MSPA Forums
Page 51 of 100 FirstFirst ... 414849505152535461 ... LastLast
Results 1,251 to 1,275 of 2485

Thread: Black Zenith [Adventure / RPG / Chapter Three: Forgotten Whispers]

  1. #1251
    Dais's Avatar
    Join Date
    Oct 2010
    Location
    Go Fish. What?
    Posts
    1,632

    Re: Black Zenith [Adventure / RPG / Chapter Two: Ashes and Embers

    If Mayor is going to stick around to cover the other's retreat Jane is going to do one of two things based mostly on my earlier question. If the power reducing effect is still going Jane will use Torn Asunder on the demon if Mayor manages to pin it to the ground. If Mayor (somehow) fails to pin it Jane will just run. If the power reducing effect doesn't keep going Jane will basically use her powers to hold it down and make Mayor's job easier.

  2. #1252
    Notorious Australian Robot BlazerC's Avatar
    Join Date
    Aug 2010
    Location
    noneofyabussiness
    Posts
    5,085

    Re: Black Zenith [Adventure / RPG / Chapter Two: Ashes and Embers

    (Uh, I meant to say: Flee IF things get nasty. Try not the run away yet, when I said scramble I meant "Split up!", play defensively if you can.)

  3. #1253
    Dais's Avatar
    Join Date
    Oct 2010
    Location
    Go Fish. What?
    Posts
    1,632

    Re: Black Zenith [Adventure / RPG / Chapter Two: Ashes and Embers

    (Oh, yeah. That's kind of obvious now that I re-read your previous post. Doip. Well, instead of running if Mayor fails (still seems unlikely!) to pin the demon down Jane will just do the trying to hold it to the floor thing anyway. With a good enough of a roll that ought to cut it's power for a little longer at least.)

  4. #1254
    Professional Slacker chimericWilder's Avatar
    Join Date
    Aug 2010
    Location
    The Land of Hugs and Rawr
    Posts
    8,241

    Re: Black Zenith [Adventure / RPG / Chapter Two: Ashes and Embers

    Quote Originally Posted by Dais View Post
    Haha, I really doubt chimeric is going to yell at anyone. Can't say for sure of course, but he is a pretty chill guy I think.

    (Also apologies I did mean to post yesterday but yesterday wasn't one of my better days for forum posting.)
    Hey, thanks, and yea i am totes chill about everything ever. There was a prety good chance that, even with actions, i would have slacked off and not updated anyway.

    Also yea, the effect only lasts for the turn it was applied (hence why the demon does not have a status effect on it). It is particulatly hard to debuff minibosses, so they might be capable of ignoring many types of crowd controll and so on.
    I really should see about getting a new signature.

  5. #1255
    Professional Slacker chimericWilder's Avatar
    Join Date
    Aug 2010
    Location
    The Land of Hugs and Rawr
    Posts
    8,241

    Re: Black Zenith [Adventure / RPG / Chapter Two: Ashes and Embers





    Quote Originally Posted by Supernerd View Post
    A flying enemy with wings huh? Might as well have a great big target painted on it. I'll cast Arcane Cleaver one one of them, more specifically I'll aim directly for one of their wings.
    You try to cut the foremost's wing off. Your pinpoint accuracy scores you a crit... However, disappointingly, your strike does not sever the wing. Atleast, the creature falters for a moment, but then there is a flurry of shadowy mist around where you struck it. You dont know how these creatures' anatomy works, but thats just unnatural! It does take 319 damage, though (roll 11+6)(hit 19+5).

    Your wisp opens fire on the creatures, but its target dives out of the way (Hit 4 vs Defense 6).

    One of the creatures dives towards you. As it nears, it lashes its tail viciously, sending a hail of needle-like spikes towards the deck- and you! They fall in a small 'shower', and some of them strike you, dealing 75 damage. The rest impale the deck, dealing a low amount of damage to the airship. The two other flyers start circling the airship, as if flanking it.

    Is it possible that they are clever enough to puncture the airballoon? You certainly dont hope so.





    Quote Originally Posted by MasterBlade View Post
    (Sorry, I just started a job at McDerpalds.)

    Thunderpaw moves onto the closest enemy with a quick strike.


    Apparently, your focus is elsewhere, because your swing misses the cultist horribly (Hit 1+2 Vs Defense 4)! Damnit.

