Re: CHUMROLL 2: I know it's only the Chumroll, but I like it, like it, yes I do.
...god dammit, I never saw the message about it getting approved, so I've posted it like three times. I'm really sorry, guys. ><
Edit: Wait what.
==> Be the self-insert.
well, what else would i be?
==> Stop being such a snark-ass.
never! :>
Your name is CATE FERGUS. Your (ridiculously large amount of) interests include MUSIC, SAILING, KNITTING, MYTHOLOGY, COSTUMING, WRITING, DRAWING, and COOKING. You spend a lot of time on the internet, ROLE-PLAYING ON TUMBLR. You would be lying if you said it wasn't fun, and you've always loved character development.
You have a love of BOATS, and have since as long as you can remember. Your family has a 32' sailboat, and you are the best helmsman out of your entire family. Including your DADDY, who taught you everything you know. It is because of that he got you a HEI MATAU NECKLACE when he was in New Zealand--the symbol is thought to bring safe passage over water, as well as prosperity, and means strength and determination. You use that to try to motivate yourself to GET OFF OF YOUR ANXIETY MEDS. It's a tough road, though.
You have some ANXIETY ISSUES, hence taking MEDICATION. But that's not too awfully uncommon, right? So whatever. Due to these anxiety issues, you have odd OCD-LIKE TENDENCIES that cause you to meticulously organize RANDOM BULLSHIT.
Due to your odd interests and some other things like that, you don't have a whole hell of a lot of FRIENDS. You've got a best friend named EMILY and a boyfriend named ANDREW and a friendbro named DARREC, but you don't really have a whole lot of other people you're close to. They're all playing this GAME with you, though. Something called SBURB. You don't really know what it's about, but it seems pretty interesting, and you have your boyfriend, the computer whiz, as your SERVER PLAYER.
Since you've got an odd variety of interests, you have taken two separate strife specibi to heart. On one hand, you have the ever-brilliant PENKIND, which you can use to draw anything you need (or write it, but that doesn't go as well or as fast). The other hand is the eclectic KITCHENKIND, which can be anything from PIES to throw at enemies to your collection of KITCHEN KNIVES with which to fuck things up to A FRIDGE which you just kind of summon and drop on things. Your fetch modus is the RIGGING MODUS, and you have to pull an item's corresponding rope to get it, much like a boat's rigging.
You don't know it yet, but your title will be the ROGUE OF BREATH. Your land in the Medium will be the LAND OF STARS AND OCEANS, a permanently dark land with clear skies and many islands. The only way to get between islands will be by a small boat, propelled by the Breeze that is constantly adrift throughout the land. The consorts will be RED-ORANGE SEA SERPENTS, which are about five feet long and have legs. They're a bit daft, and swim to travel between islands, but they mean well. The denizen of LOSAO is an oddly beautiful humanoid named CHARYBDIS, who resides under a whirlpool to the south of the islands.
Your chumhandle is blusteryWordsmith, and you type in a manner that is somewhat lazy, for you don't ever capitalize proper nouns and the beginnings of sentences. past that, your typing is excellent, if liberally peppered with swearing and the occasional ANGRY CAPSLOCK.
[Critiques welcome!]
tl;dr
Name: Cate Fergus
Age: 19
Guardian: Daddy
Symbol: Hei Matau (fish hook)
Modus: rigging modus
Strife Specibus: has two that she sometimes switches between, Kitchenkind and Penkind, depending on her mood.
Title: Rogue of Breath
Land: Land of Stars and Oceans
Consorts: legged sea-snakes
Denizen: Charybdis
Last edited by call me fred; 08-31-2011 at 01:37 PM.
Reason: how do i forum
Re: CHUMROLL 2: I know it's only the Chumroll, but I like it, like it, yes I do.
I'd recommend just going into edit and then selecting delete after giving a reason. Usually fixes stuff right up.
As for the profile, it looks pretty good, well-rounded. The only thing I could pick on would be the actual inclusion of too much detail, but that's only if you really really want to get into the nitty-gritty of it. The sprite is also well made and very nice, though I would probably give her a bit more hair on the front and the right side (from our perspective).
are you serious did you read this because of pronouns christ almighty
Re: CHUMROLL 2: I know it's only the Chumroll, but I like it, like it, yes I do.
Be one more shameless self insert.
Your name is SETH TRAVIS. You are 16 YEARS OLD. Your appearance is nothing special. You weigh 130lbs, and are 5'8". You aren't particularly athletic, most of your strength is more or less from the genetics of your DAD. You wrestle with him sometimes. It's a good way to learn your physical limits. Speaking of which, you have loose ligamency, meaning you'll probably have arthritis when you're older, but right now you can bend more than most. In addition to your fucked up joints you have your GODLIKE PAIN TOLERANCE. You tend to brag about it, making you look like a TOOL. It's hard to tell where your ability to resist pain ends and your refusal to appear weak begins. You do stupid stuff to show it, too. You even have small circular scars on your chest from where you let your friend shoot you with your airsoft pistol to prove your toughness. You suffer from CHRONIC NOSEBLEEDS, and have been known to bleed at the slightest touch upon your nose.
You have a variety of interests like BIOLOGY, SHITTY FANFICS, and CORNY GIANT ROBOT ANIMES and other LAME SHIT. You keep a POTTED VENUS FLYTRAP in your room, which you named AUDREY III (Internet cookies to whoever gets the reference). The thing should have been long dead, but you keep it in good condition. You are fascinated by it, and love to watch it catch insects. You're a bit of a perfectionist: if you're going to do something, you're going to do it right, even if it takes longer than it should.
Your STRIFE SPECIBUS is AXEKIND. You tend to use Hatchet rather than full sized axes, freeing up one hand to block and grab in combat.
Your Chumhandle is biologicallyPerfect, and you type with near perfect grammar and spelling, shortening certain words and phrases to the way you would pronounce them ("Watcha doin'?") and correcting your erors.
*Errors
----
My art is bad, but I don't know how to fix it. Input on both the art and character are greatly appreciated!
Re: CHUMROLL 2: I know it's only the Chumroll, but I like it, like it, yes I do.
So, uh, here's my fanhuman for the SBURBPlay I made. (They're playing a free, hacked version of SBURB, so there are a few things that are different about it)
Your name is LINDLEY WRETLLIN.
You are a MAJOR TOMBOY, playing BASEBALL and playing VIDEO GAMES with the BOYS. And you LOVE IT, because THAT'S WHO YOU ARE! You'd never want to be anybody else!
You are an avid BASEBALL FAN, and play on the BOYS LITTLE LEAGUE, because SOFTBALL IS SHIT. You are a HUGE FAN of the MARLINS and the RAYS, the TEAMS of the STATE YOU LIVE IN.
You enjoy ACTION MOVIES and PARODIES. You watch them WHENEVER YOU CAN, which is RELATIVELY FREQUENTLY.
Your favorite VIDEO GAME GENRES are PLATFORMER, FIGHTER, and SPORTS. You also have a PASSION for TERRIBLE GAMES. You have SOMEHOW ACQUIRED a copy of the E.T. VIDEO GAME, and play it FOR THE LAUGHS whenever you're sad.
You have a passion for REALISTIC FICTION, especially in relation to SPORTS. You have a bookcase full of REALISTIC FICTION and SIGNED BASEBALLS in your room.
You live with your MOM, who is always trying to get you to "ACT LIKE A GIRL". She buys you MANY DRESSES AND SKIRTS which all mysteriously wind up in the GARBAGE. When she bought you some LIPSTICK for your TWELFTH BIRTHDAY, you laughed SO HARD that you almost STOPPED BREATHING. She's CONSTANTLY AT THE BEACH, working on her TAN. What a weirdo!
Your FETCH MODUS is the PS2 COMBO MODUS. Every card is assigned a SEQUENCE OF BUTTONS PRESSES on a CAPTCHA CONTROLLER, which must be PRESSED to retrieve that card's ITEM.
Your STRIFE SPECIBUS is BASEBALLKIND, which is allocated with VARIOUS BATS, BALLS, MITTS, HELMETS, and VARIOUS OTHER THINGS.
On Pesterchum, your CHUMHANDLE is dugoutGamer, And y()u tend to talk w!th baseball gear in y()ur words.
In freeB, you will be the KNIGHT OF DOOM in the LAND OF SUN AND BRAINS. Your CONSORTS will be MICE, and your DENIZEN will be HORSEMAN.
Avatar made by the great Dexexe1234!
Everything in the Spoiler!
SigQuotes:
Originally Posted by flyingBrick
No way.
People are here for John's panty shots.
Originally Posted by Metaflare
Originally Posted by Megafire
I just reread the entire thing (thank you mirror) and, seriously, Aliesh is creeping me out.
Re: CHUMROLL 2: I know it's only the Chumroll, but I like it, like it, yes I do.
((Remember when fanraces were a thing? And now they're not....Guess I must'ved missed that.))
>Be the race of canid eared family oriented psychics.
You are now the CorrAnians a large race which inhabits an unnamed planet.
>Tell us about those ears.
The CorrAnians have always had a very striking appearance to any outsiders. People in their race tend to be a regular height of 5 feet, and always sported pointed ears on top of their heads. Eyes are ideally rounded and noses are most often pointed at the tip, while anything else in uncommon but not impossible. Everyone in their race has large clawed hands and toes that look similar to fingers, as well as colored scleras and tan skin matching your location within the world, however their eyes can adapt to new regions withing 2 years. Hair color is generally black to near white color, however those living in the ocean region have free access to hair dye and rarely distribute it.
