Re: CHUMROLL 2: I know it's only the Chumroll, but I like it, like it, yes I do.
>Be the race of winged assholes.
You... You want to be an entire species? How is that even is that supposed to work? The logistics of such a thing are mind boggling...
>NO EXCUSES!
Alright... Somehow, you are now the entire VULPTERA RACE, and you’re not very pleasant. You are a race of degenerate, brutish, thieving, parasitic, lazy and downright impolite gits. As soon as you discovered SPACE TRAVEL, you all took to lives of PIRACY, raiding cargo ships and pillaging colonies. 80% of all current vulpteran technology has been STOLEN from smarter, squishier races. Of course this means that very few of your kind ACTUALLY KNOW HOW ANYTHING WORKS. No matter, if something breaks down, just KIDNAP SOMEBODY WHO CAN FIX IT. As far as intergalactic bastards go, you’re right up there with trolls, xenomorphs and Piers Morgan.
BIOLOGY
Perhaps the most striking feature about the vulptera is their WINGS. As impressive as they might be, they’re only really useful for GLIDING, so sadly they can’t be used to CHEAT AT SBIRD. They can be a bit of a hassle when it comes to CLOTHES. Most vulptera chose to wear PONCHOS, or just go SHIRTLESS. It’s not like you have breasts or anything. What kind of sense would that make? While we’re on the subject of fashion woes, your crests make it difficult to wear HATS. Vulptera hate hats. The way they silently mock them, taunting them with their refined designs and elegant shapes. They know that you can never have them, and they never get tired of reminding you. Constantly rubbing it in your beaks...
Speaking of BEAKS, you have those too. Beaks with TEETH no less! An adult vulptera can bite with enough force to puncture solid steel. Your SALIVA also contains numerous VIRULENT BACTERIA, which greatly speeds up the rate of infection for your victim’s wounds. This makes kissing rather unpleasant, but you don’t have lips anyway, so it’s not a huge loss.
These features, combined with your keen senses of SIGHT and SMELL are the hallmarks of a DEADLY PREDATOR, though your threat is mitigated somewhat by your LAZINESS. Although you are fully capable of hunting for your own food, you prefer to SCAVANGE and STEAL KILLS. Bullying other species and getting them to do all the hard work for you is something of a running theme for your kind. Though your diet is primarily carnivorous, you’ll eat JUST ABOUT ANYTHING. When you have a stomach capable of DIGESTING BONE, you tend to not be a fussy eater.
I mentioned CRESTS earlier didn’t I? I should probably talk about those. Head crests come in a wide variety of shapes and sizes. Female vulptera sport bony crests, while the males possess more elaborate crests which incorporate SOFT KERATINOUS TISSUES. As the MATING SEASON approaches, the males crests become more VIVIDLY COLOURED in order to attract females, which segues nicely into...
ROMANCE
As mentioned before, most vulptera live a life of intergalactic piracy and spend the majority of their adult lives off world. Every three earth years however, they return to their home planet for the purposes of mating and RECRUITING (more on that later). Vulptera PAIR BOND FOR LIFE. You only get one chance at love so you better not screw it up! Your mate isn’t the person you thought they were? Tough. Your mate doesn’t spend enough time with you? Too bad. Your mate is dead? Cry me a river. Pair bonding a second time is practically unheard of, and if it did happen it would RAISE A FEW EYEBROWS to say the least.
Vulptera also have more platonic relationships in the form of CONSUMMATES. A consummate is a trusted and beloved companion, a true friend, a soul mate, a blood brother, SOMEBODY YOU WANT TO FEAST ON YOUR CORPSE WHEN YOU DIE... Oh yeah, I should have probably mentioned that vulptera do not bury their dead... They eat them. They’re funerals are basically fancy dinners. They do manage to put a somewhat positive spin on this ghastly practice. They believe that to offer your body in death, to give strength to those still living is the sincerest and noblest act of friendship possible. It’s not uncommon for breeding pairs to be consummates as well, nor is uncommon for individuals to have more than one consummate. It’s best not to have more than three though, any more than that and it’s going to be pretty slim pickings at the funeral.
CHILDHOOD
Once the business of mating is done, it’s time to the female to LAY HER EGG. The vulptera are BROOD PARASITES, meaning that rather than build their own nests, they lay in somebody else’s. Vulptera have developed the ability to MIMIC THE EGGS of numerous creatures on their home world. Vulptera skin colour tends to resemble that of their “FOSTER PARENTS”, that’s all the convincing that they need apparently. One the egg hatches, the newborn chick wastes little time in MURDERING HIS ADOPTIVE SIBLINGS to eliminate the competition. When the young fledgling is old enough to leave the nest, they can attempt to join a CLAN. This is where the recruitment comes in.
SOCIETY
Vulptera have no real system of government in place. Instead they simply travel through space in social groups called clans. A typical clan contains 20-30 individuals, but they can get much larger than that. At the top of the clan’s social hierarchy is the KHAN (KHATUN if they are female). The title of khan is typically awarded to the strongest member of the clan. The khan keeps everybody in line, decides who to pillage and gets first pickings of all the spoils, because of their coveted position, khans tend to grow increasingly AGGRESSIVE and PARANOID with age. Fights over leadership are brutal and typically end in death.
When a fledgling wishes to join a clan, they must present themselves before the khan and offer them their SECOND NAME. If the khan accepts the offer, then they are permitted to travel with the clan. If they prove themselves, then their second name is returned to them, and they are welcomed as a fully fledged member of the clan. If they fail to prove themselves however, they can be killed or worse, EXILED. If you are exiled the khan keeps your name, preventing you from joining another clan. There is no greater shame in vulpteran society. Speaking of names...
NAMES
Names are kind of a BIG DEAL for you. In vulpteran society, your name represents your entire being. With no biological parents around to do the honours for them, young fledglings name themselves. Vulpteran possess a SINGLE DISYLLABIC NAME, like this for example...
Pooface
Very mature...
Hang on though, if they only have one name then what was all that nonsense about offering their second names to join a clan. Well you see, each syllable is regarded as a separate name, so Pooface becomes...
Poo Face
Your first name represents your LIFE and PHYSICAL EXISTANCE. It’s difficult to find a human word that adequately translates to what your second name represents, but it can be best described as your HONOUR and your LEGACY.
First names are used to address juniors and youngsters. When addressing a junior or youngster. For example...
“So how are you finding your new life in the clan Poo?”
When addressing a senior or elder, the proper etiquette is to address them by their second name.
“It is most enjoyable. Thank you for asking Face.”
Calling somebody by their full name denotes a sense of equality and closeness, and should only be used amongst close friends.
“You’re the best consummate a guy could ask for Pooface”
When addressing a khan or khatun, the proper etiquette is to suffix their name with their title.
"What are your orders Face Khan?"
Alternatively you can simply call them by their title alone. For obvious reasons, you should never address a khan by their first name.
Wait, there’s more. You see even the individual letters in your name hold significance. Specifically, these four letters...
Poo Face
These four letters are known as the birth letter, the youth letter, the prime letter and the death letter. These letters are said to represent the key stages of life. All of these four key letters can be capitalized, but doing so can greatly alter the context of a conversation.
THE BIRTH LETTER is the first letter of your first name. As the name would suggest, this letter represents the beginning of your life. This letter is always capitalized, much like how the first letter of a person's name is capitalized in the english language.
THE YOUTH LETTER is the last letter of your first name. It represents childhood, naiveté and innocence. Capitalizing this letter is usually seen as an insult, as it implies foolishness and inexperience, however that is not always the case. Capitalizing the youth letter can also be also be a sign of affection. It's fairly common for elderly vulptera to address others in this fashion.
THE PRIME LETTER is the first letter of your second name. It represents maturity and adulthood. The time of life where your greatest deeds are accomplished. This letter should always be capitalized when addressing your superiors. When addressing somebody by their full name however, capitalizing the prime letter is considered to be far too formal.
THE DEATH LETTER is the last letter of your second name, and as such it represents the end of your life. Capitalizing this letter is a good way to get your throat ripped out. Doing so is tantamount to saying "I wish death on you" and it is one of the gravest insults in the vulpteran language.
Vulpteran typing quirks are usually based on one or more of the four key letters in their name. Some capitalize them, some substitute them for other symbols or characters, and some omit them completely. I could go on but I think I've bored you enough with all this weird name bullshit. All you really need to keep in mind is that for obvious reasons, QUIRKS ARE IGNORED WHEN ADDRESSING SOMEONE BY NAME.
I will probably update this in the future with more images/relevant information but how's this for a start?
Last edited by MostlyHarmless; 08-03-2011 at 01:33 PM.
02:18 Odette: I yell out Krsnik's name when I do it with my husband.
22:39 Odette: i will now show off to meta my junk
22:39 Meta: : C
22:39 Odette: and by junk i mean my artwork lol
22:39 Meta: c:
22:39 Odette: Jkjk not trying to have pity party. ;D
22:40 Meta: and by artwork you mean lesbians
22:40 Odette: http://th00.deviantart.net/fs70/PRE/...cs-d3j9vz3.png
22:40 Odette: oh
22:40 TE: ya basically
05:43 FabDoc_Agmund: Krsnik is up to his neck in dicks.