    Quote Originally Posted by BlazerC View Post


    "Scramble!"

    Bohw tosses another grenade at the two weaker cultists, and points to Daril to shoot the other one. Mayor leaps into action and tackles the... thing while it is still being held back by Jane, attempting to pin it to the ground. Lets face it, Mayor weighs a ton.
    You throw a second grenade. It rolls a little too far, but thats fine, as it allows it to hit the third guy, too... However, instead of exploding properly like it should, it not only takes it several extra moments to go boom, it also does so with a most unsatisfactory effect! Perhaps some of the explosives used in that one got wet, or something... Regardless, the three cultists take only 23 damage each (roll 2+3).

    Daril quickly unleashes another two shots cultist-wards, dealing 98 and 83 damage. (rolls 11+2 and 9+2)

    See below for Mayor's action.

    Quote Originally Posted by Dais View Post
    If Mayor is going to stick around to cover the other's retreat Jane is going to do one of two things based mostly on my earlier question. If the power reducing effect is still going Jane will use Torn Asunder on the demon if Mayor manages to pin it to the ground. If Mayor (somehow) fails to pin it Jane will just run. If the power reducing effect doesn't keep going Jane will basically use her powers to hold it down and make Mayor's job easier.
    With a massive effort, you suppress the thing immensely (roll 17+11). You almost scored a crit, but not quite... Regardless, the shadowy apparition stares at you with hatefull eyes as you lock it in place. This is when Mayor comes barreling into it, taking the opportunity to grapple with the monstrosity. It is definitely not pinned, or even dragged to the ground, but it is restrained from attacking and forced to drop its sword (roll 16+4). And damn is the thing powerfull- It struggles against your force, as well as Mayor's. No way Mayor would have stood a chance without your back up.

    You notice that the shadow demon sorts of... Ripples. You're not sure, it looks very odd.

    Quote Originally Posted by Supernerd View Post
    I vote we let Psychout play. Half of our current players aren't playing.
    Your vote has been aknowledged and carefully considered!


    ---


    The cultists chant and mutter, facing the shadow demon. They seem very concentrated.


    Stats

    Thunderpaw: 467/750
    Fury Comet ready!
    Vendetta ready!

    Daril: 219/450
    Needs a level up
    Bullet Time ready!

    Bohw: 376/567
    Mayor: 866/866
    Sabotage Cd 7
    Selfless Cd 1

    Jane: 1050/1050
    Torn Asunder ready!
    Mental Quake ready!


    Cultist 1: 192/500
    Cultist 2: 0/500
    Cultist 3: 89/500
    Cultist 4: 51/500
    Cordraal: 3500/3500


    ---


    Takumi: 611/1050
    Flaming Legs ready!
    Iron Mass ready!

    Thug 2: 257/400,


    ---


    Selphy: 1012/1200
    Miracle Repair Cd 5
    Judgement Calling Cd 4

    Airship: 509/1000
    Fuel 35/50

    Corisha 1: 531/850
    Corisha 2: 850/850
    Corisha 3: 850/850
    I really should see about getting a new signature.

  6. #1256
    L'esprit de l'escalier Psychout's Avatar
    Join Date
    Oct 2011
    Pronouns
    he/him/his
    Posts
    534

    Re: Black Zenith [Adventure / RPG / Chapter Two: Ashes and Embers

    Quote Originally Posted by Psychout View Post
    I added stuff in bold cause you said to level her up. I'm not sure if any of the skills are too over powered or something and I'm not sure exactly about cool downs and things. Just do you think is best I suppose. I can always change it.
    Last edited by Psychout; 06-19-2012 at 02:05 PM.

  7. #1257
    Professional Slacker chimericWilder's Avatar
    Join Date
    Aug 2010
    Location
    The Land of Hugs and Rawr
    Posts
    8,241

    Re: Black Zenith [Adventure / RPG / Chapter Two: Ashes and Embers

    No problems, i scale the abilities to be balanced as best as possible.

    It should be noted that traits are generally passive abilities, though i can make those work in a way that makes good sense. Revive might be something of a problem, though. I have some plans for how i would like to change dying and t' like, and combat resurrection and the like is something i would prefer to avoid.