>What about your culture?
CorrAnian culture is slightly separated by region and social structure though it mostly stems off family traditions. Regions have their own way of naming anything, including their own planet, and the social structure determines ones workplace. Social status is based on the money that your guardians give you once you reach the working age of 20 years or 78.3 Earth years, and social structure has 6 categories. Lower class are the peasantry those assigned to the grunt and hard physical work. Lower-middle class are slightly higher than lower class although have many of the same jobs. Middle class is the middle of everything they are assigned to factory work. Upper-middle class are prosperous but not rich and are assigned to managerial positions. Upper class and nobles are the richest aside from the monarchs, nobles being the factory owners and as such there are only 1-2 in a region, and upper class co-own the factories. Royalty is a very small family which decides all rules and any universal name. There is also a militia which serves the community and deals with intergalactic relations. Beyond that the race as a whole is generally not very creative as such only the upper classes are given birth names and everyone shares initials with their pesterchat handle.
>Surely you have some strange alien biology.
The CorrAnian race has 4 genders in two catagories. There are the women and the men, and the Females, formales, Males, and memales. As well as 2 type of parents, the reproductive couple and the providing couple. The couples by tradition are set so Males and Females are reproductive and memales and formales provide for the children, however recently half of the population of memales and formales have evolved to be able to reproduce.
CorrAnian blood is a bright orange color as is any other body fluid.
>Of course you have to have some beliefs.
CorrAnians believe the number 10 is a number of life and well being, as such occurrences in their society are celebrated by the tens. Their religion is nearly nonexistent aside from one thing, wings are a celebrated sign of beauty and holiness.
>Show us your homeworld.
The planet is split into 6 different regions all with their own sub-culture.
Clay:
The clay region is a very humid and hot area with thick clay soil. This region is mostly populated with poorer classes, leaving the higher classes to be highly respected in this region. There are a Male and a Female noble in this region both in charge of the creation and distribution of clay products respectively. People in this region often speak with clay puns and wear red themed outfits to match their eyes.
Ocean:
The ocean region is the region from which most of the planets water comes from, it is a well integrated society of different social classes. It is considered the second most important region because the entire planets power is supplied by the water. This region has 1 noble in charge of running the power plant. People in this region use aquatic themed speech and wear blue outfits, they also have light gray hair.
Field:
The fields region is just that large grassy fields next to the planets forest. This region is a mixed society mostly concentrated on the lower spectrum. There are 2 nobles in this region overseeing the processing of forest wood for building materials. The nearby forest is uninhabitable due to a military station in charge of collecting and resupplying wood. People in this region use plant puns and wear green outfits and have mixed appearances as this region is the easiest to adapt to.
Desert:
The desert region is a dry arid desert, it is inhabited by people of middle standing and 2 nobles in charge of the creation and distribution of glass. The environment is considered one of the hardest to adapt to therefore it is rare for anyone to migrate here, and most of those living here have darkened skin and white hair along with wearing yellow or orange themed outfits. Their dialect is normal speech with no regional context.
Caves:
The cave region is a large mountainous area many different classes live in this area. The noble in this area is in charge of the processes to prepare minerals and metals for the creation of tools. The poorer civilians live in large cave clusters that have been harvested for all minerals. People in this region have black hair and wear black or brown outfits, their speech puts a slight echo on hard CH and T sounds.
Kingdom:
The kingdom is the center of everything, housing the castle and the main intergalactic operation. The royalty and remaining nobles take residence in this area, along with some of the upper and upper-middle classes. People in this region wear purple outfits excluding royals who wear every regions colors.
extra stuff:
Outfit sprites. Variations are labeled, assume female means the women genders.
1 year in CorrAnian year is 47 earth months.
A 22 year old CorrAnian would be roughly 86 years old on earth and live on to be about 100 or 391.667earth years.
I like figuring out CorrAnian ages in comparison with earth ages.
They are not creative because I wasn't very creative at the time.
Re: CHUMROLL 2: I know it's only the Chumroll, but I like it, like it, yes I do.
> Be the self insert.
Your name is CAMILLE MILES and you are SIXTEEN YEARS OLD. Although, you're told you act like a child.
You live with your MOM, DAD, SISTER and NEPHEW in an ugly apartment building.
You are a bit of a CASUAL GAMER. You take pride in your assortment of games that take ALMOST NO SKILL to play.
You are always up for a round in ANY SORT OF FIGHTING GAME though.
Sometimes, you may be found with the covers over your head at midnight rocking out on ANIMAL CROSSING.
Because you're cool like that.
You absolutely adore FASHION. Often looking at long, elegant dresses with an expression of awe on your face.
You probably won't ever wear anything that beautiful, you just enjoy staring at pictures of them.
You aspire to be a PHOTOGRAPHER, so that you may take pictures of said dresses.
Recently, you bought a REALLY TRASHY CAMERA to take pictures of whatever you can.
You are SOMEWHAT OF AN ARTIST, although you are really quite terrible at it.
It's not your fault you're a bit of a PERFECTIONIST!
Anyways, you often find yourself having paper upon paper of SCRIBBLED OUT DRAWINGS.
This often leads you to be DISTRAUGHT and you lay in your bed with a depressed look on your face.
You also REALLY LOVE ANIMALS. You wish you could have a pet.
Too bad you had to give your dog away.
This often leads you to be DISTRAUGHT and you lay in your bed-
Oh forget it. You're just really distraught about things.
Your fetch modus is the CAMERA MODUS. You are required to look through your camera until you find the item's picture.
If you locate the picture, you may receive the item. This modus is REALLY QUITE CONVENIENT.
Your strife specibus is set to warfanKind.
You absolutely love the elegance of the Japanese war fan.
Your Pesterchum handle is sereneFashionista and you [ 0 ] Have your camera ready at all times.
Last edited by apatheticDaydreamer; 09-14-2011 at 05:32 PM.
Even if you fall on your face, you're still moving forward.
A room in a place, sometimes a different room in a different place.
Posts
222
Re: CHUMROLL 2: I know it's only the Chumroll, but I like it, like it, yes I do.
>Be the mechanically-inclined short race.
You succeed in being the entire GREMLIN RACE somehow. Even though that shouldn't technically be possible.
>Dissect gremlin physiology. Pun intended.
Gremlins grow to about four feet by their seventh cycle (ca. 5.35 years old) and stay there the rest of their lives. Their arms are long and thin, their hands fitted with long, fine fingers useful for fiddling with delicate machinery. Gremlins have six digits to a hand. Their legs are also thin, but those thin legs belie large amounts of muscle packed into their tiny frames. Gremlins also tend to have large triangular ears, which they can swivel like those of a deer. These ears help them navigate their environments when they become too dark to see (which is frequently). In addition, gremlin noses are broad and flat.
Gremlin hands and feet can produce, at will, a sticky substance that allows the gremlin to scale walls, hang onto ceilings, and other similar functions. Gremlins still aren’t sure where this ability came from, but to be honest, they’re not looking that hard, simply because it makes designing, operating, and repairing massive devices all the easier. Gremlins can also contort their bodies into very small spaces. Some gremlins develop this ability more than others, which has the side effect of making them highly prized as troubleshooters of complex machinery.
Gremlins prefer hot, smoky environments, and the oldest Gremlin settlements are situated near active volcanoes, despite the inherent dangers. Gremlins are adapted to breathing air that contains toxic chemicals, and their lungs are designed specifically to filter out the toxins. Ironically, these adaptations make them feel uncomfortable pressure on their lungs in environments where clean air abounds, and gremlins who wish to live in the “wilderness” must acclimatize themselves.
Gremlin eyes have black sclera, colorful irises that can be any color save white or black, and black pupils. Gremlin blood is black and viscous. Gremlin tears, on the other hand, are silvery-white, and have a slightly metallic glow. Gremlins do not and cannot grow hair on their bodies, and have dusty brown skin that grows mottled with age (although a rare few gremlins have reddish-brown skin, not that it really matters to the gremlins). The average gremlin lifespan is approximately 115-130 cycles (90-100 earth years).
>Study gremlin diet.
Although gremlins are primarily carnivorous, they also engage in occasional metallophagy. Their bodies absorb the metals ingested and use them to strengthen bones, smooth out the circulatory system, or improve muscles (depending on the type of metal consumed). Metals that are highly toxic, such as mercury and lead, are usually flushed out by the gremlins’ unusually strong kidneys.
Gremlins do enjoy eating plant matter, although their bodies can’t process it as efficiently. A gremlin’s diet is approximately seventy percent meat, twenty percent plants, and ten percent metal, rocks, and other inorganic compounds.
>Ponder romantic entanglements.
Gremlins have four different types of “romantic companionship”. In increasing order of societal strength, they are Ignisis, Aqualis, Aerolis, and Terranis. The four kinds of romance are divided into two categories: Passionate and Dispassionate romance, and Brief and Lasting romance. There can be overlap between the two, although overlap tends to be in a chain, leading from Ignisis to Terranis.
Ignisis, also known as Pyritic Love, is generally brief and passionate, and rarely results in the conception of children. Long-lasting Ignistic relationships are viewed as quite harmful to the other forms of romance, as an Ignise is meant to be a sort of “romantic/sexual pressure valve”, and converting an Ignistic relationship to a Terranic one is difficult at best. Being in an Ignistic relationship is never a permanent thing, although one can find oneself being attracted to the same person for Ignisis on a long-term basis —*usually a hated enemy.
