Since the first game has been so popular, and since I'm crazy, I've decided to run a second game of this at the same time as the first one.
Now reposting the first thread's original post:
The object is to have the most points at the end of the game. On your turn, you draw a tile, then place it adjacent to any other tile on the board. All tile edges must match for a tile to be placed. Before the end of your turn, you may choose to place a follower on one of the features of the tile you just placed; each player starts with seven.
This is how you score points. When a feature is scored, the points go to whoever has the most followers on it. In the case of a tie, all of the tied players gain the full score. When a feature is completed, it is scored, and all of its followers are returned to their owners. If a feature is incomplete at the end of the game, it is still scored.
However, you can't place a follower on a feature that already has a follower on it. You can, however, still connect two features which both contain followers. There is no limit to the number of followers that can be on one feature.
Cities, in brown, are worth two points for each tile they occupy, plus two points for each pennant, (in blue,) they contain, if they are completed. An incomplete city is worth only one point per tile and pennant.
Roads, in grey, are ended by cities and intersections. A road that is ended on both sides is completed, and worth one point for each tile it occupies. Incomplete roads still have the same value.
Monasteries, or cloisters, in red, are worth one point, plus one point for each tile surrounding it, so are worth nine points when completed.
Fields, in green, are worth three points for each completed city that they touch. Fields are never completed, even when completely enclosed, and are always scored at the end of the game.
Players will receive a PM reminder after failing to take their turn for one day, and be skipped after three days.
1. ExKirbyred
2. imperviousScofflawblack
3. Geckygreen
4. Bamoehnyellow
5. BlazerCblue























