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Thread: Nameless.

  1. #26
    The King of Form Coroxn's Avatar
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    Re: Nameless.

    White:Turn into a long snake, and propulse yourself onward!

  2. #27
    Squornshellous Beta's Avatar
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    Re: Nameless.

    http://www.swfcabin.com/swf-files/1316240183.swf

    You have assumed a snake shape! You can now move at a speed of roughly three of your body units per ~100ms or so. Yes. This is a rough value indeed.

    Shall we define a unit of speed? One body unit per 100ms sounds good. What shall we call it?



  3. #28
    Squornshellous Beta's Avatar
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    Re: Nameless.

    Bah fine I'll just command it myself then!

    > Go north

    http://www.swfcabin.com/swf-files/1316756199.swf

    What now?
    Last edited by Squornshellous Beta; 09-23-2011 at 01:33 AM.

  4. #29
    Hoogo PumpkinAppearifier's Avatar
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    Re: Nameless.

    Try Goiing vertical halfway down your shape?

    NO!

    Contact that guy and tell him you remembered how to change your shape!
    Last edited by PumpkinAppearifier; 09-22-2011 at 03:23 PM.

  5. #30
    Squornshellous Beta's Avatar
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    Re: Nameless.

    Quote Originally Posted by PumpkinAppearifier View Post
    Try Goiing vertical halfway down your shape?
    http://www.swfcabin.com/swf-files/1316757843.swf
    There was pretty much no way that wasn't going to fail embarrassingly.

    Quote Originally Posted by PumpkinAppearifier View Post
    Contact that guy and tell him you remembered how to change your shape!


    You cannot remember how to respond!

  6. #31
    Not actually a real person. mythLeader's Avatar
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    Re: Nameless.

    Wait... aren't we in the middle of a Strife right now?

    We're twice as big as the guy that attacked us, so...

    >ATTACK

    Or better yet, if possible,

    >ABSORB

    Or, if he didn't attack us and we just automatically go to the strife scene whenever we meet someone and diplomacy is still an option (not clear on that),

    >ARTICULATE

  7. #32
    Squornshellous Beta's Avatar
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    Re: Nameless.

    Quote Originally Posted by mythLeader View Post
    Wait... aren't we in the middle of a Strife right now?

    We're twice as big as the guy that attacked us, so...

    >ATTACK

    Or better yet, if possible,

    >ABSORB
    http://www.swfcabin.com/swf-files/1316806340.swf

    That was easy.

    You add the spoils of victory to your body. That is, you gain two segments.




  8. #33
    Squornshellous Beta's Avatar
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    Re: Nameless.

    Nameless is officially out of the Cradle! Thanks for making it possible, guys. And let's hope it keeps on going. =3

  9. #34

    Re: Nameless.

    Try to see if you can form a triangle out of one of your blocks. Otherwise proceed north more.

  10. #35

    Re: Nameless.

    Develop a more effient means of locomotion, like so:

    Code:
     XXXX
        X
      31231231231231
      2            2
      13213213213213
    GROUNDGROUNDGROUND
    
    X=manipulator arm
    123=move by moving segments into each other place so that this series cycles
    (Didn't bother to get the number of segments right since it scales anyway)

  11. #36
    Squornshellous Beta's Avatar
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    Re: Nameless.

    Quote Originally Posted by redaeth View Post
    Try to see if you can form a triangle out of one of your blocks. Otherwise proceed north more.
    Quote Originally Posted by Armok View Post
    Develop a more effient means of locomotion, like so:
    http://www.swfcabin.com/swf-files/1317058813.swf

    Hmm, looks like these aren't going to work. Perhaps you should check out why.

    You open Reform.exe's help document.



    Huh. Now what?

  12. #37
    Command? Mutoh's Avatar
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    Re: Nameless.

    Look for pixel buddies. You are starting to feel alone in all this dark.

  13. #38

    Re: Nameless.

    How about this:

    number=width

    1:

    11
    333
    groundground

    2:

    31
    331
    groundground

    3:
    3
    31
    31
    groundground

    4:
    *fall*
    11
    333
    groundground

    1:

    11
    333
    groundground
    (You shuld really give that flash app export to string and multiple shapes in looping sequence fetures. Uploading images is way to much work for just aking a sugestion that might not even be accepted.)