    Also, how would you like Slow Time to work? It could give you a bonus to avoiding attacks directed against you. It could also plain give you a second action for that round, since you have additional time, or just to make your attack more powerful or whatever. And should it affect only yourself, or also all of your allies? And how long should it last (We're probably talking one or two rounds)? Remember that, as i said, i balance it depending on your preferences, so it will have more powerfull effects if it only affects yourself rather than everyone else. That kind of thing.
    I really should see about getting a new signature.

  8. #1258
    L'esprit de l'escalier Psychout's Avatar
    Join Date
    Oct 2011
    Pronouns
    he/him/his
    Posts
    534

    Re: Black Zenith [Adventure / RPG / Chapter Two: Ashes and Embers

    I'll change Revive into something else then. And I guess Slow Time should...only affect me, and give me another action for like two rounds.

  9. #1259
    Supernerd's Avatar
    Join Date
    May 2010
    Location
    Land of ice and mirrors
    Posts
    4,679

    Re: Black Zenith [Adventure / RPG / Chapter Two: Ashes and Embers

    Lets try something new. I'll sharply turn the airship to the left and cast Centrifuge on the airship, causing the ship to spin around at a high speed thus striking any monsters that are flanking it!
    Last edited by Supernerd; 06-19-2012 at 04:47 PM.

  10. #1260
    Professional Slacker chimericWilder's Avatar
    Join Date
    Aug 2010
    Location
    The Land of Hugs and Rawr
    Posts
    8,241

    Re: Black Zenith [Adventure / RPG / Chapter Two: Ashes and Embers

    They're not that close. They're a few meters out and circling.
    I really should see about getting a new signature.

  11. #1261
    Supernerd's Avatar
    Join Date
    May 2010
    Location
    Land of ice and mirrors
    Posts
    4,679

    Re: Black Zenith [Adventure / RPG / Chapter Two: Ashes and Embers

    How fast do those things move, and how fast does my airship move? I thought I would have several turns before they got within striking range so its strange to see you claim that they are circling the airship with the booster on.

  12. #1262
    Professional Slacker chimericWilder's Avatar
    Join Date
    Aug 2010
    Location
    The Land of Hugs and Rawr
    Posts
    8,241

    Re: Black Zenith [Adventure / RPG / Chapter Two: Ashes and Embers

    The booster is still on? My bad, i would have thought you would have turned it off once you were out of range of the spellcasters. With the booster still on, they are not yet circling the airship, but they are still very close, and one of them would still have gotten in that hit.
    I really should see about getting a new signature.

  13. #1263
    Supernerd's Avatar
    Join Date
    May 2010
    Location
    Land of ice and mirrors
    Posts
    4,679

    Re: Black Zenith [Adventure / RPG / Chapter Two: Ashes and Embers

    In that case... I'll cast Nimbostratus, conjuring rainclouds between me and the incoming Corisha. The clouds, while (theoretically) harmless will obscure vision and drench anything that passes directly through them. This will also have the side effect of producing rain directly beneath those clouds.

  14. #1264

    Re: Black Zenith [Adventure / RPG / Chapter Two: Ashes and Embers

    Thunderpaw uses Fury Comet on Cultist 3 in an attempt to wipe the rest out in one blow.

    Dian Martin, Nurse of Blood. aphoristicBloodbanker [AB]

  15. #1265
    Dais's Avatar
    Join Date
    Oct 2010
    Location
    Go Fish. What?
    Posts
    1,632

    Re: Black Zenith [Adventure / RPG / Chapter Two: Ashes and Embers

    (Going to wait and see what Blazer's plan is before deciding on Jane's move. If Mayor wants to keep this Cordraal pinned I'm fine with having Jane keep the pressure on him since it's been working pretty well so far.)

  16. #1266
    Notorious Australian Robot BlazerC's Avatar
    Join Date
    Aug 2010
    Location
    noneofyabussiness
    Posts
    5,085

    Re: Black Zenith [Adventure / RPG / Chapter Two: Ashes and Embers

    Hey Chim, Wlz, maybe Heedal was asleep on the Airship the whole time. Heedal does have a bow if I remember and I'm pretty sure Selphy needs the help. That, and Heedal could be able to tame one of those flying things and use it as a mount, because that would be awesome.



    Mayor continues being a pain the neck and tries to deal as much damage as possible to one of it's wings before being inevitably thrown off. Bohw gets the bow off her back and lets loose an arrow at the Demon while shouting something at Daril.
    "Daril! Shoot those robed bastards!"

