>Go to the Worm vs Tank.
>Go to the Worm vs Tank.
I think what you are doing expositionally (is that a word?) is fine. Slipping it in like that doesn't disrupt the flow, is funny, and is informative!
By the way, are paint jobs available? Like, maybe, neon green with yellow stripes? We will blind the enemy with our radiant Worm! ...Anyway.
>Definately worm vs. Tank. Gotta know the "proper" strategies for worm, so that we can ignore them later. Plus, we may get inspiration for how to deck out our worm.
Stuff:
THE OFFICIAL UNOFFICIAL DIRECTIONAL BUMPER OF BRAINS!
Got Portal 2? Come check out my maps, please!
Active Adventures (awaiting suggestions):
PersonS-like Persona, but not | An Aranor Adventure-high fantasy and adventure | Odd One Out-3 best friends, a kidnapped girl, an evil king, and elves | Beasts-a tale of survival | The Longest Flashback-fantasy noir, or something like that | GUIH-raising a dragon is harder than it sounds. | MageBound-Fantasy+"Stuck" | Creation-wherein the readers are the mind of a universe's omnipotent god | The College of Magic-pretty much what it says on the tin
Unless the weight kills us first. Oh, wait. Sorry, wrong kind of wait.
Anyway, just >keep doing what you are doing (if you like it - I do!).
Stuff:
THE OFFICIAL UNOFFICIAL DIRECTIONAL BUMPER OF BRAINS!
The announcer begins explaining the match.
"The chosen Arena is Scarred_Desert_07, and the Operants are Kiryion, with his Worm, Chronos, and Zelar, with his Tank, The Mutiliator.
"The round will begin in 3...2...1..."
"Round start!"
"Chronos appears to be heading for the central crater..."
"And The Mutilator fires a Missile!"
"Chronos dives and destroys the projectile just in time!"
"And it returns with a Mini-Missile strike! Chronos is closing in fast..."
"But The Mutilator uses his main gun to destroy all three shots!"
"Striking from behind, Chronos lands a Heat Laser strike, impairing The Mutilator's aim!"
"However, The Mutilator hits back with a powerful rocket strike, throwing off the Worm's balance!"
"Chronos destroys The Mutilator's Missile Launcher, but is falling out of control!"
"It's dropping like a stone, is this the end?"
"No! A perfect strike, damaging both the Rocket Launcher and Large-Bore Laser's barrels! To use them now would destroy the Tank!"
"This battle's over, Zelar has surrendered!"
Hm, that was over quickly!
It seems that impairing functions and destroying weapons is a good tactic, then...
That means the worm is even better, as it's weapons are hidden inside of it and harder to destroy.
>Head back to the automoton builder unless other people want to see more fights.
>Let's look at intelligence cores since they seem to be the most necessary part.
Yes.>Let's look at intelligence cores since they seem to be the most necessary part.
Considering the ease with which all missiles were shot out of the sky, we should probably not get any. However, lasers seem very useful. The drill on front seems to have unshown potential, though...
Haze:
> Apologize in advance for the income Wall of Text.
... Whew! I made it through. Let's see if anyone else is able to.
Stuff:
THE OFFICIAL UNOFFICIAL DIRECTIONAL BUMPER OF BRAINS!
Indeed!
In the intelligence cores section, it shows the space you have to place cores, as well as available products, by section.
The sections are:
Missile Management
Missile Defense
Energy Management
Kinetic Management
Kinetic Defense
General Movement
Evasive Maneuvers
Terrain Management
Stealth
You have 475 available s-units for the placement of cores.
All sections of cores range in sizes of 10, 25, 50, and 100, with each size boasting faster speeds and better performance.
Hmmm... This is much more complicated than I thought it would be. Following my mental "blueprints", what we need are Energy Managements for to guide the shots of the Heat Lasers, and some Missile Defenses? While we're at it, we should probably get Kinetic Defences as well (Assuming that means that we would gain defence against bullets and the like). Also, it seemed as if that Professional Worm Driver from the fight earlier dodged extremely well... Could that be because of an Evasive Maneuvers IC? If so, that sounds useful. What would be the benifits of a General Movement IC? In other words,
> Beg the computer mightily to give a short description of each type of IC. Hope with all your heart that it complies.
Stuff:
THE OFFICIAL UNOFFICIAL DIRECTIONAL BUMPER OF BRAINS!
>Yes, try to get a description of each section, but also open evasive maneuvers as, by the name, we'll be needing that no matter what we get.
You press the "expand all" button.
Sections:
Missile Management: Offensive use of missiles, including tracking.
Missile Defense: Usages of weapons to neutralize incoming missile strikes.
Energy Management: Ability to conserve energy by planning.
Kinetic Management: Precision for kinetic-based weaponry.
Kinetic Defense: Blocking incoming kinetic weaponry with armor or terrain.
General Movement: Automaton's ability to navigate the battlefield.
Evasive Maneuvers: Dodging of any sort.
Terrain Management: Using cover, hiding, finding enemies in different terrain types.
Stealth: Using specialized maneuvers to dim sound and to evade sight for sneak attacks.
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>Let's start from the top, missile defenses.
With 475 points, we can spend 50 on 7 sections, 100 on one, and 25 on one. We could spend 25 on another 2 and 100 on a second instead, but all sections sound important so I think 50 in each would be best.
The 25 would be missile management since we have none and 100 in either energy management or evasive maneuvers. I'm leaning a bit more to energy management.
As I'm the one that suggested it, it seems fine to me. Hopefully some other people will give some input.
>Wait, do we have missiles to be managed? Um...or did we even already equip weapon systems...
Got Portal 2? Come check out my maps, please!
Active Adventures (awaiting suggestions):
PersonS-like Persona, but not | An Aranor Adventure-high fantasy and adventure | Odd One Out-3 best friends, a kidnapped girl, an evil king, and elves | Beasts-a tale of survival | The Longest Flashback-fantasy noir, or something like that | GUIH-raising a dragon is harder than it sounds. | MageBound-Fantasy+"Stuck" | Creation-wherein the readers are the mind of a universe's omnipotent god | The College of Magic-pretty much what it says on the tin