  14. #39
    Squornshellous Beta's Avatar
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    Re: Nameless.

    Quote Originally Posted by Mutoh View Post
    Look for pixel buddies. You are starting to feel alone in all this dark.
    You don't know of this strange emotion of lonliness.
    Also, most every creature on these plains is hostile.

    Quote Originally Posted by Armok View Post
    (You shuld really give that flash app export to string and multiple shapes in looping sequence fetures. Uploading images is way to much work for just aking a sugestion that might not even be accepted.)
    I don't know what that is >> still new to flash and actionscript.


  15. #40

    Re: Nameless.

    Those don't have anything to do with the specific language you're using. The export would simply record the way the user has moved the blocks around as a segment of text that the user can copy into a post. The sequences thing is for animations by saving multiple states and automatically switching between them in a predetermined order.

    While you're at it, maybe add something to make them snap to grid as well.

  16. #41

    Re: Nameless.

    Suddenly orange dots, orange dots everywhere, a whole TWO of them!
    Oh noes! This signature has been spoilered!

  17. #42
    Squornshellous Beta's Avatar
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    Re: Nameless.

    Quote Originally Posted by Armok View Post
    Those don't have anything to do with the specific language you're using. The export would simply record the way the user has moved the blocks around as a segment of text that the user can copy into a post. The sequences thing is for animations by saving multiple states and automatically switching between them in a predetermined order.

    While you're at it, maybe add something to make them snap to grid as well.
    I'll look into that. If you know of any tutorials on the subject, that would be fantastic.
    As to the snap-to-grid, I tried that with the very first version but it was too annoying in the end product. I wonder if it'll work better with these 30*30*15 blocks. (EDIT: Testing says yes, it works a lot better with these blocks.)

    Last edited by Squornshellous Beta; 09-28-2011 at 01:15 AM.

  18. #43

    Re: Nameless.

    Just look up how to create a textbox what the user can select and type in. Then when pressing some button just put the position of each block into that text box, and if it clicks another button try to read the positions entered and move the blocks to that.

  19. #44
    Squornshellous Beta's Avatar
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    Re: Nameless.

    It would be a lot easier if I was walked through this step-by-step >> I am still entirely new to this.

    ALSO GUYS
    Currency. Name and symbol?

  20. #45
    Squornshellous Beta's Avatar
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    Re: Nameless.

    Quote Originally Posted by shores79 View Post
    Suddenly orange dots, orange dots everywhere, a whole TWO of them!
    > Go north (again)

    http://www.swfcabin.com/swf-files/1317319418.swf

    North seems like a good way to keep going and OH you bashed into an orange guy. Time to attack it as easy as the green guy.

    ...

    ...

    ...

    OH GOD WHY ISN'T THIS WORKING

  21. #46

    Re: Nameless.

    Attempt to seperate the two orange blocks from one another. Perhaps applying pressure by adding more blocks above the left one and more under the right one then using the extra blocks to exert pressure in those directions. Seperating them should weaken it.

  22. #47
    Nucklechuts's Avatar
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    Re: Nameless.

    ABSCOND.
    I used to be lupinePugilist, until I saw how retarded that name was, even as a chumhandle.
    Now I'm Nucklechuts, and my chumhandle is lordPirão.

  23. #48
    Squornshellous Beta's Avatar
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    Re: Nameless.

    Quote Originally Posted by redaeth View Post
    Attempt to seperate the two orange blocks from one another. Perhaps applying pressure by adding more blocks above the left one and more under the right one then using the extra blocks to exert pressure in those directions. Seperating them should weaken it.
    http://www.swfcabin.com/swf-files/1317367257.swf
    You cannot seperate its body segments! Only an organism that has willingly used Reform.exe can seperate its body segments.

    Quote Originally Posted by Nucklechuts View Post
    ABSCOND.
    http://www.swfcabin.com/swf-files/1317367408.swf

    Yeah, getting away from this thing seems like the best option. And it doesn't seem to pose a threat anyWAUGH WHAT

  24. #49

    Re: Nameless.

    Yikes! Use attacks.exe.

  25. #50
    Squornshellous Beta's Avatar
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    Re: Nameless.



    It calls up a sub-folder with what appears to be two inventory slots, one labelled "physical attack" and one labelled "ranged attack". You figure you can probably give the attacks attributes of any items you come across. As soon as you get hold of some.

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