There may be, depending on how far Frost can get and how complete certain engines become.
You might be available to tweak extra coding and tinker with some other elements after we get the base engine running.
Of course, SC will likely clarify this for you.
I also sometimes play Rose on Pesterchum. The bot is dead, long live therapy! | Avatar by JessySketches
http://soundcloud.com/veritasunae/nimble-footing-sib-7
There we are, that's up as well. Wasn't really sure where this would fit in. It only plays through the whole song once, so don't think it's over when the section repeats! haha.
I also sometimes play Rose on Pesterchum. The bot is dead, long live therapy! | Avatar by JessySketches
I figured it was a shake, since that's what we're doing with Crabdad.
Also: Note to anyone who can do this. The Contributor Pages has basically nothing of substance, and I probably missed most of the people who contributed things. Please make yourself a page, dump your stuff on it. Thx.
Or I guess PM me, I'll make a page and you can edit your stuff in.
Have to make an account to create pages, sheesh.
Thanks for all your good work, KGY, but I don't really think we need to go about replacing the head with the claw thing when we already have a pretty functional animation. I think it could use like a swinging back-and-forth idle, which I think I can do- it'd require some actual rotation, not an ordinary forward/back shortcut thing. We can use the shout frame as the recoil frame, so that works.
I'll throw up a contributor page and revise the cave room when I get the chance- I've been pretty swamped with college this week.
Originally Posted by XFactorInfinity
I really, really hate the way you type. That's an impossibly mean thing to be honest about, but it's true, and I wanted you to know it. It's nothing against you, and I'm sure you're a pretty okay person, I think?
But the way you string sentences together sounds like a mad libs from a buffy factory took all of the worst parts of the nineties and internet culture and condensed it into an impossibly unpleasant grammatical structure. It's like what an intern at Game Bro Magazine writes like, probably. Before editing. It has so much bullshit, why I gotta read -Benedict try to form a coherent sentence dude
Thanks for all your good work, KGY, but I don't really think we need to go about replacing the head with the claw thing when we already have a pretty functional animation. I think it could use like a swinging back-and-forth idle, which I think I can do- it'd require some actual rotation, not an ordinary forward/back shortcut thing. We can use the shout frame as the recoil frame, so that works.
I'll throw up a contributor page and revise the cave room when I get the chance- I've been pretty swamped with college this week.
Not to mention the claw isn't even part of that sprite- it was a prototype which i discarded. Note that i didn't even SHADE the claw at all- i was just doodling with that thing. It's not a part of the flower-drill thingy, and shouldn't be animated as such.
(sort of surprised you actually thought that claw was part of the design, KGY- sorry for not making it clear but I Thought It Was Obvious)
E: my god after i set up my altar of holy worship in my contributor page the entire thing spiraled into a clusterfuck
ooooooookay then, clearly i need to put in some hours this weekend because look at the kinds of ridiculous shenanigans you people get up to when i'm not around
i swear it's almost as bad as the ridiculous shenanigans we get up to when i AM around
Originally Posted by XFactorInfinity
I really, really hate the way you type. That's an impossibly mean thing to be honest about, but it's true, and I wanted you to know it. It's nothing against you, and I'm sure you're a pretty okay person, I think?
But the way you string sentences together sounds like a mad libs from a buffy factory took all of the worst parts of the nineties and internet culture and condensed it into an impossibly unpleasant grammatical structure. It's like what an intern at Game Bro Magazine writes like, probably. Before editing. It has so much bullshit, why I gotta read -Benedict try to form a coherent sentence dude
Sorry for kinda leaving for a while, guys. Was busy with school and such and the project was a little...dead for a while. Looks like it's coming back, so I guess I'm back as well!
...
13:56 loddite those are some
13:56 loddite FELLATIO TIPS
13:56 loddite what do you think Dudemaster47
13:57 Dudemaster47 this is
13:57 Dudemaster47 probably the most uncomfortable I've ever felt while being given advice.
13:57 loddite then I have done a good job
13:58 Dudemaster47 why are you giving dicksucking tips anywho
13:58 loddite anyway, I have to get back to work
13:58 loddite see you guys later!
13:59 Geekthras bye
14:01 Dudemaster47 hmmmmmmmmmmmmmmmm
14:01 *** elementalpenguin joined #nq2011
14:04 Dudemaster47 augh
14:04 *** loddite quit (Ping timeout: 192 seconds)
14:06 *** elementalpenguin quit (Ping timeout: 190 seconds)
14:07 Benedict well
14:07 Benedict that was nightmarish i suppose
14:07 Benedict here's what i did instead of listening to fellatio tips:
14:07 Benedict
14:07 Benedict still needs a couple intermediate frames i think
14:08 Benedict and i need to fix the weird bent petal on the backwards frame
14:08 Benedict and generally make the stem thing look less like shit i guess
14:09 Benedict it was kind of a rush job
Friggin' loddite is weirdin' me out.
Originally Posted by XFactorInfinity
I really, really hate the way you type. That's an impossibly mean thing to be honest about, but it's true, and I wanted you to know it. It's nothing against you, and I'm sure you're a pretty okay person, I think?
But the way you string sentences together sounds like a mad libs from a buffy factory took all of the worst parts of the nineties and internet culture and condensed it into an impossibly unpleasant grammatical structure. It's like what an intern at Game Bro Magazine writes like, probably. Before editing. It has so much bullshit, why I gotta read -Benedict try to form a coherent sentence dude
Yesssss so much sweet musical loot, it is like fucking Christmas up in here!!!
Originally Posted by XFactorInfinity
I really, really hate the way you type. That's an impossibly mean thing to be honest about, but it's true, and I wanted you to know it. It's nothing against you, and I'm sure you're a pretty okay person, I think?
But the way you string sentences together sounds like a mad libs from a buffy factory took all of the worst parts of the nineties and internet culture and condensed it into an impossibly unpleasant grammatical structure. It's like what an intern at Game Bro Magazine writes like, probably. Before editing. It has so much bullshit, why I gotta read -Benedict try to form a coherent sentence dude
Still need to optimize south cliff walls for depth, which would take much longer without those little depth changers on the diagnostic tool, and need to finish adding doodads to the cave room (current doodads included in a .zip about a page ago).
Cave tileset:
Wilderness tileset:
come on you guys let us DO THIS
EDIT: More room! Again, still have to do the depth for south-facing walls so Nepeta and partners will be drawn under them. errrrrgh Foresty room
Instead of wrangling sprite sizes for each individual tree, I've simply placed them as non-solid objects and hid them behind solid walkmap tiles. Stuff that you'll approach exclusively from above is set to Overlay, so that Nepeta can stand behind them properly.
Last edited by -Benedict; 11-22-2011 at 07:24 PM.
Originally Posted by XFactorInfinity
I really, really hate the way you type. That's an impossibly mean thing to be honest about, but it's true, and I wanted you to know it. It's nothing against you, and I'm sure you're a pretty okay person, I think?
But the way you string sentences together sounds like a mad libs from a buffy factory took all of the worst parts of the nineties and internet culture and condensed it into an impossibly unpleasant grammatical structure. It's like what an intern at Game Bro Magazine writes like, probably. Before editing. It has so much bullshit, why I gotta read -Benedict try to form a coherent sentence dude
Still need to optimize south cliff walls for depth, which would take much longer without those little depth changers on the diagnostic tool, and need to finish adding doodads to the cave room (current doodads included in a .zip about a page ago).
Cave tileset:
Wilderness tileset:
come on you guys let us DO THIS
Looks nice! I have some RPGMaker series experience, and I'm going to try my hand with the room editor. I'll let you guys know if I come up with anything I like.
The nice thing about video games is that you can observe something via nonvisual means, such as walking up against something and seeing whether or not it's solid. The convention so far is dark outlines for objects, ordinary outlines for terrain, so I'd rather not go and rework every terrain border.
Originally Posted by XFactorInfinity
I really, really hate the way you type. That's an impossibly mean thing to be honest about, but it's true, and I wanted you to know it. It's nothing against you, and I'm sure you're a pretty okay person, I think?
But the way you string sentences together sounds like a mad libs from a buffy factory took all of the worst parts of the nineties and internet culture and condensed it into an impossibly unpleasant grammatical structure. It's like what an intern at Game Bro Magazine writes like, probably. Before editing. It has so much bullshit, why I gotta read -Benedict try to form a coherent sentence dude
I notice how most of the trees aren't layered like they should be (trees behind being shown above, etc). Is that just the way they are rendered in the room editor, or will they be like that ingame as well?