  17. #1267
    Dais's Avatar
    Join Date
    Oct 2010
    Location
    Go Fish. What?
    Posts
    1,632

    Re: Black Zenith [Adventure / RPG / Chapter Two: Ashes and Embers

    (Alright? Unleash the sick DPTs? You got it. Jane's first move for raw damage is pretty obvious.)
    "Let's find out what your insides look like." Jane whispers as she unleashes Torn Asunder on the Cordraal, throwing all her force at it and trying to rip it apart.

  18. #1268
    Supernerd's Avatar
    Join Date
    May 2010
    Location
    Land of ice and mirrors
    Posts
    4,679

    Re: Black Zenith [Adventure / RPG / Chapter Two: Ashes and Embers

    Shadow abominations cannot be tamed I think. They are definitely considered to be "Evil" because judgement calling worked on one and us trying to stop them seems to be the whole plot so far. Also I actually think I'll be fine on my own. I like a challenge and chimericWilder knows that I'll get bored if he goes too easy on me. I already broke the five Corshars that got on my airship with a clever plan and I think I can deal with these flying ones too.

  19. #1269
    sjasogun's Avatar
    Join Date
    Jun 2010
    Location
    In Gamzee's left horn. Don't ask.
    Posts
    2,019

    Re: Black Zenith [Adventure / RPG / Chapter Two: Ashes and Embers

    Takumi: Sigh. That bastard isn't really cooperating very well. You've grown tired of him. You use your Flash Kick to get behind him and swiftly take the dagger from his hand and break his neck.

  20. #1270

    Re: Black Zenith [Adventure / RPG / Chapter Two: Ashes and Embers

    Quote Originally Posted by BlazerC View Post
    If Thunderpaw is hitting Cultist 1 (Typo?)
    Not typo. Cultists 1,3, and 4 are alive. Think I have a better chance of splash damage on 3 and 4 than 1; they seem like they would be next to each other.

    Dian Martin, Nurse of Blood. aphoristicBloodbanker [AB]

  21. #1271
    Professional Slacker chimericWilder's Avatar
    Join Date
    Aug 2010
    Location
    The Land of Hugs and Rawr
    Posts
    8,241

    Re: Black Zenith [Adventure / RPG / Chapter Two: Ashes and Embers

    Quote Originally Posted by BlazerC View Post
    Hey Chim, Wlz, maybe Heedal was asleep on the Airship the whole time. Heedal does have a bow if I remember and I'm pretty sure Selphy needs the help. That, and Heedal could be able to tame one of those flying things and use it as a mount, because that would be awesome.
    i already have evil plans for Heedal, and SN is right, they cant be tamed. The problem just is that wlzrobert is not replying with any frequency!
    also, mayor is more like, grappling it. It is basically mostly standing stiff upright, trying to reach out and murder someone and Mayor prevents that. Its a really awkward grapple you could say. Still, he can probably reach one of the wings.
    I really should see about getting a new signature.

  22. #1272
    Notorious Australian Robot BlazerC's Avatar
    Join Date
    Aug 2010
    Location
    noneofyabussiness
    Posts
    5,085

    Re: Black Zenith [Adventure / RPG / Chapter Two: Ashes and Embers

    I was under the assumption Mayor was grappling it from the back, or even, just grabbing him in general, how would grabbing it's wings could be slightly more difficult because of that is beyond me though, if that's what you're saying.

    Besides, wing bones are always hollow and fragile anatomically speaking, pulling on them should be painful or at least attention grabbing enough to for him to change targets. Watch as that doesn't happen at all and he attacks Daril as a result of Mayor, but really its more creative and possibly effective than "Mayor punches him" anyway

  23. #1273
    Professional Slacker chimericWilder's Avatar
    Join Date
    Aug 2010
    Location
    The Land of Hugs and Rawr
    Posts
    8,241

    Re: Black Zenith [Adventure / RPG / Chapter Two: Ashes and Embers

    Eh i dunno. There was nothing wrong with the action anyway, just me being nitpicky againagain.
    I really should see about getting a new signature.

