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Thread: Mother Grub ~ It's like Earthbound, but with the trolls!

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    It's Deadpeta !!! MaskedClaus's Avatar
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    Mother Grub ~ It's like Earthbound, but with the trolls!


    Hi, this is the thread for Mother Grub, a fan game about the trolls. The gameplay will be based around Earthbound and the story will follow their adventure in Sgrub. A bit like the AlterniaBound flash, but with as a complete game. You can look at the spoilers below for more information.

    Just saying: There's a lot of stuff in that post that is a little outdated or sometime badly written. But most of it is okay.

    Gameplay:

    The characters:

    The lands

    Plot

    Music


    To do list:

    Credits (Sorry if I forgot anybody):
    Last edited by MaskedClaus; 03-31-2012 at 11:48 PM.

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    It's Deadpeta !!! MaskedClaus's Avatar
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    Re: Mother Grub -- It's kind of like Earthbound, but with the trolls and sburb.

    Whoa, I really forgot to say that? I'm using RPG maker, but I'm doing my own battle system in ruby.

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    Heir of Blood Legendary's Avatar
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    Re: Mother Grub -- It's kind of like Earthbound, but with the trolls and sburb.

    One quibble: The gate system does not work like you think it does. Davesprite explains it more thoroughly somewhere, but here's the gist:

    Each land has TEN gates. Seven are above the house, three are in the land. The first, third, and fifth gates above the house all lead to the land itself. The second, fourth, and sixth are gates another player comes in from, like depicted here when Equius reached LOQAM: STRONGFALL. The seventh gate above the house leads to a Denizen. The three gates hidden in the land are all near where Gates 1/3/5 take the player and lead on to the next world.

    LOMAT's gate system would work something like this:

    Gate 1: Vriska's gate to LOMAT proper
    Gate 2: Tavros's entry point
    Gate 3: Tavros's gate to LOMAT proper
    Gate 4: Gamzee's entry point
    Gate 5: Gamzee's gate to LOMAT proper
    Gate 6: Terezi's entry point
    Gate 7: Gate to Terezi's Denizen
    The other three gates would point to the second, fourth, and sixth gates of LORAF (above Kanaya's house).

    Obviously of course if everything is already set in stone in your game feel free to ignore this, but it's worth pointing out.

  5. #5

    Re: Mother Grub -- It's kind of like Earthbound, but with the trolls and sburb.

    Another thought would be to divide the troll's combat skills between STRIFE skills and ASPECT skills (and if you were feeling particularly adventurous, CLASS skills)... the things that come from their weapons and their in game abilities.

    Well, I have some character suggestions, if you don't mind terribly:

    Karkat: Pretty solid, though I might include some ally buff skills too. He is a leader after all. He would have, if you went with my suggestion the following skills: Sicklekind, Knight, and Blood skills.

    Feferi: Yeah, especially given that we really didn't see her fight much, I think yours is pretty good. Maybe she would have some higher magic/PSI resist, possibly even being immune to PSI attacks, as it was implied that she and HIC would be able to survive the Vast Glub (which killed off every other troll in the universe). Skills: 2/3dentkind, Witch, and Life.

    Sollux: Yeah, you pegged him pretty well. He's the standard black mage to contrast Fef's standard White Mage. Skills: Psi, Mage, and Doom.

    Aradia: Again, a fairly good interpretation. Skills: Psi or Frog-ghost-robot, Maid (buff/debuff skills, cleaning themes...) and Time

    Equius: STRONG is a good idea for his base combat skill, but some ideas for Heir or Void: Heir could be very item related, especially as it is with John. Randomly finding items, some item based attacks (taking a healing item and throwing it at an enemy's head, etc.) Void would be antimagic and antipsi based skills. Redirecting enemy magic, nullifying it, being very defensive against magic or psi.

    Terezi: An in-battle use for Seer and/or Mind: Buffing your ally's hit/crit chance, reducing your enemy's hit and miss chance, seeing what attacks your enemies will use for a few turns (can be combined with, say, Equius's magic/psi voiding for excellent defense), and things like that. Meta-affecting things.

