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Thread: Black Zenith [Adventure / RPG / Chapter Three: Forgotten Whispers]

  1. #1
    Professional Slacker chimericWilder's Avatar
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    Post Black Zenith [Adventure / RPG / Chapter Three: Forgotten Whispers]

    Black Zenith











    Welcome to Black Zenith, the continuation of my previous game, A New Dawn! This is an rpg-style game taking place years after the events of A New Dawn, in which we will follow the actions of a new team of player characters destined to walk a path none of them would have imagined. The game is almost entirely text based and uses a d20 dice system.



    This game will probably last several months, so i would appreciate it if only people who know they are going to be sticking around for some time sign up. I will be putting significant effort into this project, so i will be expecting some degree of dedication or another from my players. Dont be scared off too easy, though - perhaps i will consider allowing for certain npc's to be written by interested readers or something similar - just inquire in the thread or by pm if you are interested in taking a smaller role.



    The Story so far:

    After a band of heroes defeated the twin tyrannical terrors who had been plaguing the realm for many decades, peace settled at last on our world, though the heroes were never heard from again. On that day, a golden sun of light Dawned and cast its rays of light over the land along with those of the everyday sun. According to stories only barely remembered, the coming of this sun had been told of long ago as a sign, though of what exactly, noone remembered. Nevertheless, people went on with their lives and humanity prospered over many years. Slowly, though, the golden sun began to darken, and as it darkened, so did the world bit by bit. Stories of dark creatures and ill tidings began to spread, and eventually smaller villages began to come under threat from these creatures; It was no longer safe, and strife had once again returned to our world. This is where the second chapter of our story begins.



    ---



    Now, before we go into explaining the rules, i should probably show you the character sheet, to give you an idea of what you are dealing with.

    Name:
    Race: (Most of anything allowed)
    Gender:
    Traits: (Certain things you are skilled at - you have 3 traits to start off with. More information found below)
    Special Ability: (A special move only you can perform. More information below)
    Combat Stats: (Stats represent different aspects of your character - i believe we all know how the combat variety work. You have 65 points to spend as you like, but check the rules on combat stats first!)
    • Strength:
    • Speed:
    • Affinity:
    • Constitution:
    • Defense:
    • Precision:

    Social Stats: (Stats represent different aspects of your character - you use social stats when interacting with npcs, primarily. You have 30 points to spend as you like, but check the rules on social stats first!)
    • Sincerity:
    • Guile:
    • Intimidate:
    • Charm:

    Class: (A summary of what your character is about - doesnt actually do anything - OPTIONAL)
    Description:
    Bio:
    Current Occupation/Goal/Wish/Personal Objective or likewise:


    Gamerules

    Wall of text inbound. It is recommended to read atleast some of it.



    So, in the unlikely event that i have not yet managed to scare you off, good luck with signing up; I will wait for a few days to give anyone who happens to be interested sufficient time to sign up. This is not first come first server; I will choose and pick among the sign ups. Let it be noted that those who have played A New Dawn have already been granted a free reservation, through. That said, i am looking for a total of 7 Players.



    Arts!







    'Let the lord of chaos rule.'









    Chapters of Black Zenith:























































    Last edited by chimericWilder; 12-05-2012 at 06:12 AM.

  2. #2
    Professional Slacker chimericWilder's Avatar
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    Re: Black Zenith [Adventure / RPG / Sign Ups in Progress!]

    Participating Characters:

    • 1: Thunderpaw [Masterblade]
    • 2: Takumi [sjasogun]
    • 3: Jane "Doe" [Unknown_Entity]
    • 4: Daril Graves [Riou]
    • 5: Bohw & Mayor [BlazerC]
    • 6: Selphy [Supernerd]
    • 7: Heedal [wlzrobert]
    • 8: Echo [Psychout]
    • 9: Nos Reaper [Dais]
    • 10: Evergreen [InoxFy]
    • 11: Sir Watson [ICan'tGiveCredit]
    • 12: Savannah [SupahKiven]




    Player Character Sheets below!

    Thunderpaw



    Takumi



    Jane "Doe"



    Daril Graves



    Bohw & Mayor



    Selphy



    Heedal



    Echo



    Nos Reaper



    Evergreen



    Sir Watson Arty Gawser The Twenty Third



    Savannah





    Money and Misc:




    Last edited by chimericWilder; 12-29-2012 at 09:56 AM.
    I really should see about getting a new signature.

  3. #3
    Askia's Avatar
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    Re: Black Zenith [Adventure / RPG / Sign Ups in Progress!]

    Name: Aya
    Race: Half elf
    Gender: Female
    Traits: Eagle eye (can see targets from afar) Tactical mind (traps will always be laid in a good position) Dual arrow (can shoot 2 arrows at the same time)
    Special Ability: Magical traps (stun or incapacitate)
    Combat Stats:

    Strength: 8
    Speed: 15
    Affinity: 11
    Constitution: 8
    Defense: 7
    Precision: 15

    Social Stats:

    Sincerity: 7
    Guile: 8
    Intimidate: 2
    Charm: 13

    Class: Archer/hunter
    Description: Archer delivers death from afar and set up cunning traps to make their enemies helpless
    Bio: Half elf, a mix between elves and humans, shunned by both sides they live as outcasts and wanders the world
    Current Occupation/Goal/Wish/Personal Objective or likewise: To always be free
    Last edited by Askia; 12-02-2011 at 10:27 AM. Reason: spelling errors

  4. #4

    Re: Black Zenith [Adventure / RPG / Sign Ups in Progress!]

    Name: Thunderpaw
    Race: Bunni (Short, rabbit-like race. Height averages at about 2'6)
    Gender: Male

    Traits:
    Underestimated- The character's seemingly harmless appearance lowers the enemy's guard, guaranteeing a critical hit at the start of an encounter.
    Jumper- Powerful legs and a small frame grant the character an innate ability to reach high places and cross long gaps.
    Tiny- The character's small stature makes it harder for enemies to attack the character, allowing him a 30% dodge rate.
    Special Ability:
    Fury Comet- Thunderpaw jumps high in the air, then slams his hammer crashing down on his foes at an extreme velocity. Deals a large amount of damage to the target, and splash damage to nearby enemies. Can be used from afar to close the range gap between Thunderpaw and his target.

