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Thread: Powerworks (Hiatus)

  1. #1
    Not that other guy. The One Guy's Avatar
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    Powerworks (Hiatus)





    You are a Peeved Person. You've just rappelled down through the skylight of the Mespeth power generator in the hopes of finding some answers.



    For the last week your electronics have been emitting a strange radiation that's been giving you headaches and messing with your circadian rhythm, and that's when you're getting power at all.

    You have been unable to contact the place and no one has been able to get in all week.

    It's time for some answers.

    Last edited by The One Guy; 07-01-2012 at 01:43 PM.


  2. #2

    Re: Powerworks

    >Check your smart phone after pulling it out of your unique inventory system.

  3. #3
    Avatar brought to you by APNG JRCrusher's Avatar
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    Re: Powerworks

    Scan room for obvious exits.

    (No not the one you came in by, the OTHER exits...)
    Pesterchum: mechanicalLurker; Join us in the #BtSDLb memo sometime!

  4. #4

    Re: Powerworks

    examine electrical cables
    untitled.png

  5. #5

    Re: Powerworks

    Unique Inventory system: Be a "Taste" ring... you can retrieve items based on how delicious the last item you ate was.

    More advanced explanation:
    1.When you eat something, the taste lasts for about 1-3 minutes(1-3ish updates), depending on how strong the taste is.

    2.Negative tastes lower the range of items you can receive.

    3.Without tasting anything, you can access about 25-30% of your items. (aka neutral zone)

    4. (This is just a suggestion, not a mechanic.) An item that has a long-lasting taste (such as a rich cake) might be more worthwhile than a better-tasting short-lasting item. (such as, idk, ice cream?)

  6. #6
    Neither old, nor a Rupee OldManRupee's Avatar
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    Re: Powerworks

    Flick your hair back in a sexy manner.
    Along with my space-setting forum adventure, I have many PROJECTS and CONTESTS, as viewed below. I like to think of myself as an ideas man, and an inspirator of others.

  7. #7
    Connoisseur of men in dresses ArsenicNog's Avatar
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    Re: Powerworks

    >Search for puddles of electricity. Forward!


  8. #8
    Scourge of Skype Skelatox's Avatar
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    Re: Powerworks

    >Retrieve PEPPER SPRAY from mood razor.

  9. #9
    Master Lurker MultiversalInk's Avatar
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    Re: Powerworks

    > Better arm yourself, this might be dangerous.

  10. #10
    Strategist EchoLogic's Avatar
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    Re: Powerworks

    > Unique inventory system: be a sound based inventory system, where objects are placed in it by making a sound and are retrieved by producing a sound of similar pitch as the one used to place it in the inventory (not volume). Obviously, trying to place two different objects in the same pitch level will cause them to displace one another, and accidentally made noise will cause objects to be ejected, with hilarious consequences.

    Unstoppable Force ==> Immovable object ==> Unending Abyss==> Inexhaustible Candy


  11. #11
    Actual product may vary Cyros's Avatar
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    Re: Powerworks

    > Recall laws of a quantum mechanics, and how somewhere, someplace, someone else is doing the EXACT same thing you are at this very moment.

    Alternatively...

    > Go blind from the bright yellow walls.

  12. #12
    Not that other guy. The One Guy's Avatar
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    Re: Powerworks

    Quote Originally Posted by randomEncounter View Post
    >Check your smart phone after pulling it out of your unique inventory system.


    Of course, but, uh in a bout of forgetfullness you kind of forgot what your inventory system was. What was it again?



  13. #13

    Re: Powerworks

    Quote Originally Posted by EchoLogic View Post
    > Unique inventory system: be a sound based inventory system, where objects are placed in it by making a sound and are retrieved by producing a sound of similar pitch as the one used to place it in the inventory (not volume). Obviously, trying to place two different objects in the same pitch level will cause them to displace one another, and accidentally made noise will cause objects to be ejected, with hilarious consequences.

    Uh, the metal adventure had an inventory system based on water. (which I suggested )

  14. #14

    Re: Powerworks

    Light! The brightness of the light that is currently entering your eyes determines what you can currently retrieve and store.
    Last edited by fivexthethird; 06-30-2011 at 09:15 PM.

