
Originally Posted by
Supernerd
I'll invoke Judgement Calling. Thats about the extent of what I can do until you update again tomorrow (or the day after)
You call on the power of the light, and proceed to channel it into a brilliant white beam which you aim at the nearest corisha. You smite it for 875 damage, and it is consumed in the beam's radiance. You then point the beam at the second corisha, inflicting the overflow damage from the initial strike (roll 20).
The surviving corisha falters and lands/falls onto the deck of the airship. It seems like you seared its wing something badly. Atleast they dont seem to be completely immune to being crippled, you guess? Regardless, it lunges forward, attacking you with its claws for 88 damage!
Note: Your attack critted, but Judgement Calling is immune to critting! Still, you rolled a 20 and a 19 for hit on a special ability. Srsly.

Originally Posted by
Dais
Jane studies the damaged section of the walls, especially where the damage mysteriously stops on the walls. She tries poking the space past where the damage stopped to see if there really are any force fields or the like. "Any ideas?" She asks everybody else with her, without looking back at them but instead looking for pieces of loose debris on the ground.
You try poking the air where the forcefield should be, if it is there. You think you feel a slight resistance for a splitsecond, but then it fades, and you are left wondering if it was only your imagination.
Theres lots of debris around the crater. When i say "debris", i mean "explotionated stone".

Originally Posted by
BlazerC
"I want to keep moving, the fact that we're not being chased bugs me... but..."
Bohw takes a look at the crater, it's too weird to ignore. She uses her knowledge of explosives attempts to figure out this strange crater, or even if explosives were used at all. Mayor keeps an eye on the corridor behind them.
"One of you check whats behind that doorway."
The crater was made by explosives, alright. Some pretty hefty ones, too, judging from the width of the crater.
As you take a closer look at it, you realise that there were actually two explosions here, though the second set must have been placed in the crater left behind by the first. Also, the crater smells of black powder. The kind that exploded. Surprise, surprise.
You dont know why the crater would be cut off like it is, other than "magic". Maybe someone was trying to blast their way past a forcefield or something. Or maybe someone had a battle here or were trying to collapse the corridor or... Yeah you dont know.

Originally Posted by
MasterBlade
Thunderpaw checks whats behind the doorway; he can jump out of the way the fastest.
You pass the crater, and as you pass the spot where there should have been a forcefield, you think you feel a tiny bit of resistance for just a moment... But then it is gone again.
You check whats beyond the doorway up ahead. A soft chime fills the air.
The corridor opens up into a large room with a vaulted ceiling. At the very center of the room stands four marble pedestals, maybe two or three meters apart, the floor tiles around them laid in such a way that a 'ring' is formed around the pedestals. They emit a soft glow, but what is more unusual is that there is something small and bright suspended midair in the middle of the pedestals. You cant see what it is at this distance, though.
The rest of the room is more mundane. Off to the right stands a table with a single chair. On it lies what looks to be a broken bow of exceptional make, the remains of an old cloak (it seems to have rotted away), a pair of boots (equally rotted) and a ring. There is also a book, several sheafs of parchment, an inkwell and a pen.
On the left side stands a small circular podium with steps leading up to it. There doesnt appear to be anything special about it, though.
On the far side of the room is a mural depicting a twisting country road, stretching into the landscape, the golden sun standing high above the grasslands. It is a work easily superior to any you have seen, though to be honest that might not be saying too much, given your occupation.
Stats
Thunderpaw: 388/750
Fury Comet Cd 4
Vendetta ready!
Daril: 265/450
Needs a level up
Bullet Time ready!
Bohw: 432/567
Mayor: 866/866, Selfless (2), at 25 Power
Sabotage Cd 2
Selfless Cd 7
Jane: 679/1050
Torn Asunder cd 9
Mental Quake ready!
Takumi: 717/1050
Flaming Legs ready!
Iron Mass ready!
---
Selphy: 534/1200
Miracle Repair ready!
Judgement Calling Cd 7
Airship: 453/1000
Fuel 5/50
Corisha 1: 0/850
Corisha 2: 200/850
Corisha 3: 272/850, Baleful Polymorph (Giant Snake)(2), IMPACT