Aqualis, known as Hydronic Love, is usually considered stronger than Ignisis, and is categorized by being brief and dispassionate. Aquales (since your average gremlin usually has more than one) are groups of gremlins that work with each other to create impressive machinery for the benefit of the nation. Although these works can sometimes take a long time to create, Aqualitic relationships are considered brief because the relationship only lasts as long as it takes to actually build the project; if a gremlin and one of their Aquales designed the project, then it’s probably more likely an Aerolitic relationship. Unlike Ignisis, Aqualis usually produces children, generally with the involvement of a surrogate.
Aerolis, or Auraic love, is a long-term partnership between gremlins for the purpose of creating great works together, and is highly revered in gremlin society. Although it is a dispassionate relationship, it is lasting, and Aerolitic relationships regularly produce children. Aerolitic relationships are generally shared between one and three other partners, with rings of three Aeroles being the “norm”. Sometimes, a pair of Aeroles will develop passionate feelings for each other, crossing into Terranic territory. This can cause major shifts in group dynamics, and very often one of the new Terranos will leave the group, forming their own Aerolitic ring.
Finally, Terranis or Gaiasic Love is considered the strongest any two gremlins can aspire to. Unlike the prior three, Terranis is strictly monogamous —*“cheating” on one’s Terranos by acting upon Gaiasic Love for another is not only a grave abuse of trust, but an act of unspeakable cruelty to one’s Terranos. Terranes who share an especially strong bond may “join names”, adding their partner’s chosen name after their own. A gremlin with a name like that will probably be of high standing, because to even accept that is to send the Terranis into the highest echelon of respect in gremlin society.
When two gremlins wish to produce a child, they perform various mating rituals. Their genetic material is mixed, and if it is so wished the genetic material is then, through the use of a machine, transferred to a third willing party, the “surrogate”. If a surrogate is used, their DNA mixes with that of the two “parents”. In some cases, particularly in the case of pregnancies that endanger the parent or surrogate, a fourth gremlin, known as the “birthing surrogate”, is involved. Unlike a surrogate, a birthing surrogate doesn’t usually contribute genetic material to the child, and is only involved in carrying the new gremlin to term and giving live birth. Most gremlins choose to involve a surrogate, although this is more a cultural thing than a physiological necessity.
>Observe childhood.
When a gremlin is born, they are brought to a facility known as a Depot. Each Depot contains a small number of newborn gremlins and a selection of machinery parts. The gremlin picks out the parts and, with a touch of assistance from the Depot’s automation, build their own guardian, which can be almost any shape they desire. Most, however, end up resembling gremlins or domesticated animals. These guardians are then programmed by the Depot with the knowledge they need to pass along to the young gremlin, including language and proper socialization. A gremlin’s guardian also builds their dwelling, known (usually) as a unit. Multiple units are often grouped together to form what is known as an aggregate. In some cases, particularly in crowded areas, aggregates are located in a single building, which is then called a complex.
As the gremlin gets older, they are expected to begin deciding on their career track. This decision, made by the gremlin before they reach 17 cycles, is then uploaded to the Guardian, who downloads the vital information needed for the young gremlin to succeed in their chosen career path. Before the beginning of a gremlin’s seventeenth cycle, this choice is fluid; afterwards, it’s set in stone barring exceptional circumstances. A gremlin who does not choose a career path by seventeen cycles is assigned one at random from the lower-class jobs.
Gremlins calculate their age based on cycles of Depot Stocking; seventeen cycles are approximately equal to thirteen years. Unlike most races, depots are not stocked once per year; the gremlin year is approximately the same length of time as the earth year. Gremlins reach majority at 28 cycles.
>Try to understand gremlin society.
Gremlins belong to different castes depending on their Guardian’s construction. There are eight castes, one for each overall design of one’s guardian, divided into the Four Noble Castes (Gold, Silver, Quicksilver, Bronze) and the Four Base Castes (Iron, Steel, Copper, Brass). A gremlin’s personality leans toward one of the Eight Castes from birth, and although to human eyes there may seem to be overlap between the designs of the Noble or Base Castes, a gremlin would be able to accurately tell the caste of two gremlins of differing caste with near-identical guardians.
NOBLE CASTES:
The Gold caste design their guardians to be flashy and ostentatious, and try to make theirs the prettiest. Gold-caste gremlins are stereotyped to have magpie-like tendencies and covet anything shiny. However, they are also believed to be the ones with the greatest leadership capabilities, and as such Gold-castes tend to chafe under non-Gold leadership. Gold-castes themselves stratify their own caste into several “Tiers”, and are the only caste to do so; the Tiers are ordered from Alpha (lowest) to Omega (highest).
The Silver caste design their guardians to be aesthetically pleasing, and try to build something pleasing to the eye. Silver-caste gremlins are stereotyped to be shallow, only seeing the physical beauty or ugliness of an object. However, they are also seen as charitable, and a Silver-caste leader will almost always be viewed as an almost Guardianesque figure (which can be both good and bad). Silvers judge each other based on not only their appearance, but the appearance of their Guardians, who are often kept on as manservants. As a result, the highest-ranking Silver in the room is generally the most attractive Silver in the room.
The Quicksilver caste design their guardians to be swift and lithe, and try to make theirs the fastest. Quicksilver-caste gremlins are stereotyped as flighty, eccentric, and frivolous beyond comprehension. However, they are also believed to be flexible, capable of weathering change by changing along with it, and a Quicksilver-caste leader will generally be desired in turbulent times (although that same Quicksilver may have caused said turbulent times themselves). Quicksilvers view each other in the most egalitarian manner of the Noble Castes, and only tend to look to age as the defining factor of “who’s the top dog”.
The Bronze caste design their guardians to be proud and strong, and often design them to look like perfect versions of whatever they base it on. Bronze-caste gremlins are stereotyped as envious, greedy, and incredibly rude, as well as obsessive perfectionists. The perfectionism, however, can also be viewed as a good trait, as it’s generally assumed that if a Bronze-caste allows something through, it will be as close to flawless as is possible. Bronze-caste leaders are few and far between, and a majority of them seem to let the power go to their heads. Bronzes tend to settle authoritative disputes through battles of strength; being gremlins, however, this strength can easily take the form of a battle of wits. Bronzes rarely congregate in large numbers because of the danger their dominance-fighting can present if it gets out of hand (which it can do quite easily).
BASE CASTES:
The Iron caste design their guardians to be practical and protective, and try to build a guardian that will be able to do what it has to, but almost nothing else. Iron-caste gremlins are stereotyped as cold, distant, and calculating, with a too-mechanical outlook on life. However, Iron-castes are also viewed as dependable allies when the situation looks grim; if an Iron-caste has agreed to an enterprise, they believe it will succeed, and will do their damnedest to make sure their calculations weren’t incorrect (although they’ll never admit that their effort might be the only thing keeping them from failure). Among the Base Castes, Iron-caste leaders are the most common, and they tend to divide work based upon each gremlin’s capabilities, although they rarely give an opportunity to better one’s weak areas. Irons judge each other purely by relevant experience; an Iron-caste gunsmith would, for instance, be highly revered in weaponry discussions, but would be lower-ranked in a group trying to improve vehicular performance.
The Steel caste design their guardians to be defensive, and often have distinctive designs covered in heavy armor. Steel-caste gremlins are stereotyped as sheltered, guarded gremlins with almost no sense of humor and an unhealthy dose of paranoia. Steel-castes, however, are also viewed as incredibly loyal. If you have a Steel-caste friend, you can be sure that no matter what, they will have your back. Steel-caste leaders who don’t abdicate immediately are rare; those who do lead tend to have very few advisors, and tend to be overworked due to their hesitancy to trust details to other gremlins except their closest friends, who, often enough, are nowhere near leadership roles. Steels don’t generally give too much thought to who’s in charge when a group of them get together; more often than not, the only real deciding factors are age and social skills: the one with most of either gets to be the representative.
Copper caste design their guardians to be consummate educators, and build guardians that can fulfill the duties of a guardian expertly. Copper-caste gremlins are stereotyped as xenophiles with no sense of what should or should not be kept secret. However, Copper-castes are also believed to be the best at researching new designs and expanding the world’s horizons. Copper-caste leaders are often viewed as half-insane; they either propose massive changes to gremlin society that get them removed from office or massive public works projects that get them lauded until the nation’s collapse. Occasionally it’s both. Coppers decide who’s the top dog among them by comparing what they know and how they can use it; the ones with the most obscure facts and the most unique applications of knowledge are the ones who “run the show”.
The Brass caste build guardians haphazardly, often throwing together whatever works. Brass-caste gremlins are stereotyped as lacking any form of direction in their lives; according to the stereotypes, they are also likely to be addicted to relaxants. At the same time, however, Brass-castes are viewed as incredibly empathic and understanding. Brass-castes are also considered the most passionate of Terratic and Ignitic lovers. A Brass-caste leader doesn’t like making hard decisions, and Brass-caste reigns generally fall into the dustbin of history as times of astounding mediocrity. There have been exceptions, but these are rare, and often spurred by Terratic love.
Jobs in gremlin society tend to focus on one of the two most important concepts in the world (according to gremlins): Form and Function. Formal jobs are divided into two major categories. The first is the Arts, whose jobs are all about creating aesthetically pleasing works that don’t necessarily have a function beyond making others feel good. The second category is the Religious, whose jobs are concerned primarily with answering the unanswerable through metaphor. Religious jobs are seen as providing comfort to people, and have been around for most of history. To remove them from society would be to lose one important Formal category.
