"Heh, We meet again Skull"
"Hey Mad Dog...Here's an idea...Stop...Stalking me..."
"If I'm having...a final period...There...should...be...THREE OF THEM!"
"Thank you Mad Dog... for attempted murder...
"Don't need to..."
Click spoiler, receive awesome music
Click spoiler, receive awesome music
Alright, seeing as this is our first battle in the game, i'll take a moment to explain the mechanics.
Everything you do takes a "turn", despite it looking like it takes place in real-time. You can stop and think about your actions. Usually enemies won't start responding until a certain number of "turns" have passed so move quickly to get some damage in.
So yeah, onto battle.
Pressing "A" brings up the battle menu, everything here is self-explanatory
That was kinda obvious.
And every character has a list of moves, they have their strengths and weaknesses. Also, you can use moves as many times as you want, no MP system here. Skull here has some moves I may as well explain real quick.
Single Shot- Don't use it, there is no reason to. Double shot is way better even though it has a shorter range. Forget this move exists.
Just like C-DI.
Double Shot- Skull fires two shots at the enemy, does much more damage than Single Shot. Like I said, use this.
Bang Bang X2 Reacharound.
Hollow-point Shot- This move is...Meh. There is no reason to use it yet there is no reason not to use it. I didn't find it effective on any enemies, not even Mad Dog here.
Piercing Shot- Same as above.
How descriptive of you.
Multi-Counter- It's obvious what this does. Useful when it happens.
Very descriptive again, you're on a roll.
What am I supposed to say? Besides, i'll have to explain some other moves later, these are just too basic to go into any detail about.
Anyway, pick a move, pick a target (The game is nice enough to auto-target for you if an enemy is in range), and hit A to kill.
Bang Bang. Kill Kill. Shoot Shoot.
Enemies also have different ranges for their own moves, if you are crazy enough to learn exactly what those ranges are, well, good on ya. The enemy can still move over slightly to kill you.
Wait...HIS BULLET IS ELECTRIFIED?
Yes it is, he can do that. Does shit damage though.
Needless to say, Mad Dog is easy and was killed by Multi-counter (Which is always a shot behind the back).
Wa. Wa. Wawawaaaaaaaaa.
A winner is us
Okay yeah, he's not dead yet even though I just shot him in the heart three times.
I like 'im.
"Because...Hell is too good for you..."
Skull gets back on his horse to ride off.
"The hell did that mean?!?"
Mad Dog then tries to get back on his horse but then...
And he gets thrown off, the horse running off to god knows where
Wow, Skull has great aim to do something like that.
And there he goes. The big man rides off into the sunset.
I see no sunset.
Well I say that because we have to end the update here.
As a note; I make the character dialouge.
And I made these spiffy Avatars.
Thats nice. Anyway, join us next time when Skull rides into a town and we get some plot.
PLOT?!? THIS GAME HAS PLOT?!?
Yes it does
Last edited by Lazyboy21350; 05-27-2011 at 06:28 PM.
Okay, I had to use imgur and a screenshot program for resizing to work because apparently the thing I was using before to take screenshots hard code the screenshots to stay the same size all the time or something. I'm going to put the shots here to compare the sizes, I used the ones Paradox suggested and the site presets. Please let me know which one looks best or if you have a better suggestion.
You guys picked the Cowboy scenario to start with at least. I just liked the practice run name better than what was suggested. If its going to be made a problem I could just change the name, not like i'm that far in the game anyway.
Besides, i'm going to ask you guys some other things when they come up. You will see.