She should probably find something to carry things in
She should probably find something to carry things in
Oh look, I have a Deviantart and a tumblr. I occasionally art and the chumhandle I use most is absolutlyAngelic. Be warned for random words in place of swears.
What is that PC made of?
> Get through that door. Need to make sure this room isn't a dead end.
You decide to check the security desk that's to your left. There are a few drawers, but only one seems to be unlocked. You decide to go ahead and decide to rustle through the drawer for any supplies that could be useful up ahead.
As you sift through the contents of the drawer, you only manage to uncover a few things in your search. You find a stapler, freshly loaded with staples; a box of medium sized latex gloves; a magazine for a small firearm, probably a handgun for one of the guards; some paperclips; and a keycard.
Picking up and examining the keycard more closely, you notice that it's practically unlabeled except for a small 3 in the lower right corner on the back of it. There's no name or location that it's for.
The only scanner I remember was in Mr. Demento's room. Turning around now would be a waste, and we never came to a consensus for letting him out anyway.
> Try to open that door.
Hey neat they really go full out, even the Bullets incorporate the red design.
Does the company have its only munitions facility? Or does one more S.O.B. have to paint each 9mm?
"From the company that brought you HK⌛ Brand Birth Control tests, brings you NEW HK⌛ Brand Tire Resealants!"
Remember folks, as the CEO always says, If you don't see the HK⌛ Logo..."You probably aren't crazy." *ting*
+1 Reader. Cool concept and great, mysterious, creepy execution.
Check the other desk just in case, then take the keycard with you and go. There's no way you're leaving the facility without one.
My adventures and writing here:
Current: Today is your day (Aisleventure)
Completed: Aisleventure: Make a contract with me and become a magical girl!
Abandonned: Cursed, Trust me, Trust Me: Reboot, Troll Ender's Game: Shadow of the CULLSAT parts 1 and 2, Leave Me Alone!.
Take the keycard and the latex gloves, you might need them.
menacingMagpies
Wonder at the strange perspective of your arm.
I'm way too cool to have a signature... wait a second...
Originally Posted by OnBackorder
You decide to snag the keycard, as who knows where it might come in handy. You decide to just palm it and hold onto it for now, as your current outfit doesn't have many places for keeping things safe (as in nowhere for keeping anything, safe or not).
As you make your way over to the door to the next area, you decide that you must be getting close to parts of this floor that the prisoners never see, after all, you'd only ever seen the way in, your cell and the cafeteria before today.
Well, this next hallway seems to be clear, it's almost like nothing got out of that area, even though they obviously went through this checkpoint area.
It seems like this is the cleanest area you've seen yet. The first thing you notice is the security camera in the corner further along the hallway. It doesn't seem to be on, as its light is off and it's not swiveling. There's a sign on the wall to your right indicating to keep moving down the hallway, and then there's a door to your left which leads up a stairwell, along with a keycard scanner.
>It`s pretty much a given that the keycard won`t work, but give it a try anyway.
Go LEFT
Okay, let's weigh some stuff. Assuming our keycard works...
Behind that door is likely somewhere the Faceless have not gotten, unless they're smart enough to use keycards or someone let them in. That means there will probably be people there. Live people. Who know you shouldn't be there.
On the right, then, will probably be our friend with the axe, along with any other Faceless we have yet to see.
I vote left, if the keycard works. It's harder to reason with the Faceless.
Another update on the next update and an explanation for the lack of them so far:
Sorry about our extended hiatus guys! I've been unable to write new updates for practically the whole summer between work and camps, so we're just now reaching a period where both me and Grey (the artist) have time to work on FQ again. We're both really passionate about this project, and we love the fact that people like it! We're going to keep pursuing the goal of finishing FQ. The best estimate I can give you on the arrival of the next update is 2 or 3 weeks. It won't be a flash, or anything flashy, but it will probably be a rather large update. I'm sorry that we've taken so long without any updates as to progress, but just let me say that we appreciate you guys more than you could ever imagine, every time I see a new post in this thread we get super excited, we practically camp the F5 button after posting an update. We have a lot of great ideas that we're planning on implementing, so stick around. We'll see you guys when we post the next update.