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Thread: Sylladex::Captchalogue Deck

  1. #526
    Mission: Insert more Dirks variegatedDreamraptor's Avatar
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    Re: Sylladex::Captchalogue Deck

    Quote Originally Posted by theMiles View Post
    hey i wanted to know if there was a easyer way to download the new stuff from github can you get each of the modi into seprate folders so you can get all the classes at the same time? thanks :)
    You can download all the files in the project by clicking on the "ZIP" link; presumably that has all the class files in it.

    My guess is that GC only uploaded the files in "programming" order rather than "program" order accidentally, and will probably upload them in the previous, less-confusing arrangement next time, though I could be wrong.


  2. #527
    killing all things homestuck theMiles's Avatar
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    Re: Sylladex::Captchalogue Deck

    thanks man!
    Last edited by theMiles; 07-20-2012 at 04:54 PM. Reason: typo

  3. #528
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    Re: Sylladex::Captchalogue Deck

    Guys, I just got to say, I really like this sylladex deal. It's so cool. It actually helps me stay organized instead of having to dig through folders whenever I need something! Usually I just keep stuff (mostly a whole bunch of folders) perpetually open but this is much cleaner.

    Tree modus is the favorite. Having stuff be hidden under more important leaves help me keep my priorities in check.

    Quote Originally Posted by ripplePounce View Post
    what about jade's drawing (whats it called) modus?? like, either you'd draw a picture and whatever shape it most resembeled (this would be in greyscale, so the system would convert all other things to greyscale) as the icon to something like an 'e' for internet explorer then that would be captchalogued. or more reasonably you would WRITE the word (similar to nepetas computer tablet and how she writes instead of types) and whatever word for the file it was closest to would be chosen.
    I like the icon drawing idea, the only problem would be when you have multiple items with the same icon in your deck. Like I have at least two notepads and two folders in my deck most of the time, and it'd have no way of knowing which one I want.

    Maybe an easier way to deal with it is to have it so that when you put an item in the modus, a prompt pops up for you to "set" the drawing. When you draw the representation of the item, the item goes into the card. Then, when you click on the card, the prompt pops up again, and you just have to draw whatever you "set" when you put it in.

    The thing is, that would mean that you draw to get the items OUT of the deck, which I just remembered is the exact reverse of how Jade's modus works WHOOPS

    Only issue I see would be to have it recognize "approximate" drawings instead of demanding that you draw the exact same thing line by line. Is that an easily solvable problem or would it need super complicated coding?
    Last edited by Greyscale; 07-24-2012 at 09:23 AM.

  4. #529
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    Re: Sylladex::Captchalogue Deck

    Quote Originally Posted by Greyscale View Post
    Guys, I just got to say, I really like this sylladex deal. It's so cool. It actually helps me stay organized instead of having to dig through folders whenever I need something! Usually I just keep stuff (mostly a whole bunch of folders) perpetually open but this is much cleaner.

    Tree modus is the favorite. Having stuff be hidden under more important leaves help me keep my priorities in check.



    I like the icon drawing idea, the only problem would be when you have multiple items with the same icon in your deck. Like I have at least two notepads and two folders in my deck most of the time, and it'd have no way of knowing which one I want.

    Maybe an easier way to deal with it is to have it so that when you put an item in the modus, a prompt pops up for you to "set" the drawing. When you draw the representation of the item, the item goes into the card. Then, when you click on the card, the prompt pops up again, and you just have to draw whatever you "set" when you put it in.

    The thing is, that would mean that you draw to get the items OUT of the deck, which I just remembered is the exact reverse of how Jade's modus works WHOOPS

    Only issue I see would be to have it recognize "approximate" drawings instead of demanding that you draw the exact same thing line by line. Is that an easily solvable problem or would it need super complicated coding?
    I keep all of my documents in one folder (never got the hang of neatness), so this is the only way I can find ANYTHING.

    As far as coding difficulties on the icon drawing goes, I'm fairly certain that that's one of the big unsolved problems in computer science today (which is why they use those captcha codes to tell if people are humans). I think the big companies have handwriting recognition stuff that's just about passable if you write really neatly, but that's only there for standard letters. I don't think anyone's made anything capable of doing that with arbitrary symbols, because I think the technique involves feeding the computer lots of variations on acceptable shapes, which you can't get from just one drawing. Or something.