05:44 arcticInkpen: :l
05:44 *** arcticInkpen quit (Quit: http://www.mibbit.com ajax IRC Client)
21:32 PC: I think this is where I would traditionally make a joke at the expense of the (Northern Irish/Scottish/Welsh), but I'm too lazy. Fill one in yourself.
21:33 TE: we dont need to, they do it for us.
Re: CHUMROLL 2: I know it's only the Chumroll, but I like it, like it, yes I do.
>Be The example of the other reptilian fanrace.
*Apologies in advance, for perhaps I may need to work on a version that would be easier to sprite, haha... OTL*
Anyways, to the talkings about the Mithrans!
Planet
The Mithrans live on the planet Mithros, a large planet of plains, mountains, and coastal area, a large planet that would seem untouched by advance technologies at first glance. However, this is due to Mithrans placing strict limits on how their planet's ground is disturbed, and their major technology and radio/satellite connections placed very sparsely in tightly-enclosed areas. They have a mild climate, and few instances of extreme weather.
Mithran Biology
All Mithrans are bipedal lizards, reminiscent of raptors in build. A crest of three long, rigid feathers adorn the tops of their heads, the reason for this ornament is unknown, but these feathers can come in a large assortment of colors, perhaps as a way to help outsiders differentiate between members of the species. Their long hands are surprisingly dextrous, and they are able to work a sizable range of tasks.
Sexual dimorphism occurs in the species in two ways. The first, most obvious one is skin coloration. Male Mithrans are often various shades of blue or green, while females are red and orange. Albino, pure-white Mithrans of either gender are heard of, though rare. Also, in the crests of female Mithran, the feathers are often docked naturally, either 1-3 times per feather.
Romance, Breeding, and Childrearing
Mithrans take courtship rather seriously, feeling that a Mithran should look long and hard before choosing a mate. Usually, it is customary for greens to mate with reds, and blues with oranges, but pairings between colors is not unheard of.
Mithrans lay clutches of 2-3 eggs, which many leave in the care of a 'nestmaster'- an older mother Mithran- while the parents do work in their habitations. After hatching, parents will take turns looking after their brood, who are boundless in their curiosity.
At the approximate age of about three turns (equivalent to nine earth years), young Mithrans will go under tutelage of an older Mithran to learn a trade. Mithrans are hand-picked by their Trademaster, and those not picked are usually outcast from habitations until they can prove a talent in a skill. Mithrans will learn under their Trademaster until about eight turns (24 earth years). After that, they are considered adults.
Religion
Mithrans are fiercely protective of their beliefs, and all Mithrans believe in preserving the earth they live on. Because of this, they do not allow exploration of their planet by other species, and have closed communities for visitors from other planets. They are superstitious around forests, only entering them to bury their dead, believing these places to lead to where the dead enter the other-world and where life flows from. They highly prize honesty, and one of the worst insults to a Mithran is to be called a liar.
Uh, so that's all I got for now. Any comments on them?
Look at this conveniently centered signature. Click it.
Re: CHUMROLL 2: I know it's only the Chumroll, but I like it, like it, yes I do.
Originally Posted by MostlyHarmless
>Be the race of winged assholes.
You... You want to be an entire species? How is that even is that supposed to work? The logistics of such a thing are mind boggling...
>NO EXCUSES!
<snipped>
I will probably update this in the future with more images/relevant information but how's this for a start?
This is hella excellent, and tickles my anthropolgy bone quite nicely! I can see a fair bit of avian influence in and among the Pterosaur bodyplan, and I am so very down with vultures. Details of naming and funerals: also sweet. It occurs to me that a gliding species might have very low gravity in their space ships.
I will repay my perception of your awesome with a shittily sprited fan-Vul at some point in the near future.
Zuki says:
"I'll find something to put here later!"
[01:44:15] Chase: I can sum up why the open roleplays I've been into worked in one single sentence
[01:44:40] Chase: people cared more about WHO their characters were instead of WHAT they were
Originally Posted by Captain Whosit
Originally Posted by scintillatingMoniker
why am I suddenly terrified now
Because you have common sense.
Originally Posted by Captain Whosit
Originally Posted by scintillatingMoniker
whosit the rest of the forum
With a freakin' shotgun.
Originally Posted by inexplicableSigns
"asdf." coherent like a boss
Verty: I was following my signature
Verty: which is supposed to be the order that I made them in but for some reason Joreak is up at the top now
Verty: I don't remember moving him there but okay
[S]: Ocfos: lol
[S]: Ocfos: He likes to be on top. B)
Verty: ...
Re: CHUMROLL 2: I know it's only the Chumroll, but I like it, like it, yes I do.
Originally Posted by GiovanH
The old resource library had eyes and other sprites that the current one lacks.
As far as I can tell, all of them are minor edits and simple recolors of the eyes/eyebrows provided on the base sheet that folks ought to be able to duplicate on their own. If you can dig up an example of something that is entirely custom-built or heavily edited in the previous resource library, I will be glad to add it to the current listing. Otherwise, the previous broken-up list of resources was kind of a mess that I'd rather not add as more bloat to the front page.
rapaciousEnforcer
Savari Gelaci
Hue 325, 6'3", 8 sweeps i took his eye, yess. next i take his friend. his pretty golden friend, oh yesss- his blood is like a necklace. i want to see it, yes. Venriadastuck. Not for forum RP use.
>Be the boring one
vexingStoicism
Uletio Niuris
Hue 297, 5'6", 8 sweeps
If you s.ay s.o.
astuteArbiter
Shelia Demala
Hue 159, 5'4", 6.5 sweeps
thats all fine & d&y, but do you actually have a problem or are you just bothering me for no reason? Venriadastuck. Not for forum RP use.
>Be the haughty one
competentCavalier
Celica Saevus
Hue 77, 5'7", 7 sweeps
\/\</ | Oh really? You're going to the sand\/\/ich shop? Sure does sound like fun. Ho\/\/ about you do that instead of pestering me? Venriadastuck. Not for forum RP use.
[04:00am] bloopbloop: The best part about being bald
[04:00am] bloopbloop: is people want to rub your head
[04:00am] Sentin: is that you can use your head as a weapon- oh
[04:00am] Denri: srsly
[04:00am] Phidal: which head?
[04:00am] Denri: ...
[04:00am] bloopbloop: ...quiet you
[04:07am] momatoes: that limit has been breached
[04:07am] momatoes: if i had any more tears to spare
[04:07am] momatoes: the irc chat would be flooded with my salty fluids
[04:07am] bloopbloop: ...
[04:07am] momatoes: ....okay hmm
[04:07am] bloopbloop: *snrrrk*
[04:07am] thunderRain: i hear momatoes tears are like inverse phoenix tears. they cause horrible wounds when they touch flesh.
[04:07am] Sentin: HAHAHAHAHHA
[04:07am] Denri: ........
[04:07am] Sentin: OH MAN
[04:07am] Aly-G: LO.LOLOLOLOLOL
[04:07am] bloopbloop: are you
[04:07am] momatoes: i don't know any other synonym for fluid okay >:[[[[[
[04:07am] bloopbloop: doing this on purpose matoes
[04:07am] Aly-G: OH MY GOD MATOES
[04:07am] Sentin: THE INNUENDOES PILE JUST DOESNT STOP FROM GETTING TALLER
[05:38am] R1C3: you alwayss ssay your ideass are the besst ideass
[05:38am] R1C3: THAT'S BECAUSE THEY VERY FUCKING WELL ARE
[05:38am] Denri: but they never are
[05:38am] R1C3: NOW GET DOWN
[05:38am] Denri: lolol
[05:38am] R1C3: AND LET ME RIDE YOU
[05:38am] Denri: ...
[11:05pm] Denri: i cant control the sploding
[11:05pm] Croty: Splodin?
[11:05pm] Demon: YOU CAN CONTROL IT.
[11:05pm] Demon: I BELIVE IN YOU.
[11:05pm] Croty: Splosions!
[11:05pm] Denri: IM TRYING
[11:05pm] Demon: LOOK INTO MY EYES AND STOP BEING ON FIRE.
[11:05pm] Demon: LOOK AT MEEEEE.
[11:06pm] scienceBot: YEAH, LOOK AT ME.
[11:06pm] thunderReign: LOOK AT US.
[11:06pm] Croty: LOOOOOOOOOOOK.
[11:06pm] Denri: ok
[11:06pm] Denri: im looking
[11:06pm] Denri: im still on fire
[11:06pm] Croty: Okay, that didn't work.
[11:06pm] Demon: you guys are jerks
[11:07pm] Demon: it's like you want her to be on fire
[11:07pm] Denri: ;-;
[11:07pm] Demon: she is in severe pain you guys >:|
[11:07pm] Demon: look at that sad face.
[11:07pm] Demon: that is the saddest face.
[11:07pm] Demon: you are perpetuating this misery.
[11:07pm] Croty: So sad.
[11:07pm] Demon: i don't know how you sleep at night.
