Bright Steel

  1. #201
    That insane guy. Fengar's Avatar
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    Re: Bright Steel

    >Go to the Worm vs Tank.

  2. #202
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    Re: Bright Steel

    I think what you are doing expositionally (is that a word?) is fine. Slipping it in like that doesn't disrupt the flow, is funny, and is informative!
    By the way, are paint jobs available? Like, maybe, neon green with yellow stripes? We will blind the enemy with our radiant Worm! ...Anyway.
    >Definately worm vs. Tank. Gotta know the "proper" strategies for worm, so that we can ignore them later. Plus, we may get inspiration for how to deck out our worm.
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  3. #203
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    Re: Bright Steel

    Tech problems:

  4. #204
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    Re: Bright Steel

    Got Portal 2? Come check out my maps, please!

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  5. #205
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    Re: Bright Steel

    Quote Originally Posted by Xindaris View Post

  6. #206
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    Re: Bright Steel

    Aw hell naw:

  7. #207
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    Re: Bright Steel


  8. #208
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    Re: Bright Steel

    Unless the weight kills us first. Oh, wait. Sorry, wrong kind of wait.
    Anyway, just >keep doing what you are doing (if you like it - I do!).
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  9. #209
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    Re: Bright Steel

    Quote Originally Posted by Fengar View Post
    >Go to the Worm vs Tank.

    The announcer begins explaining the match.

    "The chosen Arena is Scarred_Desert_07, and the Operants are Kiryion, with his Worm, Chronos, and Zelar, with his Tank, The Mutiliator.

    "The round will begin in 3...2...1..."

    "Round start!"

    "Chronos appears to be heading for the central crater..."

    "And The Mutilator fires a Missile!"

    "Chronos dives and destroys the projectile just in time!"

    "And it returns with a Mini-Missile strike! Chronos is closing in fast..."

    "But The Mutilator uses his main gun to destroy all three shots!"

    "Striking from behind, Chronos lands a Heat Laser strike, impairing The Mutilator's aim!"

    "However, The Mutilator hits back with a powerful rocket strike, throwing off the Worm's balance!"

    "Chronos destroys The Mutilator's Missile Launcher, but is falling out of control!"

    "It's dropping like a stone, is this the end?"

    "No! A perfect strike, damaging both the Rocket Launcher and Large-Bore Laser's barrels! To use them now would destroy the Tank!"

    "This battle's over, Zelar has surrendered!"

    Hm, that was over quickly!
    It seems that impairing functions and destroying weapons is a good tactic, then...




  10. #210
    That insane guy. Fengar's Avatar
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    Re: Bright Steel

    That means the worm is even better, as it's weapons are hidden inside of it and harder to destroy.

    >Head back to the automoton builder unless other people want to see more fights.

  11. #211
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    Re: Bright Steel

    Quote Originally Posted by Fengar View Post
    That means the worm is even better, as it's weapons are hidden inside of it and harder to destroy.

    >Head back to the automoton builder unless other people want to see more fights.

    Right then, let's get out...

    You wonder how many fights must be going on daily in such a huge stadium...

    Regardless, you aspire to be the greatest there ever was!

    What to do with your new knowledge...?




  12. #212
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    Re: Bright Steel


  13. #213
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    Re: Bright Steel


    >Let's look at intelligence cores since they seem to be the most necessary part.

  14. #214
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    Re: Bright Steel

    >Let's look at intelligence cores since they seem to be the most necessary part.
    Yes.
    Considering the ease with which all missiles were shot out of the sky, we should probably not get any. However, lasers seem very useful. The drill on front seems to have unshown potential, though...
    Haze:
    > Apologize in advance for the income Wall of Text.



    ... Whew! I made it through. Let's see if anyone else is able to.
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  15. #215
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    Re: Bright Steel

    Quote Originally Posted by Fengar View Post

    >Let's look at intelligence cores since they seem to be the most necessary part.