    Vriska: Yeah, I like the Dicekind mechanic you're suggesting. For thief, obviously we have stealing, but Vriska would have some interesting things in addition to steal item. Steal Will, where you would replace Vriska's actions with that of an enemy's, forcing it to attack its allies or itself if it didn't resist the attack and the obvious Steal Luck come to mind. Perhaps something like how Final Fantasy Tactics Bravery system worked could be a model for your luck stealing: For every 4 points gained/lost, she would gain 1 permanent point. She could then use some of her Light abilities like Decide Roll... you PICK a result of the dice for a relatively large loss of luck.

    ... I have some more ideas, but I'm running low on time. I'll try to finish up the rest of the trolls sometime tomorrow, if you still want ideas.

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    Thief of Time cautiousCapricorn's Avatar
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    Re: Mother Grub -- It's kind of like Earthbound, but with the trolls and sburb.

    Oh hey I got some ideas

    Sollux:

    As the Mage of Doom I think Sollux should get this endgame skill that attacks all enemies on the screen, like a Meteor or something dropping on the opposite party.

    Anyway do you know the Pokemon move Perish Song? I tihnk Sollux sohuld have his versionm of that like: eye of doom or something.

    Equius:

    MindFang mentioned in her journal that, Darkleer had a resistance to *Being seen with psychic sight" so I guess that's his Void power? I was thinking Equius could induce "Blindness" onto enemies, and pull his Teamates into the Void so they'll won't be hit by attacks.

    So will you be granting Godtier for all characters, or just Vriska? I can kinda see how hard it would be to make Godteir for some characters, but giving them all the option of reaching it sounds awesome.
    Last edited by cautiousCapricorn; 10-11-2011 at 01:07 AM.
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  7. #7

    Re: Mother Grub -- It's kind of like Earthbound, but with the trolls and sburb.

    ...I sincerely hope you mean Perish Song.

  8. #8

    Re: Mother Grub -- It's kind of like Earthbound, but with the trolls and sburb.

    Quote Originally Posted by cautiousCapricorn View Post
    Anyway do you know the Pokemon move Perish Dong?
    Oh yes I do.

    "Metapod used Harden!"
    "Sollux used Perish Dong! It's super effective!"

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    Re: Mother Grub -- It's kind of like Earthbound, but with the trolls and sburb.

    I know you don't really require any composers right now, but just feel free to PM me when you do, I'll see what I can do.

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    Prince of Rage 7H3 HUN73R's Avatar
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    Re: Mother Grub -- It's kind of like Earthbound, but with the trolls and sburb.

    Technically, the fraymotifs are related to a players element, right? Maybe those can be the special attacks since they kind of fit in with it. On top of that, since you obviously cant have fraymotifs precisely related to the element (for example, karkats Blood related fraymotifs wont consist of him conjuring a tidal wave of actual blood) you would have them consist of a move that has to do with what the elements based on. Im going to keep using karkat as an example, by the way.

    Ive heard before that Karkats blood powers stem from his leadership, so one fraymotif would make karkat know that hes the Big Man (leader) and boost his confidence or something, then basically have the same effect as PK Offense up on himself alone. Alternatively, he would use another fraymotif which makes everyone (the players party) more loyal to him, and raise their offense instead. Maybe increase how much help their skills give to him.

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    It's Deadpeta !!! MaskedClaus's Avatar
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    Re: Mother Grub -- It's kind of like Earthbound, but with the trolls and sburb.

    @Legendary
    Yeah, I had difficulty understanding how the gates worked before. I thought there was only one gate hidden in the land. And, no, I haven't worked on the gates system yet. I'll do it correctly.

    @Fayd
    STRIFE skills are the ones they have naturally (like being STRONG) and the ASPECT ones are from their titles, right? It's a good idea. I was thinking about doing something like that (because Earthbound also do something similar), but I didn't know how I should split them. I think I will do: STRIFE, ASPECT and FRAYMOTIF.

    About Equius: I like both idea, but I'm scared he might become a bit too powerful with three different kinds of skills. I should give him more non-offensives skills (void and heir stuff like you said), so the player might use him less for battle and more for support. I'll think about that.

    Terezi: Again, good idea. She could guess when they will attack (and make her party avoid more) or how they'll move (so they can't avoid your attacks), but it's impossible to know what move they'll do in the nexts turns since they are randomized.

    Vriska: It all sound really interesting. I read a little about Final Fantasy Tactic's bravery stat and I think I'll do something based around that.

    @cautiousCapricorn
    Sollux and Aradia both throw meteor at the black king when they fight him, but I think only one of the two should be able to do it. I'm not sure who yet.
    And also, only Vriska will go god tier. I want to follow the story.

    @Dxpenguinman
    Yeah, I'll do that.

    @7H3 HUN73R
    I think they are related to their elements. I thought about the fraymotif a lot and I think they will be special attacks that you can only use under specials circumstances. The conditions for some of Karkat's fraymotifs could have something to do with his leadership. Like raising everybody's stats when his party is losing.

  12. #12

    Re: Mother Grub -- It's kind of like Earthbound, but with the trolls and sburb.

    MaskedClaus, some clarifications:
    By STRIFE, I meant their weaponkind. However, a striking number of the trolls do not in fact USE a weaponkind, or simply have something that is named better (Equius technically uses Fistkind and dual-wields 1/2bowkind on occasion, but STRONG is just better). Aspect works, especially if you don't want to have to parse things out as finely between their Class (Knight) and Aspect (of Blood). From my interpretation of the comic, a Fraymotif is a special combat maneuver tied to their Aspect specifically, not their class. They are, I assume, special powerful musically themed attacks (most of the titles relate to music, as does the term frayMOTIF). Several of them are similar to Chrono Trigger's Dual Techs and Triple Techs: A move that combines the actions of two or more party members for a strikingly powerful effect.

    Equius: Yeah, that makes sense, especially if you fold Class and Aspect together into just Aspect. Now, you can keep some things from class, but that's up to you. To me, Equius seems like a traditional tank. Dishes out physical damage, soaks damage and protects the team.

    Terezi: Well, even though the attacks are 'randomized' is it possible to have her set the seed for the random attacks, thus technically determining their outcome? That or completely override their attacks for a set number of turns? I don't know the engine that well, so I'm speculating.

    Vriska: Not much more to say.

    Now for some new character ideas!

    Nepeta: Clawkind and Heart Aspect. It's quite likely that this is the heart as the sense of the emotional seat instead of the cardiovascular organ. This would make her a buffer and debuffer. Encourage her allies and raise their hearts... or crush the enemies with despair. Alternatively, a rogue, which is synonymous with a thief, could steal the enemy's heart, temporarily charming them ...Also, she needs a Clawkind attack called "KALI MA!" or however that quote from Indiana Jones is spelled. She steal's the enemy's biological heart, dealing heavy damage with a chance to autokill.

    Gamzee: he would have the Jokerkind STRIFE specibus, which would enable him to have the unique ability to equip any weapon in the game. As a Bard, he's particularly flexible, capable of filling multiple roles (various music/comedy/schadenfreude based healing, debuff, damage type of effects) equally well, though not as well as a dedicated character such as Sollux or Fef would. Gamzee's the Red Mage. As the bard of RAGE however, he would have the capacity to berserk and deal incredibly heavy damage, possibly driving his enemies to become raging morons or enraging the passions of his allies (more justification for the buff/debuff). His ultimate ability, which I like being similar to Paula's Pray, would have a special effect during the final fight, also similar to Paula's Pray. When used during the fight with the Black King after he's a certain amount of health down... it triggers the next part of the fight: Ancestral Awakening (from Vriska). ...I could go on about my idea for the final fight for a while, but I have more trolls to cover!

    Tavros: Again with the mind control! You'd think that's a troll thing or something! Anyway, he has Lancekind, which is not his strong suit... in Fact, instead of the standard STRIFE kind, he might just have Commune (with the default autoattack being his worst option). Commune would steal an enemy and have it fight for you. In addition, it would make him like a Final Fantasy Summoner. You call forth an enemy type or fiduspawn creature, it does an attack, guards a party member, what have you. As for his Aspect, Breath... he never really did much with it, but his flying 'wheel'chair could make that his melee attack options.