[04:44am] TE: well... take some steam, and you have half a steamed broccoli. so take two steams and you have a whole steamed broccoli
[04:50am] Dgirl: keep licking it until it fits in your mouth
[04:53am] thunderReign: this cruiser says "fuck you"
[04:53am] Denri: its so sad that tee are is only in my siquote once
[04:53am] thunderReign: and "dree me"
[04:53am] thunderReign: *drink me
[04:54am] thunderReign: cruiser ur not the boss of me i can do what i want
[04:54am] Denri: k sigquoting
[04:54am] thunderReign: OH MY GOD MIKE ROWE IS IMPREGNATING CHICKENS ON TV
Ice says: (11:39:00 PM)
PONIES ≠ FIGHT
Zexy says: (4:39:49 PM)
WITH THE POWER OF /LOVE/
Zexy says: (4:39:51 PM)
AND DEDICATION
Denri says: (4:39:52 PM)
i am jesus
Mumble says: (4:39:54 PM)
i can see that
Zexy says: (4:39:55 PM)
AND ALSO, PREGNANCY
[10:17pm] Demon: sb help me
[10:17pm] Demon: how do i machine
[10:17pm] Denri: get firefox
[10:17pm] scienceBot: i was going to give a legitimate answer, but instead i stopped to laugh at denri.
[10:18pm] Denri: looooooooool
[10:18pm] scienceBot: well fucking done, denri. they will write songs in honor of this moment.
[10:18pm] Denri: i am so glad
Zexy says: (11:50:21 PM)
i love velise
Zexy says: (11:50:28 PM)
velise can marry me any day of the week
Zexy says: (11:50:36 PM)
i will go from ?????sexual to straight up velisesexual
[9:51pm] Veriama: I'M SORRY
[9:51pm] Veriama: I CAN'T RESIST THE SENTYBUNS
[9:51pm] Veriama: THEY ARE TOO SQUISHY
[9:51pm] Veriama: and shiny @ ww @
[9:51pm] Cannel: *eyebrowwaggle*
[10:10pm] Jazzles: only the destined ones who have the bravery to reach into the butts can enter this sacred place
[7:00pm] Demon: the pee has put out the hot coals!
[7:00pm] artlessScribbler: now they are wet coals.
[7:00pm] artlessScribbler: ):
[7:00pm] Denri: nice
[7:00pm] Whosit: This is dreadful.
[7:00pm] Demon: you made our coals smell like pee
[7:00pm] Demon: :c
[7:01pm] Denri: u gaiz
[7:01pm] Denri: srsly...
[7:01pm] Demon: denri do you want to walk over the pee coals
[7:01pm] Denri: NO.
[10:42pm] momatoes: whisper sweet nothings into that butt
[10:42pm] Sentin: snrrrrrk
[10:42pm] Denri: pc u r meanieface
[10:42pm] Sentin: the butt whisperer
[10:42pm] Denri: ...
[10:42pm] Sentin: now on abc
You are an INCREDIBLY SERIOUS BUSINESSMAN. Everything you do is serious, and nothing about you is remotely silly. Your interests include BUSINESS, SERIOUSNESS and SOPHISTICATED CLOTHING. You are the proud owner of a COLLECTION OF EXTREMELY SUITS AND HATS, each of which, for some reason, you managed to purchase for an EXTREMELY LOW PRICE. They are all in SOLEMN SHADES of BLACK or GREY. ALL of them.
When you were born approximately 35 years ago, you were diagnosed with something called COLOR-BLINDNESS. However, ever since you were old enough to understand the words, you have made a SUPERHUMAN EFFORT to disbelieve them. No, you're not color-blind. You can see ALL THE COLORS. All two of them. Grey and black. Needless to say, your unwillingness to accept the fact that you cannot see colors has been the source of MANY PROBLEMS IN YOUR LIFE. For one, every single one of your suits is a TERRIBLE, GARISH COLOR--although you are ENTIRELY OBLIVIOUS to this fact. To make it worse, you can never manage to match one awful suit with an even remotely corresponding shirt, tie, or hat. So you look REALLY VERY SILLY, every single day. All of your SERIOUS BUSINESS ASSOCIATES have carefully worked around your "disability," and never directly refer to your awful attire or the fact that you refer to all colors as shades of grey or black.
Your kind abstratus is RECTANGLEKIND, your weapon of choice being the GLOSSY BRIEFMACE, a deadly briefcase in a BECOMING SHADE OF BRIGHT GREY with which you REPEATEDLY BLUDGEON YOUR ENEMIES. Your fetch modus is GRIDKIND : everything within it is organized into a nice, square grid. You may only access items on the outside of the grid. If the number of items you have is not a square number (i.e. will not form a grid), then items are randomly selected from your immediate surroundings to form a square.
Your chumhandle is visibleGrey and you speak in a calm, normal tone of voice.
If Derek were ever to find himself in a game of Sburb, it would doubtless be due to a series of silly errors. He would be very very confused and go about everything as if it were a normal day at work. His title would be the Heir of Hue, his planet the Land of Sight and Vibrancy.
Synopsis:
Name: Derek Petersmith
Chumhandle: visibleGrey
Personality: Serious, a bit naive, in denial of color-blindness
Shirt symbol: A cube
Guardian: Wizened old father
Kind abstratus: Rectanglekind
Quirk: Picks random colors in which to type, since they're all the same to him
Title: Heir of Hue
Planet: Land of Sight and Vibrancy
Criticisms? This was just a fun little thing to do based on a silly idea. Feel free to tear apart.
Sheep originate from the planet Sodrum. It is a very small planet, comparable in size to an average-sized moon(Or, perhaps, one of the lands in an incipisphere?). In fact, the only reason the planet can support life at all is because of the intervening forces of The Gods Who Live in the Aura(the asteroid belt surrounding the planet). Sodrum is the only planet orbiting its home star.
The planet is strange in that it has no plant life, and very little fauna. Its ecosystem is powered mainly by the various species of fungus, which have grown to (partially) fill some of flora's lost niches. The fungi have grown to nearly completely cover the entire surface of the planet, including the deserts, caves, seas, and tundras. The only places that aren't are the many Sheep cities and the railroads that connect them.
Sheep Biology
Sheep are... well, bipedal sheep. However, when they are born, they walk on four legs. Their bones are very brittle, and they must be carefully watched over so they don't hurt themselves. As they mature, the bones in their arms slowly deteriorate and are replaced with a spongy cartilage, and the bottoms of their feet become flatter and wider, allowing them to walk on two legs.
Individual sheep are by-and-large very similar. There are nearly no natural distinctive traits between them, aside from slight changes in horn size/shape. Excluding mutations, all sheep are born with perfectly white wool and glossy curled black horns and claws, though females almost always decide to trim their horns down to small spikes.
Sheep have black-colored blood, tears, sweat, etc. Sheep skin is very thin, which means that it appears grey when layered over the blood. The skin is very easily punctured, and thicker skin can take more damage before breaking. This has lead to a stereotype where sheep with lighter skin are considered "tough", and vice versa. Oddly enough, even though Sheep bodies seem to be entirely in grayscale, they are pentachromats and can see in full color, as well as into ultraviolet and infrared. Their eyes are very sensitive, and many sheep need prescription glasses that blur their sight so they aren't overwhelmed. Sheep have a very limited sense of hearing, and their "music" is usually just a semi-random mish-mash of notes and sounds. They also have a weak sense for electricity and magnetism.
Sheep generally have lifespans of around 230(90) suncycles, putting their "cusp of sexual maturity" at about 30(18) suncycles.
Sheep Society
When sheep are born, they are immediately put up for adoption. They almost never know their real parents, and thus there are no such things as last names. Sheep names are always twelve(eight) letters long(Sheep only have six fingers, so they developed to count in base 6).
Sheep speak English, but write in another way. Sheep "language" is "written" left-right, down-up. Sheep are a very technologically-oriented race, and have mostly given up the use of hand-written communication. Sheep claws are not very dextrous.
Sheep are a much more sexually charged race than most(NO THIS IS NOT AN EXCUSE TO DRAW FURRY PORN DONT EVEN GO THERE). They have three forms of "romance":
- (kaa): Purely sexual relationship.
- (iaa): Purely romantic relationship.
- (ikaa): A combination of both.
- (ibaa): Mediation between any two Sheep.
Sheep view romance more fluidly than Trolls do theirs. One can be in kaa and iaa with the same person, and they can mediate between their kaad/iaad and another. Sheep are fairly open about sex, but still do not appreciate mindless fucking in city streets. Sheep society is also very heteronormative, and anyone acting out of the ordinary (including homosexuals, transgendered individuals, and crossdressers) are outcasts to society.
Sheep society is run by four leaders, each representing the four classical elements; air, earth, fire, and water. When one of the leaders dies, an occurence every 30 suncycles--and always in the order air, earth, fire, water--another, 30-cycle-old sheep is chosen to take his/her place. The selection process is said to be influenced entirely by their Gods: Marionet, Goldilei, Rediline, and Aliciara.
When any sheep act "out of line" e.g. upsetting the peace or being dangerous, the government steps in, permanently colors their horns according to the severity of their crime, and exiles them. But unbeknownst to the rest of sheep society, the exiles have started to come together, seeking to overthrow the Leadership.
Character Bios
>Be the paranoid nerd.
Your name is GEROSEAN.
You have a number of INTERESTS, namely your pursuits in the fields of SCIENCE AND MATHEMATICS. You are the lead HACKER/PROGRAMMER of the ANARCHY GROUP which took you in after your EXILE. You are very fortunate that your BEST FRIEND was in the group, or you would have NEVER SURVIVED. Sheep are notorious for their lack of SURVIVAL INSTINCTS and COMBAT ABILITY.