Functional jobs are likewise divided into categories, although Functional jobs have more categories. The first category is Research, which employs gremlins to study the physical world and that which inhabits it. Research jobs are the foundation for the second category, Mechanical jobs. Mechanical jobs run the gamut from building design and architecture to designing and building actual machines to doctoring (which works with the mechanism known as the gremlin body). Most gremlins dabble in Mechanics even if they aren’t employed in that area. The next two categories are Execution and Enforcement. Executors are an important part of gremlin society, as they’re basically the leaders. They make laws which are then upheld by the Enforcers, who are one of a small group of jobs authorized to use deadly force. The other such group, of course, is the Military, whose function is the defense of each gremlin nation —*as well as the eradication of foreign threats. Gremlins don’t always have wars, but when they do, the clashes of the militaries are powerful enough to last forever in imagery.
There is a third concept of jobs, jobs that are neither formal nor functional. These are called “Debugs”, and to be a Debugger is almost never a first choice. Debugs are the jobs necessary to keep society moving smoothly: waste collectors, water filtration maintenance personnel, cleanup personnel, low-ranking bureaucrats, and other such necessary jobs that aren’t necessarily high prestige or high pay. Although the jobs are in various fields of work, they all share one common name: Debugger. A Debugger’s responsibilities might change, but through it all, they’re a Debugger.
One of the overlooked aspects of a Guardian’s teaching is the knowledge of how to build a Depot and what to use to stock it properly. This knowledge, however, is stored deep in a gremlin’s subconscious, and is only used when the instinct to create a depot occurs —*generally when there is no depot nearby and one or more gremlins are close to birthing, or when a small colony of gremlins exiles itself from the rest of the world. In the latter case (which is also the less likely) the depot isn’t always stocked perfectly, and it can take several cycles to get the proper depot stocking in order.
>Learn about gremlin names.
Gremlins have two names. The first is the Caste Name, chosen from a list of four-letter names of the gremlin’s caste. Although the lists are finite, they have several thousand names each. A gremlin’s second name is their Depot Name, which is the name of the Depot where they built their Guardian. There are a large number of depots scattered around the world; conservative estimates place the number at around five hundred. All Depots have eight letter names. At a glance, a Gremlin’s name will tell you two vital pieces of information. Adult gremlins will usually append their job class (or actual job) to the end of their name for even more important information. Young gremlins might also put their intended career path at the end of their name; if they do, they aren’t usually more specific than Form or Function.
>Read about mainstream gremlin religious beliefs.
The main religion focuses on the Creator of All, also called the Machine Intelligence, the Lord of Springs and Wire, and the Font of Love. Legend has it that the Creator built the universe from the parts of his own mechanical body, and that organic matter arose from the fuel dripped on the universe. The Intelligence found Gremlins had the capacity to know of him, and so granted them souls, that they might be able to understand him. The soul, in gremlin world-view, is a self-replicating program that the Lord of Springs and Wire coded into Gremlins, a benevolent computer virus of the brain that the Anathema of the Steam meant to be decoded so that gremlins could create their own universes within the macrocosm of the Creator’s being.
The Creator is generally viewed as male, and he is considered to be passionate, burning with an eternal love of his creations. But as benevolent as the Creator is, he is not the only force in the universe, and his Antithesis, the Fiend of Gears and Ratchets, the Maul of Hatred, the Hive Intelligence, known as the Destroyer of All, threatens to tear down the Universe and replace it with something of its own creation. In its attempts to weaken the Creator, the Destroyer attacks Eraxare so that it may harm that which the Creator loves most, rending his heart in twain because in order to fight the Hive, he must leave the Gremlins to fend for themselves. The Hive Intelligence, while weaker than the Machine Intelligence, has one advantage: The Hive are many, the Machine is one. The Hive’s victory is, sadly, inevitable, but the gremlins (especially the devout) seek to delay this day at all costs.
The sacred number of the Creator is one. There is one creator, there is one soul per body. The sacred number of the Destroyer is zero. He desires nothing. He accepts no tribute and spares nobody. The Creator is sometimes (especially in older texts) given the name Ordu, and the Destroyer is sometimes given the name Entrahpa.
>Survey gremlin homeworld.
Eraxare is the second planet from a small, cool-burning, dim red sun, and it has no moons. The planet’s atmosphere tends to be full of haze, smoke, and clouds, and doesn’t let through much sunlight; as a result, most of the plants that grow tend to be plants that survive best in shade and rain. The few trees or other large plants that grow tend to be stunted, and don’t grow all that tall. Most of the plants that do grow are lithotrophic (mineral-eating) fungi.
Herbivorous creatures are few in number, but those that do exist tend to survive almost exclusively on fungi and are partially lithotrophic. There are only a few carnivorous species, and they have been domesticated for food production. Gremlins generally view herbivores as “food for the pitifully desperate”. An outsider would probably find gremlin cuisine “gritty, tasteless, and… is that a goddamn metal shard in there?!”
The homeworld is divided into several “kingdoms” that range in size from independent districts located within city-states to enormous countries that take up half a continent. Diplomatic relations between the countries are complex and arcane, and often hinge on deals (both territorial and otherwise) made by previous rulers, but on the whole everyone gets along fairly well. It’s not like the planet’s metals are rare, and gremlins don’t really care about fertile land. The larger plants aren’t very widespread, even though they aren’t eaten by the local fauna, because they require more nutrients than most of the places in the world have, and there aren’t all that many places that get enough sunlight or have clean enough air.
>Meet a gremlin youngster.
If you insist.
>Be the weirdly energetic Brass-caste. That{’}s not very nice{.}
>I’m not changing it. Fine{.}
Your name is LOGU EXOMETAC, and as was stated before, you’re of the BRASS CASTE. You are seventeen cycles old, if only just barely because today is your DROPOFF DATE. You’re somewhat excited, if only because your FIFTEEN CLOSEST FRIENDS have decided that in order to celebrate your seventeenth cycle you’re going to play a new game that your CLOSEST FRIEND programmed. At least, you like to think of him as your CLOSEST FRIEND. And honestly, this game sounds like a way to help some of your friends work out their problems. That’s one thing you’re REALLY GOOD AT, you like to think.
That’s one thing you do like, is talking to all the friends you have across the globe over the U-CAUL CHAT CLIENT. It recently got upgraded to allow video chats, but you don’t really use that feature. It never really struck you as being that good when implemented on the computer; a free-standing videophone would be much easier, and that way your friends don’t have to hear your EASTERN YOKEL ACCENT.
Predictably, you have some INTERESTS. You enjoy building DESTRUCTIVE MACHINES that inevitably BREAK DOWN UPON ACTIVATION. You enjoy creating UPBEAT MUSIC that almost inevitably is considered SHITTY by people who wouldn’t know good music if it smacked them upside the head with a two-by-four. You may or may not have ALREADY DONE THIS MULTIPLE TIMES.
Your GUARDIAN was built to resemble a FLYING DOG, although you didn’t get the wings right and as a result he kind of can’t fly. He does have apelike feet, though! And also his eyes are something reptilian. Really, you mostly just grabbed what worked at the time, plus wings. Because honestly? Wings fucking rule.
Your caulsign is riggedEnchanter and you jury{-}rig your punctuation so that it won{'}t break down{.}
Re: CHUMROLL 2: I know it's only the Chumroll, but I like it, like it, yes I do.
-> Be the girl whose mind can't sit still for two seconds.
Your name is Samantha Butler, but everyone just calls you Sam, and the above statement is very much true. You have a very active imagination, and you easily find your mind wandering when faced with a boring and/or dull subject. Like, say, not doing anything, or even worse, classes. Ugh, just the thought of going to school can dampen your mood in a bad day. Despite your tendency to drift away from the subject, you somehow still manage to get good grades with little to no effort. You were always pretty intelligent, so you never had to work extra hard for school. Sometimes not even work at all. You got lucky on that aspect. And coupled with that intelligence is an imagination so fertile it can sprawl entire worlds and characters in a matter of minutes. Seconds in good days. Sometimes you think your mind might be a little too overactive, but you wouldn't give it up for anything. The same can be said of your hair too. No matter how many people suggest that you straighten it of let it grow longer or whatever, you always refuse, and prefer to leave it as natural as possible. You love your little curls, they keep you out of the mass of straightener-users, and thats just how you like it. You were never all that normal to begin with, as far as you remember.
Let's get to your interests with that. You have a tendency to pick a hobby and then drop it after a few months, so you've had a wide variety of interests. You've taken up knitting, making jewelry with those little beads and strings and stuff, origami... these three are the ones you still have the materials for tucked away in some obscure corner of your wardrobe, but you don't fold papers or make bracelets anymore. One of the few hobies that survived your relatively short attention span is your love for drawing. You really like drawing, and sometimes find yourself doodling somewhat aimlessly, either with your tablet on your computer or on a sketch book you bought not too long ago. Lately this year you've been improving your drawing technique, practing with human bodies and the like, and you're getting okay with the overall proportion bit. You still have to work on making heads that arent' just a sphere with stuff glued to it, but you'll get there eventually. Another interest you acquired about what, a year or so ago, is a healthy liking for writing. You've noticed that from when you started up until now your writing already improved, but you know it still has plenty of room to keep getting better.