    Combat Stats:

    Strength: 16
    Speed: 8
    Affinity: 5
    Constitution: 10
    Defense: 14
    Precision: 12

    Social Stats:

    Sincerity: 10
    Guile: 4
    Intimidate: 2
    Charm: 14

    Class: Fellhammer- A warrior class based around using hammers and maces with a hit-and-run style of dodging and quick hits. An expert fellhammer can bash a foe as if he were heaving a boulder around, yet be impossible to land a hit on.

    Description: ^Above pic^

    Bio: The Bunni are a closed-off race of bunnyfolk that tend to stay away from the civilizations of other races, settling in secluded villages in forest groves. Though cautious of strangers, they are a very humble and kind people. Few of their race are profficient in combat skills, prefering to flee instead of hold their ground. The few that can fight have to develop skills of their own, or seek training from the outside world. Due to their natural charm, they tend to make great entertainers and likable merchants.

    Thunderpaw is one of the few that know the art of combat, having learned it to proove his race has the potential to fight under the right circumstances. Though very few outside his race observe his ability, he is more than capable of holding his own in combat. With his hammer in hand, he intends to show the world he's more than a ball of fluff. Thunderpaw seeks to follow the warrior's path and broaden his horizons, even if it means bashing in a few faces to gain the respect he deserves.

    Current Occupation/Goal/Wish/Personal Objective or likewise: Thunderpaw works as a wandering mercenary for hire, as few would hire a guard who fails to be intimidating. Even then, he can't seem to get any high-paying jobs due to people not taking him seriously due to his painfully adorable appearance. However, he's more than willing to join in a crusade against evil if it would mean proving his ability to the world.
    Last edited by MasterBlade; 12-04-2011 at 04:50 PM. Reason: Added picture because why not?

    Dian Martin, Nurse of Blood. aphoristicBloodbanker [AB]

  5. #5
    sjasogun's Avatar
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    Re: Black Zenith [Adventure / RPG / Sign Ups in Progress!]

    Name: Takumi

    Race: Human

    Gender: Male

    Traits: Counterattack (gives you a free attack when an opponent misses you)
    Psychotic: You are completely off your rocker. Damage is improved, but always have 5% insanity.
    Sadistic: You gain large bonuses when you kill an opponent. (I modified this a little since the other thing doesn't make much sense.)

    Special Ability: Flaming Legs. Takumi uses friction from fast movement to set his legs on fire. This greatly amplifies the power of his attacks and adds a burn/fire effect to them. It also boosts his speed (not the stat, since you told me it only applies to ranged attacks and such which he really uses much less than physical attacks), vaporizing bits of the ground and using the gas stream to move even faster (see class for more details).

    Combat Stats:
    •Strength: 18
    •Speed: 10
    •Affinity: 0
    •Constitution: 13
    •Defense: 14
    •Precision: 10

    Social Stats:
    •Sincerity: 7
    •Guile: 9
    •Intimidate: 12
    •Charm: 2

    Class: Assassin. Takumi uses his speed to fight. He has such great kicking skills he can kick the ground a number of times in rapid succession allowing him to move faster than a bullet. He calls this move the Flash Kick. Additionally his speed grants his already powerful kicks more power (Power = 1/2 * mass * speed^2).

    Description: Takumi is a young man without any outstanding features except for his cold, black eyes. He has dark brown hair with equal length on every side in no particular hairstyle. He is about 1.80 meters tall (5’11” or almost 6 feet). He wears a plain shirt, brown pants and regular brown shoes to blend in with the crowd to make sure he fits in everywhere. When he is out on an assassination, though, he wears a black suit with matching black pants and shoes.

    Bio: Takumi's mother was a nameless prostitute who died giving birth to him. He was reluctantly taken in by a hermit who only did so because he felt he couldn't leave a defenceless child all alone. It soon became apparent that he was far from helpless. At the age of six he was able to wield a knife effectively in combat and at the age of ten he was physically stronger than an adult man. At around the same time the hermit, who had grown afraid of him attempted to kill him in his sleep. Takumi broke his left arm, packed the few things he posessed and left without saying a word. At the age of thirteen he tracked down his father and assasinated him along with his entire family. He grew up to be a ruthless man, only taking joy from physically and emotionally hurting others. The hermit who raised him (until the age of five, that is, when he was more than able to fend for himself) often commented he wasn't normal. He had seen more kids like him grow up to be ruthless killers, but none as satanic as him. He thought a demon had accidentally born from a human, resulting in the emotionless killer Takumi was. As an adult he invented the Flash Kick, in which he kicks the ground several times at an incredible speed, launching him at a speed that exceed the speed of a bullet.

    Current Occupation/Goal/Wish/Personal Objective or likewise: None, although he is occasionally hired as an assassin. He only takes joy from combat and killing and mostly lives day by day without a greater goal.
    Last edited by sjasogun; 12-03-2011 at 03:45 AM.

  6. #6
    Bad robot. InoxFy's Avatar
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    Re: Black Zenith [Adventure / RPG / Sign Ups in Progress!]

    Name: Salvatore
    Race: Human
    Gender: Male

    Traits: Self-preservation: You know hand- to hand combat is not your specialty, and stay on the back row whenever possible during combat. This makes you less likely to be targeted by enemy attacks.
    Specialization: You designed and built these inventions, and you know how to use them. You deal additional damage whenever wielding an Invention.
    Technical expertise: With your extensive knowledge of engineering, you know exactly where to hit Construct-type enemies to take them down. 2.5x damage against Constructs.

    Special Ability: Invent: Non-combat ability, When using this you can use items from your inventory to create 1 INVENTION, the properties of the invention depend on the items used. Whenever you use an invention in combat, there is a small chance it will break.

    Combat Stats:
    •Strength: 7
    •Speed: 15
    •Affinity: 10
    •Constitution: 7
    •Defense: 8
    •Precision: 18

    Social Stats:
    •Sincerity: 10
    •Guile: 14
    •Intimidate: 2
    •Charm: 4

    Class: Inventor- Salvatore is not distinguished for his superhuman strength or his extensive knowledge on the arts of magic, but no one can deny that he is a genius when it comes to engineering. Given time, inspiration, and tools, he can use his unmatched skill to turn the most common everyday items into a machine of great versatility. He knows how to use his skills and his inventions to take down enemies otherwise stronger than him.