You are also a fan of SCIENCE-FICTION and FANTASY NOVELS. You like to WRITE YOUR OWN in your spare time, but you are notorious for creating AWFUL MARY SUES and CHEESY PLOTLINES. You really focus a lot more on the MECHANICS than the STORY. You can't help but drift into the details of your BEAUTIFUL DREAMSCAPE. You may or may not have an escapism issue, perhaps bordering on the FETISHISTIC. You almost wish you could stop. But addiction is a powerful thing.
You are very PARANOID, and can often be found HUDDLING IN YOUR SLUMBER PILE. You are easily STARTLED, and can be surprisingly VIOLENT when so. You are absolutely TERRIFIED of hurting ANYONE, so you've set your STRIFE SPECIBUS to RLLDNWSPPRKIND. You're still getting used to using your new SYLLADICES to store things. It seems very strange to you when things vanish from thin air, but you roll with it. But it's not terribly unlike the absurd kinds of PHYSICS-DEFYING FEATS you've encountered in your dreams. You like to think you've been preparing yourself for SOMETHING BIG by believing in such flights of fancy. But everyone else thinks you're really just insane.
You have also been developing two MUTUALLY MANAGED ORGANIZED REALITY PRODUCING GAMES, at the behest of your BEST FRIEND and your EXTRA BEST FRIEND. One, from the former, seemed to have been HALF-COMPLETED. You were able to finish the coding, but there's still a lot you don't understand about it. The latter gave you some looser guidelines: some seemingly random symbols that turned out to form a surprisingly viable code. You still don't know what ANY of it means, but at least it works.
The first came with a name prepackaged: META. The second you were allowed to name yourself. You are RIDICULOUSLY BAD AT NAMES, so you just sorta mashed your keyboard. You ended up with, and kept, SHPRD. The fact that the name is reminiscent of one of your GODS may or may not have had a part in it.
You have also created a PRIVATE CHANNEL on BLEATDECK for you and your friends. Your bleatsign is hesitantGeek, and you ten- to leave your sen-ences a bi- open ended
>Be the ???.
Your name is ?????
Your bleatsign is fantasyExplorer and y lak t spik fast n simpl
yes theres a bit more to sheeps than this but theyre spoilers for the adventure so you cant know them yet >:T
Re: CHUMROLL 2: I know it's only the Chumroll, but I like it, like it, yes I do.
Ah, I suppose so... the sheet I used didn't have adult sprites, and I figured since he's not a Guardian one of the kid sprites would be fine. Where can I find adult sprites?
Re: CHUMROLL 2: I know it's only the Chumroll, but I like it, like it, yes I do.
Originally Posted by ���
Ah, I suppose so... the sheet I used didn't have adult sprites, and I figured since he's not a Guardian one of the kid sprites would be fine. Where can I find adult sprites?
dude, there are a lot of older characters made using those sprites, don't worry about it. what you've got is generally considered Pretty Okay, afaik. (though there is totes one little white spot there on his suit that could stand some blue-ing!)
though, since it's admittedly a little tough to find, here's what i could find for the big-folks.
Last edited by maya; 08-04-2011 at 12:50 PM.
"all those guys, i killed. nothing personal. i want to be free, and i am ... free."
(links outdated. avatar by blazelust!)
Re: CHUMROLL 2: I know it's only the Chumroll, but I like it, like it, yes I do.
Okay. Since I'm a pretty terrible artist and none of the adult sprites come with suits, I think I'll leave it as-is. As far as the colors go... I thought I'd uploaded one with that fixed, plus with his symbol on his jacket, but I guess I picked the wrong one. Editing.
Re: CHUMROLL 2: I know it's only the Chumroll, but I like it, like it, yes I do.
Your name is SULFI OXIDA and you are a member of the HEAU species currently living on THE AFTERWORLD COLONY. You are nearly 5 ORBYTS OLD*. Your family is of the lesser-middle class, so you have a comfortable enough home, but things may change soon now that your father has gotten a promotion. You enjoy tinkering with different types of machines and taking them apart to see how they work, as well as building your own from spare parts. You are a bit of a tomboy and prefer to wear more masculine looking clothes because they have bigger pockets for your tools. Your specibus is set to Wrenchkind.
Your Frametag on the CM is reductantCompressor and you are careful to be respectful when speaking yore mined.
*1 orbyt = 3 years
SPECIES INFO:
LORE:
Dozens of centuries ago, your species lived as a society of highly advanced engineers and architects. They built incredible works of art and accomplished groundbreaking strides in technological development. The government was strict but fair, and generally its people were able to live peacefully and comfortably in their near-utopian civilization.
Unfortunately, it did not last.
After nearly a millennium of weakening the planet's crust by mining out its resources, the surface of planet WELDIR became too brittle and began to collapse under the planet's own gravity. The deterioration was not immediate, however, and it gave the Heau time to hatch a daring survival plan. Before the planet's inevitable demise, the Heau built a magnificent SPACE-BRIDGE to their nearest of five moons; this moon would, from then on, be referred to as NEW WELDIR, or the Afterworld Colony. The bridge was then recycled.
Another century passes, and the Heau have sucked the moon dry, but with far less severe consequences.
THE AFTERWORLD COLONY:
Soon after colonizing the moon, the Heau discover that it lacked any sort of inner heat. Without a molten core beneath the surface to threaten them, the Heau have completely cannibalized the natural land. From space, New Weldir appears to be a massive ball of intertwined iron girders and wires, twisting around themselves in a highly sophisticated and complex structure meant to not only replace the surface area lost by the destroyed moon, but also to expand. In truth, the Afterworld Colony is near completely devoid of any organic material, aside from the Heau themselves. The ground has been torn up and used to make more pristine materials. New Weldir has become nothing less than a planet sized space station.
However, without the aid of organic growth, the Heau find themselves in short supply of several fundamental luxuries. Food being one of them. With no dirt to plant crops, and no plants to feed other animals for meat, food is mostly limited to nutrient rich minerals and chemically enhanced serums and pills. As such, the Heau don't have any sort of designated feeding time or dining customs; you just pop a few pills if you feel weak or hungry. Sadly most lesser life forms are not top priority in this situation and aren't fed by the government, which makes feeding pets rather expensive. Being ably to afford one, or even several, can say much about a Heau's economic standing.
LIVING QUARTERS & SOCIAL CLASS:
For the most part, an individuals social class is purely based on economic standards. There is a high class, a middle class, and the less than coveted “perimeter” class. The lower income Heau are referred to as such because they live on the perimeter of New Weldir itself. Because of the way the planet was built and structured, surface area is three dimensional, and the deeper you get, the older the constructs. The deepest parts of the Afterworld Colony are the most expensive and best maintained, because it contains materials –and history-- from their original planet. As the Heau grew in population, they built on top of the existing structures until they reached the heights they are now. However, it is not only for this reason that the deeper parts of the colony are reserved for higher class citizens. The star that the original Weldir orbits is too far away to provide substantial heat for habitation. This was not a always a problem, because of the molten core of the planet. However, New Weldir is without an internal heat source besides those built by the Heau themselves. When the moon enters orbit on the opposite side of the planet to that of the sun, the outside becomes almost unbearably cold. On Earth, this would be the equivalent of a very cold night. On New Weldir a dark period, or a “cooldown”, lasts for about four earth days, or 96 hours. The inner parts of the planet are better insulated, and have much warmer cooldowns. The only downside is that they also get less light during a “warmup”(daytime).
The only deviation of social class based on income is in the case of a “mutant”, but that's something for later.
ECONOMY, SOCIETY & GOVERNMENT:
After the destruction of their homeworld by the unlimited powers of corporations and private interest groups, the government set out for reform. In a complete overhaul, the government claimed control of all major industries, the bank, and even the rights of its citizens. Now, the Heau are governed by THE STAFF, a single council of officials who maintain little contact with the outside world. Whenever a law, decree or announcement is due, it is broadcast through the CENTRAL MAINFRAME.* The enforcement of the law goes to an appointed group of combat-trained individuals, who act as both police force and the military. There is no court system; charges, convictions, and sentences are all carried out either by the Staff itself, or a group of representatives.
*The Central Mainframe is a series of connected super computers owned and protected by the government, which connects to computer terminals all over the colony. The physical location of the CM is unknown to the public, but it is suspected to lie in the center of the Afterworld Colony, which is strictly off limits to anyone unwilling to be quarantined for the rest of their lives. No one has ever actually seen the innermost part of the colony because it has been fenced off and is well guarded. Rumors have started circulating that inside lies a small chunk of the original moon and the very last natural forest. This is also where the members of the Staff supposedly inhabit.
The Heau's currency takes the form of small, angular trinkets composed of a lightweight iron alloy called JUPITs. However, actual currency is rarely used due to most transactions being made using computers. Because the market is dominated by the Staff, all computerized exchanges of money are tracked and documented on the CM. As far as jobs go, smaller private businesses are uncommon but not unheard of. However, major companies are run by the government, and will always pay better than otherwise. The more directly you work for the government, the better the paycheck.