Along with that, a third interest is a great affinity with, let's say, "violent" games. Just for a few examples of games you enjoy: God of War 3, Metal Gear Solid 4, Shadow of the Colossus, and oddly enough, a Yu-Gi-Oh! game you had once. The later two you don't have anymore, seeing as they are for the PS2, and you have a PS3 now, but you used to love those back in the day. Some might argue that those aren't "games for girls", but since when have you started caring all that much about what other people think? That's right, you haven't, and you won't anytime soon. You have a fourth interest too, and that's kind of related to your active imagination. You like to read, but not any kind of story. Fantasy stories are your favorites. Not the fairy tale kind either. Lord of the Rings, Harry Potter, Artemis Fowl, The Golden Compass, and books written by Jules Verne. Those are the best examples you can give of the kind of story you like. Some of them aren't very well-known, but you like them anyway. Just, being able to imagina a whole different world, with different rules and distinct realities is so enticing for you. And so much more interesting than your own little boring world, with no magic, no potions, not even those hairy-toed hobbit fellas.
You're getting off-topic, aren't you? See, it happens, that's how you are. Let's see, another topic... eh, might as well say how you are. As mentioned before, you don't have a whole lot of regard about the opinion of others, and that's mainly because deep down, you believe you are better than everyone. You don't flaunt about it, you don't go out of your way to prove that, you just belive in it. And you're also an optimistic. Not in the literal sense though. Again, you don't go out of your way to reassure that, yes, everything's gonna be alright! No, you just think it'll all go smoothly and everyone will be happy at the end, simple as that. Oddly enough, despite feeling superior, but barely realizing it, you sometimes underestimate your own abilities. For example, you don't consider yourself as good in drawing as most people who see your sketches. To you, you're just another "above average". That's already something, and you know ou have a natural ability for the thing. You just don't think you're that good for some reason. Maybe it's because there are artists out there a thousand times better than you, you're not really sure. Either way, sometimes you'll shrug off compliments due to thinking you're "not worthy" of them.
Anywho, you think that's enough about you. Let's just get this over with. Your Fetch Modus is actualy composed of two Modii(?) merged. One of them is the Keychain Modus: it's like Array, but the cards with items get turned into little keychain decorations, so you keep a short chain hanging on the side of your pants all the time to hold the little pendants. The other is the self-explanatory Pictionary Modus. These two combined have the advantage of allowing you to captchalogue items without the hassle of having to draw them on the card every time, and of course, gives you a place to doodle on wherever you are. Your Strife Specibus... was never really a necessity. You just allocated it to bladeKind so you can carry a knife around just in case, but you never had to use it for fighting, at all. And finally, your Chumhandle is ingeniousDragoness, and you dont bother much with proper punctuation
NAME: Samantha Butler
TEXT COLOR: purple (#622181)
AGE: 17 years
INTERESTS: drawing, writing, games, reading fantasy stories; old interests include knitting, origami, and jewelry
FETCH MODUS: Pictionary + Keychain
STRIFE SPECIBUS: bladeKind
CHUMHANDLE: ingeniousDragoness
QUIRK: no caps, little punctuation, only using enclamation points, question marks and commas
~~SBURB info~~
MOON: Derse
TITLE: Rogue of Space
LAND: LOCAF, Land of Colors and Frogs
CONSORTS: green chameleons
Re: CHUMROLL 2: I know it's only the Chumroll, but I like it, like it, yes I do.
No characters in this post, just some cultural info on the Arach'nN Spiid'R!
>Examine Spiid'R Caste System.
That's impossible, seeing as different Varieties of Spiid'R have different Cast Systems!
>Examine the Caste System of the 3 Spiid'R already revealed.
Nope! Shirias and Opkomen are Arach'N Spiid'R Gener'K, while Tasaine is Arach'N Spiid'R Specif'X'Plohd!
>Those are the shittiest names, so let's just examine the Caste System of the Spiid'R Gener'K.
Yeah, they kinda are. Anyways, Spiid'R Gener'K have a Caste System based on the color of Flesh underneath the Exoskeleton! Flesh Color ranges from Red-Violet to Red-Orange, in Light to Dark.
A Pure-Red-Fleshed Spiid'R Gener'K with a Shade of Flesh right in the middle of Light and Dark would be the Highest Caste, while Lightest and Darkest would be of the Middle Caste. However, a Spiid'R Gener'K with Flesh that is as Violet as it can get, or as Orange as it can get, and a middle of Light and dark shade would be of the Middle Caste! A Light-Red-Violet-Fleshed Spiid'R Gener'K and a Dark-Red-Orange-Fleshed Spiid'r Gener'K would be of the Highest Caste, while a Dark-Red-Violet-Fleshed Spiid'R Gener'K and a Light-Red-Orange-Fleshed Spiid'r Gener'K would be of the Lowest Caste.
It can be thought of like this: There are Three Main Lines, one of Middle, one of Highest, and one of Lowest. Those on the "Left Side" of the Caste Chart (Violet), have the Highest Line at the "Top" (The lightest), which goes to the "Right" and "Downwards", ending at the "Bottom" of the "Right Side". The Lowest Line is Reversed, Bottom-to-Top and Left-to-Right. The Middle Line starts in the Middle-Left, branches in Two which go to the Top-Center and Bottom-Center, then come together at the Middle-Right.
>Examine the Caste System of the Spiid'r Specif'X'Plohd.
Arach'N Spiid'R Specif'X'Plohd have a Caste System based on their Ability to explode specific Things or Symbols. It is put into Three Aspects: Awareness, Control, and Power. Each is measured by Three Levels: High, Middle, and Low.
Awareness represents a couple things. First off is whether or not the Abilities have even Awoken, and second is whether or not they know where they came from. Because of this, Awareness is harder to determine than most, seeing as one might have fully Awoken their powers, but have no clue where they came from.
Control is relatively simple: it's How Well the Explosions can be controlled. This means how well the Power of the Explosion can be Contained.
Power is the simplest by far: it's the Force and Size of the most Powerful Explosion one can make.
>I'm tired of Castes, let's examine Romance!
Sorry, different Varieties have different Romances for just their Variety, as well as with any number of otjer Varieties. You'll have to be more specific.
>Examine Romance of Spiid'R Gener'K with other Spiid'R Gener'K.
Alright, that's definitely specific enough!
Spiid'R Gener'K have many kinds of Romance split up into many Categories, but there are Six Main Types in Two Main Categories. The Two Categories are Reproductive and Non-Reproductive, as well as Two-Spiid'R Gener'K and Three-Spiid'R Gener'K. There are Two Reproductive and Two Non-Reproductive Main Types for Two-Spiid'R Gener'K, and one of each for Three-Spiid'R Gener'K. They are known as Mateblade, Matesoothe, Emoteblade, Emotesoothe, Matehammer, and Emotehammer.
Mateblades are generally Very Passionate, and willing to go to Any Length to get Revenge for any Wrongdoings towards their Mateblade. Their Mating generally extends the Female's Children's Lives by about Fifteen Cycles. It is written as =====>
Matesoothes are generally Quite Calm, and do Everything they Can to make their Matesoothe from doing anything too stupid, and act as Voices of Reason. Their Mating generally extends the Female's Children's Lives by about Fifteen Cycles. It is written as <--o
Emoteblades and Emotesoothes are very similar to their Mating Counterparts, with a couple differences. First of all, they don't Mate, and second of all, they have Feelings Jams. They are written as =={-}===> and <{-}--o respectively.
Matehammers are quite Passionate, and will frequently Team Up with one of their Two Matehammers to get Revenge for the Third. They also Team Up with on of their Two Matehammers to Hold Back the Third, if a Conflict isn't desired. If there is One Female, the Mating extends her Children's Lives by Twenty Cycles, and if there are Two, the Mating extends the Lives of their Children by Ten Cycles. It is written as ======[]
Emotehammers are similar to Matehammers, they just don't Mate, and have Feelings Jams. It is written as =={-}====[]
>Examine Romance of Spiid'R Specif'X'Plohd with other Spiid'R Specif'X'Plohd.
Spiid'R Specif'X'Plohd, similar to their Gener'K cousins, have many Kinds of Romance in many Categories, but have Six Main Types in Two Main Categories. The Categories are Length and Passion. Length is categorized as Short, Mid, and Long; Passion is categorized as Mid and High. The specific Kinds are known as Short-Bomb, Mid-Bomb, Long-Bomb, Short-TNT, Mid-TNT, and Long-TNT.
Short-Bomb, Mid-Bomb, and Long-Bomb are all quite similar, they're Quite Passionate, doing quite a few things together and hanging out frequently. The difference is that a Short-Bomb lasts a Few Weeks, a Mid-Bomb for a Few Months, and a Long-Bomb for a Few Cycles. They increase the Female's Children's Lives by Eight Cycles, Ten Cycles, and Twelve Cycles, respectively. They are drawn as O~, O~~, and O~~~, respectively.
Short-TNT, Mid-TNT, and Long-TNT are all relatively similar. They're Very Passionate, doing tons of things together, displaying passion frequently, and being nigh-unseperable. The difference being a Short-TNT lasts a Few Weeks, a Mid-TNT lasts a Few Months, and a Long-TNT lasts a Few Cycles. They increase the Female's Children's Lives by Ten Cycles, Thirteen Cycles, and Sixteen Cycles, respectively. They are drawn as [==]~, [==]~~, and [==]~~~, respectively.
>Examine Romance of Spiid'R Gener'K with Spiid'R Secif'X'Plohd.
