The warmth of a new day brings new opportunities.
Best not waste time.
The warmth of a new day brings new opportunities.
Best not waste time.
>Waste time.
Make a first, decisive strike against your green, tentacled opponents! They're all around you!
Also: tophat and monocle.
find colonymates gathered around fallen apple struggling to carry it back to nest; go to help
find colonymates gathered around fallen human child struggling to carry it back to nest; go to help
> Ruin a picnic.
Avatar by the wonderful Pharmacy~
One of your minds tastes the air and surrounding foliage for signs of The Enemy.
The Enemy does not yet appear to be active in the area this morning.
The closest you can get to wasting time is to take a moment--while your minds are close and chemicals are freely exchanged--to reflect upon your priorities.
Your many hungry mouths must feed.
The lycaeninae must be brought to pasture in the north west, near an Enemy encampment. The peonies are ripe for harvesting to the north. The aphid ranch stands vulnerable in the south west.
Go deal with the aphids!
You of course send minds to handle all the necessary tasks at hand.
A few minds break away from the colony to harvest the peony nectar. The peonies are near the colony and completely within your territory, so you do not bother sending soldiers at this time.
You are now this task force. You leave the familiar scents of the colony behind and ascend the peonies.
Alert for any intruders or Enemy that may try to pirate your harvest, you begin collecting nectar to return to the colony.
>Start harvesting!
Make it known through interpretive dance that this is freaking you out a little.
From the Stranger comes a wash of strange pheromones... confusion? Curiosity? Hunger? They are difficult to read.
Dancing is not your forte. But you release a squirt of fear pheromone. The minds in your task force will detect it and react accordingly.
You back away carefully, giving the Stranger time to smell your freaked outness.
Start getting these strange new feelings for this weird creature. Could it possibly be... love?
Of course it's stupid, your colonies would never agree with such Love.
>Demand to know if this creature which you are MOST DEFINITELY NOT FALLING IN LOVE WITH is in league with the Enemy.
You muster up the scout's courage and have it approach the Stranger more assertively, this time smelling and tasting the Stranger with its antennae, determined to detect any connection to The Enemy.
Surprisingly, the Stranger deposits a sweet substance.
Your scout instinctively collects the sugary substance in its crop, ingesting a small amount as its own reward.
You consider the possibility that this Stranger is a honeydew producer, like the aphids and lycaeninae. If they are all this friendly, perhaps they can be shepherded... Surely a species of this size would be safe from the ravenous coccinellids that roam these wilds!
But that would require more such Strangers than just this one...
> Hmm, examine it in more detail, to learn of where it's likely to live.
The only constant is Chaos.
Avatar by the Amazing Gentrigger, author of Songs we sing, with some minor terrible editing by me to fit.