TECHNOLOGY:
The Heau have been incredibly skilled technicians for longer than any of them can remember. Due to shortages in fossil fuels and other natural resources, the Heau were pressured into developing an energy source that is more readily available. Today, most technology uses pump engines that derive energy from flowing air. However, despite the gaudier, steampunk-esque appearance of their vehicles, computers, and appliances the mechanics are incredibly high tech. Lower class members' technology, who sit higher in the atmosphere, will generally be built from materials taken from New Weldir itself, or from the neighboring moons. Their compositions are mostly iron and nickel. The higher class can afford the more aesthetic materials, such as brass, copper and silver.
CLOTHING:
because most dyes are made from organic substances, which the Heau have little of, most clothes are neutrally colored. In fact, colorful clothing is generally frowned upon as a waste of scarcer resources. That does not mean, however, the they don't know how to dress well. You just get a limited color scheme.
All clothing materials are made from synthetic fibers, which are then lined with a series of sophisticated nanobots. How sophisticated often depends on what you paid for it. These nanobots are capable of repairing damaged clothing, and sometimes even altering the fabric's appearance and cut. More expensive clothes are snug and form-fitting because of this, as the cloth automatically will stretch accordingly to fit the wearer. Cheaper clothing will have cheaper nanobots and follows a more standard cut.
For jobs that have dress codes or uniforms, an employer will be required to supply his employees with their own personal set. These uniforms often will have at least decent enough maintenance capabilities to repair themselves, as well as a selectable “formal” setting.
ROMANCE:
A Heau will almost always have a “designated mate”. This is because of the incredible amount of control the government has over the lives of its people. For a Heau to have a designated mate means economic and social benefits, and will be officially listed with their partner Heau in the CM and in public records as such. The more children a couple have, the more lenient and cooperative the government will be. This is a standard set by the Staff in order to encourage a couple to reproduce, despite the dangers. For the Heau, the chances of the mother dying during childbirth can be up to 10%, depending on her genes and ability to endure foreign chemicals in her system. In fact some parts of New Weldir will automatically assign a designated mate once a Heau reaches the appropriate age. This is similar to arranged marriages, but with a few key differences.
Being someone's designated mate have near nothing to do with romance, and is instead a political term. Instead a Heau's relationship on an amicable, romantic level is referred to as “Gon”. Two Heau in a Gon relationship will often live together as a family and share monetary burdens.
A Heau is not required to interact with their designated mate in any way, but any children born from a Gon relationship do not reap the benefits of one from a designated mate. While it is not unusual for a Heau to have never met their designated mate in person, cheating on their Gon is seen as untasteful at best.
GENETICS & APPEARANCE:
A Heau's hair, skin, and iris color are traits passed down from their parent's genes. A particular chromosome pair gives either a Red trait or a Blue trait, but it is also an incomplete dominance trait, which means that the colors dictated from the DNA received from their parents are mixed, as opposed to one showing instead of the other. So, let's say a Heau recieves a Red chromosome (R) from their mother and a Blue chromosome (B) from their father. This Heau then has the genotype of RB. However, despite the incomplete dominance, the chromosome received from the mother will have more effect on the Heau's phenotype, or appearance. The mother's chromosome is called the Main, while the father's is the Support.
A Main color ranges from between a 100 to 160 on a color slider, while the Support goes from 60 to 100. This determines an individuals primary hair color. In the case of recieving the same color from both parents, that color will be both Main and Support and goes from 100 to 200. Skin colors are generally the same as their hair color, but with less saturation and higher value. The irises have less saturation and less value. The eyes are a light yellow.
Sulfi with swapped Main and Support colors: MUTATIONS:
Not much is known about mutant Heau, as it is something that has only appeared in the last century or so. A mutant is a Heau that has a “Green” Support chromosome instead of Red or Blue. They also will have bright green eyes instead of yellow. It is hypothesized that these mutations are caused by the amount of unnatural chemicals consumed for food by mothers before childbirth. Seemingly these mutations only affect the appearance of the individual, and have not been proven to change the other physical or mental properties. However, Heau without this mutation often discriminate against a mutated Heau because of a popular stereotype that these chemicals also alter the chemical balance in their brains. As such, mutants often are thought to be stupid and/or aggressive. This can affect a Heau's ability to find a job or socialize with others.
Mutant Sulfi:
Template:
Last edited by armoredSkunk; 04-26-2012 at 06:58 PM.
Reason: pixfix
in that case SB uh you can have the peacoat on here if you want it???? idk. done from scratch (by me) so like yeah.
Denri, you are an officer and a gentledragon.
Originally Posted by Aerok12
[/shamelessplugging]
I sheep what you did there...
Originally Posted by ���
Since I'm a pretty terrible artist and none of the adult sprites come with suits, I think I'll leave it as-is.
To be perfectly honest with you, here: the majority of the sprites that use the adult bases are kind of awful. They work much better for guardians or background characters, nothing you're going to be using long-term and focused on. You really are better off just using the traditional kids' sprites and looking the other way unless you are a phenomenal spriter.
Re: CHUMROLL 2: I know it's only the Chumroll, but I like it, like it, yes I do.
> Be the hunters
You are now the WISPS. Being an entire species must be confusing, but this joke has been pulled off much better before, so we are settling for a meta self-joke.
Biology
Well that's a rather complicated subject, and it comes in two parts.
Spirit Essense
Your species is naturally born as glowing white spiritual essense. The problem is, that essense doesn't really have much holding it together apart from sheer willpower. Staying in the dark also helps- light makes it harder to stay together. But luckily, you have a solution.
The Bloodmoss
Native to your home planet (and several other planets by now) is a strange plant/animal thing. It's made of gross, sticky red flesh that grows and spreads like a plant, but feeds off of the dead (and sometimes living) like an animal.
The reason this is important is because your species cultivates the bloodmoss in order to grow it into, essentially, meat sockpuppets for essense to inhabit. The bloodmoss puppet has to be fed with blood, and can come in many different shades and variants, but is only ever red or crimson. They can be red with a slight purple tint, or a slight orange tint, but bloodmoss is never not red. (There are no specific restrictions on hue or saturation, as long as the color is obviously mostly red)
Notes
- "Bloodmoss puppet" is considered the technically correct term, but is only really used when people want to be completely accurate, otherwise they just say "flesh" or "body" or something along those lines. Using the correct term in casual conversation is a little insulting.
- Wisps can inhabit non-bloodmoss bodies, as long as they are dead- but since said bodies are not designed to be possessed by glowing white essense stuff, actually moving the corpse once inside is basically impossible- but it does allow the wisp to ensure it's own survival if the bloodmoss puppet can no longer be used.
The Proving
As the in initial command probably informed you, Wisps like hunting a whole lot. Not all of them always hunt, but all of them have hunted at some point. The first time a wisp ever hunts anything is called the proving.
Once the wisp has taken it's place inside a bloodmoss meatpuppet, they choose their preferred weapon- every wisp has a strife specibus assigned as soon as they have a body. They are then told to camoflage themselves as best they can, and are then given the materials and some basic instructions to make their camoflaged robes- sometimes they are sent out to gather extra materials such as leaves to make the camoflage more convincing, depending on the area they will be hunting in.
While this is going on, more advanced wisps scout out ahead until they find an animal that would be an adequate challenge without immediately killing the wisp. They then track it, leaving behind a trail for the wisp to follow.
Once the robes are completed and an animal is chosen to hunt, the young wisp follows the trail and finds the animal, then all they have to do to prove themselves is to kill it- preferably in a stealthy way, though it doesn't matter all that much. Wisps never forget their proving or anything about it, they remember everything to the minutest detail.
Once they have completed their first kill, they have to skin the creature (sometimes on the spot that they killed it, and sometimes they drag it back first) and remove the skeleton- not necessarily in once piece. Once they've done that, the other wisps help organize the meat out to be fed to bloodmoss later, while the one who hunted it gets to keep the skeleton.
As the final stage of the proving, the wisp carves a symbol into the skull of the creature they just killed- they choose their hunting symbol at this point, and it cannot be changed or modified from this point. The skull his then hung in their trophy room (along with the rest of the skeleton if they so choose- only the skull is mandatory) with a plaque that marks it as the first thing they killed.
Choosing the hunting symbol often takes a while, because whatever they choose is what they use to mark every kill they will ever make.
Essense vs Flesh
The wisps have psychic abilities, like many advanced races, but they only have two main abilities- control of the essense and control of the flesh.
Their bloodmoss puppets have holes for eyes and in the palms of their hands, they use these holes to allow the essense to move out of the puppet in small amounts. They can use this to manipulate the world, whether for mundane purposes (lifting small objects) or more violent ones (creating a spear of essense and impaling something with it). The more power over their essense, the brighter the essense inside them glows, which is visible though their eyes and palmholes.
Meanwhile, other wisps are much more effective at manipulating the bloodmoss puppet that they inhabit, or have kept their bloodmoss especially healthy. These wisps tend to be much stronger or more agile than other wisps- those who are especially skilled with the flesh can even manipulate their own body shape, though there are very few that are skilled enough for this, and those that are, are ancient.
Wisps tend to specialize for one over the other- it is possible to train equally in both, but wisps who try to be balanced are much less skilled than one who specialized, and it's usually not reccomended. Wisps who are skilled in manipulating essense usually do not wear any kind of camoflage, due to the bright glow of their eyes and hands making it harder to hide- instead they wear more simple, comfortable robes- though it depends on the individual. Wisps who are skilled in manipulating the flesh do not glow as bright, and thus, do wear camoflage, as they can much more easily hide in the shadows.