These two Varieties of Spiid'R, when put together, have Nigh-Uncountable numbers of Kinds in similarly numbered Categories. However, there are Eight Main Kinds in Three Main Categories. The Categories are Reproductive and Non-Reproductive, Short and Long, and Protective and Passionate. They are known as Short-Mateblade, Long-Mateblade, Short-Matebomb, Long-Matebomb, Short-Emoteblade, Long-Emoteblade, Short-Emotebomb, and Long-Emotebomb.
Mateblade and Emoteblades are just like those of the Spiid'R Gener'K, however, the Shorts last a Few Months and the Longs last a Few Cycles. They are written as ====>, ======>, =={-}==>, and =={-}====>, respectively. Short-Mateblades increase the Female's Children's Lives by Thirteen Cycles, while Long-Mateblades do the same for Seventeen Cycles.
Matebombs are just like the Bomb relationships of Spiid'R Specif'X'Plohd, the only difference being that Shorts last a Few Months, and the Longs last a Few Cycles. They are written as ~ and ~~, respectively. Short-Matebombs increase the Female's Children's Lives by Eleven Cycles, and the Long-Matebombs by Thirteen Cycles.
Emotebombs are Quite Passionate, and hang out with their Emotebombs frequently, and have frequent Feelings Jams. The Short-Emotebombs last a Few Months, and the Long-Emotebombs last a Few Cycles. They are written as {-}~ and {-}~~ respectively.
Avatar made by the great Dexexe1234!
Everything in the Spoiler!
SigQuotes:
Originally Posted by flyingBrick
No way.
People are here for John's panty shots.
Originally Posted by Metaflare
Originally Posted by Megafire
I just reread the entire thing (thank you mirror) and, seriously, Aliesh is creeping me out.
Re: CHUMROLL 2: I know it's only the Chumroll, but I like it, like it, yes I do.
> Make a seperate post describing your fan race in detail.
Yeah it's kind of like that.
Biology
The Touren are humanoid bipeds, they have large, black eyes; a result of rather counter intuitive evolution that was sort of a result from a spread of Touren living in extremely dark and extremely bright areas of their planet, which will recieve detail later. Their blood is the usual candy red, and there is not a hair on their body.
Touren have rather thick skin, the colour of which varies between individuals, and the spectrum of colours one can possibly have is quite large. The only colours a Touren can never have is an incredibly dark, light, or unsaturated colour, generally any colour that might be mistaken for, but not actually be, a grayscale tone. Again, the reasons why will be developed later.
Another trait, unique between all Touren, is the shape of their head tendrils. These are rather useless parts of their anatomy, since they can't move them or anything, they just flop to the call of gravity; but variety can be surprising. While most have two, there are about an equal chance of Touren having one, three; numbers beyond are quite rare, but still possible.
The Touren form of reproduction is not so far off from human reproduction, it requires one male and one female. However, male "insemination" as it were is not by means of genitalia, it is by very specific contact and engagement that, through voluntary setting of the body, allows genetic material to pass on and create a fertile egg. The womb, as it were, spends a small portion of its growing life inside the female, then afterwards it is actually pulled outside, but is still attatched to the female until the Touren baby inside develops enough, and the removed womb will have changed into a shell that becomes brittle at the time of birth. It is more than a little messy in all, and it does mean the female is essentially out of action for a while, for 8 earth months on average infact.
It is impossible for a Touren to be born with Psychic mutations; and mutations in general.
The Planet
The Touren live on the planet Rykan I (Rykan The First), a large planet that is mostly jungle. Its gravity is actually more of less the same of that on Earth, because the mass of the planet is spread more across its larger size. Ore is actually more plentiful in comparison, and mining is actually a big thing on Rykan I, which is why there is already projects to set off for the multiple moons in search of ore there. There are four, named Atlaun, Primus, Locile and Gatuan. The solar system in which Rykan I exists has a sun larger than the one in Earth's solar system, not dangerously large though. The other planets in this solar system aren't really all that bothered with by the Touren.
Climates on this planet aren't really all that varied, rainforest covers more than 65% of the surface not submerged in water, the rest is either desert wasteland or the ice and snow of the arctic and antarctic circles.
The Touren tend to be threatened by the planet's large, vicious predators, some of which even fly. While the species as a whole survived to the point where they could mostly overthrow them, Touren venturing alone are still vincible to being picked off by them. It's a threat countered by pack travelling, so that's why they tend not to stray too far from settlements or farms.
A Rykan I year, called either a "Lusarr" or just referred to as a year, is about roughly 1.42 Earth years. 20 Lusarrs are exactly 14 Earth Years.
Society and Culture
Touren are a co-operative type, and well mannered. They are prepared to help out even the weakest of their kind, because they understand working together is better progress than conflicting on a goal. Families live close together, small village-like societies are formed, you end up with lots of small places, dotted around the planet, with neighbouring Touren who all know eachother.
There are two major types of, quote on quote, "class", depending on where a Touren lives and what their quality of life is like. "Canopy" settlers live in treetop supported structures, close to the top where the sun shines brightly through; most of these Touren don't live on money, they provide for themselves. Sometimes they export extra produce or other things they can make so that they can aquire luxuries from shops below. "Bush Layer" settlers live at the complete bottom of the rainforest, they very usually tend to be families of miners, and can get a lot of money because of their exports. The unit of currency is Evamins, and more modernized towns and city sort of areas tend to be nearby villages on the Bush Layer. Because of their economy, they tend to be more protected against hostile wildlife.
If a Touren is born with skin of a greyscale tone, it is believed they are gifted with a higher wisdom, and powerful leadership sense, that they are destined to rest the shoulders of the entire race upon, and thus are born to be "Sages". They are put into the hands and teaching of fellow Sages, with contact to their parents sustained, and as they grow older their responsibilities and brung into their hands. Sages are pretty much government in this case, wherever they may be.
However, a rare occurance is the birth of a Touren with either purest white or pitch black skin. So rare each only happen once until after the current one living at the time dies. The Great White Sage and The Great Black Sage are two regular Touren comings held in such high regard, from the moment of their birth they are treated with great respect, and taught incredibly sternly. They have the highest life expectancy, and their say on matters is completely global, and high priority.
The Touren learned English from remnants of ruins they dug up whilst mining. There was a lot of it preserved, and its large word bank and general ease of speaking made them prefer it over their older language they were pretty much still massively developing. Still, the race is still adjusting to it, some may still have trouble typing it correctly. This goes into some of their typing qwirks.
Oh yeah. One important aspect of a Touren's appearance is the fact they usually have body paint on themselves. It's more of a want to personalize the individual, but sometimes, here and there, Touren draw their symbol on themselves this way.
Romance
It's only a romance by technical definition, love, hate and all the rest are emotions one is free to express for another. Well, hate is a rare case but besides that. The only true romance is the bond of mother and father, feelings between one another can be love or otherwise, but the duty of raising offspring together is held in such high regard there needn't be any feeling but the ambition. A simple red ribbon is usually regarded as a symbol of this.
Psy Wisps
Ah yes, Psy Wisps, they're basically as close as most Touren get to a guardian. The nature of the planet can be an odd one at times, and these are infact created as a result of psychic phenomena. They are small, floating embodiments of the elements; what kind of elements you ask? Well, as many as there are elements in sHerB. Whatever Psy Wisp they have turns out to be the element in their title.
Families tend to find them and keep them as pets, some can be handy around the hovel, some not so much.
Technology, Live Messenger Client and sHerB.
If you've seen what the Touren wear, something that'd suit barbarians more than it would people of a modern age; and compare it to their extent of technology, grasp over electricity and plans on space projects. They have wierd priorities when it comes to research and development. Their version of the internet, the Mantaweb, has been recently developed, and video games are coming to fruition too. The Touren are going through what we would consider a retro age, if it were just a bit more cyberpunk.
The live messenger client, i.e. the Touren version of Pesterchum, is Touren't...
A poorly executed pun at best, but lets say they liked pissing about with words and leave it at that. Tourentrap, if you will, is the term in place of Chumroll or Trollslum.
Any Touren that uses it will always type in their skin colour.
Most Sages don't use it, for some of them, typing in their skin colour tends to be a problem with the background white anyway.
Now then, sHerB... interesting subject. Like I said before, their Psy Wisp represents their element to be (No matter what that is mind you), it is also extremely likely that they end up being prototyped.
Archagents of both Derse and Prospit are very easily freaked out by their appearance, Jack Noir included.
When a Touren reaches God-Tier, they develop an sort of floating symbol of a circular form above their head. Like a halo of sorts except intricate and all that. The shape of this Halo is unique for every Role-Element combo. The general idea is that this represents their connection with the higher forces they believe in, which formed the elements in the first place, taking 'God' tier more on the spiritual side.
This is as much of a template as I can provide, the rest you'll have to do yourself.
Last edited by Flamerider64; 11-18-2011 at 09:03 AM.
but oddly, i don't wAnt to do thAt right now. i thinK i'd rAth<3r Just talK with you.
JOREAK, YOU ARE SUPPOSED TO WANT TO FUCK EVERYTHING
STOP BEING IN LOVE THIS INSTANT
Originally Posted by scintillatingMoniker
scintillatingMoniker's theory of freudian control
L2 = -C
As the libido of the fantroll increases, the amount of control you have over them decreases.
Because it's the only explanation for what happened to Joreak and Ava.
Originally Posted by momatoes
((pfft everyone knows that cramming pays off more than constant dedication)) kids don't listen to me
Originally Posted by NARFNra
*enters Trollslum General Chat*
*sees the word guro*
NOW WHAT IN THE HELL IS GOING ON IN HERE
...
*clicks link anyway*
Originally Posted by EnigmaticD
Man might have dated cannibalistic mermaid. More at twelve.
Re: CHUMROLL 2: Today's trolls ain't got the same soul, I like that old time Chumroll
Name: Emil Reeves
Age: 16
PesterChum: silentEmpathy
Sburb title: Mage of Doom
Sburb land: Vines and Rain
Guardian: Aunt (Ant)
Quirk: begins with 「 and ends with 」 no double leters
Strife Specibus: SpadeKind
Let's face it. Your a bitch and you love it. It's your special way of saying I fucking love to pester the shit out of everyone that talks to your silent ass. Though you act like your not interested in friendship. You find emotions to be quite interesting since they are basically the only thing you can communicate with. That and your sweet doodlepad. You can read bodily language very easily and seemed to sometimes find emotion in text as well.
Your interests include PISSING PEOPLE OFF, OSTEOLOGY, PLAYING BOARDGAMES, and sometimes FLIPPING A CHAIR OR TABLE. They had it coming to them. You sometimes like to pick up horrible MANGA novels just to have a good laugh but then puzzle at yourself for your stupidity of being slightly interested in anime. But god you love to watch VIRAL VIDEO'S from nut-shots to kitties sleeping with a teddy bear you watch all of it with fascination and approval.
You currently live with your horrid Ant. Yes you call her Ant because of her bug obsession that surrounds your living establishment. Your parents travel a lot and you'd much rather would stay secluded in your room then venture anywhere else. Though when you do have to venture out of your room you try your best to avoid bug woman and her casseroles. The only food that seems to be stocked in your kitchen is casseroles and fixings to make casseroles. Bean Casseroles, Chicken Casserole, Salad Casserole, fucking hell there are even dessert casseroles with layers and layers of artificial whip cream. You'd rather eat your leather shoes before you eat anything that is layered with filler foods and baked in the oven.
You have a very naughty mouth but you don't give two flying fucks. It's how you emphasize your love and hatred. Your newest obsession is the book called The Secret Language of Business: How to Read Anyone in 3 Seconds or Less by KEVIN HOGAN. You fucking love this douchebag. You don't care if he may be a 60 year old man with no life. This book has brought a deep satisfaction of language that can be spoken through your body. Hell your face alone can give every fucking detail of what your thinking. It's some good shit!
Last edited by zephirithnyn; 09-12-2011 at 12:59 AM.
My Fankids
Emil Reeves > silentEmpathy
Alex Taylor > elegantGunslinger
Duke Charger > whimsicalSentenial
Jake Harris > omnescientRenegade
My FanTrolls
Saosyn Galaxi > aquaticRocketeer
Re: CHUMROLL 2: Today's trolls ain't got the same soul, I like that old time Chumroll
This was an experiment! I wanted to see if I could take what was essentially a completely undeveloped character with no back story or personality and make something cool. The graphic came out way better than expected- can you believe that used to be a rose body with a jade head on it? Anyhow, yes, criticism welcome- I based all of her traits and personality off of what can be found in the game I lifted her from, Wild Guns.
==> Be the gunslinger chick!
Your name is ANNIE. Just Annie!
You live on your own on an OLD RANCH out in the middle of a part of the WILD WEST that never seemed to catch up to the rest of the world. Yessir, things move a bit slower out here, and that suits a COUNTRY GAL just fine. It leaves you plenty of time for HOBBIES that are COMPLETELY AT ODDS WITH THE BASIC IDEA OF A COWBOY WESTERNER. For instance: you spend a lot of time maintaining your GIANT ROBOT GUARDIAN (Big Richard). He ain’t compensatin’ for nothin’, before you feel inclined to make a clever remark!
You heard that right. Your guardian is a GIANT, somewhat clunky ROBOT armed with a massive GATLING GUN. He’s a bit old, and he doesn’t get around too quick, but he’s mighty reliable! You feel perfectly content to roam the frontier under the watchful LED eyes of your guardian.
As a matter of fact, seeing as there AREN’T ANY OTHER FOLKS OUT HERE (save for some wily rattle snakes and the occasional RASCALLY BUZZARD) you’d say you own the frontier! Sometimes, you like to PRETEND you’re a big railway tycoon, dominating the west to further the expanse of your business ventures. When you do this, you take on the name IL CAPO.
Or at least you used to- when you were thirteen. That’s kids’ stuff! …Though you are still kinda partial to the nickname.
One HOBBY from your kid cowgirl days that you still practice would be GUNSLINGIN’. Like your NAMESAKE, you can blow several holes in a playing card from ninety feet away! Shoot, you’re awful PROUD of that trick. On horseback, you can pop tin cans around and juggle ‘em! You can knock a glass bottle off a fencepost behind your back! You can… alright you’re a bit boastful about your shootin’. But hey, them’s fancy tricks!
Another of your hobbies is WRASSLIN’. Sometimes wild animals roam over the prairie, and in order to make sure you don’t lose your SVELTE FRONTIER PHYSIQUE you WRANGLE ‘em! Using a specially designed blue whip installed with a functionality to stop your quarry in its tracks, using a high voltage pulse that …wowee. Getting’ a little carried away there. Anyhow, you WRANGLE ‘em! You avoid the larger beasts like bison and wild horses, but you make a point of catching smaller prey on a regular basis. Most often, you snare up COYOTES. In order to maintain your limber strength, you untie your captured animal and grapple it into submission with your bare hands! Needless to say this is PRETTY DANGEROUS, but you’re been at it for so long you’ve gotten pretty good at it.
Now, this is a mite SKETCHY…but you’re a DRINKER. You like ALCOHOL. A lot. Whiskey, moonshine, Gog knows where you get it but you sure do like it! Being a RUSTIC SETTLER TYPE you can hold your liquor well, and it takes a lot before it starts to AFFECT YOUR SHOOTING. However, this only serves to AMPLIFY your NATURALLY BOMBASTIC AND OUTGOING PERSONALITY. After a few shots, everyone is your friend. I mean come on, haven’t you known me since forever? We’re practically family! Family! HUGS are passed out liberally, as well as the occasional SMOOCH. This can getcha into some trouble.
------------------------------
Your fetch modus is the CAPSULE MODUS. Anything you store in your inventory is completely out of reach until a little mechanized capsule flies through the air, and even then you can’t get what it’s makin’ off with unless you can SHOOT ‘IM right out of the sky! Luckily, it always seems to have just what you need- but on rare and EXTREMELY UNLUCKY OCCASIONS, it’ll replace your weapon with a COMPLETELY USELESS POPGUN. If this happens, you’re stuck with it until it runs out of pop!
Your strife specibus is FIREARM KIND. If it looks like a gun, shoots like a gun and you can find the trigger, then you’re darn well set! Pistols, Rifles, Cannons, Grenade Launchers, you name it!
Name: Annie (aka “Il Capo”)
Chumhandle: gildedRevolver
Age: 18 years old
Text Color: #eac117
Guardian: Giant Robot (Big Richard)
Hobbies: Shootin’, Collectin’, Rustlin’ and Wrasslin’! (And Drinkin’.)
Title: Rogue of Heart
Land: Land of Outlaws and Mesa (LOOAM)
Consorts: Prairie Dogs
Denizen: Giant Mining Robot (Cancer Magnus)
Re: CHUMROLL 2: Today's trolls ain't got the same soul, I like that old time Chumroll
Did not expect replies this fast, or this enthusiastic. ;w; This is so great. All the seven hours I spent drawing that dress and hat are now totally worth it.
Re: CHUMROLL 2: Today's trolls ain't got the same soul, I like that old time Chumroll
So hey, I wrote that up at 1 am! I went back and corrected some things, and I added in two little sections I missed initially on her drinking habits and her exercise regimen. Mind critiquing me here guys? I'd really appreciate the help.
Re: CHUMROLL 2: Today's trolls ain't got the same soul, I like that old time Chumroll
>Be the rebel
You are now the rebel.
>Destroy the deathstar, use the force
Wrong rebel, fuckass.
Your name is Ember Elxirion. You're still stuck smack-dab on the face of the worst shit-hole you think you could ever be in; Alternia. The last thing you remember was going to bed in your cozy little home, having a horrid nightmare filled with impish jesters and candy-corn-horned monsters, and then you woke up on this desolate rock.
You have a mass collection of swords and guns back at home; god, how you loved to swing blades around and shoot off rounds at officers back on Dystopia....but that was then, this is now, and the only weapons you have on you are your TWIN COMBINATION BLADES, your STURDY HANDGUN, and your ability to fight by HITTING THE GROUND.
Your chumhandle, though you prefer to use trollian because it sounds more bad-ass, is reluctantMachina and you type/speak in a way that, not only expresses your literacy, but also adds emphasis on you just NOT GIVING A FUCK. FUCKS given so far; NONE. End. Of. Story.
Last edited by reluctantMachina; 09-12-2011 at 05:44 PM.
God bless, what a sensitive mess, but things aren't always what they seem~
You're tellin' lies, your famous disguise, never knowin' who to believe~
PesterChum handle: reluctantMachina
"I prefer Trollian because, well, what do you think I'd rather be; a chum? or something that sounds bad-ass? Besides, why choose something that's black n' yellow when you can have black n' red, A defining color-combo for someone awesome?"
