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Thread: NEPETAQUEST 2011 Thread 5: Journey through Black Endless Despair

  1. #76
    Perspective Change. Now. VeritasUnae's Avatar
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    Re: NEPETAQUEST 2011 Thread 5: Hold your breath.

    There may be, depending on how far Frost can get and how complete certain engines become.
    You might be available to tweak extra coding and tinker with some other elements after we get the base engine running.
    Of course, SC will likely clarify this for you.

    I also sometimes play Rose on Pesterchum. The bot is dead, long live therapy! | Avatar by JessySketches

  2. #77
    Future Dream Zerovirus's Avatar
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    Re: NEPETAQUEST 2011 Thread 5: Hold your breath.


    Just a possible enemy for Hearts. Drill attack and sonic debuff attacks basically.
    Whoa.

  3. #78
    Perspective Change. Now. VeritasUnae's Avatar
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    Re: NEPETAQUEST 2011 Thread 5: Hold your breath.

    http://soundcloud.com/veritasunae/nimble-footing-sib-7
    There we are, that's up as well. Wasn't really sure where this would fit in. It only plays through the whole song once, so don't think it's over when the section repeats! haha.

    I also sometimes play Rose on Pesterchum. The bot is dead, long live therapy! | Avatar by JessySketches

  4. #79
    Bane of Style kgy121's Avatar
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    Re: NEPETAQUEST 2011 Thread 5: Hold your breath.

    I shaded the vine for the attack animations (might not be perfect)

    and animated the drill attack.

    and animated the sonic attack.


    I think it's pretty usable; just needs the recoil I think. Unless, is that what the claw looking thing is? Can't figure out what to do with that one.
    Last edited by kgy121; 11-17-2011 at 11:17 AM.

  5. #80
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    Re: NEPETAQUEST 2011 Thread 5: Hold your breath.

    Basically made this account to say that I've followed this project for a good long while, and really like how it's shaping up.

    Here's hoping it pans out!

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    Re: NEPETAQUEST 2011 Thread 5: Hold your breath.

    I think the claw looking thing should replace the outer leaves. I might do a mock up of it in a second.

    I also sometimes play Rose on Pesterchum. The bot is dead, long live therapy! | Avatar by JessySketches

  7. #82
    Bane of Style kgy121's Avatar
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    Re: NEPETAQUEST 2011 Thread 5: Hold your breath.

    K, just need an intermediary sprite for between those ones.


  8. #83
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    Re: NEPETAQUEST 2011 Thread 5: Hold your breath.

    Right yeah I had tutoring so I didn't get to it in a minute.
    Should the creature flash in and out, or are we just doing a shake technique?

    I also sometimes play Rose on Pesterchum. The bot is dead, long live therapy! | Avatar by JessySketches

  9. #84
    Bane of Style kgy121's Avatar
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    Re: NEPETAQUEST 2011 Thread 5: Hold your breath.

    I figured it was a shake, since that's what we're doing with Crabdad.

    Also: Note to anyone who can do this. The Contributor Pages has basically nothing of substance, and I probably missed most of the people who contributed things. Please make yourself a page, dump your stuff on it. Thx.

    Or I guess PM me, I'll make a page and you can edit your stuff in.
    Have to make an account to create pages, sheesh.
    Last edited by kgy121; 11-18-2011 at 04:27 AM.

  10. #85
    Perspective Change. Now. VeritasUnae's Avatar
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    Re: NEPETAQUEST 2011 Thread 5: Hold your breath.

    All my stuff's been dumped there for me, so I'm fine for the time being. I might take a crack at a new Clubs theme. We shall see.

    I also sometimes play Rose on Pesterchum. The bot is dead, long live therapy! | Avatar by JessySketches

  11. #86
    spacetimeCounselor -Benedict's Avatar
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    Re: NEPETAQUEST 2011 Thread 5: Hold your breath.

    Thanks for all your good work, KGY, but I don't really think we need to go about replacing the head with the claw thing when we already have a pretty functional animation. I think it could use like a swinging back-and-forth idle, which I think I can do- it'd require some actual rotation, not an ordinary forward/back shortcut thing. We can use the shout frame as the recoil frame, so that works.
    I'll throw up a contributor page and revise the cave room when I get the chance- I've been pretty swamped with college this week.


  12. #87
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    Re: NEPETAQUEST 2011 Thread 5: Hold your breath.

    Ok, this is looking awesome so far.
    | That's a nice thread you got there |
    | Shame if something derailed it |

  13. #88
    Future Dream Zerovirus's Avatar
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    Re: NEPETAQUEST 2011 Thread 5: Hold your breath.

    Quote Originally Posted by -Benedict View Post
    Thanks for all your good work, KGY, but I don't really think we need to go about replacing the head with the claw thing when we already have a pretty functional animation. I think it could use like a swinging back-and-forth idle, which I think I can do- it'd require some actual rotation, not an ordinary forward/back shortcut thing. We can use the shout frame as the recoil frame, so that works.
    I'll throw up a contributor page and revise the cave room when I get the chance- I've been pretty swamped with college this week.
    Not to mention the claw isn't even part of that sprite- it was a prototype which i discarded. Note that i didn't even SHADE the claw at all- i was just doodling with that thing. It's not a part of the flower-drill thingy, and shouldn't be animated as such.

    (sort of surprised you actually thought that claw was part of the design, KGY- sorry for not making it clear but I Thought It Was Obvious)

    E: my god after i set up my altar of holy worship in my contributor page the entire thing spiraled into a clusterfuck

    it is amazing
    Last edited by Zerovirus; 11-18-2011 at 05:34 PM.
    Whoa.

  14. #89
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    Re: NEPETAQUEST 2011 Thread 5: Hold your breath.

    Oh dear lord Zero...

    I also sometimes play Rose on Pesterchum. The bot is dead, long live therapy! | Avatar by JessySketches

  15. #90
    spacetimeCounselor -Benedict's Avatar
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    Re: NEPETAQUEST 2011 Thread 5: Hold your breath.

    ooooooookay then, clearly i need to put in some hours this weekend because look at the kinds of ridiculous shenanigans you people get up to when i'm not around
    i swear it's almost as bad as the ridiculous shenanigans we get up to when i AM around


  16. #91
    Eternally Pissed Off Dudemaster47's Avatar
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    Re: NEPETAQUEST 2011 Thread 5: Hold your breath.

    WHOA I'M BACK

    Sorry for kinda leaving for a while, guys. Was busy with school and such and the project was a little...dead for a while. Looks like it's coming back, so I guess I'm back as well!
    I'm on pesterchum (sometimes). Pester me as screwballSparky or as one of my many trolls.
    COFFEEQUEST: Coffee, aliens, and zombies, apparently. Avatar courtesy of аshdenej.

  17. #92
    spacetimeCounselor -Benedict's Avatar
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    Re: NEPETAQUEST 2011 Thread 5: Hold your breath.



    Friggin' loddite is weirdin' me out.


  18. #93
    Eternally Pissed Off Dudemaster47's Avatar
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    Re: NEPETAQUEST 2011 Thread 5: Hold your breath.




    I uh...rejiggered Spider's Den and Clockwork Ruins because they honestly should be better anyway.

    EDIT: I also rejiggered Ghost Ship almost IMPERCEPTIBLY but w/e.
    Last edited by Dudemaster47; 11-19-2011 at 04:05 PM.
    I'm on pesterchum (sometimes). Pester me as screwballSparky or as one of my many trolls.
    COFFEEQUEST: Coffee, aliens, and zombies, apparently. Avatar courtesy of аshdenej.

  19. #94
    CAT BOSS sekret spider?? konec0's Avatar
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    Re: NEPETAQUEST 2011 Thread 5: Hold your breath.

    Guess who redid a song
    it's
    Crabdad's battle theme =33

    Gettin' Crabby
    Latest Album: Jazz and Masks :: Soundcloud :: Tindeck :: Bandcamp ::
    Your chumhandle is catOrchestrator, and you are prone to Bouts of SILLY
    Avatar by thalassicPark! It is SO BOSS.

  20. #95
    spacetimeCounselor -Benedict's Avatar
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    Re: NEPETAQUEST 2011 Thread 5: Hold your breath.

    Yesssss so much sweet musical loot, it is like fucking Christmas up in here!!!


  21. #96
    spacetimeCounselor -Benedict's Avatar
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    Re: NEPETAQUEST 2011 Thread 5: Hold your breath.

    New wilderness room
    Cave room revised according to suggestions

    New room

    Wilderness map

    Still need to optimize south cliff walls for depth, which would take much longer without those little depth changers on the diagnostic tool, and need to finish adding doodads to the cave room (current doodads included in a .zip about a page ago).

    Cave tileset:

    Wilderness tileset:


    come on you guys let us DO THIS

    EDIT: More room! Again, still have to do the depth for south-facing walls so Nepeta and partners will be drawn under them. errrrrgh
    Foresty room


    Instead of wrangling sprite sizes for each individual tree, I've simply placed them as non-solid objects and hid them behind solid walkmap tiles. Stuff that you'll approach exclusively from above is set to Overlay, so that Nepeta can stand behind them properly.
    Last edited by -Benedict; 11-22-2011 at 07:24 PM.


  22. #97
    Master of Disaster SilentWanderer's Avatar
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    Re: NEPETAQUEST 2011 Thread 5: Hold your breath.

    Quote Originally Posted by -Benedict View Post
    New wilderness room
    Cave room revised according to suggestions
    New room

    Wilderness map

    Still need to optimize south cliff walls for depth, which would take much longer without those little depth changers on the diagnostic tool, and need to finish adding doodads to the cave room (current doodads included in a .zip about a page ago).

    Cave tileset:

    Wilderness tileset:


    come on you guys let us DO THIS
    Looks nice! I have some RPGMaker series experience, and I'm going to try my hand with the room editor. I'll let you guys know if I come up with anything I like.

  23. #98
    LORD SWEDISH Cucurbita's Avatar
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    Re: NEPETAQUEST 2011 Thread 5: Hold your breath.

    I think the cliff walls need darker outlines, like the trees. You know, to make it clear that they're solid.

  24. #99
    spacetimeCounselor -Benedict's Avatar
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    Re: NEPETAQUEST 2011 Thread 5: Hold your breath.

    The nice thing about video games is that you can observe something via nonvisual means, such as walking up against something and seeing whether or not it's solid. The convention so far is dark outlines for objects, ordinary outlines for terrain, so I'd rather not go and rework every terrain border.


  25. #100
    Master of Disaster SilentWanderer's Avatar
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    Re: NEPETAQUEST 2011 Thread 5: Hold your breath.

    I notice how most of the trees aren't layered like they should be (trees behind being shown above, etc). Is that just the way they are rendered in the room editor, or will they be like that ingame as well?

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