    Indeed!
    In the intelligence cores section, it shows the space you have to place cores, as well as available products, by section.
    The sections are:
    Missile Management
    Missile Defense
    Energy Management
    Kinetic Management
    Kinetic Defense
    General Movement
    Evasive Maneuvers
    Terrain Management
    Stealth

    You have 475 available s-units for the placement of cores.
    All sections of cores range in sizes of 10, 25, 50, and 100, with each size boasting faster speeds and better performance.




  16. #216
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    Re: Bright Steel


    Hmmm... This is much more complicated than I thought it would be. Following my mental "blueprints", what we need are Energy Managements for to guide the shots of the Heat Lasers, and some Missile Defenses? While we're at it, we should probably get Kinetic Defences as well (Assuming that means that we would gain defence against bullets and the like). Also, it seemed as if that Professional Worm Driver from the fight earlier dodged extremely well... Could that be because of an Evasive Maneuvers IC? If so, that sounds useful. What would be the benifits of a General Movement IC? In other words,
    > Beg the computer mightily to give a short description of each type of IC. Hope with all your heart that it complies.
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  17. #217
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    Re: Bright Steel



    >Yes, try to get a description of each section, but also open evasive maneuvers as, by the name, we'll be needing that no matter what we get.

  18. #218
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    Re: Bright Steel

    Quote Originally Posted by Haze View Post

    Hmmm... This is much more complicated than I thought it would be. Following my mental "blueprints", what we need are Energy Managements for to guide the shots of the Heat Lasers, and some Missile Defenses? While we're at it, we should probably get Kinetic Defences as well (Assuming that means that we would gain defence against bullets and the like). Also, it seemed as if that Professional Worm Driver from the fight earlier dodged extremely well... Could that be because of an Evasive Maneuvers IC? If so, that sounds useful. What would be the benifits of a General Movement IC? In other words,
    > Beg the computer mightily to give a short description of each type of IC. Hope with all your heart that it complies.

    You press the "expand all" button.
    Sections:
    Missile Management: Offensive use of missiles, including tracking.
    Missile Defense: Usages of weapons to neutralize incoming missile strikes.
    Energy Management: Ability to conserve energy by planning.
    Kinetic Management: Precision for kinetic-based weaponry.
    Kinetic Defense: Blocking incoming kinetic weaponry with armor or terrain.
    General Movement: Automaton's ability to navigate the battlefield.
    Evasive Maneuvers: Dodging of any sort.
    Terrain Management: Using cover, hiding, finding enemies in different terrain types.
    Stealth: Using specialized maneuvers to dim sound and to evade sight for sneak attacks.


  19. #219
    That insane guy. Fengar's Avatar
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    Re: Bright Steel

    >Let's start from the top, missile defenses.

  20. #220
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    Re: Bright Steel


  21. #221
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    Re: Bright Steel



    With 475 points, we can spend 50 on 7 sections, 100 on one, and 25 on one. We could spend 25 on another 2 and 100 on a second instead, but all sections sound important so I think 50 in each would be best.

    The 25 would be missile management since we have none and 100 in either energy management or evasive maneuvers. I'm leaning a bit more to energy management.

  22. #222
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    Re: Bright Steel


  23. #223
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    Re: Bright Steel

    Quote Originally Posted by Fengar View Post


    With 475 points, we can spend 50 on 7 sections, 100 on one, and 25 on one. We could spend 25 on another 2 and 100 on a second instead, but all sections sound important so I think 50 in each would be best.

    The 25 would be missile management since we have none and 100 in either energy management or evasive maneuvers. I'm leaning a bit more to energy management.

    Points allocated!
    Missile Management : 25
    Missile Defense : 50
    Energy Management : 100
    Kinetic Management :50
    Kinetic Defense : 50
    General Movement : 50
    Evasive Maneuvers : 50
    Terrain Management : 50
    Stealth : 50

    Any changes to be made?

  24. #224
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    Re: Bright Steel

    As I'm the one that suggested it, it seems fine to me. Hopefully some other people will give some input.


  25. #225
    Knight of Wolves Xindaris's Avatar
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    Re: Bright Steel

    >Wait, do we have missiles to be managed? Um...or did we even already equip weapon systems...
    Got Portal 2? Come check out my maps, please!

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