Re: CHUMROLL 2: Today's trolls ain't got the same soul, I like that old time Chumroll
Originally Posted by reluctantMachina
Your name is Ember Elxirion. You're still stuck smack-dab on the face of the worst shit-hole you think you could ever be in; Alternia.
uh
how
how did he get to alternia, which exists on an entirely different universe to the one earth is on
how did he survive on alternia, a planet filled with naturally xenophobic creatures who also murder rebels all the time
how did he get a husktop or internet access
how does he breath, is alternian air even breathable for humans
how does he eat, alternian food probably isn't healthy for humans either
how does he sleep, he has to sleep somewhere, and he hasn't got any shelter of his own
Last edited by scintillatingMoniker; 09-12-2011 at 05:49 PM.
[01:44:15] Chase: I can sum up why the open roleplays I've been into worked in one single sentence
[01:44:40] Chase: people cared more about WHO their characters were instead of WHAT they were
Originally Posted by Captain Whosit
Originally Posted by scintillatingMoniker
why am I suddenly terrified now
Because you have common sense.
Originally Posted by Captain Whosit
Originally Posted by scintillatingMoniker
whosit the rest of the forum
With a freakin' shotgun.
Originally Posted by inexplicableSigns
"asdf." coherent like a boss
Verty: I was following my signature
Verty: which is supposed to be the order that I made them in but for some reason Joreak is up at the top now
Verty: I don't remember moving him there but okay
[S]: Ocfos: lol
[S]: Ocfos: He likes to be on top. B)
Verty: ...
Re: CHUMROLL 2: Today's trolls ain't got the same soul, I like that old time Chumroll
@reluctantMachine
Brotip (or at least my definition of brotip?):
Aliens and humans normally don't mix up 'less they are in a session or an AU. Homestuck is already on (almost) Act 6 and the only way humans and trolls interacted 'personally' thus far was posthumously, in the dream bubbles. Actually, the humans wouldn't even know about the trolls if the Scratch + Bec Noir + Shenanigans hadn't happened, and that was SPECIFICALLY because of Sburb. Space travelling for humans is already unlikely, and Alternia isn't even in 'our' universe!
Not only is his mysterious universe-hopping unexplained, but Alternia is not friendly for humans at all. Well, for any aliens at all. Actually, as SM said, we don't know about a lot of things about Alternia to assume that humans and trolls could live in the same planet - and even then, there are the musclebeasts and cholerbears and etc.
Doing the 'human in Alternia' thing is not just simply placing him there and saying he worked things out. And even with all the possibilities of a human living on Alternia being true, I would still advise against doing this sort of thing unless it's already for a story or AU, which should be stated, if that's the case. The community in general is probably not going to accept the idea of 'human in Alternia' out of the blue.
Still, I hope you have a good stay here and etc all that friendly jazz!
Last edited by Chasewithlasers; 09-12-2011 at 06:07 PM.
Re: CHUMROLL 2: Today's trolls ain't got the same soul, I like that old time Chumroll
I'm working on replying to the both of you, gimme a moment! >.=.>
God bless, what a sensitive mess, but things aren't always what they seem~
You're tellin' lies, your famous disguise, never knowin' who to believe~
PesterChum handle: reluctantMachina
"I prefer Trollian because, well, what do you think I'd rather be; a chum? or something that sounds bad-ass? Besides, why choose something that's black n' yellow when you can have black n' red, A defining color-combo for someone awesome?"
Re: CHUMROLL 2: Today's trolls ain't got the same soul, I like that old time Chumroll
how did he get to alternia, which exists on an entirely different universe to the one earth is on
That's what you'd LIKE to know. Unfortunately, all you remember is going to sleep, having a nightmare, spazing about it, and then waking up on this god-forsaken planet.
how did he survive on alternia, a planet filled with naturally xenophobic creatures who also murder rebels all the time
You're pretty sure that you are, and have been, armed at all times. Your DUAL COMBINATION BLADES also function great as a pair of electromechanical GUNBLADES. Whenever you run out of voltage to shoot, you get to swinging, and whenever you're too tired to swing, you get to shooting. You're fairly certain your sword skill, your GUNKIND, and HITTING THE GROUND have kept you alive for the most-part.
how did he get a husktop or internet access
What the fuck is a husktop? You honestly have no idea, but your side-pack that you brought with you does have your DELL LAPTOP with WIRELESS. It's a tad bit ancient, but hey; you preferred PC over MAC.
how does he breath, is alternian air even breathable for humans
You're fairly certain the air here is breathable and not made of neurotoxin.
how does he eat, alternian food probably isn't healthy for humans either
You haven't been too sure on how to solve your hunger situation, and you're not about to go hunting for food any-time soon.
how does he sleep, he has to sleep somewhere, and he hasn't got any shelter of his own
Considering you just had a fucking nightmare full of harlequin imps and pale candy-corn-eared freaks, you don't think sleeping is a wise idea for a LOOOOOONG time...
Not only is his mysterious universe-hopping unexplained
[I have a trick around everything ;3] You suspect that seeing as your own world, Dystopia, was an alternate version of earth existing on a parallel dimension, that something terrible could have gone down in your home town. Thinking back on it, you DO remember that FUSION GATE that you totally never used and stowed away in your closet was acting up a few days prior, and that might be one reason. But, reasoning can wait; you've got to get off of this world.
Alternia is not friendly for humans at all.
You think you've confirmed this quite a while ago when you were randomly attacked by what looked like a giant pure-white stallion mutant while you were out by the shoreline of some odd ocean. You made the good good decision NOT to drink the water, but instead got caught up with a freaky monster-of-a-horse. The fight wasn't easy, and you'll admit; you did get pretty fucked up, but at least you're still alive, right? You took the assumption that from here on, every encounter is a boss-fight to the death, and you can only pray that you've got the stamina needed to LIVE, let alone keep fighting.
Doing the 'human in Alternia' thing is not just simply placing him there and saying he worked things out.
You had NO INTENTIONS ON STAYING. Staying was the exact non-option, you want to go back home, home is where the heart is, but HERE.....well, HERE is where the heart is....torn out and eaten for dinner. No one said survival was easy, as you've encountered a shit-ton of gigantic white animal-like titans as you searched the surface, and those cuts and bruises all over aren't exactly proof that you're a professional, but you're damn good at living and killing. You have no sign of shelter, no idea where to go next, and you're fairly certain it's getting dark. Shit's about to go down, and you're unprepared for the worst. Here we go again....
God bless, what a sensitive mess, but things aren't always what they seem~
You're tellin' lies, your famous disguise, never knowin' who to believe~
PesterChum handle: reluctantMachina
"I prefer Trollian because, well, what do you think I'd rather be; a chum? or something that sounds bad-ass? Besides, why choose something that's black n' yellow when you can have black n' red, A defining color-combo for someone awesome?"
Re: CHUMROLL 2: Today's trolls ain't got the same soul, I like that old time Chumroll
...I don't think that was clarified enough, but we are asking... you, not the character. As in, you, the author. We asked those things because we want an explanation from you, not out of the character's mouth...
And there are also some very weird points. Is this supposed to be for an A.U, a session, or something? Because at least my wit as a roleplayer tells me that all the ideas involving him coming from "he's from an alternate Earth dimension" and being on the normal Alternian setting are not really going to work at all.
And as a sidetip, the chumroll is not a roleplaying thread, bud!
Last edited by Chasewithlasers; 09-12-2011 at 11:56 PM.
Re: CHUMROLL 2: Today's trolls ain't got the same soul, I like that old time Chumroll
Originally Posted by reluctantMachina
how did he survive on alternia, a planet filled with naturally xenophobic creatures who also murder rebels all the time
You're pretty sure that you are, and have been, armed at all times. Your DUAL COMBINATION BLADES also function great as a pair of electromechanical GUNBLADES. Whenever you run out of voltage to shoot, you get to swinging, and whenever you're too tired to swing, you get to shooting. You're fairly certain your sword skill, your GUNKIND, and HITTING THE GROUND have kept you alive for the most-part.
No, that is entirely impossible.
1- During the day, the entire planet is overrun by undead. Overrun. Kanaya, who is armed with a Chainsaw and trained to use it her entire life, doesn't go outside that often during the day for this very reason. Also, musclebeasts, creatures so strong and powerful that Equius, someone who can accidentally punch a robot so hard it flies through a wall and explodes, is afraid of it.
2- Trolls are trained to fight because they have to fight eachother. It's mentioned that seatrolls sometimes climb up to the land and just raid stuff just because they can, then there's people like Vriska who can mind control you into stabbing yourself in the gut, or people like Equius who are so strong that they can tear your arms off with their pinky, or people like Eridan who have guns. "I'm a badass, so I can fight off an entire species and planet of things that want me dead" is not a good excuse.
[01:44:15] Chase: I can sum up why the open roleplays I've been into worked in one single sentence
[01:44:40] Chase: people cared more about WHO their characters were instead of WHAT they were
Originally Posted by Captain Whosit
Originally Posted by scintillatingMoniker
why am I suddenly terrified now
Because you have common sense.
Originally Posted by Captain Whosit
Originally Posted by scintillatingMoniker
whosit the rest of the forum
With a freakin' shotgun.
Originally Posted by inexplicableSigns
"asdf." coherent like a boss
Verty: I was following my signature
Verty: which is supposed to be the order that I made them in but for some reason Joreak is up at the top now
Verty: I don't remember moving him there but okay
[S]: Ocfos: lol
[S]: Ocfos: He likes to be on top. B)
Verty: ...
Re: CHUMROLL 2: Today's trolls ain't got the same soul, I like that old time Chumroll
Wow. Dude you're not credible at all if you can't even explain/answer any questions people give you about your character. Every character trait has to have a reason behind it.