    I guess there might be some free handwriting recognition stuff out there? But you'd be writing with the mouse probably, and that never comes out well. I came up with some idea once for pictionary, where you could captchalogue parts of screenshots, or catchalogue text directly by typing it in, but all I was able to get it to do was put a screenshot of the screen on top of the screen, effectively killing the computer until you log out. I might come back to it sometime, I dunno.

    The SBaHJ modus is not going well. The cards, they do not exist for some reason. The dock works perfectly, you can add and remove items fine, but the cards do not appear. Usually when this happens at least the items show up floating on the screen, but no. I've tried tried pretty much everything short of deleting the file and starting from scratch. Which I don't want to do. Grumblegrumble.
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  5. #530

    Question Re: Sylladex::Captchalogue Deck

    How do I install this on Ubuntu Linux 12.04?

    PS - Thanks for including the Encryption Modus!!

  6. #531

    Re: Sylladex::Captchalogue Deck

    Quote Originally Posted by cryptographicDeadlock View Post
    How do I install this on Ubuntu Linux 12.04?

    PS - Thanks for including the Encryption Modus!!
    If you can't into linux why download it?

  7. #532
    Page of Text gumptiousCreator's Avatar
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    Re: Sylladex::Captchalogue Deck

    ...and I'm back! Hi everyone!
    Well, I'd have thought that in a month without internet access I'd have made more progress on the next update, but I was forced to bail out because of an ant infestation in my room.
    Now that that's under control, and I've caught up on Homestuck, I guess it's time to get back to work. Where "work" means both programming and actual work. Which is also programming.
    Anyway, here's the deal. I'm working on the next version of the program, which will include a lot of new features and be totally amazing in every way, but unfortunately it won't be backwards-compatible with older fetch modi. Please don't let that stop you from making/continuing work on your own, but bear it in mind.

    A sneak peek at some of the less interesting features of the new version. Each of these has implications, but I will remain tight-lipped for now.
    - It will run on Java 7 (only).
    - The fetch modus API will be simplified dramatically.
    - The project will be renamed to "Sylladex".

    P.S. InvertedVoid and all other fetch modus developers, I love you.

  8. #533
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    Re: Sylladex::Captchalogue Deck

    Quote Originally Posted by gumptiousCreator View Post
    ...and I'm back! Hi everyone!
    Well, I'd have thought that in a month without internet access I'd have made more progress on the next update, but I was forced to bail out because of an ant infestation in my room.
    Now that that's under control, and I've caught up on Homestuck, I guess it's time to get back to work. Where "work" means both programming and actual work. Which is also programming.
    Anyway, here's the deal. I'm working on the next version of the program, which will include a lot of new features and be totally amazing in every way, but unfortunately it won't be backwards-compatible with older fetch modi. Please don't let that stop you from making/continuing work on your own, but bear it in mind.

    A sneak peek at some of the less interesting features of the new version. Each of these has implications, but I will remain tight-lipped for now.
    - It will run on Java 7 (only).
    - The fetch modus API will be simplified dramatically.
    - The project will be renamed to "Sylladex".

    P.S. InvertedVoid and all other fetch modus developers, I love you.
    :D
    Hi!

    Ooh, a new version! I guess that means I have questions.
    -It probably won't be backwards-compatible with old widgets, either?
    -Java 7 is mostly the same as Java 6 syntax-wise, right? Do I need to delete the old java before I get the new java or does it take care of itself by itself? Do I need a new compiler? (anyone could probably answer those ones)
    -Could the new version potentially include a way for widgets to know if they were taken from the deck or forced out due to collisions? That would be useful for a variety of widgety things, like making fragile widgets break if they are forced out, or a card widget which is added to the deck if it's forced out, or a prankster's gambit widget that decreases when your stuff goes flying everywhere?
    I thiiiiink that doesn't need much done to make it work but I don't know for sure? I know widgets don't get made much, but it would be a useful ability to have around, and I know I'd use it if I had it availiable.
    -...is the name change a hint? On its face, it looks a lot less dramatic than the other changes...

    Oh, and don't anyone worry, I will definitely update all of the stuff I've done when the new version comes out, assuming I have time, because I'm off to college for the first time in August sometime and half of people say you have a ton of free time and half of them say you have none (and the last half say you only don't have time if you're going for engineering, which I'm not.)

