MSPA Forums
Page 30 of 100 FirstFirst ... 20272829303132334080 ... LastLast
Results 726 to 750 of 2487

Thread: Role/Aspect/Title Discussion

  1. #726
    Sylph of Dreams Cerelan's Avatar
    Join Date
    Aug 2011
    Location
    Land of Procrastination and Joy
    Posts
    1,579

    Re: Role and Aspect Discussion Thread

    The Sburb mechanic may have taken into account that the pre-scratch players are coming, and thus doesn't need a Hero of Time.

  2. #727
    Scribe of Life Ianflow's Avatar
    Join Date
    Sep 2010
    Location
    Land Of Canyons and Succulents
    Pronouns
    he/him/his
    Posts
    2,823

    Re: What is your "Hero" title?

    Librarian of Life
    Myself and my character love books, organization, genetic engineering, that sort of thing.
    Lifey Thing: Bring others back to life, extend their life force (you won't bleed out?), creates life (say....lifey tendrils)
    The enya gram was interesting to say the least (I had a hard time deciding how to get the title, but the actual thing was good)
    Land of Runes and Archives.
    My Pesterchum and Forum Adventure in my Signature, please check them out?

    Dragon One, please click! Dragon Two, please click!
    ANNNND NUMBER THREE (eggs updated 3/29/2014)

  3. #728
    Seer of Hope AnatidaeCollector's Avatar
    Join Date
    Nov 2011
    Location
    Land of Soda and Trains
    Posts
    1,040

    Re: Role and Aspect Discussion Thread

    Very true.
    But still, I don't see how a Hero of Time would be totally necessary. It'd make it incredibly challenging to play without one, though, since everyone would be crunched for time since there'd be no way to go back and prolong gameplay.

  4. #729
    Heir of Blood Legendary's Avatar
    Join Date
    Jan 2011
    Location
    Fairbanks, AK
    Pronouns
    he/him/his
    Posts
    4,979

    Re: Role and Aspect Discussion Thread

    Quote Originally Posted by AnatidaeCollector View Post
    Very true.
    But still, I don't see how a Hero of Time would be totally necessary. It'd make it incredibly challenging to play without one, though, since everyone would be crunched for time since there'd be no way to go back and prolong gameplay.
    1- No Scratch. That's basically problematic right there.

    2- No fuck ups allowed, period.

    3- No way to fully understand the implications of the time loops present.
    Quid quiescit in umbra statuam?

    ◥▶◂◤✧

  5. #730
    Super High-School Level Poster Sporkaganza's Avatar
    Join Date
    Jan 2011
    Pronouns
    he/him/his
    Posts
    2,929

    Re: Role and Aspect Discussion Thread

    Quote Originally Posted by Legendary View Post
    Quote Originally Posted by Siegmundfried View Post
    From what we've seen of Terezi, I've got a hard time thinking that the Mind aspect is 'elemental' in nature. Blood I can definitely see being a 'water' analogue, and Heart might be one too, (hell, it's an anagram for earth). But Mind? Less so.
    Well I imagine that a Seer of Breath wouldn't be able to manipulate the Breeze at all, but merely be able to see and chart the flow of such a force. Possibly predict its movements, or even the general courses of convenient events in general. So Terezi in turn doesn't have any elemental nature attached to her power, just the ability to see Minds and predict them.
    Seer of Breath? That's the best title I've ever heard of. It's like a glorified weatherman.
    Quote Originally Posted by Iguana Baritone View Post
    Homestuck is just Dragon Ball written by Douglas Adams.

  6. #731
    Seer of Hope AnatidaeCollector's Avatar
    Join Date
    Nov 2011
    Location
    Land of Soda and Trains
    Posts
    1,040

    Re: Role and Aspect Discussion Thread

    Quote Originally Posted by Legendary View Post
    Quote Originally Posted by AnatidaeCollector View Post
    Very true.
    But still, I don't see how a Hero of Time would be totally necessary. It'd make it incredibly challenging to play without one, though, since everyone would be crunched for time since there'd be no way to go back and prolong gameplay.
    1- No Scratch. That's basically problematic right there.

