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Thread: Dwarf Fortress Homestuck Mod (Fortbent): every. single. classpect.

  1. #26
    It's Deadpeta !!! MaskedClaus's Avatar
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    Re: Dwarf Fortress Troll Mod: Now with alchemization!

    Quote Originally Posted by Putnam View Post
    Cut trees, use sawmill for blocks. Makes it a whole lot easier.
    Don't know why I didn't think about that. I passed all my time playing trying to get the bird to lay and totally missed the sawmill.

    Also I forgot to ask last time, but I'd like to contribute to this mod. I don't have a lot of experience, beside from some creature modifications I did a long time ago. Anyway, I tried making Tinkerbull. It's my first creature, so it might not be perfect.


    You'll also need the 4 wings body part I made.

  2. #27
    Bard of Raws Putnam's Avatar
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    Re: Dwarf Fortress Troll Mod: Now with alchemization!

    Good enough for me. It's in with credit.

  3. #28
    Not Pacman Blahsadfeguie's Avatar
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    Re: Dwarf Fortress Troll Mod: Now with alchemization!

    So this kinda just happened:



    One of my (perfectly sane, I'm pretty sure) axetrolls snuck into a (also perfectly sane) civilian's apartment and murdered him IN HIS SLEEP.

    Nobody seemed to notice or care. I guess that's just how trolls work.

    By the way, excellent work on the mod I managed to hit the first layer of caverns (although I admit I used reveal to help) and later on I got a jadeblood migrant so I am doing fairly well in the mining department ;L

    The only problem I can think of is, there is a typo in the raws that prevents trolls from being able to use enormous corkscrews:
    *** Error(s) finalizing the entity ALTERNIAN_TROLL
    Unrecognized entity trapcomp token: ITEM_TRAPCOMP_ENOURMOUSCORKSCREW
    So, I can't install screw pumps in the caverns to get rid of the water to access the rest of the cave, and instead I have to build floors across it which is an incredibly lengthy process...

  4. #29
    Bard of Raws Putnam's Avatar
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    Re: Dwarf Fortress Troll Mod: Now with alchemization!

    I just completely overhauled the mod; I really didn't like the whole "can't mine" thing (found it somewhat pointless when I started including alchemizing), so I made the mod much smaller (physical size-wise; the only actually removed content are necrostone, feverstone and bedrock)

    I also added a certain orange gourd , included MaskedClaus's tinkerbull, added alchemization to dwarf mode, added some real-life metals for later use (look at your periodic table. I added everything you see there that isn't too radioactive), fixed a bunch of bugs (including the ENOURMOUS thing), and... other stuff, I think. I lost track :P

  5. #30
    Wiggler Spillbert's Avatar
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    Re: Dwarf Fortress Troll Mod: Pumpkin juice!

    How do I get geese that drop Build Grist? Do I embark with them or will they show up on my map?

  6. #31
    Bard of Raws Putnam's Avatar
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    Re: Dwarf Fortress Troll Mod: Pumpkin juice!

    Quote Originally Posted by Spillbert View Post
    How do I get geese that drop Build Grist? Do I embark with them or will they show up on my map?
    You embark with them. They're called...

    *goes to check*

    EDIT: grist honk-birds.

    They lay the grist as eggs. I'm probably going to add imps that drop stuff soon, too.

    (i just came up with the idea now >_>)

  7. #32
    Bard of Raws Putnam's Avatar
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    Re: Dwarf Fortress Troll Mod: Pumpkin juice!

    Hate to bump, but been nearly two weeks.

    Added dice and completely forgot imps! Whoops.

  8. #33
    Dxpenguinman's Avatar
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    Re: Dwarf Fortress Troll Mod: Pumpkin juice!

    Hey, this looks pretty cool.

  9. #34
    Bard of Raws Putnam's Avatar
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    Re: Dwarf Fortress Homestuck Mod: Pumpkin juice!

    I'm thinking of starting two succession games with this mod when I get the next update out.

    A bifurcated succession game, split into two timelines after the first year (me).

    the MSPA fora timeline and the Bay 12 Forums timeline.

  10. #35
    Ninny Eagle0600's Avatar
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    Re: Dwarf Fortress Homestuck Mod: Pumpkin juice!

    That sounds like an interesting experiment.

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  11. #36
    Bard of Raws Putnam's Avatar
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    Re: Dwarf Fortress Homestuck Mod: Pumpkin juice!

    I'm working on it.

    I've modded in so much just for the succession game so far...

    I'm probably going to make some guitar music for it.

    DF-style Homestuck (FAN)music!

    EDIT: Decided to eschew the fan-music upon realization that the piles of shit that I make before I can make anything good (everyone has some!) had better be kept to myself and not forced on others >_>

  12. #37
    Ninny Eagle0600's Avatar
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    Re: Dwarf Fortress Homestuck Mod: Pumpkin juice!

    Hell yes! I am all for fan-music!

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  13. #38
    Call me Goldfish auratusCarassius's Avatar
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    Re: Dwarf Fortress Homestuck Mod: Pumpkin juice!

    Oh my gosh really? That's freaking awesome. :'D

  14. #39
    Bard of Raws Putnam's Avatar
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    Re: Dwarf Fortress Homestuck Mod: Pumpkin juice!

    Nixed fan-music under circumstances involving "I can't write remixes worth shit".

  15. #40
    Ninny Eagle0600's Avatar
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    Re: Dwarf Fortress Homestuck Mod: Pumpkin juice!

    You could still ask if someone else is willing to. I'm sure someone will.

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  16. #41
    Bard of Raws Putnam's Avatar
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    Re: Dwarf Fortress Homestuck Mod: Pumpkin juice!

    Maybe...

    Some sort of DF-style (flamencoish classical guitar) homestuck remix would be what I need. I could skip it, but hey, the next DF update may actually be coming next month, so I'll probably wait for that.

    EDIT: Perhaps I could just try to play some horschestra? :P

  17. #42
    Bard of Raws Putnam's Avatar
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    Re: Dwarf Fortress Homestuck Mod: Sprayedmoirails!

    Eschewed the fancy stuff in favor of a basic save exchange.

    this is the result so far.

    It's far exceeded my expectations already, let me assure you :P

  18. #43
    Call me Goldfish auratusCarassius's Avatar
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    Re: Dwarf Fortress Homestuck Mod: Sprayedmoirails!

    Oh my goodness. I must abstain another two weeks for the sake of passing school, and then I think I'll finally make an account on Bay12, just for this.

  19. #44
    Ninny Eagle0600's Avatar
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    Re: Dwarf Fortress Homestuck Mod: Sprayedmoirails!

    I must say, I did like the idea of the bifurcated timeline; even if only because it hasn't been done before. Anyway, hopping on over to b12 now to check it out.

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  20. #45
    It's Deadpeta !!! MaskedClaus's Avatar
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    Re: Dwarf Fortress Homestuck Mod: Sprayedmoirails!

    The bifurcated timeline idea was great. The bay12 game would have probably worked better because it would probably have better player. I'm still kind of a newbie with some aspect of the game and I would have played anyway if there was two timeline, because I would have know if I failed I wouldn't screw the entire game. Comparing the two would have been really funny.

  21. #46
    Bard of Raws Putnam's Avatar
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    Re: Dwarf Fortress Homestuck Mod: Sprayedmoirails!


  22. #47
    Ninny Eagle0600's Avatar
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    Re: Dwarf Fortress Homestuck Mod: Sprayedmoirails!

    YES!!!

    edit:
    Uh, you don't actually mention what's going on in either of those two threads, and don't link to this one, which means that the vast majority of readers, and even players, won't know what this bifurcation thing is about.
    Last edited by Eagle0600; 12-14-2011 at 12:16 AM.

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  23. #48
    Bard of Raws Putnam's Avatar
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    Re: Dwarf Fortress Homestuck Mod: Sprayedmoirails!

    Quote Originally Posted by Eagle0600 View Post
    YES!!!

    edit:
    Uh, you don't actually mention what's going on in either of those two threads, and don't link to this one, which means that the vast majority of readers, and even players, won't know what this bifurcation thing is about.
    The IMPORT UNIVERSE UX; thing is for that >_>

  24. #49
    Ninny Eagle0600's Avatar
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    Re: Dwarf Fortress Homestuck Mod: Sprayedmoirails!

    Quote Originally Posted by Putnam View Post
    Quote Originally Posted by Eagle0600 View Post
    YES!!!

    edit:
    Uh, you don't actually mention what's going on in either of those two threads, and don't link to this one, which means that the vast majority of readers, and even players, won't know what this bifurcation thing is about.
    The IMPORT UNIVERSE UX; thing is for that >_>
    That tells them there is another thread, in which there is no mention whatsoever of what is actually going on.

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  25. #50
    Bard of Raws Putnam's Avatar
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    Re: Dwarf Fortress Troll Mod: Now with alchemization!

    Devlog: Well, I fixed up the troll's hair.

    Too bad they all seem to have a dyeing fetish and are completely incapable of having their hair cut. Hippies.

    EDIT: Upon looking again, it seems that the dyeing fetish was just a coincidence. Still doesn't keep the trolls from all having really long hair, though, god damn.

    EDIT 2: Yeah, fixed all that a while ago. The dyeing fetish, as it turns out, is due to a tendency for all creatures within a civ to have little genetic variation; apparently, having blood-colored stripes is considered a genetic thing (though there is no hair dyeing in the game, so I guess it makes sense)

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