    Description: Salvatore is a relatively tall man, yet his weak physique doesn't make him look very intimidating. He is often seen equipped with an accessory that resembles a monocle, but has several adjustable lenses with different zooms. He has mid-length black hair with a few grey streaks and generally wears an overcoat. It is unlikely to see him without some strange invention of indiscernible purpose in his hand.

    Bio: During his youth, Salvatore spent most of his days in his father's workshop, observing him make items at request day after day. When his father was inevitably killed in cold blood after making deals with the wrong people, he attempted to follow his footsteps and learnt the techniques of engineering that have been developed as a family tradition for generations. For years, he didn't leave the workshop he inherited from his father for days on end, with only the endless sound of clockwork keeping him company. Until one day when it was destroyed by a fire, caused by arson from the same organization that killed his father. The artifacts he devoted his entire life to create and that kept him from going insane from the solitude destroyed, he took his most important tools and set off to find a new life, to a new land where he could escape harassment from these criminals.

    Current Occupation/Goal/Wish/Personal Objective or likewise: He wanders the world in search of an adequate place to practice his art and not let his family tradition die with him.
    Last edited by InoxFy; 12-02-2011 at 09:34 PM. Reason: To stop breaking the rules with broken stats

  7. #7
    Supernerd's Avatar
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    Re: Black Zenith [Adventure / RPG / Sign Ups in Progress!]

    Just to let you know, the minimum value for a combat stat is 4, the maximum value for a combat stat is 18 and the minimum value for a social stat is 2.

    Oh, and just so you people know I officially have a spot reserved. I spoke to chimericWilder earlier regarding this.
    Last edited by Supernerd; 12-02-2011 at 05:05 PM.

  8. #8
    Professional Slacker chimericWilder's Avatar
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    Re: Black Zenith [Adventure / RPG / Sign Ups in Progress!]

    At character creation, you have 65 points to spend between all of the combat stats. The lowest score you can have in a combat stat is 4, and the highest is 18.

    You also have 30 points to use on social stats. The lowest you can have in any one social stat is 2.
    It should be noted that althrough the rules may claim one thing or another, i am very usually willing to make exceptions. Having a 0 in affinity, for instance, is acceptable. Having a 0 in strength through, is not, unless you have a very good excuse such as being a spellcasting ghost or some such. Thus, InoxFy, i'd say a 2 in strength is too inhumanly weak to be acceptable, unless your character is physically crippled or something likewise. You'd probably also have to spend a trait if you want to start with any stats being higher than 18.

    Items are also not actually something that exist except in the case of special items of relevance; Say, your character is an archer, you wont ever really have to micromanage stuff like arrows. Dont get me wrong, there are special items, but you are simply assumed to own any mundane items you state you do if you have a relevant reason for doing so, so your character would probably have a lot of clockwork and metal and gears and stuff like that just kinds of lying around.

    Sorry for nitpicking.

    E: ah, and ninja'ed.
    I really should see about getting a new signature.

  9. #9
    The simplest drink g1nf1zz's Avatar
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    Re: Black Zenith [Adventure / RPG / Sign Ups in Progress!]

    Name: Zane

    Race: Human

    Gender: Male

    Traits:
    One-Two Punch- You are skilled at getting that second punch in, giving you a chance to make an additional attack action.

    Determination- You don’t have time for this dying bullshit! If you were to die, you will instead go Critical for (X) turns, allowing you to take another hit. You cannot be healed when critical. Getting hurt while critical obviously kills you. Once critical fades, you return to 1 HP and you can be healed again.

    Enforcer Resistance- Enforcers don’t use magic and you’re not an exception. Your non-existent affinity doesn’t make a great conductor for magic, giving you a high resistance to magic.

    Special Ability:
    Enforcer’s Vow- An Enforcer does not fail to protect the innocent! When activated, Zane receives a substantial defense bonus and all enemies must attack him for a time.

    Combat Stats:
    • Strength: 18
    • Speed: 4
    • Affinity: 0
    • Constitution: 15
    • Defense: 14
    • Precision: 14

    Social Stats:
    • Sincerity: 4
    • Guile: 11
    • Intimidate: 13
    • Charm: 2

    Class: Enforcer- A warrior-based class skilled in melee combat and survival. Enforcers are not cowards, taking the frontline in the battlefields with melee weapons. Zane here uses his fists and punches people very very hard. Enforcers are trained to take and deal damage with impunity. Enforcers also eschew ranged combat and magic, as nothing is more frightening than a large man pounding a face in with his fists.

    Description: Zane is a large imposing and muscular figure, standing at 1.95 meters tall (6’5”). He wears an armored midnight purple longcoat with a collar that covers his mouth, black pants, and black boots. He has unkempt black hair, thin brown eyes, and a small goatee that is hidden by his collar. He seems to have a perpetual expression of anger, though he is aware of this and dons a pair of shades in an attempt to cover it.

    Bio: Zane was inducted to the Order of Enforcers, once an organized group of warriors and sworn defenders of the world, when he was a young child. The Enforcers fought to enforce free will, allowing the progression of new ideas and growth of individuality and protecting it by using tyranny against tyranny. However, the Enforcers are not what they used to be. Betrayal and corruption turned the Order into what they have fought against. They were nothing more than an organized group of thugs working as a police state.

    Zane was a young adult, when the Order had collapsed. And with no further ties to the Order, he begins to venture forth to the world. Now at the age of 27, Zane is now one of the few true Enforcers left in this world.

    Current Occupation/Goal/Wish/Personal Objective or likewise: Zane now wanders the earth, righting wrongs and protecting others, in order to show who exactly the true Enforcers are. He also wants this Enforcer business to be done with.
    Last edited by g1nf1zz; 12-02-2011 at 05:14 PM.

  10. #10
    Bad robot. InoxFy's Avatar
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    Re: Black Zenith [Adventure / RPG / Sign Ups in Progress!]

    Hey, telling someone to stop breaking the rules isn't nitpicking :P It's what the GM is supposed to do.

    But yeah I missed the part about min. and max. stats, so I went "eh, what's the point of having strength if I am never going to hit something with a melee attack in ever. I'll just get gamebreaking precision and speed so I can shoot everything for massive damage" but yeah.... I fixed that

  11. #11
    Professional Slacker chimericWilder's Avatar
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    Re: Black Zenith [Adventure / RPG / Sign Ups in Progress!]

    Fair enough that.

    Seeing a '1' in strength on a character just looks silly, so... Well, theres a minimum, but you also have bonus stat points, yeah? Less min-maxing.

    I believe i have told some people that 0 in affinity is technically okay, through. It also limits you somewhat through.
    I really should see about getting a new signature.

  12. #12
    SELF-INFLICTED PUNISHMENT Pharmacy's Avatar
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    Re: Black Zenith [Adventure / RPG / Sign Ups in Progress!]

    Name: Jack Norman
    Race: Human
    Gender: Male

    Traits:
    Unremarkable: You are incredibly unremarkable! That means enemies are less likely to attack you and people have the tendency to gloss over you. This makes you sad.

    Skill Monkey: Man, all these community guild classes you took have finally paid off (sorta)! You get a small bonus in whatever you do, because higher education still is beneficial (sorta).

    Acrobat: Your overdeveloped sense of self-preservation combined with your awkward parkour skills has essentially made you a more flexible, faster, (and more noodly) man.

    Special Ability:
    Critical Storm: Tapping into the reserves of your ancestors (or willpower, or yesterday’s egg salad sandwich, I have no clue, honestly), you suddenly become hyper-competent in whatever you are doing. Your attacks would be even more crippling. Your agility would become inhuman. You could say, your attacks would be more critical, to say the least.

    Combat Stats:
    • Strength:11
    • Speed:11
    • Affinity:11
    • Constitution:11
    • Defense:10
    • Precision:11

    Social Stats:
    • Sincerity:7
    • Guile:9
    • Intimidate:7
    • Charm:7

    Class: I HAVE NO IDEA, YOU TELL ME

    Description:
    Not too tall, not too short. Not too heavy, not too light. Twenty years old. Grey eyes. Mousy brown hair. Dress shirt. Brown suspenders. Leather fingerless gloves. Boots. Ribbon bow tie. Jack is amazingly mundane in appearance.

    Bio:
    Jack was abandoned on the doorsteps of a loving couple, who look upon him and decided to adopt him (after filing the required papers and signing important documents of child adoption). He had a fairly happy childhood, with the usual highs and lows. He had a proper education.

    However, that was not enough.

    At his twentieth birthday, Jack realized to his horror that his life was soul-crushing mundane, incomparably mediocre. He was doomed to live in obscurity and he could not live with that! Jack thought there might be more to life than just existing. He wanted to live! To THRIVE.

    So he decided to go on an adventure.

    Current Occupation/Goal/Wish/Personal Objective or likewise:

    Through his life, Jack has been crushed by his crippling advantage of being irritatingly middle of the bell curve. This time, not so much. He would prove himself worthy, out of the normal spectrum. He will show his peers that he would be exemplary, amazing and best of all, UNCONVENTIONAL.

    So, yes, he has big plans for himself. Let’s hope he would not bite off more than he can chew.
    Last edited by Pharmacy; 12-02-2011 at 03:42 PM.
    SINNER'SSANDWICH

  13. #13

    Re: Black Zenith [Adventure / RPG / Sign Ups in Progress!]

    Name: Jane "Doe"

    Race: Human

    Gender: Female

    Traits: Telekinetic (Doe can control matter with her mind. This form of attack is more effective thanks to this trait)
    Magical (Doe's unusual form is supported via magic. Strength is unnecessary, and affinity has no starting cap)
    Tech assaults (Doe's telekinetic abilities help her allies perform incredible feats. When attacking with an ally/multiple allies, the strength of all the attacks involved is increased significantly)

    Special Ability: Torn Asunder (Doe attempts to rip out the insides of her opponent using telekinesis, causing massive damage. If this move kills the enemy, the cooldown is immediately refreshed. If the enemy survives, torn asunder causes them to bleed internally gives a large penalty to their next action)

    Combat Stats:

    Strength: 0
    Speed: 4
    Affinity:30
    Constitution:13
    Defense:8
    Precision:10

    Social Stats:

    Sincerity:3
    Guile:10
    Intimidate:15
    Charm:2

    Class: Mage of the Mind. Doe's telekinetic prowess is unmatched- possibly because she is the only one of her kind. While she is strong, Doe has by no means tapped the full extent of her powers.

    Description: Doe is about 5'9" tall. She is 21 years old, and has long brown hair. Her face is very angular in appearance, but still quite beautiful. Also, she shimmers when she moves... almost as if she isn't real. Like reality is reaching out to erase her for daring to continue her existence.

    Bio: Doe is, or perhaps was, a human female. She has very little recollection of her past. When she was 19, something catastrophic happened to her and perhaps her entire village. All she knows is that when she came to, she was sitting in the middle of a burning cluster of thatched-roof cottages, she remembered next to nothing, and had acquired telekinetic powers. Doe has been traveling the world since her accident, looking for a place to belong. Most people get uneasy around her, due to her appearance.

    These past two years of isolation from society have taken a toll on Doe's personality. Perhaps she was once a happy young woman, but she is now an estranged being incapable of emotional connection. She can't even remember the last time someone looked at her without fear or bewilderment in their eyes...

    She might as well give them a reason to be afraid then, right?

    She calls herself Doe. Of all the things she could have possibly remembered, all the sleepless nights spend trying to recover her lost memories, she recalls the nickname her childhood friends gave her. It is the only fragment she has from her past.

    Current Occupation/Goal/Wish/Personal Objective or likewise: Doe wants nothing more to recover her memory and understand her existence. Some friends would be nice as well, but she would never tell anyone that.
    Last edited by Unknown_Entity; 12-02-2011 at 05:27 PM.

  14. #14
    MUST GET 10000 POSTS Riou's Avatar
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    Re: Black Zenith [Adventure / RPG / Sign Ups in Progress!]

    Name: Daril Graves
    Race: Human
    Gender: Male

    Traits:
    Quick Draw - Years of training with firearms allows Daril to attack first in combat.
    Double Shot - Daril's training allows him to quickly fire off two shots from both his pistols, technically allowing him to attack twice in a turn.
    Grit - Every time Daril is attacked, his damage goes up for the duration of the fight.

    Special Ability:
    Bullet Time - Daril's unloads all of his ammo on a single or multiple targets, doing MASSIVE damage, but needing to reload the next turn.

    Combat Stats:

    Strength: 10
    Speed: 14
    Affinity: 4
    Constitution: 9
    Defense: 14
    Precision: 14

    Social Stats:

    Sincerity: 5
    Guile: 10
    Intimidate: 10
    Charm: 5

    Class: Gunslinger - Gunslingers are amazing competent in ranged combat, using their superior weaponry and range to rain down a hail of bullets on the enemy as they close in. They specialize in taking out their enemies as quick as possible through the use of specialized firearms, but they can also use weaponry such as bolas, nets, and grenades. Most Gunslingers aren't good at close combat, but Daril's time in the alleys has allowed him to develop a fighting style with his knives, so he is fairly good at close combat and can keep his own. Although Gunslingers are dangerous ranged fighters, Daril is also quite dangerous in close combat because as he takes damage, this further fuels his attacks to deal more damage.

    Description: Daril is a somewhat tall man standing at 5'8". He wears a brown cowboy hat with sharpened bones strapped to it with black bands that he keeps tipped, hiding the top portion of his face. He wears a matching brown jacket that he keeps open with a white shirt underneath along with a pair of black pants. He wears a pair of black combat boots as well where he keeps a pair of hidden knives. He also wears a bandolier across his chest just on top of the shirt where he keeps his ammo, including stuff such as grenades. When he takes his hat off, his hair looks a bit messy and his eyes are colored red like blood. He also has an "X" shaped scar on his face, hence, why he has the hat.

    Bio: Daril was raised in the backwater town of Lirax. Born to Mina Graves and Jeffrey Graves, they were a poor family, much like most of the population, but they were happy and content with their lives. One day, when Daril was playing with this friends, he heard screams from their house. He ran back home and opened the door to find his father slumped on the floor with multiple stab wounds and a large, hooded man towering over his mother. He panicked and retrieved his father's pistols and pulled the trigger, letting loose the bullet that would change his life forever. The bullet hit its mark and buried itself in the man's chest. The man turned around and glanced at Daril for a split second before he bolted and ran away, escaping through the window. He instantly ran to his mother and knelt next to her, crying heavily. His mother, like his father, had multiple stab wounds as well, and he knew she didn't have much longer in this world. Mina, with her last bit of strength, raised her hand to the boy's face and wiped his tears before her arm went limp as she took in her last breath. Daril wiped away the tears that still remained and retrieved his father's pistols, but they were no longer his father's, they were his.

    After the tragic event, Daril lived everyday as a thief, stealing just to keep himself alive and being chased down by the authorities. He was constantly in hiding and when he wasn't, he was running away. At the age of 16, he was already a well-known thief as well as a notorious one. One day, when he was gambling with other thieves, one of them pulled out a knife and lunged at Daril, but before the man could lay a finger on him, a shot rang through the air and blood gushed through the man's forehead as he fell limp on the table. There, on the other side of the room stood a man, his arm outstretched with pistol in hand. The man introduced himself as Kraine and from that day forward, he and Daril became partners and best friends.

    But on one, faithful day, all of that changed. During a heist, as Daril and Kraine were running away, loot in tow, Kraine heard a loud voice in his head. "Shoot him" it said, "And I will grant you your wildest wishes". Somehow, Kraine felt compelled to do so and pulled out his gun and shot Daril in the right knee, making him crash to the ground. Soon after, men in black robes and hoods came. One of them, a large and tall man, put his hand on Kraine's shoulder and congratulated him. Daril lied there on the ground, still shocked. How could his best, and his only friend, betray him like this? He looked up and saw the large man and instantly recognized him. The same man who took the life of his parents. Daril groaned and struggled to reach his pistols, but the man stomped on his back. Daril howled in pain, coughing blood on the dirt-covered ground. "Take him away." the man said. The man looked at Kraine and said, "You, come with me." The men walked over to Daril and restrained him, dragging him away to prison. He looked back, hoping Kraine would as well, but he didn't. For 6 years, he was stuck in prison, but one day, he made his great escape and left Lirax for good. His goal? Hunt down the killer of his parents and the traitor, Kraine.

    Current Occupation/Goal/Wish/Personal Objective or likewise: Find Kraine and the killer of his parents.
    Last edited by Riou; 12-04-2011 at 02:25 AM.
    In my spare time I like to revive extinct animals, but then I kill them for exotic cuisine!

  15. #15

    Re: Black Zenith [Adventure / RPG / Sign Ups in Progress!]

    Quote Originally Posted by sjasogun View Post
    Name: Takumi

    Race: Human
    Quote Originally Posted by InoxFy View Post
    Name: Salvatore
    Race: Human
    Quote Originally Posted by g1nf1zz View Post
    Name: Zane

    Race: Human
    Quote Originally Posted by Pharmacy View Post
    Name: Jack Norman
    Race: Human
    Quote Originally Posted by Unknown_Entity View Post
    Name: Jane "Doe"

    Race: Human
    Quote Originally Posted by Riou View Post
    Name: Daril Graves
    Race: Human
    Are Aya and I really the only nonhumans? >.>

    Dian Martin, Nurse of Blood. aphoristicBloodbanker [AB]

  16. #16
    Pay no attention... OzTheWizard's Avatar
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    Re: Black Zenith [Adventure / RPG / Sign Ups in Progress!]

    Name: Glenn
    Race: Human Orc (You know MB, you're right, there are too many humans, the bio of my character is totally human but his nature fits an Orc anyway so let's just assume he's from a horde of fairly civilized Orcs.)
    Gender: Male

    Traits:
    Ambidextrous: You can use single target spells on two targets with halved effects if both of your hands are available.
    Focus: When attacking a single enemy your precision and affinity increase at the cost of lowering your defense.
    Eureka!: Your precision increases after the 5th turn of combat (I haven't read the previous game, so I don't know how many turns in average a battle should last, but my idea is that this should only come up in long battles, this trait represents the spells being more effective once he figures out the trick, so I'd change it for a later turn if they're usually longer than 5)

    Special Ability:
    Magic Imbuing: You can temporarily imbue a non magical weapon with elemental damage.

    Combat Stats:
    • Strength: 4
    • Speed: 4
    • Affinity: 18
    • Constitution: 11
    • Defense: 10
    • Precision: 18


    Social Stats:
    • Sincerity: 3
    • Guile: 13
    • Intimidate: 12
    • Charm: 2


    Class: Wizard - Want elemental magic? Healing magic? Funny spells? Curses? Hexes? Just ask this guy, he knows it all, and if he doesn't you can count on him wanting to learn it.

    Description: Glenn looks like a middle aged man orc, and he would probably tell you that he is, in fact, just a middle aged man orc... but his shady appearance and the constant stuttering in his voice would lead you to think that he's actually something else in a disguise trying to lie right to your face. But he's not, he's just a skinny, badly shaven man orc. He's 1.70 m tall, but you couldn't tell from how hunched he is. The hunch and his general awkwardness almost make you think that he's some sort hermit who's spent most of his youth with his face in a book. He always carries a strange jewel in his pocket.

    Bio: (Spoilered because it ended up bloody long.)


    Current Occupation/Goal/Wish/Personal Objective or likewise: Trying to find a spell to turn a jewel into a person an orc.

  17. #17
    Bad robot. InoxFy's Avatar
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    Re: Black Zenith [Adventure / RPG / Sign Ups in Progress!]

    Well yes but these are DIVERSE humans

    Speaking of diversity I decided to change my stats around a bit because exclusively ranged inventions are boring.

  18. #18

    Re: Black Zenith [Adventure / RPG / Sign Ups in Progress!]

    My character isn't strictly human. She's some sort of magic-human-ethereal hybrid. I just wrote human in the box because I didn't know how to phrase it!

  19. #19
    DecidedlyDevious's Avatar
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    Re: Black Zenith [Adventure / RPG / Sign Ups in Progress!]

    Name: Azazel
    Race: Incubus
    Gender: Unknown
    Traits:

    Temptation- Actions and persuasion attempts that appeal to base needs (lust, greed, jealousy, revenge, etc) have an increased chance of success.

    Demonic Affinity- Affinity, Strength, and Precision increase in areas tainted by evil. All stats decrease in holy/sanctified areas.

    Cult Followers- Some people worship Azazel as a religious entity. They will come to him with gifts, but also favors. Failure to complete their task negates this trait for a week.

    Special Ability:

    Demon Form: Though you look mostly human, you can change into a more beastly demon form, allowing you to fly. Affinity is brought to 0 and distributed among the other stats. All Social stats decrease to the minimum but Intimidate is increased by the total lost in the other stats divided by 2 (rounded down). You gain sharp claws to attack opponents. You can't use weapons or armor while in this form.

    Stats:
    Strength: 13
    Speed: 6
    Affinity: 15
    Constitution: 12
    Defense: 6
    Precision: 10

    Social Stats:
    Sincerity: 11
    Guile: 3
    Intimidate: 6
    Charm: 10

    Class: Demon. Basically will deal in evil magic and power along with seduction/enchantment abilities.

    Description: A tall, slender man who hides his horns under a hat. He looks like your average human, though his eyes faintly glow and his skin has a pale purple hue. His hair is jet black and he always dresses well.

    Bio:

    Azazel was once a Demon Prince who ruled a small part of a hellish dimension. He enjoyed this life and influencing humans from beyond to do his bidding. As a demon of lust and temptation he specialized in making ordinary humans do things they would never think to do otherwise. Unfortunately, he didn’t realize that his influence created a cult, a cult that decided to do everything in their power to summon Azazel to the mortal plane. They succeeded, but the ritual drained Azazel of most of his power.

    Though stripped of his powers he enjoyed the amenities being a cult god provided. He had daily meals, baths, many lovers and offerings. However as the years wore on he grew bored of his life. He missed meddling in human affairs and the powers he possessed in his home plane. When he heard word that a great evil had befallen the world, he knew finding the source of this evil and making use of it would restore him to his former glory

    Current Occupation/Goal/Wish/Personal Objective or likewise: To restore himself back to power and ultimately return to his home dimension.

  20. #20
    Notorious Australian Robot BlazerC's Avatar
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    Re: Black Zenith [Adventure / RPG / Sign Ups in Progress!]

    Name: Bohw & ???? "Mayor" ???? (He has no names, just a nickname)
    Race: Half-Imp (Bohw) + Armor Golem (Mayor)
    Gender: Female (Bohw) + Male???? (Mayor)
    Traits:
    The Ol' Brimstone: Bohw has a passive bonus to using explosives, Explosives do less damage against singular enemies but do more damage against several enemies.

    Two's Company: (Also known as Traits: Mod headache edition) Bohw and Mayor count as separate entities, and their health and attack is equal to a bit above a normal player, then halved and split between the two. Combined they are stronger than a normal player, but this comes with the obvious penalty that if one goes down, suddenly they are at half strength. Additionally, when splitting health and base attack, Mayor has a bit more health than Bohw and Bohw has a bit more base attack than Mayor.

    Karate Kid: Mayor has a passive bonus to using Martial Arts and Unarmed Combat.

    Special Ability:

    Sabotage: Dependent on who uses it. If Bohw uses Sabotage, all enemies take heavy damage and cannot use unique attacks next round. If Mayor uses Sabotage, all enemies suffer super minor damage and serious defense penalties for a period.

    Combat Stats:
    To reduce mod headaches, Bohw and Mayor share both Combat Stats and Social stats.

    Strength: 15
    Speed: 15
    Affinity: 5
    Constitution: 11
    Defense: 11
    Precision: 8

    Social Stats:

    Sincerity: 8
    Guile: 6
    Intimidate: 5
    Charm: 11

    Class: Saboteur (Bohw) + Guardian (Mayor)
    Description:



    At first glance, the two most notable things you will spot about her would be the tail and the dry and bloodied rag donned around one of her eyes. Then, once you had a better look at the pale skin, the sharp claws, glowing eyes and the pointed ears, your guess would be that she not entirely human, and you would guess correctly, Bohw is a Half-Imp.

    Unlike other Half-Imps however, Bohw has no horns, her original set were forcibly removed in an event she'd rather not recall. She wears a heavy coat and long trousers, both with plenty of pockets for carrying plenty of explosives. She also carries a large satchel, containing food, trinkets and heavy-duty bombs, she usually lets Mayor carry most of the load however, due to the golem's great strength and his lack of fatigue.



    Mayor is a massive, walking, chunk of metal, and he likes it that way. He was originally a summoned guardian, to serve and protect his master, but after untimely events he was separated with his master and the rest of his friends, much to his dismay. Although he cannot speak and you may think he would be an intimidating fellow, he is a very docile and friendly golem, looking past the metal and the spikes, just by looking into his eyes you can see a soul and a gentle spirit, and a true friend to help you when times are desperate.


    Bio: Super long, so spoilered:



    Or if you want the short version just see below:

    Bohw was out in the forest with her mother, Bohw was hunting because she's good with arrows, then her Mother was killed and she was kidnapped. Mayor was lost and wanted to find his friends and most importantly his Master (he's a summoned guardian you see). He was wandering around, found Bohw and saved her life, Bohw however was de-horned and had an eye gouged out before this however (so she was bad with arrows now, no depth perception). Regardless they became best friends forever. Bohw's father was thankful and replaced Mayor's heaped scraped body with refined Armor. Bohw and Mayor now go out to save the world.

    Current Occupation/Goal/Wish/Personal Objective or likewise: Bohw seeks revenge against the Demon that did all this to her (and her mother's death) and Mayor just wants to be re-united with his companions and master.

    Just by looking at this sign-up sheet, you can see how far you can go with your traits and character. Crazy! (and yes I already have the thumbs up for these characters @_@)
    Last edited by BlazerC; 12-02-2011 at 11:59 PM.

  21. #21
    Dais's Avatar
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    Re: Black Zenith [Adventure / RPG / Sign Ups in Progress!]

    Name: Nos Reaper
    Race: Demented
    Gender: Male

    Traits: -Genetic Insanity: Some might argue that something like insanity can't be passed on genetically. Well, he was BORN insane, so there. Any action taken has a 20% chance to be changed to something similar, but detrimental instead (swinging at the enemy->swinging at a friend, calming someone down->infuriating them, jumping over a pit->jumping into a pit). The tradeoff is that all actions that do damage or heal do 20% more. When Genetic Insanity is triggered the effects of his other traits are reversed as well. How exactly his actions are changed is mainly up to the GM's discretion.

    -Explosions Are More Fun: Any attack or spell that has multiple targets is 25% more effective, while things with single targets are 20% less effective. Attacks that can hit multiple targets but are aimed at a single target count as the latter, and get the penalty not the buff.

    -Kill Time is Fun Time: The longer the fighting goes on for the more unstable, and the more destructive, he gets. The more he desires to watch skulls get crushed under his heel and for things to burst into flames at his will. Each turn he ignores another 1% of any applicable defenses or resistances his targets have(caps at 20%), but the chance for Genetic Insanity to change his action increases by 2% as well(caps at +30%), and all Social stats decrease by 1 each turn as well(let's say... caps at -10, doesn't go below 0). All effects persist for 3 rounds worth of time outside of combat.

    Special Ability: Calming Breath: For the turn it's activated on, ignores any effects that would stop him from taking his action or performing it successfully (except critical effects that the GM determines can override this), and increases Precision and all Social stats by a large amount(+10?). This is specifically meant to be combined with another action, so it doesn't take up his turn. This resets the effects of Kill Time is Fun Time, and causes Genetic Insanity and Explosions are More Fun to stop applying while active. This is meant to have a short cooldown, but only during combat.

    Combat Stats: Strength: 18
    Speed: 18
    Affinity: 16
    Constitution: 9
    Defense: 4
    Precision: 0

    Social Stats: Sincerity: 2
    Guile: 2
    Intimidate: 15
    Charm: 11

    Class: Pain Roulette: Capable of great damage output, but an unreliable level of control means he takes more luck than aiming to be successful. Nearly glass-cannon-ish defense levels stymie his long-term effectiveness as well. Comparable to a Berserker perhaps, except with a certain emphasis placed on AoE and no adversity to magic. Of course, nothing's set in stone.

    Description: Unpredictability in a predictable-looking package. The Demented are a small group of humans cursed with insanity for all their days, so he looks like a fairly normal (bald) human with a decent physique, standing at an even 6 feet, except for the pale skin and deep-sunken eyes. Mentally though, he is completely unstable. He prefers to fight with large weapons good for swinging like scythes and halberds. He will wear whatever he fancies wearing, so he may very well have multiple hats stacked on his head or shoes on his hands. For start-of-the-game purposes he'll be in a ratty old business suit.

    Bio: Maybe he was born in a moment of clarity between two insane fun beings, or maybe he just forgot that he used to be not completely insane fun. At any rate, Nos Reaper, or just Nos, wanders the world with no purpose to speak of, doing whatever amuses him at the moment. He's not very popular in places where cutting someone down mid-conversation and then playing with their lifeless body like a doll is considered socially unacceptable. Or somewhere where spitting in someone's face every time they say something that starts with an 's' is frowned upon. Or... you get the idea. Born insane, does whatever amuses him the most, finds violence to be highly amusing. He has a little more of a grip on his mind then he lets on, but the slightest push
    can break that grip. As such he tends to go absolutely mad in tense or emotional situations like a a battle. He's the guy with the unstable, childish personality the leader keeps around for his sheer combat power, not his moral fiber or cunning.

    Current Thing of Irrelevance for the Mad: Have fun, maybe blow something up? Unless there are shinies to throw at people.

    (Yeeeeah... I'm using a 'race' I made up that is only marginally creative, but there you have it. If that or his 0 Precision is a problem just let me know and I'll do whatever needs to be done to make things acceptable. On that note the numbers in his traits are flexible, I don't know exactly how this system will work so I'm relying on the intent of each trait to get across what it should do rather than the actual numbers.)
    Last edited by Dais; 12-02-2011 at 10:41 PM. Reason: Minor Stat Changes

  22. #22

    Re: Black Zenith [Adventure / RPG / Sign Ups in Progress!]

    Name: Heyneraie-Douskelos

    Race: Laurentian - Dwellers of a now-destroyed ancient civilization's ruins, they posses great dexterity and have inherited much charm and intellect from their ancestors, but are derelict in their morals and have no ethics at all. Many Laurentians' forms differ greatly for unknown reasons, but these previously mentioned characteristics bind them all. Laurentians are effectively genderless, although personalities may lead to assumptions.

    Gender: N/A.

    Traits:
    • Indefinite - Heyneraie's form cannot be ascertained. Any attempt at finding out Heyneraie's stats, condition, or other information has a 1% chance at success, and this effect is hard to detect (5% if needed). Any being will find Heyneraie's form to be its own perception, but generally bound by the shared traits of the Laurentians. During battle, critical hit damage is lowered by 50% of the original damage, for the enemy will not be able to detect spots to target. Intimidation may rise if complications happen with this; for example, if there is obvious hostility from the character, or if another being pries too far.

    • Prodigy - During battle, Precision rises with each critical hit scored, and if healed, Affinity increases. Socially, knowledge-based items are faster to be understood than normal, and Guile is increased.

    • Flit - Ranged attacks aimed at Heyneraie will have a significantly lowered chance to hit, but each miss caused automatically by this ability will lower the chance for ranged attacks to hit and increase the critical chance of the enemy's melee attacks. However, any missed attack aimed at the character will increase Defense a tiny bit.

    Special Ability:
    • Abyss
      - Charges if Heyneraie does not attack for five turns in a row. After the five turns, different actions happen depending on when the ability is activated. After five turns, any activation will cause all enemies to be stunned for the duration not attacking. Each turn past five turns temporarily moves points from other stats (except constitution) directly to strength, affinity, or speed, depending on the weapon wielded, until the ability is activated. The stats have a lower limit of 5. If all other stats have reached their lower limits, constitution is drained into the attacking stat until it hits the lower limit.

      When the ability is activated after drainage has occurred, the attack does
      ( 400% + (turns past 5)*10% ) - For example, 8 turns would be 400% + 30%.
      of the damage from the modified stat, and also stuns the targeted enemy for the an additional (half of number of turns waited) number of turns.


    Combat Stats:
    -Strength: 8
    -Speed: 11
    -Affinity: 15
    -Constitution: 12
    -Defense: 10
    -Precision: 9

    Social Stats:30
    -Sincerity: 5
    -Guile: 11
    -Intimidate: 3
    -Charm: 11

    Class: Ninja-Wizard Rouge - Doctor (Ninja-wizard was simply the best description for the stats, though!)

    Description: (Besides the already-included information)
    - To most observers: Medium-tall, of rather pale complexion and silver-tinged white hair. The character's eye color is, when asked by observers, unknown, as they never remember. Some have commented on rather strange distortions in the ground where Heyneraie steps.
    - Actuality: Decently tall and humanoid, although with ability to both breathe and maneuver efficiently underwater and on dry land as well. Has ten fingers on each hand, and the fingers are sharp and claw-like with the grace of a predator. The "head" is like a snake or eagle blended, but not completely comprehensible, though it vaguely can seem humanoid. The eyes themselves on the head are recursive-reflective and capture old light and returns it through itself to imprint as memory, using an as-of-yet unknown method, and allows literally photographic memory. Because of this, the eyes are a iridescent texture that behaves chromatically rather like the surface of an oil puddle on water.
    Bio:
    Current Occupation/Goal/Wish/Personal Objective or likewise:

    FINISHING LATER.
    Last edited by Kaynato; 12-04-2011 at 04:57 PM.

  23. #23
    Rogue of Caste Tasr's Avatar
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    Re: Black Zenith [Adventure / RPG / Sign Ups in Progress!]

    Name: Worrow
    Race: Orsimer
    Gender: Male
    Traits:
    ** * * * *Unarmed specialist: You gain bonuses when using unarmed weapons and major penalties when not.

    ** * * * *Masked menace: while wearing a mask or any face obscuring items you gain bonuses to your strength and intimidate scores.

    ** * * * *Persistant: You do more and more damage for each consecitive attack against the same target.

    Special Ability: Explosive flurry: blows cause explosive damage that can send the target flying
    Combat Stats: (Stats represent different aspects of your character - i believe we all know how the combat variety work. You have 65 points to spend as you like, but check the rules on combat stats first!)
    Strength: 18
    Speed: 4
    Affinity: 0
    Constitution: 14
    Defense: 11
    Precision: 18
    Social Stats:*
    Sincerity: 7
    Guile: 2
    Intimidate: 18
    Charm: 3
    Class: Brawlers are scrappy bastards who fight bare handed with almost no regard for their own well being, many turn to the drink to help them fight hardier and longer numbing themselves to all pain, others simply fight smarter.
    Description: Worrow is a tall Orcish fellow standing just around 7 feet tall, bald with a short black goatee, not that you'd be able to see as he wears a cowl/mask that obscures his face which allows you to see his pure white eyes. He prefers to wear a red dyed leather outfit with yellow trim
    Bio: Worrow revels in the art of the fight, with every blow he lands or is landed on him he hears the cheers and jeers of the audience, invisible to all but himself. As a result many think he's mad, a fool and very dangerous.
    Current Occupation/Goal/Wish/Personal Objective or likewise: Worrow believes himself to be a participant in an insane tournament that pits him and others against insane creatures *for the sick machinations of some god-like figure, he seeks to win and free himself and others from this insanity.

  24. #24
    Professional Slacker chimericWilder's Avatar
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    Re: Black Zenith [Adventure / RPG / Sign Ups in Progress!]

    Quote Originally Posted by MasterBlade View Post
    Are Aya and I really the only nonhumans? >.>
    A year ago or something, i'd immediately have noticed and commented on this meself. Now i didnt notice before you pointed that out
    Then again the bunny did stand out.
    The truth is, i think, that i dont much care anymore, s'long the character is good.
    I really should see about getting a new signature.

  25. #25
    Back from the grave. insanityIncarnate's Avatar
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    Re: Black Zenith [Adventure / RPG / Sign Ups in Progress!]

    I want to sign up for this.
    SO MUCH.
    But I'm too fucking tired right now.
    AND THE SPOT WILL PROBABLY BE GONE BY MORNING.
    ...
    OH WELL.
    What signature?

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