    2- No fuck ups allowed, period.

    3- No way to fully understand the implications of the time loops present.
    Apparently, using the Scratch is a rare thing, anyway. And yeah, the whole no-fuck-ups thing would be a pain in the ass to the extreme, but still, doable if you're super-clever. And if there's no Hero of Time, there's really only one time loop being utilized.

  7. #732
    Seer of Hope AnatidaeCollector's Avatar
    Join Date
    Nov 2011
    Location
    Land of Soda and Trains
    Posts
    1,040

    Re: Role and Aspect Discussion Thread

    Step outside on a typical February morning, and you too can be a Seer of Breath, lol.
    But yeah, does sound like a glorified weatherman. Useful day-to-day, but in Sburb/Sgrub? Not so sure.

  8. #733
    robogrope Maggipie's Avatar
    Join Date
    Nov 2011
    Location
    Land of Heat and Dirt (Texas)
    Posts
    81

    Re: What is your "Hero" title?

    Dang not many pages up in here!
    I'm Page of Hope awwl yeah biptches I got Jake's title.... I wonder what a hero of hope's powers would be

  9. #734
    Pointman kmsumrall's Avatar
    Join Date
    Apr 2010
    Location
    Ohio. Mostly
    Pronouns
    [any]
    Posts
    7,667

    Re: What is your "Hero" title?

    I still like Fool of Rage as a title.
    The Great GigaPause Homestuck Reread and Discussion
    *If you want to add me on Skype, please send me a PM first. I'm not so good with names I don't recognize*
    (rest of my Sig under the cut)

  10. #735

    Re: Role and Aspect Discussion Thread

    I think that would be a case of aspect changing with class, then. Breath might not mean wind, maybe actual breathing - rise & fall, person's condition, tactical moments to attack, something like that.

  11. #736
    A more atypicalAbomination The Phoenixian's Avatar
    Join Date
    Mar 2011
    Posts
    286

    Re: Role and Aspect Discussion Thread

    Quote Originally Posted by AnatidaeCollector View Post
    Very true.
    But still, I don't see how a Hero of Time would be totally necessary. It'd make it incredibly challenging to play without one, though, since everyone would be crunched for time since there'd be no way to go back and prolong gameplay.
    Maybe, but on the other hand, the Troll's session lasted 600 hours and it the Kids got four months or so in the doomed session before Dave went back to become Davesprite.

    Personally I'd agree that Time players are not strictly essential or seeded to every group but, without one, a group would have to be incredibly well prepared and competent since any doomed timeline could cause a loss for the session (unless you have another means for doomed timelines to influence the alpha timeline)

    On the same note, I'd hold that Space players aren't ubiquitous either and that, without one, the frog breeding duties are simply given to another aspect.

    On another note, there's a couple things of speculation from the hero title thread I'd like to drop in here.

    First from Paradoxius
    Quote Originally Posted by Paradoxius View Post
    My friend and I developed this theory. I haven't typed it all up yet, but here's most of it (for classes, at least)
    And then, shamelessly, from myself.
    Quote Originally Posted by The Phoenixian View Post
    Speculation and known properties:
    Aspects and what they correspond to.


    Classes and how they function. (Not so much in relation to their aspects as to those around them.) Limited since I don't have thoughts on everything.
    Isn't it great how the scratch skin makes it so that even what is meant to DECEIVE us only affects the other HALF?
    It's funny, scratch skin may reveal to it's users the normally invisible but we BOTH know it's not the whole TRUTH.

  12. #737
    Achille'sHamstring's Avatar
    Join Date
    Dec 2010
    Location
    Land of Bullies and Wolves
    Posts
    373

    Re: Role and Aspect Discussion Thread

    Since Vriska mentions having Cetus as her denizen, we can infer that Aspect governs which denizen a player will have. Heroes of Breath will have Typheus, Heroes of Light will have Cetus, Heroes of Time will have Hephaestus, and Heroes of Space will have Echidna.