  24. #1274
    Professional Slacker chimericWilder's Avatar
    Join Date
    Aug 2010
    Location
    The Land of Hugs and Rawr
    Posts
    8,241

    Re: Black Zenith [Adventure / RPG / Chapter Two: Ashes and Embers




    Quote Originally Posted by Supernerd View Post
    In that case... I'll cast Nimbostratus, conjuring rainclouds between me and the incoming Corisha. The clouds, while (theoretically) harmless will obscure vision and drench anything that passes directly through them. This will also have the side effect of producing rain directly beneath those clouds.
    You get to work on your spell. And hell do you conjure up a whole large cloud atop of them (roll 17+6).

    You continue onwards, though it is not long before they emerge from the cloud, each from a slightly different angle, meaning they're more scattered than previously. They also didnt launch any more spikes at you. You've bought a little time, but theres hours to Taraheen, and you're slowly running out of fuel.

    It should also be noted that they appear to be completely hydrodynamic- atleast, you spot raindrops sliding off of them in a very strange manner.

    Quote Originally Posted by MasterBlade View Post
    Thunderpaw uses Fury Comet on Cultist 3 in an attempt to wipe the rest out in one blow.
    They're pretty closely clustered together, really, you could probably have targeted any of them and gotten the same result. Concerning that result, you crash into the foremost of them, hammer-first. Your blow sends the cultist flying into one of the pillars, and as you finish the swing, the other two go flying, aswell. You deal 450 damage to the first guy, and 225 to each of the others (Roll 14+4). They're dead, and you think you might have fractured that stone pillar a little bit. Not the point of breaking, though. That would just have been inconvenient, really.

    Quote Originally Posted by BlazerC View Post
    Mayor continues being a pain the neck and tries to deal as much damage as possible to one of it's wings before being inevitably thrown off. Bohw gets the bow off her back and lets loose an arrow at the Demon while shouting something at Daril.
    "Daril! Shoot those robed bastards!"
    You plant an arrow in the demon's shadowy mass, dealing 134 damage. The thing does not seem too concerned about this.

    Daril considers shooting the robed bastards, but dead targets are not particularly good sport. As i said, he considers it, but ends up shooting the demon instead, dealing 101 and 113 damage. (rolls 7+2 (crit) and 13+2).

    Mayor attempts to break the thing's wing. He is interrupted prematurely (Hit 4-1 Vs Defense . See below somewhere.

    Quote Originally Posted by Dais View Post
    "Let's find out what your insides look like." Jane whispers as she unleashes Torn Asunder on the Cordraal, throwing all her force at it and trying to rip it apart.
    You are about to unleash hell on that thing.

    Thats when it explodes in a shockwave of dark energy, knocking Mayor and Thunderpaw back, aswell as blasting you and completely taking you by surprise. You dont follow though with Torn Asunder (Hit 4 Vs Defense . Daril and Bohw are not hit, but the three others take 155 damage.

    Quote Originally Posted by sjasogun View Post
    Takumi: Sigh. That bastard isn't really cooperating very well. You've grown tired of him. You use your Flash Kick to get behind him and swiftly take the dagger from his hand and break his neck.
    You do that. He doesnt even resist, other than looking startled at your sick speed. Man, what a disappointment.

    He's dead. What now?



    Stats

    Thunderpaw: 312/750
    Fury Comet Cd 8
    Vendetta ready!

    Daril: 219/450
    Needs a level up
    Bullet Time ready!

    Bohw: 376/567
    Mayor: 711/866
    Sabotage Cd 6
    Selfless ready!

    Jane: 895/1050
    Torn Asunder ready!
    Mental Quake ready!


    Cordraal: 3152/3500


    ---


    Takumi: 611/1050
    Flaming Legs ready!
    Iron Mass ready!

    Thug 2: 0/400,


    ---


    Selphy: 1012/1200
    Miracle Repair Cd 4
    Judgement Calling Cd 3

    Airship: 509/1000
    Fuel 25/50

    Corisha 1: 531/850
    Corisha 2: 850/850
    Corisha 3: 850/850
    I really should see about getting a new signature.

  25. #1275
    Supernerd's Avatar
    Join Date
    May 2010
    Location
    Land of ice and mirrors
    Posts
    4,679

    Re: Black Zenith [Adventure / RPG / Chapter Two: Ashes and Embers

    Interesting. I'll follow up with a Frigid Wave spell, inflicting cold damage over a wide area. Even if it cannot freeze the monsters themselves it should freeze the water covering that should be on them.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •