Hi, this is the thread for Mother Grub, a fan game about the trolls. The gameplay will be based around Earthbound and the story will follow their adventure in Sgrub. A bit like the AlterniaBound flash, but with as a complete game. You can look at the spoilers below for more information.
Just saying: There's a lot of stuff in that post that is a little outdated or sometime badly written. But most of it is okay.
Gameplay:
The game will be really similar to Earthbound and Mother 3. It will use the "odometer" health point (i.e. the characters health will goes down slowly instead of directly dropping to the number of hp left, hallowing the player to heal them before they die). Only that instead of showing the hp in an odometer looking window, they... . The stats will be the same used in Earthbound, only with the luck taking all of the guts job (for those who haven't played Earthbound, that page explain them well).
Every characters will have their own skills. They will be based on their class and aspect or the things they did in the comic. Some character will have two kind of skills, other will only have one. Everybody will also be able to buy fraymotifs at consort store. The fraymotifs will have various uses, some will deal damage to enemies, other will have will be made to support your team, but they will all be usable only under certain circumstances, like having under a certain percentage of hp, being the last troll alive or using the fraymotif with another party member.
Since the game have twelve character, but can only handle four fighting at the same time, you'll have to split the trolls into at least three party. They will be, at first???, determined by the story, but you will have a lot more liberty after a little while. As the story progress, you will be given objective to complete, usually vague one like: "Give gift to Aradia" or "Destroy prototyping ring". Those task will be accessible in the menu along with secondary one, usually little task asked by consort for boondollard or items. They will be made of smaller, simpler task, like reaching a destination, fighting a boss or finding something. After you get more liberties with how you team up character, you'll be given many objective at once and nothing will stop you to make Feferi and Karkat do a quest started by Tavros if that's what you want to do.
Finally, troll romance will have an impact on gameplay. Every character will develop love in a quadrant is they stay in the same party for long enough. After events like winning a fight, completing a side-quest or other things, they will win point in a quadrant. After a certain number of point, the game will decide that they are in love and will give them a special bonus. Matesprits will receive small stat bonus, usually extra HP or PP, and a little extra to some other stats. The member of a moiralegence with the highest vitality and defence will get the ability to protect their moiral. Kismesis will also get a little bonus similar the what Maresprit win, only that they also get a small disadvantage too (like +10 HP, -3speed). Getting two kismesis with an auspistice will give the three of them the bonus without the annoying lowered stat, but auspistice are a bit harder to do, since they take time to be made and need three party member. But those bonus will not be really important, they're going to save you if you're losing a hard boss battle. They will be really small. What will count the most is the quadrant gauge. It'll fill as the couple fight, and will allow you to use a powerful attack once it's full.*
The characters:
Karkat, since he is the leader, is good at protecting his companion. His knight abilities allow him to protect dying trolls, counter enemy attacks and other thing like that, as long as you take the time to activate these power during the battle. He can also use his blood power, that require him to lose some of his health point to heal his friend or attack the enemies. He have a great vitality and defence, so he's good at using those skills, but he doesn't have a really high mangrit.
Sollux is you classic RPG black mage kind of guy. He's not really strong physically, but he's really useful as long as he have enough PP to use his Psionic powers. He doesn't use any weapon, so he won't to much damage with his hand.
Feferi, being the witch of life, is more specialized in healing moves. She's quite fragile?? having the lowest defence and vitality in the game. But at least she can equip weapons, so she can always deal a little more damage than Sollux.
Aradia also use Psi to fight, but she's a lot more versatile than Sollux and Feferi. She can use both offensive and healing Psi, plus Psi Ghost, a mix of Psi Rockin' and Flash. She will also get time based abilities, like slowing or speeding characters, or stopping them in time.
Gamzee always keep some sopor slime pies in his sylladex at all time just in case he would be hungry. Or a bit too sober... When you decide to make him eat one, some enemy will decide to eat a portion too. Since it's not made to be eaten, the sopor slime has some nasty effect on peoples bodies and will randomly inflict some ?? to everybody eating it. That means every time you use it, you'll end up hurting Gamzee and some enemy at the same time.
Nepeta is fast, really fast. She's the fastest troll, but also have a really weak attack. Her mangrit is quite low and her claws aren't really strong. But what stop her from being useless at fighting is the fact she can hit two time per turn using her claws. So in the end, she deal an average amount of damage, as long as both of her attack hit their target. Her special ability, her heart power, is to modify how her companion’s quadrant are filled for the duration of a battle or to fill a quadrant gauge. Of course both things will cost some PP, so they can't be abused.
Eridan attack a little differently from the other trolls, since he fight using his gun. The first difference would be that the game doesn't use his mangrit stat when calculating the amount of damage he will make. The attack will also often , but I'm still not sure how it'll work. Eridan is also going to develop some Wwithe magic power.
Terezi's a pretty strong character, since she doesn't have any big weakness, all of her stats are pretty good. The only problem she might have is that she sometime miss a little more attacks than the other troll, due to the fact that she is blind. Her main ability is to smell enemies to determinate their stats and weakness, just like Boney from Mother 3. She might also get coin flipping related skill: things like flipping a coin, 50% chances her next attack is assured to be a smash hit, 50% her attack will be halved. Or half the chance you heal your team, half you heal the enemies. But I'm not sure if I will do that.
Kanaya doesn't have any in-battle skills normally. Her power is to pick a set of dress. I decided to change that a little. Instead of choosing set of four dress in the menu, you pick the one you like. You still need to have four dress anyway. Her stats and skills change depending on what she's wearing and it randomly change after a couple of turn. So she almost become a completely different character after every few turn. Sometime she might get Psi or other skills.
Equius is STRONG, but slow. He can use his STRONG skills or his void ones. The STRONG are simple. They're things like: A stronger attack with a low chance to actually hit, boosting his offence stat, grabbing an enemy to make it stop attacking, etc. A bunch of miscellaneous things like that. The void ones are less important, since he doesn't have many PP to use them. The void powers affect everybody in a battle. One of them, for example, will remove everybody's STATUS AILMENTS. Another one could instead give everybody STATUS AILMENTS.
Vriska's attack will be randomized. She'll have more chance to get a good attack if her luck is high, but I can't say more, because I am still not sure how it will work.
Tavos will be pretty weak. He's kind of slow and he doesn't have a really high defence. He's still strong using his spear, but his speciality is to use his fiduspawn monsters in battle. But since communing with these monster is hard, it'll use a lot of PP. In other word, he's like a summoner in a Final Fantasy.
Jack Noir will also be playable for a little while, before he was exiled. I can't really say anything else about him for now, because I still have no idea for him.
The lands
Most of the game is gonna happen in the twelve lands, so I don't want them to composed of long, boring corridor. Some will be open, while other will be more linear, but with some branching path to let more liberty to the player. There will be secret area accessible only with specific characters. There will be a couples of consort villages in each lands, with weapon and item shop. The consort will act as NPC. Some will give you small quest in exchange for new equipment or other stuff.
Description:
I'm writing this section to explain in detail how the land will look like and to talk about their design in general.
LOLCAT: LOLCAT will be a pretty weird place, a little like the saturn valley from Earthbound. The consort will live in giant teapot, there be huge pile of sugat cube everywhere. There will be an entire mountain made of sugar cube, with a consort village at its base.
LORAF: Before stroking the planet's forge, there won't be a lot of thing on Kanaya's land.
Since you won't be able to swim, you will be stuck on a small island. Since the island is actually the top of a mountain, there will roads descending to its base underwater, you will have access to these roads once the water level descended. You will have to go through an underground passage to reach the volcano. After the water level descended, you will have access to the rest of the land. It will be a swamp like area full of water, vine, flower and frog. The water will often reach the trolls waist. The rays will just come out of the ground like geyser and are probably not going to do anything. You will pass most of the time walking in river to access new part of the land.
LOPAH: There will be two different kind of area in Karkat's land. The first kind will be composed of archipelago of black stone islands connected to each other by smalls bridges. The other one will be similar to the part of the land seen in Make her pay, with the huge castle like structure that seem to be pumping blood or something.
LOCAS: In LOCAS, you will start in a huge map similar to place in the picture. The land will be very confusing and will have a lot of branching path. There wont be a lot of stuff in the caves, except from waterfalls and enemies. You will something find huge pit like the place where kanaya fought that huge underling in Make her pay. The consort will live in hole in walls.
More to come later.
Plot
The game will start in a way similar to Earthbound. The camera will scroll above a various part of Alternia, before stopping on Aradia's hive. During that introduction, the words "The year is 216X", "Alternia" (or "name of town, a small communal hive stem on Alternia"), and Aradia's hive" will show on screen. Than we will see Aradia sleeping in her room and the sound of a meteor falling will wake her up. To continue with the Earthbound parallel, she will be stopped by her lusus, who will communicate with her by making sound that will be translated to something similar to what your mother tell you at the start of Earthbound. (I think trolls sleep with their clothes on. It could say something about cleaning the slime on her clothes before going outside).
After that, you will finally get to control her. After picking up a whip in a chest (or a gift box, or something else?), you go outside her hive. Now the problem with that place is that it's a huge empty field and I don't want to complicate things so I need to find a way to block the player path. I was thinking about doing tiny cliff thingy like that to represent the hill and block the player.
After walking a bit and fighting your first enemies you will find the crater and Aradia will jump in it. I think instead of jumping on the frog head she could just jump directly in the door and descend down the stairs. The cave will be longer than in the comic, but will still look similar. After fighting the first boss (I don't know what it will be yet!), she will find Lil'cal and contact some of her friend.
Later, Tavros is playing the Flarp game where Vriska tried to kill him. That part will be short, but will still take more time if you take the fiduspawn hunting seriously. It'll end with Tavros loosing to dangerous monsters and jumping off a cliff.
Fast forward some time later, Sgrub is starting and you control Equius, who is delivering the Soulbot to Aradia. After that point you will be given many "quest" to complete, so it would be quite complicated to explain all of them, since the can be completed in different order.
Music
Music has been composed by composed by Dxpenguinman and Pious_Adjudicator . Made the title screen song and some nice battle themes. Pious composed music for the twelve lands. They both made a really good work!
[I'll put a link to the songs here someday]
To do list:
Nluh, Bluh, outdated stuff
I'm making a list of my the things I need to give a better idea of my progress. I can tell you my objective for the near future is to make a small demo, with a small map and an enemy to fight to show the battle system. Once I will have reached that milestone, I will write another list
To do (not in priority order):
- Give everybody their own money.
- Finish making the random level up (just some stuff to fix)
- Finish the new skill menu I started, but never finished.
- Other things I forgot
Finished:
- Give every characters their own inventory, instead of having one for everybody. Done.
- Fix a bug that make the game crash when starting battle sometime Done.
Credits (Sorry if I forgot anybody):
Programing:
-MaskedClaus
-All the people who made script I use. I'll list them all in the real credits.
Art:
-BubblegumPatty
- Lookatroopa
-Scarodactyl
-shinyjiggly
Music:
-Dxpenguinman
-Pious_Adjudicator
Ideas:
-Legendary (And writing too)
-Fayd
-And more people too that I'm not gonna list now, but will probably get credits in the game.




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