    It's already been established that Space players will have their dreamselves awake early, have their house be the lab near the Frog ruins and the Forge, and all that jazz. It's also established that, in special situations involving the Space player (such as coming in from another session after a Scratch), a player with a different aspect will be living there. The Forge, despite being an active volcano, never erupts on the space player, but in End of Act 6 Intermission 1, we see in the clouds that the Jake's Forge does. Since they're basically the exact same volcano, and since the Forge is essential to fulfilling their duties, I posit that, in addition to their more overt abilities, Space players also have the power to suppress the eruption of the Forge. Of course, it could also be argued that Jake's volcano erupting and Jade and Kanaya's not erupting is just geological coincidence.

  13. #738
    Heir of Blood Legendary's Avatar
    Join Date
    Jan 2011
    Location
    Fairbanks, AK
    Pronouns
    he/him/his
    Posts
    4,979

    Re: Role and Aspect Discussion Thread

    Quote Originally Posted by Achille'sHamstring View Post
    Since Vriska mentions having Cetus as her denizen, we can infer that Aspect governs which denizen a player will have. Heroes of Breath will have Typheus, Heroes of Light will have Cetus, Heroes of Time will have Hephaestus, and Heroes of Space will have Echidna.
    Also Heroes of Life will have Hemera.
    Quid quiescit in umbra statuam?

    ◥▶◂◤✧

  14. #739
    No Longer a Sandvich King Cobalt's Avatar
    Join Date
    Jun 2011
    Location
    Where my hat is at.
    Pronouns
    he/him/his
    Posts
    2,295

    Re: Role and Aspect Discussion Thread

    A lot about "required" roles of titles is speculation since we only have 2 established example sessions. Has it ever been explicitly stated that the Knight necessarily has to help with the frog duties? Some things, like denizens being linked to aspects, make sense, but I don't see a reason why the knight is always the frog assistant.

    It's like saying player 1 is always the ectobiologist just because it happened to be Karkat in A2 and John in B1. We don't have a solid basis for it to be a set pattern.

  15. #740
    Kuyan J's Avatar
    Join Date
    Sep 2011
    Location
    ANU Canberra
    Posts
    384

    Re: Role and Aspect Discussion Thread

    My initial impression about the mage role was that it might involve performing long-term, high-tech projects invoking their aspect- SGrub in Sollux's case.

    It might be more about the intense, direct psychic powers 'though. That now seems more likely to me.

    Or it could be both, or something else entirely.

    ***

    When it comes to lands:

    Most of the lands we see seem to have one of their themes related to their players' aspects. A few don't seem to relate to their players' aspects, and some have both parts related to their players' aspects. Then there are some where the other thing seems to fit for another aspect. It may be that the ones that seem to relate to no aspect relate to aspects that didn't appear in the sessions we see, but some . I'd say:

    Wind - Breath
    Shade - ??

    Light - Light
    Rain - A water-related aspect?

    Heat - A fire-related aspect?
    Clockwork - Time

    Frost - A water-related aspect?
    Frogs - Space

    Quartz - Time? An earth-related aspect?
    Melody - Time, perhaps also Heart.

    Sand - An earth-related aspect? Time?
    Zephyr - Breath

    Brains - Mind?
    Fire - A fire-related aspect?

    Pulse - Blood
    Haze - ??

    Little Cubes - Seems unlikely to be associated with any aspect.
    Tea - Heart? Doesn't seem that related. Possibly also a water-related or fire-related aspect?

    In fact, both these themes seem random enough that they give the impression that just about any word is probably a potential Land theme (or at least has a synonym that is). Taking the top words from two pages of a scrabble dictionary gave "Land of Flyboys and Rangers"


    Frogs - Space
    Rays - Probably light. LoRaF, like the light planets, is ocean, which it seems likely Cetus needs.

    Thought - Mind
    Flow - ??

    Maps - Space would seem to fit, except it seems as 'though Space always gets Frogs.
    Treasure - Light

    Cave - Void
    Ruin - Doom?

    Tents - Not quite LCaT level randomness, but it's still hard to see what this could fit.
    Mirth - Heart?

    Neither of Gamzee's land themes seem to match Rage.

    Wrath - Wrath, obviously
    Angels - Hope? Perhaps also Doom?

    Dew - A water-related aspect? Life?
    Glass - Time?
    Last edited by Kuyan J; 01-03-2012 at 12:10 AM.

  16. #741
    Your Freedom For THIS Beef The_Codfish's Avatar
    Join Date
    Oct 2010
    Posts
    10,967

    Re: Role and Aspect Discussion Thread

    If we go for literal definitions, a Mage is someone with extraordinary skill, influence, or qualities. And Sollux has this in the form of possibly being the most powerful troll psychic, starting up Sgrub, and having two Dream Selves (and also having had VISION TWOFOLD as a prophet). The CLASSES might not give players special abilities like their ASPECTS do, but instead give them traits.

    Like how the Witch always seems to consort with powerful entities (Bec and Gl'bgolyb). Or how Heirs have an extreme amount of MANGRIT or at least an exponential growth rate for it. Or how Knights seem to be trained for battle (Karkat and CRAB BATTLES with Crabdad, Dave and Bro's HASHRAP FIGHTS). Or Seers being planners and having the ability to actually hear their EXILE speak to them.

  17. #742

    Re: What is your "Hero" title?

    I took the title test from Land of Bells and Shadow and got Priest of Heart....
    Ahahaha...;-; I sound so useless. The personality tests were really accurate, but...
    Do I preach about love and friendship all day?
    Some of these powers sound really mysterious, like Blood and Heart and Void. I hope Andrew Hussies elaborates on them eventually.

  18. #743
    Go with the Flow Rikushadow5's Avatar
    Join Date
    Nov 2011
    Location
    Land of Space and Cotton Candy
    Posts
    2,984

    Re: What is your "Hero" title?

    Quote Originally Posted by Notoroku View Post
    I took the title test from Land of Bells and Shadow and got Priest of Heart....
    Ahahaha...;-; I sound so useless. The personality tests were really accurate, but...
    Do I preach about love and friendship all day?
    Some of these powers sound really mysterious, like Blood and Heart and Void. I hope Andrew Hussies elaborates on them eventually.
    THERE'S MORE THAN ONE?!

    Dear Aura help us all.
    WARNING. SIGNATURE OFFLINE. REBOOTING...

  19. #744
    God of Tier, in Time for class plainWonder's Avatar
    Join Date
    Nov 2010
    Location
    Land Of Curse and Element (LOCAE)
    Posts
    1,575

    Re: Role and Aspect Discussion Thread

    I'm pleased to see the discussion picking up at this pace.
    Although I guess I kind of made a double thread. Whoops!
    Also, it apparently should've read "Class and Aspect" instead of Role. Double whoops!

    I won't stop you from posting here, but maybe we should ask a mod to merge this thread into Diffractor or Ranter's? Probably the latter, because 28 pages of existing discussion.

    In the meanwhile, let me respond to some of your replies.

    Quote Originally Posted by kmsumrall View Post
    Your OP talking about fedoraFreak, he was the Gent of Piss, not Peace.
    I think we can all agree that if fedoraFreak would be any type of Hero, it wouldn't be of Piss. So I took the liberty of replacing his Aspect with the closest resembling word.
    ... Or were you waiting to become the Seer of Piss, or something?

    Similarly, the Duke of Tears refers back to the boy Dennis mentioned in GameBro's review of Sburb. Andrew once called him the Douche of Tears in the Land of Stairs and Thumb Fractions, or something (on his old FormSpring).

    Quote Originally Posted by Legendary View Post
    Quote Originally Posted by Achille'sHamstring View Post
    Since Vriska mentions having Cetus as her denizen, we can infer that Aspect governs which denizen a player will have. Heroes of Breath will have Typheus, Heroes of Light will have Cetus, Heroes of Time will have Hephaestus, and Heroes of Space will have Echidna.
    Also Heroes of Life will have Hemera.
    As seen here.

    Quote Originally Posted by Blaperile View Post
    Quote Originally Posted by GeneticCreations View Post
    And do FGs have abilities based around an aspect?
    Bec/God Cat's abilities seem to be teleporying stuff(Space), but Scratch's thing is knowing everything that will ever happen/has happened.(Time because it's The Felt, but I think it fits better with Mind)
    Well, thing is Doc Scratch can teleport too.

    I think that especially the carapacians are "connected" with an aspect.

    For example, Snowman could see into an alternate future just like Terezi: mind powers.

    Spades Slick has a special bond with Karkat, who is a blood player, while Bec Noir can make some kind of red "whips" like seen in [S]Descend. It sort of looks like blood. So, it depends on what you think about this one.
    Further evidence in favor of carapacians with aspect powers:

    Doc Scratch being unsure of what to call Slick... --> Hero of Void
    Fanfictions existing featuring the White Queen in the role of Mindfang --> Thief, or other Hero of Mind/Heart.

    Quote Originally Posted by Paradoxius View Post
    Well, I've always though that the class determined how the aspect was played, so a particular class or aspect is never clean cut. You could say that Thieves are out for themselves, but a Thief of Doom would be taking bullets for his or her team (also, the way that Vriska played her role might be a bit more selfish than the way most play it).
    Crackpot theory: an selfless Thief of Light would be like Robin Hood: stealing luck from the enemies, distributing it across the other players.

    Quote Originally Posted by Kuyan J View Post
    Thought - Mind
    Flow - ??
    Well, flow could be referring to Breath...

    Quote Originally Posted by Kuyan J View Post
    Cave - Void
    Ruin - Doom?
    It's actually Caves and Silence, I think, both related more to Void.
    A Land of Ruins would probably fit the Time or Space player more. (Land of Ruins and Strings, anyone?)

    Quote Originally Posted by Kuyan J View Post
    Tents - Not quite LCaT level randomness, but it's still hard to see what this could fit.
    Mirth - Heart?

    Neither of Gamzee's land themes seem to match Rage.
    Well, he did worship the Mirthful Messiahs...


    As for seemingly random class/aspect combinations, I guess Seer of Breath takes the cake? Although Seer of Void would be rather dumb too.
    Last edited by plainWonder; 01-03-2012 at 05:11 AM.
    yo yo - Previously known as the Duke of Hazzard in the Land Of Lacertilian Milk And Ominous Honey
    The Folder Folder Mileposts: 413 612 700 712 777 800-5 800 - Class/Aspect Grids 1 & 2 & Venn - Fontstuck - Tumblelog

  20. #745

    Re: Role and Aspect Discussion Thread

    I registered on this forum to contribute to this thread! Hi everyone.

    What I wanted to do first was lay out my baseline assumptions when thinking about the Roles/Classes/Aspects and how they tie into the game, to see if we can get a consensus on those. Some of this may be so obvious as not to need stating, others might be controversial?

    ASSUMPTION ONE: The minimum number of players in a Sburb session is two. CERTITUDE RANK: 9/10
    EVIDENCE: This seems to follow from the server/client structure. I guess with two computers one could act as one's own server player, but that seems warped and like it might be something the game prohibits. Plus, as I'll claim later, there need to be at least two players and thus two worlds for some important game features to manifest.

    ASSUMPTION TWO: There is no maximum number of players. CERTITUDE: 3/10
    Evidence: Well, we've seen that it can go as high as 12, and possibly 48 if we count the number of troll zodiac signs as evidence. But there doesn't seem to be any reason to limit the number of players unless you can run out of classes and aspects to allocate? And it would seem like a major free will violation for the game to prevent it. How would it stop you? Free will is a tricky subject with Sburb in general of course. idk.

    ASSUMPTION THREE: All sessions must have a Hero of Space, who is associated with a planet of the form Land of X and Frogs. This planet will also feature the Forge (volcano). CERTITUDE 9/10
    Evidence: Both sessions followed this pattern exactly. Since frog-breeding is critical to the game, and Space always seems to go with it, it seems hard to imagine how you could have a session without them.