    Eridan: Riflekind like you suggested, I think that works well. Hope is about instilling hope in your allies, aiding them, and destroying the hope of your enemies, hindering them. He is also (secretly) a bit of a wwhite wwizard, so he could have some healing abilities. Hope could also have him call on angels for aid... to which they are rightly pissed off and try to fry him. But by know, he's come to expect it, so he causes their wrath to miss and hit his enemies. Just some thoughts.

    Kanaya: Kanaya has the Makeupkind, making her a deadly melee fighter, as well as the Space Aspect. The Space aspect can best be easily demonstrated by what Bec, Bec Noir, Jadesprite, and Liv Tyler do in comic: Teleportation, redirecting attacks, transporting items (such as teleporting a sword into an enemy's gut or swapping his pike (spear) for a pike (fish)), and enlarging and shrinking objects. Liv Tyler was made mostly with Jade's help, as her penpal implies, so we can be fairly certain it's a Space power.

    Anyway, those are my random thoughts for the characters, and I'll keep my eye on this thread if you want clarification/more brainstorming.

  13. #13
    Thief of Time cautiousCapricorn's Avatar
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    Re: Mother Grub -- It's kind of like Earthbound, but with the trolls and sburb.

    Quote Originally Posted by Fayd View Post
    ...I sincerely hope you mean Perish Song.
    Oh god, I just noticed that I fixed it.

    @Fayd: The Meteor thing should only be Sollux because he's the player of Doom, and that's a Doomsday scenario.

    Karkat:

    Well he's the Knight of Blood, so maybe he gets more powerful the more damage he takes? (Wow I'm really stealing alot of things from games/other people) I think one of Karkat's moves should be manifesting a RAGESNAKE, so it chokes the enemy to death.
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  14. #14

    Re: Mother Grub -- It's kind of like Earthbound, but with the trolls and sburb.

    Well, I will point out that Time mages in Final Fantasy Tactics get the Meteor spell as their most powerful (and difficult to learn) spell. As both Aradia and Sollux threw meteors at the Black King in the final fight (as Rex Duodecim Angelus implies, both musically and in the pdf that came with the album) I think it might be appropriate for both of them to have it.

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    Just a wolfram., call me Wess Wessolf27's Avatar
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    Re: Mother Grub -- It's kind of like Earthbound, but with the trolls and sburb.

    Just passing by and looking at the above, I think it would be a good idea to make Aradia and Sollux's fraymotif be a Meteor spell of sorts that could deal very heavy damage on all foes, since it's supposed to be ridiculously powerful, I'd bet it'd either have an extremely high PP cost from both Aradia and Sollux and/or a fairly long charge time? Hrm... maybe not so much to make it a Useless Useful Spell... but probably it should work best as a Boss Killer.


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    Heir of Blood Legendary's Avatar
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    Re: Mother Grub -- It's kind of like Earthbound, but with the trolls and sburb.

    It might also be that one gets the spell automatically towards the end of their leveling (at least, towards the end of the leveling the average player is likely to go through), and the other has to go through some sort of training sidequest to figure it out. Or that both of them don't get Meteor unless you max out their levels (as the trolls did), and this takes a bit of grinding, though really this is the less fun option.

    Just some thoughts.

    EDIT: Or, they can only use it on Reckoning-affected Skaia, and there's probably not much there except BK and a few other fights.

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    Seer of Time Qirate's Avatar
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    Re: Mother Grub -- It's kind of like Earthbound, but with the trolls and sburb.

    Just some ideas for personal powers:


    Another idea, each character's sprite gets different buffs, like equius can summon aurthor for free heelz in the form of milk, and kanaya's grubmom can revive one character.
    Dictated but not read.

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    daidaiirao Karhs12's Avatar
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    Re: Mother Grub -- It's kind of like Earthbound, but with the trolls and sburb.