    Since SBaHJ isn't cooperating, I think I'll postpone it until the new version and give it another go then. Same for all those other modi that have given me trouble (zodiac, pictionary, jeopardy...). I think I'll try working on battleship, because it seems codeable, just long, and most of the work is in coding the battleship part, which should still work the same on Java 7 and doesn't involve the deck much except at the imput and output. Oh, the other simple feature I can think of that could be helpful sometimes is item size. Battleship could use it, Puzzle could use it (heh, like that'll happen anytime soon), Miracle and SBaHJ can take anything and twist it horribly, and I vaguely recall thinking of some other ones at some point? Those modi can do what they want all by themselves to come up with sizes for strings and files and images, but at the moment they're left with nothing for widgets. And that's fine I guess because you could just do that at random or as an arbitrary constant, but this I know would be simple. All you need is a non-abstract public int getSize() { return 3; } in Widget, and you can override it if the widget is definedly a size. Assuming I actually know what I'm saying? And then you'd just need some arbitrary guidelines, like a one is smaller than a marble, a two is marble-sized to medium-gourd-sized, a three is medium gourd size to harlequin doll size, etc. But this is only useful in a few situations, so I certainly wouldn't miss it.

    This post is most definitely not absurdly long or rambling, nope nope nope.
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  9. #534
    Page of Text gumptiousCreator's Avatar
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    Re: Sylladex::Captchalogue Deck

    As well as installing Java 7, you'll probably have to download the newer version of Eclipse, which comes with Java 7 support. I'd also download the JDK from Oracle and tell it to use that.
    The syntax is all exactly the same, yes, but you will have to recompile. There are a few new and very useful features, though.
    Your feature requests have been noted :)

  10. #535
    Duke of Uke / Autocrat of Hat Arlo James Barnes's Avatar
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    Re: Sylladex::Captchalogue Deck

    Just finished reading through the thread (quite a lot of it - I guess it *is* a year old, after all) and have tried the program a bit (without any non-default widgets/modi yet) and have enjoyed it - no bugs yet (except noticing that the cloud-down-arrow ZIP file that GitHub proffers has two .jar files; assuming this is just a blip in file management).

    For another think to think about when considering Pictionary, take a look at the Chrome extension Smooth Gestures. It simplifies each shape down to a smoothed left-right encoding [as far as I can tell] thus reducing the complexity that IV referred to as 'one of the great still [mostly] unsolved computing problems contemporarily'.
    I like Greyscale's idea of establishing a shape for each file first, and then calling it by approximating that shape, but the problem still remains that the canon usage is slightly different. Oh well.

    Anyway, thanks to gC for making this, and to iV and mE and Nokob and everyone else for extending it. It is pretty impressive.
    Last edited by Arlo James Barnes; 07-29-2012 at 08:51 PM. Reason: Thanks!
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  11. #536
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    Re: Sylladex::Captchalogue Deck

    Quote Originally Posted by Arlo James Barnes View Post
    Just finished reading through the thread (quite a lot of it - I guess it *is* a year old, after all) and have tried the program a bit (without any non-default widgets/modi yet) and have enjoyed it - no bugs yet (except noticing that the cloud-down-arrow ZIP file that GitHub proffers has two .jar files; assuming this is just a blip in file management).

    For another think to think about when considering Pictionary, take a look at the Chrome extension Smooth Gestures. It simplifies each shape down to a smoothed left-right encoding [as far as I can tell] thus reducing the complexity that IV referred to as 'one of the great still [mostly] unsolved computing problems contemporarily'.
    I like Greyscale's idea of establishing a shape for each file first, and then calling it by approximating that shape, but the problem still remains that the canon usage is slightly different. Oh well.

    Anyway, thanks to gC for making this, and to iV and mE and Nokob and everyone else for extending it. It is pretty impressive.
    The link doesn't seem to work? Or, well, it takes you to a page that says the thing was taken down by its owner?
    It sounds interesting, but still comlicated still? (and it's Chrome, and Google is my unrequited platonic spades whatever.) I guess I can't tell if it's doable or not without knowing more about it?

    (It's funny, it's looking like the hardest part of battleship is going to be figuring out how to get the computer to arrange the ships without being stupid. Y'know, that bit that takes people two seconds at the start of the game.)
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  12. #537
    Mission: Insert more Dirks variegatedDreamraptor's Avatar
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    Re: Sylladex::Captchalogue Deck

    Video
    Download link

    This is actually not so dissimilar to Pictionary, at least looking at the video.