  15. #15
    Torturemancer Kazerad's Avatar
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    Re: Powerworks

    Your inventory is based off PURE SPEED. You can only retrieve objects when moving at the same speed as when you put them in.
    NEW sig by /co/

  16. #16
    Not a penguin. Martusino's Avatar
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    Re: Powerworks

    Inventory system: be a watch that has slots corresponding to it's current speed. Moving or vibrating quickly will make certain objects available, while moving slowly will unlock others. A complete lack of motion is practically impossible, and the upper limit of motion is of course the speed of light. Items used often would usually be easily accessible by a casual swing of the arm.

    As tradition goes, an item placed into an occupied space will push other items out of the way, up or down the scale. This could potentially lead to some items being pushed to the extreme edges, but this would only happen if the owner picked up a whole bunch of stuff without paying any attention. Items left in for a really long time would obviously get moved all over the place up or down the scale, so they may or may not be as readily available as one might initially assume.

    Plus, any self respecting peeved person needs a watch to look impatiently at!

    EDIT: HOLY SMOKES totally idea ninja'd by Kazerad while writing this up. Sorry! ;_;

  17. #17

    Re: Powerworks

    > Your inventory is based off of THINKING of the item, and imagining it in your hands.

  18. #18

    Re: Powerworks

    Quote Originally Posted by Martusino View Post
    Inventory system: be a watch that has slots corresponding to it's current speed. Moving or vibrating quickly will make certain objects available, while moving slowly will unlock others. A complete lack of motion is practically impossible, and the upper limit of motion is of course the speed of light. Items used often would usually be easily accessible by a casual swing of the arm.

    As tradition goes, an item placed into an occupied space will push other items out of the way, up or down the scale. This could potentially lead to some items being pushed to the extreme edges, but this would only happen if the owner picked up a whole bunch of stuff without paying any attention. Items left in for a really long time would obviously get moved all over the place up or down the scale, so they may or may not be as readily available as one might initially assume.

    Plus, any self respecting peeved person needs a watch to look impatiently at!

    EDIT: HOLY SMOKES totally idea ninja'd by Kazerad while writing this up. Sorry! ;_;
    This.

  19. #19
    Avatar brought to you by APNG JRCrusher's Avatar
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    Re: Powerworks

    Ok so the meters always correspond with some trait of the user. Mood is a mental state and hydration is a physical state. This leaves... a spiritual state?

    Inventory: be a SANITY METER

    (Unless PP carries photos of Yog sothoth or something, I unfortunately must admit that this will never work)
    Pesterchum: mechanicalLurker; Join us in the #BtSDLb memo sometime!

  20. #20

    Re: Powerworks

    Quote Originally Posted by fivexthethird View Post
    Light! The brightness of the light that is currently entering your eyes determines what you can currently retrieve and store.
    >This, but instead be light entering the ring.

  21. #21
    Who? Gl1tch's Avatar
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    Re: Powerworks

    Where else would you keep your things besides your trusty voltmeter? The amount of amperage it receives dictates which items are available.

    I probably fucked up the terminology but I don't even care.


  22. #22
    Neither old, nor a Rupee OldManRupee's Avatar
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    Re: Powerworks

    A watch-ventory, whereby you store items at selected times of day, and can only retrieve your stuff at that time. Its better than any alarm clock.
    Along with my space-setting forum adventure, I have many PROJECTS and CONTESTS, as viewed below. I like to think of myself as an ideas man, and an inspirator of others.

  23. #23
    Master Lurker MultiversalInk's Avatar
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    Re: Powerworks

    Quote Originally Posted by Gl1tch View Post
    Where else would you keep your things besides your trusty voltmeter? The amount of amperage it receives dictates which items are available.

    I probably fucked up the terminology but I don't even care.
    A voltmeter measures voltage, and an ammeter measures amperage. Otherwise, I support this idea. Although maybe a multimeter would be more convenient? I don't know.

  24. #24

    Re: Powerworks

    > Be a hairometer. Hairstyle determines which items to pull oout.

  25. #25

    Re: Powerworks

    It should be something hard to control easily. Waterworks' mood-based system was pretty unwieldy and events kept playing merry hell with CC's emotional state. Steelworks' water-based inventory was kind of funny. Drinking lots of water can be dangerous, and the nature of the setting worked against retaining large amounts of water. The Powerworks are apparently full of electricity and radiation.

    Kazerad's and Martusino's Speed-based inventory sounds like a good idea. Put it on a spectrum. Some things you can get only while really still (up to a zen-like state) while others you can get only when sprinting for your life. There could be plenty of that.

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