    ASSUMPTION FOUR: All sessions must have a Hero of Time. Their planet will feature the means of causing the Scratch (example: Beat Mesa). CERTITUDE: 7/10
    Evidence: Doc Scratch pretty much says this when speaking to Rose about the Scratch. The ability to cause the Scratch isn't as essential to the game as breeding frogs is (after all, if you succeed in the session the first time, you don't need it); but it does seem to be a major part of the game's feature set. There also appears to be a close linkage between the planets of Space and Time (due to the Forge and Hephaestus), so if Space is mandatory, it seems more likely that Time is too.

    It follows from A3 and A4 that a two player session would feature Heroes of Time and Space alone, which forms a pleasing duo. It also seems likely that on this basis, the scratched kids' session counts as an eight player session with Jade and Dave as its heroes of Space and Time (This means PSpace is accounting for the merger all along.)

    ASSUMPTION FIVE: If any of the Classes are mandatory in each session, the only ones that can be are Heir, Seer, Knight and Witch. CERTITUDE: 4/10.
    Evidence: These four classes are present in both sessions seen in detail. This used to seem a safe assumption, but given that the kid's session and the scratched session appear to be headed for a merger of sorts, it's not so clear cut any more; the kids are effectively getting additional classes added to their mixture, and if this was paradox space's plan all along...
    NOTE: If assumption one holds, only two of these can be mandatory - if forced to guess I'd go with the Heir and the Witch as the mandatory ones (but then Feferi and Equius didn't seem to be especially critical in any way because of their classes, so Huss knows).

    ASSUMPTION SIX Aspects and Classes are never duplicated within a session. (So you never get two Rogues, or two players of Blood.) CERTITUDE: 7/10
    Evidence: There were no clashes among the trolls. Plus it seems kinda lame if there were duplicates, people wouldn't get their own special niche. Technically if there's an infinite number of Aspects and Classes to choose from (see assumption two), even if they are always picked completely at random (outside of the mandatory ones), clashes wouldn't happen anyway. (The jury is out as to whether this is preserved in a merged session such as we seem to be heading for with the kids and the scratch kids- my bet is PSpace is going to ensure there's no duplicates there either.)
    POSSIBLE COROLLARY: Does PSpace ensure that no duplicates can even be PRESENT in a session - so there can't be two heroes of Space in the scratched session, even if one isn't technically PART of that session in he sense of having a planet there? If so what does this imply about Kanaya's fate? (Aradia seems to have ruled herself out at least for now of participation in the scratched session).

    ASSUMPTION SEVEN: The "interpretation" of Aspects is constant across all game sessions. (e.g. "Light" is always to do with luck and probability, in addition to/instead of its more literal meanings.). CERTITUDE: 5/10
    Evidence: Light seems to have the same essential interpretation in both the Troll session and the Kids session. This isn't the same as saying that all heroes of Light have the same powers, as it appears the powers are different depnding on the Class (so Vriska stole luck as the Thief, and Rose forecasts outcomes as the Seer), but "Light" in some way means the same sort of thing in both cases, in a way that isn't immediately obvious from the straightforward meaning of the word "Light".
    This would mean that if there were say, a Knight of Light, he wouldn't just fight with lasers or something, but would somehow fight using the forces of luck and probability??

    ASSUMPTION EIGHT: The "interpretation" of Classes is constant across all game sessions. (e.g. Knights always use their Aspects for martial prowess, Heirs are always "provided with the means for them to achieve maturation") CERTITUDE: 2/10.
    Evidence: This just seems logical given assumption 7, but there isn't much direct evidence of it. In particular, Equius doesn't really seem to mature in any fashion I can discern despite being an Heir. Really we just haven't seen enough about the nature of the Classes to draw many conclusions on this. This may become clearer over the scratched session as we gain insight into what "Page" and "Maid" mean in practice for Jake and Jane.