    EDIT:

    Here's a better proof-of-concept video I made playing with Firegestures! For some odd reason its default colour was bright green. XD

    As you can see, it defines and interprets the drawings as simple combinations of up, left, right, and down strokes (U, L, R, and D respectively). It would admittedly be better for the purposes of drawings that actually look like anything if it actually had diagonals, but it's really a rather simple and robust system. If you want to define a square, you record it as URDL, RULD, etc., and if you want to draw a triangle, you can define it as ULD (though that one's harder to recreate consistently).

    There's still the problem that the user would have to make a database mapping mouse gesture drawings to items (or use one multiple users put together), and it would feel a bit backwards to put the items in and then draw their gestures the first time, but I think it could work.
    Last edited by variegatedDreamraptor; 08-01-2012 at 01:32 AM.


  13. #538

    Re: Sylladex::Captchalogue Deck

    Quote Originally Posted by maximus25 View Post
    If you can't into linux why download it?
    Sorry, i don't understand? Do you Mean that i can't use it?

  14. #539
    Mission: Insert more Dirks variegatedDreamraptor's Avatar
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    Re: Sylladex::Captchalogue Deck

    Quote Originally Posted by cryptographicDeadlock View Post
    Sorry, i don't understand? Do you Mean that i can't use it?
    I think what was meant there was Linux, or maybe "if you can't understand the complexities of Linux, maybe the complexities of a sylladex are too much for you". :P

    As long as you have a JRE and have jar files set to open with it, I think you should be able to just click SDECK.jar and run it. And you don't actually have to install it. You just unpack the contents of the folder anywhere (though hopefully somewhere accessible) and you're good to go.
    Last edited by variegatedDreamraptor; 08-21-2012 at 03:08 PM.


  15. #540
    Trollslum Cafe Regular Tekkenfreak4's Avatar
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    Re: Sylladex::Captchalogue Deck

    How do you install user-made modii? I'd like a guide for that,please.
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  16. #541
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    Re: Sylladex::Captchalogue Deck

    Quote Originally Posted by Tekkenfreak4 View Post
    How do you install user-made modii? I'd like a guide for that,please.
    1. Download the files associated with the modus from wherever it's downloadable from.
    2. You're probably going to need to extract the files? Do that if you need to.
    3. Take any file ending in .class (NameOfModus.class, NameOfModus$OtherWords.class, et cetera) and put it inside of the modi folder, which is inside of the same folder as the SDECK file.
    4. Take the folder with the name of the class (this is probably all of the rest of the things in the download) and put that folder inside of the modi folder. (this folder contains resources used by the modus such as images and... okay it's basically just images.)
    5. A couple of modi use their own items file or their own prefs file. If the modus uses one of these, it should probably have one in the download named nameofmodusitems.txt or nameofmodusprefs.txt. These files should go in the folders named "items" and "prefs" respectively. Many modi don't use any preferences and share item files with other modi.

    And this should work, unless I forgot something. However, the Array and Password modi simply don't work for several people for no known reason, so if you have a problem with one of those it may not be a simple fix. (I thiiiiink the new release is supposed to include a new version of Array, or if you have your heart set on getting ahold of a copy of Array now I can try sending you a copy of a version I modified so it might work for other people, I don't know if it fixed anything though. I don't know if the creator of Password intends to update it for the new version; if he does, it may work then. Also bear in mind that I have no idea when the update will occur. Like, I don't know if gC intends to release it tomorrow, or at the end of September as a birthday present for me (he doesn't actually know when my birthday is), or December 3, or February, or two years from now, or Why am I being so specific with examples here when I could just say I don't know? Hmph.)
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  17. #542
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    Re: Sylladex::Captchalogue Deck

    Yea, I was trying Password. Heh...
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  18. #543
    Idiot of boredom. Zephyr Eculst's Avatar
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    Re: Sylladex::Captchalogue Deck

    That moment when I execute 10 programs cause I accidentally hit "Eject"

  19. #544
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    Re: Sylladex::Captchalogue Deck

    Quote Originally Posted by Zephyr Eculst View Post
    That moment when I execute 10 programs cause I accidentally hit "Eject"
    Congratulations, you now know the plight of an average Homestuck character a few moments after introduction! *slow clap*
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  20. #545
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    Re: Sylladex::Captchalogue Deck

    So remember when I started doing this stuff and I was also going to get pesterchum but then it didn't work? I finally got that working. Currently just using "invertedVoid" as a chumhandle, if you want to bother me to code stuff, or need help with the program (especially if it's a modi I wrote and didn't include instructions of any kind for) or coding, feel free to pester me about it, I'll do what I can to help. If I'm online, which I guess I probably won't be? But whatever.

    I also finally managed to properly transfer my coding files to my laptop for college, so I'll be actually coding again. Battleship and whatnot. I might also make a few silly widgets.
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  21. #546

    Re: Sylladex::Captchalogue Deck

    So, I recently downloaded this Sylladex program, but as I'm using it, I run into a problem where the program crashes. Once it crashes, it doesn't allow me to do anything; no switching sylladexes, no moving it around, no captchaloguing, no nothing. The biggest problem I have with this is that I can't even close out of the program to boot it up again. Instead, I'm forced to restart my entire computer in order to close out of the program.

    I've tried searching it up many times and I have come to no results. If you have an answer for this problem, and possibly a way to prevent and/or fix it once it does occur, I would really like to know. I enjoy this program and I would certainly like to use it without having to restart my computer every ten minutes.

    **EDIT**
    I apologize if this was posted already and explained, but 22 pages is a lot of posts to go through.
    Last edited by Parasite; 09-05-2012 at 04:39 AM.

  22. #547
    Page of Text gumptiousCreator's Avatar
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    Re: Sylladex::Captchalogue Deck

    Ouch. That sounds serious.
    Are you using Windows? Try going into task manager and keeping an eye on how much memory/CPU time javaw.exe is using.
    I can't really be of much use beyond that, I'm afraid - I've never experienced anything like what you describe.
    If you still have these problems with the next version (might be a while; sorry) I'll try and help as much as I can.

    Edit: It seems there's some confusion as to how to close the program from the task manager.
    The program runs within a Java VM, so the relevant process is javaw.exe. (IIRC)
    Depending on how many Java programs you have running, you might have a few javaw.exe instances in your task manager.
    Last edited by gumptiousCreator; 09-05-2012 at 10:51 AM.

  23. #548
    Electric Swan Bacon InvertedVoid's Avatar
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    Re: Sylladex::Captchalogue Deck

    Quote Originally Posted by Parasite View Post
    So, I recently downloaded this Sylladex program, but as I'm using it, I run into a problem where the program crashes. Once it crashes, it doesn't allow me to do anything; no switching sylladexes, no moving it around, no captchaloguing, no nothing. The biggest problem I have with this is that I can't even close out of the program to boot it up again. Instead, I'm forced to restart my entire computer in order to close out of the program.

    I've tried searching it up many times and I have come to no results. If you have an answer for this problem, and possibly a way to prevent and/or fix it once it does occur, I would really like to know. I enjoy this program and I would certainly like to use it without having to restart my computer every ten minutes.

    **EDIT**
    I apologize if this was posted already and explained, but 22 pages is a lot of posts to go through.
    I had a problem like this when I was working on some modus that I ended up not finishing (I forget which one), and I pretty much just ended up opening another copy on top of the crashed copy, and then logged out/back in every hour or so once I had six or seven crashed copies all sitting on top of eachother, which didn't fix anything buthit it was a little more convenient? But yes, you can start running the program while it's already running, and it'll appear in the same position, on top of the crashed copy, and it'll work fine until it crashes again. (this is assuming that this is the same problem, and not a different problem that looks the same.) The only problem is that it only saves the items when you switch modi or close the program, so if you want to do this I guess just "switch" to the modus you're already using every so often?

    There should probably be some way to close out of the program through task manager? But I don't actually know how to.

    The only other things I can think of are, are you using any user-made modi, and are you using the update checker/what's the time interval on it set to/if it's set to check every ten minutes, does it crash every time it tries to check for updates? I don't really know how the internet works, and the update checker uses the internet, so if your internet settings try to murder the update checker or something that could maybe be it?

    That's all I can think of, though.
    Maybe try deleting the program and redownloading it from the github?
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  24. #549
    Mission: Insert more Dirks variegatedDreamraptor's Avatar
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    Re: Sylladex::Captchalogue Deck

    Think there might be a memory leak somewhere? o_0


  25. #550
    Page of Text gumptiousCreator's Avatar
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    Re: Sylladex::Captchalogue Deck

    I just remembered how old the "current" version is.
    I think there's a really horrible issue with the Pesterchum widget.
    So, don't use that.

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