    Maybe Equius' void power could let him remove status effects from teammates and buffs from enemies?
    ...I could be completely wrong though.

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    OrangeAipom's Avatar
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    Re: Mother Grub -- It's kind of like Earthbound, but with the trolls and sburb.

    Kismesis should have a higher attack rather than lowered stats because lowered stats are dumb.

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    Just a wolfram., call me Wess Wessolf27's Avatar
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    Re: Mother Grub -- It's kind of like Earthbound, but with the trolls and sburb.

    Quote Originally Posted by OrangeAipom View Post
    Kismesis should have a higher attack rather than lowered stats because lowered stats are dumb.
    Hrm... maybe it could be like how Pokemon are when affected by an attack like "Swagger" and "Flatter" their Attack or Special Attack stats rise considerably but they suffer by being confused every other turn (a substitute for this would be that there would be a random chance of the two kismesis trolls doing something else other than the chosen attack) granted it's annoying, but... hrm... that's the only idea I've got.


  21. #21

    Re: Mother Grub -- It's kind of like Earthbound, but with the trolls and sburb.

    Well, Kismissitude is like an extreme rivalry... one expression of rivalry is trying to outdo the other. Kismesis pairs have increased attack in battle, while matesprit pairs have increased defense. Moirails could have more resistance to hostile psi/magic/debuffs and Auspistices could... I don't know. That one's always more tricky.

  22. #22
    Just a wolfram., call me Wess Wessolf27's Avatar
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    Re: Mother Grub -- It's kind of like Earthbound, but with the trolls and sburb.

    Quote Originally Posted by Fayd View Post
    Well, Kismissitude is like an extreme rivalry... one expression of rivalry is trying to outdo the other. Kismesis pairs have increased attack in battle, while matesprit pairs have increased defense. Moirails could have more resistance to hostile psi/magic/debuffs and Auspistices could... I don't know. That one's always more tricky.
    Maybe the Auspitice will grant Kismesis pairs a secondary defensive boost along with stopping them from doing some random attack, telling them to focus on the enemy and not get caught up in some rivalry.


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    OrangeAipom's Avatar
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    Re: Mother Grub -- It's kind of like Earthbound, but with the trolls and sburb.

    Quote Originally Posted by Wessolf27 View Post
    Quote Originally Posted by Fayd View Post
    Well, Kismissitude is like an extreme rivalry... one expression of rivalry is trying to outdo the other. Kismesis pairs have increased attack in battle, while matesprit pairs have increased defense. Moirails could have more resistance to hostile psi/magic/debuffs and Auspistices could... I don't know. That one's always more tricky.
    Maybe the Auspitice will grant Kismesis pairs a secondary defensive boost along with stopping them from doing some random attack, telling them to focus on the enemy and not get caught up in some rivalry.
    But Kismesises don't need Auspitices.

  24. #24

    Re: Mother Grub -- It's kind of like Earthbound, but with the trolls and sburb.

    Quote Originally Posted by Wessolf27 View Post
    Quote Originally Posted by Fayd View Post
    Well, Kismissitude is like an extreme rivalry... one expression of rivalry is trying to outdo the other. Kismesis pairs have increased attack in battle, while matesprit pairs have increased defense. Moirails could have more resistance to hostile psi/magic/debuffs and Auspistices could... I don't know. That one's always more tricky.
    Maybe the Auspitice will grant Kismesis pairs a secondary defensive boost along with stopping them from doing some random attack, telling them to focus on the enemy and not get caught up in some rivalry.
    What if the kismesises have a chance to attack one another instead of the enemies, but the auspitice steps in and stops them (if they're in the party)? The initiating character might lose a turn, but, well.
    Last edited by archivesEternal; 10-11-2011 at 06:49 PM.

  25. #25
    Heir of Blood Legendary's Avatar
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    Re: Mother Grub -- It's kind of like Earthbound, but with the trolls and sburb.

    The auspistice three get a slight magic boost, but one that's weaker than the kismess/matesprit boosts (ie, K or M give a +3 to both, A gives +2 to all three)?

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