    ASSUMPTION NINE: The name of a planet may have something to do with the respecitve player's Class, Aspect, or both, but this isn't necessary. CERTITUDE: 4/10.
    Evidence: It would be neat and tidy if all Planet names were based directly on Aspects, Classes or both, but this just doesn't seem to be the case based on the counter-examples we have: what do Little Cubes and Tea have to do with either Rogue or Heart? What do Dew and Glass have to do with Witch or Life? It seems more like the planets are based on general themes of personality and the like; the Classes/Aspects may have an influence but they also might not. (Except the Frogs = Space linkage, which seems very strong as far as we've seen).
    Of course part of the problem is that we're not always sure exactly what an Aspect or Class "means" in Sburb terms - it may be there is some linkage between the way Sburb interprets "Heart" and the concept of tea, just as there's a surprising linkage between "Light" and the concept of luck...

  21. #746
    ;) Blaperile's Avatar
    Join Date
    Dec 2010
    Location
    Antwerp, Belgium
    Pronouns
    he/him/his
    Posts
    9,793

    Re: Role and Aspect Discussion Thread

    Quote Originally Posted by Meserach View Post
    ASSUMPTION TWO: There is no maximum number of players. CERTITUDE: 3/10
    Evidence: Well, we've seen that it can go as high as 12, and possibly 48 if we count the number of troll zodiac signs as evidence. But there doesn't seem to be any reason to limit the number of players unless you can run out of classes and aspects to allocate? And it would seem like a major free will violation for the game to prevent it. How would it stop you? Free will is a tricky subject with Sburb in general of course. idk.
    First of all, welcome to the forums!

    Secondly, I do think that there's no limit to the amount of players like you, seems logical, but it makes me wonder how it would work if loads of planets are around Skaia. I mean, I don't think that there's really room for dozens of planets. Twelve is already quite crowded if the "Mobius Double Reacharound" image of the Trolls is in the right scale. Also, how would that work for the dream planets? There can't fit too many towers on the moons, unless more moons appear if there are so many players.
    Last edited by Blaperile; 01-03-2012 at 11:53 AM.


  22. #747
    The Duke of Prunes Gzar's Avatar
    Join Date
    Aug 2010
    Location
    The Land of Grey and Pink
    Posts
    532

    Re: Role and Aspect Discussion Thread

    Regarding one of the classes:

    I think that Bard has the ability to 'buff' and 'debuff' with relation to their aspect. Their manipulation of their aspect is generally more subtle and less direct, but incredibly powerful due to the unique quality of the effects. I get this from a combination of a bard's role in using music to affect the morale of a group and how the bard class is played in Everquest as a result. Depending on how a bard plays, they can make the difference between victory and defeat, despite generally not involving themselves in battle. Gamzee managed to doom the kids' session merely by inducing a little bit of specifically targeted rage. That is a testament to the subtle and strong effects a bard can have.
    Last edited by Gzar; 01-03-2012 at 12:15 PM.

  23. #748
    God of Tier, in Time for class plainWonder's Avatar
    Join Date
    Nov 2010
    Location
    Land Of Curse and Element (LOCAE)
    Posts
    1,575

    Re: Role and Aspect Discussion Thread

    On the subject of maximum amount of players per session:

    There indeed seems to be nothing restricting a near infinite amount of players, except for the space there is on Prospit and Derse for more towers, around Skaia for planets and around the frog temple for towers. I can testify that adding more towers becomes increasingly difficult:


    But! In the troll session, the twelve towers around the - granted, bifurcated - Frog Temples were divided into two circles.
    The same could be done with the planets, in as much circles as is needed for the amount of players.

    Prospit and Derse, on the other hand, seem to exhibit a strange sort of spatial properties. As seen during [S] Jack: Ascend: there may be more room on the globes than you'd expect. Think Escher-like architecture.


    Third to lastly, we have to go deeper think in 3D, too. Just because in the troll and kid session, all planets and towers are in the same plane, it doesn't mean this goes for all sessions. You could have planets revolving around Skaia at all angles.

    Second to lastly, maybe some players will just have to make due and share a planet/bedroom.

    Lastly, if shared dream bedrooms are inappropriate (i.e. not (ecto)biological siblings), then there are ways to fit multiple globes onto those towers.