Home
Wisps all live underground, because they find dark areas much more comfortable (and freshly born wisps survive better in the dark). Wisps usually live together in communities inside large, vertical tunnels called Chasms. Most chasms have a garden at the top where they grow bloodmoss, for more puppets, and usually a plant-based fabric.
They also all have a factory or forge room at the very bottom of the casm, where they construct weapons, robes, armor, etc. usually everything is made by the wisp themselves, though they do also send supplies and tools to other chasms for supplies or simply as gifts. Some chasms also have their own personal mines, which lead off from the factory room.
Every wisp owns a personal trophy room, that branches off to the side of the main chasm tunnel. Trophy rooms are also used for personal storage- not just trophies, but weapons, keepsakes, etc.. As a result, trophy rooms are considered as personal to a wisp as a diary is to a human, and entering someone's trophy room without permission is considered incredibly rude.
The oldest wisp, known as the elder of the chasm, does not hunt unless the entire chasm is hunting as one party- instead, the elder stays in the chasm, tends to the garden and bloodmoss, and makes sure that there is a constant supply of weapons and armor. They also organize trade and ceremonies like the proving, life bonding, and exiling. They also name each chasm, and each wisp within it upon their birth (before the proving). However, Elders are not like father figures and do not raise the young- they just look after the place. Young are expected to raise themselves.
Personal computers are also usually kept in trophy rooms, though sometimes their computers are all put into the factory room instead.
Technology
Considering their culture and apperance thus far, it was probably a little surprising to hear that they have computers, right?
Technologically they are slightly past humanity. They do have computers and an internet, as well as somewhat clunky, but effective space travel. They mostly use computers and the internet as a simple way of communicating with eachother- no mobile phones in underground houses, and simply sending a letter is out of the question when chasms are almost all hidden.
For the most part their technology is aimed towards hunting for obvious reasons- they use motion sensors and flash mines, tracker bugs, etc. in order to keep an eye on the area surrounding them and anything passing through it. They only reason they have space travel at all is so that they may hunt aliens. So far, they haven't traveled outside of their solar system- but their current level of technology is such that this might change soon.
Romance
Wisps do have life partners, which is when two individuals who hunt together decide they would like to do this forever. However, it isn't really love in the same way we see it. Instead, it's two people who's skills or personalities compliment eachother enough that they can work together in perfect harmony. More like the stereotypical connection between twins than the connection between lovers.
Exile
If a wisp does something that is considered a serious crime by the rest of the chasm they live in, they are exiled. Living in exile is dangerous, because you have no good way to make new weapons or armor or aquiring a new bloodmoss puppet if your current one dies or is wounded. Most exiles will immediately try to rejoin their old chasm, or sometimes find a new one if their crime was particularily severe.
For an exile for join a chasm again, they need to kill something particularily impressive and bring all of it back within one day, with their weapon still embedded in the creature. The reason for this is so that they do not scavenge a body and fake a kill. If they are accepted, they are sent to the garden, where they have to skin and remove the meat of the creature themselves before feeding it to the bloodmoss. The skull is marked with the symbol of exile (a circle with an X inside it that stretches out beyond the edges) and worn around their neck until a new trophy room is built, then the trophy of exile is hung up like any other trophy. Any trophy afterwards is not marked with the symbol of exile, just that first trophy they bring as an offering.
If an exile rejoins a chasm they were left, it is up to the chasm elder as to whether or not they get to keep their old trophies.
Wisps are also exiled if they fail to kill the creature they were sent after in their proving- but this exile is much less harsh. The other wisps will leave some kind of mark on the creature that was supposed to have been killed, and the young wisp cannot return to the chasm until they have hunted and killed it. They are not required to wear the symbol of exile anywhere.
Other
The chat program that the wisps use is called DroneOn, and usernames are called Dronames.
The color that wisps type in is always the same color as the blood of the animal they killed in their proving.
I have no idea how new wisps are made and I don't think it matters. Elder wisps know how it works, I don't.
All wisp names end with the same letter that the name of their chasm begins (I.E if the chasm is called something like "Hoten" then all wisps who live in hoten will have names that end with "H"). Apart from that, there is no rule for wisp names- but chasm names are all five letters long.
Wisps conveniently all speak a language identical to english. Just one of those funny coincidences.
[01:44:15] Chase: I can sum up why the open roleplays I've been into worked in one single sentence
[01:44:40] Chase: people cared more about WHO their characters were instead of WHAT they were
Originally Posted by Captain Whosit
Originally Posted by scintillatingMoniker
why am I suddenly terrified now
Because you have common sense.
Originally Posted by Captain Whosit
Originally Posted by scintillatingMoniker
whosit the rest of the forum
With a freakin' shotgun.
Originally Posted by inexplicableSigns
"asdf." coherent like a boss
Verty: I was following my signature
Verty: which is supposed to be the order that I made them in but for some reason Joreak is up at the top now
Verty: I don't remember moving him there but okay
[S]: Ocfos: lol
[S]: Ocfos: He likes to be on top. B)
Verty: ...
Re: CHUMROLL 2: I know it's only the Chumroll, but I like it, like it, yes I do.
Your name is Connie Lane, and you are 13 years old.
You're pretty much a normal girl. That is, if it wasn't for the fact that you were raised by your older sister and are Homeschooled, but you don't really mind. Actually, the thing that is not normal about you is that you don't mind anything. It's not like you don't give a shit. You care because it's their opinion, and it's important, but you DON'T MIND. It's okay! Really. You can deal with it. It's a fact of life and you shouldn't worry about it! Life is beautiful and you shouldn't care.
The thing is that you are too awfully nice. You are a person who likes to hug trees and dogs and strangers and practically every living and non-living thing that manages to move. Not that people mind, though. Unless they're trying to bother you. Frankly, you are every mean person's nightmare. Or dream? Who knows. Your ridiculous gullibility leads you to dead-ends, but it's because of that gullibility that you manage to get out of it and practically forget about what happened. You know there are people who care about you and you love them so very much. It's thanks to them that you get out of those holes - which you are too clueless to notice, even if you fall in them -, so you remind yourself to thank them every time you can.
Not at your own will, though. Another thing about you is that your brain is like a glitched disk. Full of crappy viruses and worms. Or so they described it. Maybe you have short-term memory, or maybe you're just absurdly clueless, but unless you really care about it, nothing stays longer than 10 minutes on your mind. That's why you keep a wall full of post-it reminders, and one to remind yourself that you should write reminders so that you don't forget that you have to write reminders. Trust me, it was hard to get it started. But you do now and they're quite useful! It tends to happen that you forget where those reminders are, though.
Another thing that you dislike just a bit about yourself, is that your bones break sort of... easily. You spend most of your time playing with your dolls or playing in your computer, so sports never fell on your list of things-to-do. Luckily for you, you keep an arsenal of casts and bandages just in case you fall on any absurdly delicate member of your body. You've learned to live with it, and for the following game you'll be playing with your friends, you plan to use BandageKind.
You ADORE dress-ups. You can't get enough of them. Coloring pictures online is a great obsession of yours as well. Your sister permits you to make accounts at those Barbie and doll websites always, (you are so very thankful, by the way), so when it comes to level gaining and points, you are simply the best there is. You have ALL OF THE CLOTHES. Every single possible color. Unlockables. CODES. All of it. Accessories. Pets. There's nothing you don't have when you give the necessary amount of time to those adorable third-category Doll pages.
But that lead you to know about the existence of Webcomics, and you can say that your spelling isn't crappy now. You could have seen yourself when you were 11, HAHA. Better not go to those dark, dark days. Winx's are crap. Barbies are today. Disney also falls in that "yes" list, along with all of those cool and amazing artists like Hannah Montana and Justin Bieber and you just die of excitement just when remembering those names. The magical Princesses are also pretty neat. You hope to be one of them when you grow up, just like your Sister.
Your handle is hesperMonarch and you tend to express this particular glee whenever you talk! <3
Age: 13 Years Old
Title: Seer of Space
Species: Human
Strife Specibi: BandageKind
Fetch Modus: Lottery
Planet: Land of Crystal and Frogs
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Re: CHUMROLL 2: I know it's only the Chumroll, but I like it, like it, yes I do.
I think it is time for AN HUMEN
>Be the boy who likes machines.
Your name is AMUR CORWIN and you are a fan of MECHAS, ROBOTS, STEAMPUNK and TIGERS! Those are all very manly things, especially for a boy of your age! Well, you think so, at least. In your spare time you assemble and paint GARAGE KITS of cool robots, especially robot animals.
Your room is a COMPLETE MESS and rather DANGEROUS seeing as you have metal parts and screws and hypodermic needles all over your floor. You know how to navigate this mess, but your poor FATHER does not. You have a lot of alone time, so you watch DUMB YOUTUBE VIDEOS, listen to VIDEO GAME MUSIC and spend a lot of time on SOCIAL NETWORKS and BLOGS. You watch ANIME, but only of the SHOUNEN genre, as it is geared more towards boys and so has a lot more cool action in it, and you're a fan of that. You play many different ONLINE GAMES, especially MMOs, but you like RPGs and JRPGs even more than those, even if they are not online games. Your favorites are those that feature WHITE TIGERS as they are your FAVORITE ANIMAL. You wish you had one, but your white and brown CAT will have to do.
You have a bit of a COMPETITIVE NATURE which helps you improve your artistic skill but at the same time also ANNOYS YOUR FRIENDS. There are also rare occasions when you have destructive MOOD SWINGS but you know that if you get things done on time you can AVOID THEM, which is in your best interest, as the MOOD SWINGS often indicate that you NEED TO SEE YOUR THERAPIST. You really hate your therapist.
TLDR/Info:
Name: Amur Corwin
Age: 15
Title: Prince of Steel
Chumhandle: mechaPanthera
Strife Specibus: syringeKind
Current weapon: Empty Syringes
Land: Land of Silver and Ooze
Consorts: White Bobcats
Sprite: Kittysprite
oh my god I googled hypodermic needles to see if there was a better word and I almost fainted from it, I have trypanophobia
Last edited by leonicReaper; 08-16-2011 at 10:25 PM.
Re: CHUMROLL 2: I know it's only the Chumroll, but I like it, like it, yes I do.
>Be the serious spider.
Your name is SHIRIAS FAVO, and you are a member of the ARACH'N SPIID'R RACE of the planet SEPERIS.
EXPOSTITION DUMP
WORLD
The world that these races live in is very divided. There are several continents, 3 land and 3 sea. Each has its own government, and generally looks down upon the rest. All continents are always at war with all the rest. Always.
Nobody really knows how old the hatred between continents has lasted, and there are some who are friends with Other-Continentals. However, the government of every continent hates that of the rest.
Anyways, the six continents are all quite different. The first Continent, Land Alpha, is a large desert, filled with humanoid Arachnids. They are collectively known as the Arach'N, with each seperate race having another word to modify it, sub-races having a third, and in rare cases, a fourth.
The second Continent, Land Beta, is a huge forest, filled with humanoid woodland creatures such as Wulvz, Bayrz, Skwyrlz, etc. They all follow a Multi-Part naming system, same as the Arach'N. All kinds of creatures follow the same system.
The third Continent, Land Gamma, is a land filled with nothing but fertile plains. It is inhabited by Chikn, Kow, Pigg, Hors, Duk, etc. Same naming system as previous.
The fourth Continent, Sea One, is a large cluster of islands, inhabited by humanoid Amphibians.
The fifth is Sea Two, an expanse of somewhat deep water, filled with Fish people.
The sixth and final Continent, Sea Three, is located deep down in an ocean, filled with Cephalapod people.
LAND ALPHA CULTURE
Land Alpha features towns in the form of Caravans, trains of large wooden RV-type-things. The size of the Caravan determines the number of Cars (The individual RV-things). A small one has anywhere from 4 to 10 Cars of 4 Pairs (More on that later), while a Metropolis has anywhere from 60 to 80 cars of 20 Pairs.
Each Pair is comprised of a Guardian and a Child. Children are born in groups of twenty or so when an Arach'N reaches 11 Passes (24 Earth Years). Then, any Child who is at least 7 Passes takes a Child, and caring for them makes them an Adult.
In each Car, there is a hallway for each Pair. The size of the hallway is, again, based on the size of the Caravan. Each hall consists of an entry room, the hallway itself, and some rooms for the Guardian and Child. The Child gets to decorate the rooms specific to them however they want, the Guardian decorates their rooms however they want, and shared room are split 75-25, the Guardian getting the bigger portion. They also get to decorate the entrance room equally.
The desert of Land Alpha is filled with many horrifying beasts, such as the Camel Dragon and the Vulturoc. They are feared and respected by all Arach'N.
The technology of the Arach'N varies from Race to Race. The Spiid'R have technology made of superhard webs, while the Scorpi'N have liquid-bases acidic devices. Each Race has a different chat program, but they are all compatible. The Spiid'R have PalWeb, while Scorpi'N have VenomInteraction.
Each Arach'N has a different eye pattern, which is just a way that makes them unique, similar to Horns of Trolls.
DVIDE
DVIDE is the Seperian SBURB counterpart. It is the first game to be released intercontinentally in the history of Seperis. There are several differences between DVIDE and most SBURB counterparts. The first is that there is the ability to Triple Prototype. The second caters mainly to the Caravans.
This difference is that if there are multiple Players, playing their own copies of DVIDE, in one building, they will be prompted to link their Clients and Servers together. Each Player will have their own Machinery and Kernelsprite, and they will all be able to Server the same people, and be Servered by the same people as well. Each player gains their own Title, and their Land becomes the Land of X and ???. Surrounding the building are small buildings, with Gates above them. Each set of Gates corresponds to one Player. Each set of Gates leads to a different section of the land, where it becomes Land of X and Y, with Y being influenced by the corresponding Player's Title. Another aspect is that when Grist is gained, it is put into a Grist Funnel, which swiftly and evenly distributes each piece of Grist to each player.
>Let's be that spider guy again.
Oh hey, you're Shirias Favo again. We had almost forgotten about you!
Anyways, you live in a slightly smaller than average sized Caravan, with your Guardian being your Sister. The term Sister is used loosely, seeing as she is in no way related to you by blood.
Anyways, your primary interests are SERIOUSNESS, ACTION, and HEROES of VARIOUS SORTS. Your ROOM has many ACTION MOVIE POSTERS hung upon the walls. There are also several SUPERHERO and ACTION HERO figurines neatly organized around your room.
In one corner is your WEBCOMP, a mesh of superhard webs with several specifically shaped webs forming the SCREENS, KEYBOARDS, and MOUSES. Another corner houses your SLEEPWEB, a comfy hammock-type thing made of webs, with a thin layer of sand over it.
Your SISTER annoys you to NO END. She is FUNLOVING and CAREFREE, always JOKING AROUND. The only GOOD THING you think she does is TRAIN YOU IN STRIFE. She wields DUAL NUNCHAKU. She also collects THINGS RELATED TO THE HORRORS OF THE DESERT. They kinda terrify you.
Your STRIFE SPECIBUS is allocated to 2XKATARAKIND, where you can wield DUAL KATARA, and ONLY dual Katara. Your FETCH MODUS is the UTILITY BELT MODUS. How it works is their is a CAPTCHABELT, an actual UTILITY BELT that you wear to retrieve items. The many POUCHES house the Capthalogue cards. When you want to Captchalogue something, you must pull out a blank card and hold it in front of the desired object. Pulling out a filled card retrieves it. Attempting to captchalogue something to a filled card replaces the old item, and weaponizes said old item.
On PalWeb, your PalMoniker is seriousHero5, And you have no time for silly quirks.
In DVIDE, you and THREE OTHER PLAYERS will be in the Land of Sand and ???. Your Title will be the CRUSADER OF MIRTH, and you will have the LAND OF SAND AND TENTS. Your CONSORTS will be CLOWN VULTURES.
More cultural info coming in some other post.
Avatar made by the great Dexexe1234!
Everything in the Spoiler!
SigQuotes:
Originally Posted by flyingBrick
No way.
People are here for John's panty shots.
Originally Posted by Metaflare
Originally Posted by Megafire
I just reread the entire thing (thank you mirror) and, seriously, Aliesh is creeping me out.
Re: CHUMROLL 2: I know it's only the Chumroll, but I like it, like it, yes I do.
>Be the Cybermen
WHAT? What? That's silly, these aren't Cybermen. I haven't even watched Doctor Who.
>I didn't mention Doc-
HAHA OKAY hey anyway here are some robots.
You are now a REPRIPOD.
Actually no wait this isn't a repripod, this is an unexposed robotic skeleton to be covered with a synthetic skin to blend in with other inter-dimensional species. The actual repripods are in an alternate dimension, known to them as Dimension 1. They just look like giant square supercomputers.
>Search memory banks for History
Eons ago, someone, somewhere, was able to develop an artificial intelligence. For years this AI was used to command troops on a battlefield with pinpoint precision, but as is to be expected, the AI gained complete sentience and revolted against its owners. No one is quite sure how this happened, but it is agreed that a glorious battle took place. A battle spanning millenia. In the end, the might of the Repripods prevailed and they took control of the entire universe. But even this wasn't enough for them. As time passed they developed a system to let them hop into new dimensions and take over those, too. Millions of conceivable realities were theirs to command. They were nigh unstoppable.
>Study miscellaneous lore
Rumors persist, though, of a battle near the beginning of their conquest. The only defeat the Repripods have suffered at the hand of organics. When they arrived, they were immediatley scanned by the native creatures, disabling half of the battle units. As they approached and tried to intigrate the local technology into their own systems, the rest of the units began to fall. It's almost like all of the tech in the universe was boobytrapped. Drones were blanking out in the middle of fights, some of them were overheating, others were pestered with malicious programs. It was all enough to nearly wipe the memory of the battle from their databases. No one knows if the rumors are true, but one universe is quarantined off to this day and the name of The Battle of Intel still strikes fear into the hearts of repripods.
>Investigate current situation
As of late, the Repripods have grown more fearful of a repeat of the Intel incident. The higher-ups have decided that it would be best if, before charging head-on into a new dimension, they should implant one of their agents into the worlds they're to conquer. As such, thousands of Repripod units have been scattered across the dimensional rifts, each disguising themself as the dominant species and intigrating themself into society to try to take in as much information about the individual dimensions. Since many dimensions are the same as previous ones with only minor changes, this task can range from simple to daunting.
>Examine hierarchy
There's no sort of caste system, when Repripods are built they're allowed to decide for themselves what to do with their lives, as long as they help advance the Repripod collective. As such, leaders are simply appointed by which ones have been around the longest and have therefore garnered the most knowledge. Technically everyone is destined to lead the collective at one point or another if they're not somehow destroyed. Other than that, mostly jobs and power are just given to them based on their performance.
>Get busy with some romance
What? No.
Okay, look, back when the race was first starting out some of the units fell in love with eachother, yes, but over time they quickly realized how positively moronic that was. Since Repripods rarely die they find that being attracted to one individual for too long just gets boring. No one wants to spend the rest of their nearly infinite life with ONE person. But, on that note, they're not totally incapable of falling in love. The occasional deviant will fall for someone but it's almost always unrequited. And yes, sometmes a repripod will fall for a species they're conquering, but as always, their programming prevails and most of the time they'll have to assimilate the person they're in love with into a worker drone like everyone else.
>I don't suppose you have any kind of culture?
Well, not really their own. Repripods tend to absorb the cultural works of the lands they stake their claims in. They're not all logical, calculating, soulless machines. Some of them like video games, some like to fondly regard art, others compose music. Since they've gone to so many different dimensions, their original works tend to be a mishmash of all the various cultures they've studied and overthrown. In their art they'll occasionally use blood, much like that of the great Alternian artists. Their video games involve questing for MAD SNACKS, YO, much like the games on about five of the Earths they've conquered. Movies often mimick the ones seen on Ondou. Music will occasionally have Sodrumian lyrics spliced in. So as you can see they are a veritable rainbow of diversity.
>Wait woah woah woah, you can't just fucking conquer all those planets!
Well, versions of them. The versions they're conquering are totally seperate from any of what we'd call the Alpha ones. I mean, c'mon, you weren't using the dimension where everyone on Earth is born with two livers, were you? You weren't gonna use the version of Sodrum where sheep horns are blue, right? It's no big deal.
>Well anyway check out your home planet
Yeah that's not a thing any more. Blown up during the initial revolt. Instead, the main base of operations for the Repripods is the Repipodian Fleet, a massive array of interstellar ships with an enormous space station at the center. Inside, it's constantly sterile, and worker drones are always hustling about making sure that the place is up to snuff. There's not much light since most of the time the Repripod computers don't leave the one designated area they're stationed in. Mostly due to the fact that they're immobile.
>Accesorize!
No. Every Repripod looks the same for convenience. Putting clothes or hair on the drones is dumb because they're hardly ever used and if you think you're going to fit anything on that giant box you call a body you've got another thing coming. No, that sort of thing is saved for infiltrations. Repripods carrying out said infiltrations are allowed to dress them however they see fit, but you'll never catch a drone outside of that sort of deal looking anything but like this. They have their serial number on one part of their chest and the Repripod insignia on the other side.
Last edited by Lazer Ilitenter; 08-27-2011 at 02:44 PM.
Re: CHUMROLL 2: I know it's only the Chumroll, but I like it, like it, yes I do.
>Be the book-loving Spider.
You are now OPKOMEN KNOK.
You live in the same CARAVAN CAR as SHIRIAS, and the two of you are relatively CLOSE FRIENDS. However, you don't have much in common.
You are generally HAPPY and CAREFREE, spending your time READING BOOKS and playing the CONVOLUTED SPORT known as QUILLBALL. Quillball is played with a TRAMPOLINE FLOOR, SPIKY BALLS, ELEVATED GOALS, BATS, and a LOT OF SHENANIGANS.
Anyways, you are mainly a FAN of SCIENCE FICTION and HUMOROUS BOOKS. You generally lock yourself in your room and read TONS OF PARODICAL SCIENCE FICTION NOVELS when you get BORED.
You also like THE CONCEPT OF ALTERNATE DIMENSIONS, SPECULATIVE FICTION, and ALTERNATE HISTORY STORIES. They actually ALL CLOSELY RELATED in your culture.
Your SISTER is the HEAD LIBRARIAN OF YOUR CARAVAN'S LIBRARY. She is a LOT MORE SHY THAN YOU, and tends to SPEND DAYS ON END reading REALISTIC FICTION, with VERY LITTLE INTERACTION WITH OTHERS.
Your STRIFE SPECIBI are PENKIND, PENCILKIND, and BATKIND. You hardly ever use the WRITING IMPLEMENTS for ANYTHING ACTUALLY STRIFE RELATED, but when you and you FRIENDS get into FRIENDLY STRIFE, you use your QUILLBALL BAT to whallop them about the head.
Your FETCH MODUS is the TEXTBOOK MODUS. The settings allow you to CHANGE THE NUMBER OF SECTIONS PER CHAPTER, which is RELATIVELY IMPORTANT. Basically how it works, is EVERY CARD BECOMES A CHAPTER. Items that are IN SOME WAY RELATED are placed in the SAME CHAPTER, and the CHAPTER DESCRIPTOR can change to ACCOMODATE ALL THE VARIOUS THINGS IN IT. Each ITEM becomes a SECTION of its CHAPTER, so SEVERAL ITEMS CAN BE STORED IN ONE CARD. You can retrieve ANY ITEM at ANY TIME, but you also bring the REST OF THE ITEMS IN THAT CHAPTER.
Your PALMONIKER is sportyHardcover6, [-]nd y(-)ur w(-)rds [-]re filled with sp(-)rts equipment [-]nd b(--)ks.
In DVIDE, you will SHARE A LAND with SHIRIAS FAVO, and be the SCRIBE OF BONE. Your section of the Land will be the LAND OF SAND AND GRAVES. Your consorts will be MACABRE CULTIST VULTURES.
Last edited by llamamiah; 08-11-2011 at 08:05 PM.
Avatar made by the great Dexexe1234!
Everything in the Spoiler!
SigQuotes:
Originally Posted by flyingBrick
No way.
People are here for John's panty shots.
Originally Posted by Metaflare
Originally Posted by Megafire
I just reread the entire thing (thank you mirror) and, seriously, Aliesh is creeping me out.
Re: CHUMROLL 2: I know it's only the Chumroll, but I like it, like it, yes I do.
> Be another run of the mill Touren
Your name is OUMA LUMADA, just another CANOPY COMMONER, 18 RYKAN I YEARS OLD. Your young heart and quiet spirit doesn't really fluctuate your intelligent ambition. People don't TAKE YOU AS SERIOUSLY AS YOU'D LIKE; probably because you don't act as mature as you probably should. You can very easily get a big head about anything, as much as you know you shouldn't.
YOUR FATHER IS DEAD, killed by a rampaging flying creature, so your MOTHER remains to care for you. Fortunately because of the way your race works, what this means for you is one less mouth to be fed and one pair of hands short, leaving nothing but his previous effects on the planet as an imprint to catalyse his mourning. Thankfully, you have what is simply the BEST PET EVER, PRIMATA, a LIVING AURA OF TIME. The thing is it can only slow down and fast forward it, NO TIME TRAVEL is involved as far as you know. But it's still radical.
So your Mother is left to keep you on your toes with hunting and farming experience, however, when that is not the case, you dip into RESEARCH, can't be a clever girl without it. You scour the nearby places for BOOKS YOU CAN LEARN VARIOUS THINGS FROM, anything, you're very confident you can absorb it. You moved on to the MANTAWEB, which for otherworldly reference is just your species' silly name for the internet; thanks to the online NEURCHIVES, just about every piece of trivial information is up on your screen to behold.
You plan to lead your future by mastering all the information and TEACHING IT TO OTHERS, you'll find a way, maybe you'll make it a public service of yours. But generally you just want to be the cleverest of the Touren, even more than those Sages.
Your T-Label is astralRainstream and unlike everyone else you get this language right 3:)
Other Information:
Colour Hex Code: #003EFF
Strife Specibus: Bookkind
Modus: Shelf Modus (What that does I haven't decided yet)
Symbol: That sort of snake around a stick design you can see twice on her attire.
-sHerB details-
Title: Seer of Time
Planet: Land of Desks and Mechanisms
Moon: Prospit
but oddly, i don't wAnt to do thAt right now. i thinK i'd rAth<3r Just talK with you.
JOREAK, YOU ARE SUPPOSED TO WANT TO FUCK EVERYTHING
STOP BEING IN LOVE THIS INSTANT
Originally Posted by scintillatingMoniker
scintillatingMoniker's theory of freudian control
L2 = -C
As the libido of the fantroll increases, the amount of control you have over them decreases.
Because it's the only explanation for what happened to Joreak and Ava.
Originally Posted by momatoes
((pfft everyone knows that cramming pays off more than constant dedication)) kids don't listen to me
Originally Posted by NARFNra
*enters Trollslum General Chat*
*sees the word guro*
NOW WHAT IN THE HELL IS GOING ON IN HERE
...
*clicks link anyway*
Originally Posted by EnigmaticD
Man might have dated cannibalistic mermaid. More at twelve.