    [EDIT] 612 posts?! Crappy animation powers, activate!
    Last edited by plainWonder; 01-03-2012 at 01:32 PM. Reason: specularnaodm
    yo yo - Previously known as the Duke of Hazzard in the Land Of Lacertilian Milk And Ominous Honey
    The Folder Folder Mileposts: 413 612 700 712 777 800-5 800 - Class/Aspect Grids 1 & 2 & Venn - Fontstuck - Tumblelog

  24. #749

    Re: Role and Aspect Discussion Thread

    Quote Originally Posted by Meserach View Post
    ASSUMPTION TWO: There is no maximum number of players. CERTITUDE: 3/10
    Evidence: Well, we've seen that it can go as high as 12, and possibly 48 if we count the number of troll zodiac signs as evidence. But there doesn't seem to be any reason to limit the number of players unless you can run out of classes and aspects to allocate? And it would seem like a major free will violation for the game to prevent it. How would it stop you? Free will is a tricky subject with Sburb in general of course. idk.
    I can't agree with this assumption. There are a finite number of sensible aspects and classes. I do believe there are at least 48 though.

    Quote Originally Posted by Meserach View Post
    ASSUMPTION FIVE: If any of the Classes are mandatory in each session, the only ones that can be are Heir, Seer, Knight and Witch. CERTITUDE: 4/10.
    Evidence: These four classes are present in both sessions seen in detail. This used to seem a safe assumption, but given that the kid's session and the scratched session appear to be headed for a merger of sorts, it's not so clear cut any more; the kids are effectively getting additional classes added to their mixture, and if this was paradox space's plan all along...
    NOTE: If assumption one holds, only two of these can be mandatory - if forced to guess I'd go with the Heir and the Witch as the mandatory ones (but then Feferi and Equius didn't seem to be especially critical in any way because of their classes, so Huss knows).
    I can't agree with how low the certitude on this one is. The mixed session isn't an excuse because a Frog was created successfully by the kids. The certitude on this one should be at least as high as on the necessity of a space player.

    For the most part I agree with your assumptions. I'd add

    ASSUMPTION TEN: CERTITUDE 6/10
    There are hierarchies of both classes and attributes beyond the mandatory attributes and possibly classes for a 2 player session. This is a corollary of the weakened assumption two unless all of classes in assumption 5 are necessary given that the class and attribute lists for the two smaller sessions are strict subsets of larger session. I'm therefore going to posit a minimum session size for things.


    ASSUMPTION ELEVEN: CERTITUDE 4/10
    Each aspect has a passive and active manifestation. I consider this a corollary of assumption seven given that it's hard to make sense of some class/aspect combinations otherwise (eg. seer of breath) The Seer seems to typify the passive manifestation and the knight the active manifestation. Other classes may vary by aspect or be hybrids. Time and Space appear to by exceptions. It makes no sense for them to manifest in ways not suited to their fixed game roles so if they have multiple manifestations all players probably exhibit them. In a sense they are a single aspect split among two players.

  25. #750

    Re: Role and Aspect Discussion Thread

    Quote Originally Posted by Blaperile View Post
    First of all, welcome to the forums!

    Secondly, I do think that there's no limit to the amount of players like you, seems logical, but it makes me wonder how it would work if loads of planets are around Skaia. I mean, I don't think that there's really room for dozens of planets. Twelve is already quite crowded if the "Mobius Double Reacharound" image of the Trolls is in the right scale. Also, how would that work for the dream planets? There can't fit too many towers on the moons, unless more moons appear if there are so many players.
    Thanks for the welcome!

    I guess the orbital radius could always be made bigger to accommodate more planets. I guess that would require pushing Derse and the Furthest Ring further out and so on... As plainWonder points out, you could non-coplanar orbits too. In general you can just scale up the radius of all the orbits, Propsit and Derse to pack more towers in, a wider ring around the Frog Temple etc. (I guess the hard limit on Frog temple size would be the size of the host planet! Unless the temple was bigger than the planet it was on....). Of course would have to keep the towers around the temple the same size while increasing the radius of their circle....

    Anyway THIS IS EXTREMELY SILLY (writes fan-fiction about a six billion player session)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •