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Thread: SCond.ChanSE 2.0: STRIFE! (IC)

  1. #176
    Searching for the answers Strider's Avatar
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    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    >Helixian...OBLITERATE!

    Yes. Hell yes. Hell. Fucking. Yes. You turn off the comp stuff you totally have on you and jump back to the middle of the room and slam the Helixian Drillstaff into the ground point down. You overcharged it though, because instead of the intended blast, it instead causes an omnidirectional wave of energy to radiate outwards and upwards in all directoins, as well as out to the sides. It finds its way through every opening and radiates all over your hive, and when all is said and done, every single piece of technological equipment you own has been destroyed save the ones that were mercifully turned off at the time. All of the imps were destroyed at the same time too though, so you don't doubt that it'll be a bit before you have to deal with them again. Good thing too, because there were likely several hundred throughout your hive. You wouldn't know the exact number, but you know that it was somewhere in the hundreds given how many you killed before that blast. At any rate, now would be a good time to asses the damage.

    >Heh...good thing you had all the technological equipment you had on you other than that stick of yours off, huh?

    Yes, quite. But that is not the thing to be concerned with at the moment. You first check the video game room. Nothing going on there, everything was turned off, just like it was the last time you had started a session. You check the basement as well. Nothing wrong there. It's as almost empty as it always has been. You decide to grab the homing boomerangs and the Kamina shades for later. you'll need them for what you plan to Alchemize. Oh, and you also take several pairs of extra clothing, like you should have done the LAST time. Not only for Alchemizing, but because casual wear and battle tear.

    >Ascend once again. You can do that, although once you reach the third floor it becomes painfully apparent that no imp that will spawn or respawn will ever want to mess with you again, because you just killed many of them in one go. Of course you had to use a goodly amount of power to do it, and more than you meant to. Speaking of...

    >Check the battery

    Already doing that. Looks like it's less than half now. That little move there cost you quite a bit of power, because it was almost full before. Good thing it is a perpetual energy source with self charging and recharging capabilities. Speaking of...

    >Set weapons auto-charge

    Done, and you also make sure that it is set to minimal charge blast with the extra charging energy being put on standby for when it is needed. You continue your ascent. You should be in the medium soon.

    Creationstuck: And so it begins


  2. #177
    Rogue of Hope/Time/Mind
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    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    ==> Assess the situation.

    Pretty good, you'd say. You exterminated all the imps you encountered on your way up your hive, way too many too count though you'd guess it was somewhere close to 63, and now you're standing on the very roof of the cave your Hive was dug into. Needless to say you also gathered all the dropped Grist on your way up too, but hey it never hurts to mention these things.

    ==> Stare at the sky, view the meteors.

    Yep, those are meteors, definitely meteors. Dozens of them further and further from your hive, with a very very close one bearing down on your head. You have to admit, it's impressive, especially through your green tinted shades.

    ==> Okay, I'm bored now. Can we move on?

    You agree, this is actually pretty dull. Back when you first played Sgrub it seemed like such a big deal, nothing like it had ever happened before, you life was in genuine danger and you had never faced anything like it. Now it just...well it didn't compare to anything you faced once actually inside the Medium. It didn't even hold a candle, or tiny flaming pebble you guess, to the Black King. And you won't even mention the kind shithive maggots crazy your moiral put you through just before your death. Gog that was scary!

    Anyways you access your captchalogue, easily picking the lock placed on the emerald game controller and pull it out of the card and into your hands. You remember this from the last time, you had tried so many things it wasn't even funny. You were in such a panic you were practically button-mashing when you first got it. That is, until you calmed down long enough to remember the Universal Code. You proceed to input the code on the controller. Up, up, down, down, left, right, left, right, B, A, START.

    ==> Entari: Enter.
    Last edited by envenomedCharmer; 01-15-2012 at 12:44 AM.

  3. #178

    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    AP: sOrry!!
    AP: I thoUght I had tAken care of all the Imps neAr my roOm, but they move surprIsingly quIckly.
    AP: I'll get right on it.


    Given a couple minutes, you might have been able to come up with a way to get rid of the imps with minimal damage. You don't have a couple of minutes, so you grab the first heavy-looking appliance you see, and start dropping it on Hamish's imps. It seems to help some, but there are an awful lot of them. You feel terrible; you should never have let yourself get distracted.

    > Do you or don't you have a sense of self-preservation?

    The voice in your head can shut it. You made an agreement with Hamish. You failed to uphold it.

    > Dead chicken meat wouldn't do Hamish any good, either.

    You. Don't. Break. Promises. Or bargains, or contracts, or agreements, or compacts, or any other form of arrangement between two or more people. It is simply not a thing that you do.

    You decide to ignore the voice for a while so you can focus on being productive. And not flaking out on your client player. Again.

  4. #179
    Searching for the answers Strider's Avatar
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    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    Ventus is calmly ascending. He decides that he should start getting rid of some of these imps instead of just letting them hide, so he starts being sneaky. Since there are no doors to separate the stairs from the floors anyway, you decide to let loose some of the auto charge energy on each level. Just enough to cause a small wave that shoots up the stairs, across the hall, and terminate at the other wall midflight of the next set of stairs. You kill a few more imps in this way, but you somehow get the feeling that most of them are kind of avoiding you now. Hopefully they are not up to anything shady.

    Unbeknownst to you, they have invaded your nerd shrine and are equipping themselves with working models of weapons found in various anime and games. If you don't hurry up and enter, shit is going to get dangerous.

    Creationstuck: And so it begins


  5. #180
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    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    Fuck. Fourteen minutes to ascend to the Medium; fourteen minutes to fight enemies and make it out alive.

    You just scroll wildly through your Pesterchum window and click the first name you see.

    -- automatProdigy [AP] began pestering revolutionDerivative [RD] at ??:?? --
    AP: You. You will be my server player.
    AP: And in return I will be yours. We don't have much time, so do not argue.
    RD: Fine
    RD: I hope you know what you are doing
    AP: Trust me on this.

    You elbow an imp in the head to keep it from gnawing on your leg as you hurriedly click both your setup and client EXE's; within seconds, both connect. The game-window flashes open, showing the large cat-alien from before. Well, you guess you could have picked worse players.

    Least it wasn't Skylar.

    AP: Oh, you're the katze, aren't you?
    AP: Well, cat, I think the word is.
    RD: The what
    RD: I
    RD: Er
    RD: Everyone I met appears to have mistaken me for something else
    AP: A cat is a small creature with whiskers, claws, and fur that you bear more than a passing resemblance to.
    AP: But I digress; right now let's focus on not dying, shall we?
    RD: Very well
    AP: We can make fun of eachother over our appearances once we're awake and not surrounded by imps.

    You place the buildings in the creature's home almost reflexively; Alchemiter in an empty corner, Totem Lathe on the floor below it, drag, extend room, Punch Designix, Cruxtruder, pre-punched entry item card next to the totem lathe.

    RD: Speaking of
    RD: I suppose I should deal with these pests before they damage anything important
    RD: One moment
    AP: Take all the time you need.
    AP: I should handle my own imps, now that I think of it.

    You wait for your own devices to be dropped, trying not to eye the incoming storm of meteors out the window. You draw your flimsy-ass replica sword and get to slashin'. You wonder if you're a psychopath at this point; you're starting to imagine each little creature's head you're bashing in is Skylar's. Oh well, you'll figure it out later.
    Last edited by Ninten; 01-15-2012 at 03:15 PM. Reason: SMILIES EVERYWHERE
    Pesterchum handle is blackZero. Not always on, but pop by and say hi if I am.

  6. #181
    My art runs on insomnia. spasticGamer's Avatar
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    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    > Korat: Wake up.

    It feels almost unreal to be back home. He carefully examined every surface in quiet wonder, then shook off his reminiscence as he remembered the Court's words. Fourteen minutes. Certainly that was enough time, wasn't it? Time he certainly couldn't afford to waste. No, the time for bittersweet nostalgia could wait until after he was out of danger.

    A loud beep caught his attention. Curious, Korat pressed the button on the small device and didn't even flinch as the small shutter on it slid back to project a green-tinted holographic screen. Someone had contacted him.

    -- automatProdigy [AP] began pestering revolutionDerivative [RD] at ??:?? --


    > Korat: Connect.

    Acknowledging this to be the most beneficial setup, Korat ran the applications and connected. As soon as the view pops up, a loud bang distracts him from it for a few seconds.

    Imps!

    He flattened his ears and scowled. Of course. Imps. Great. Again, he's distracted from dealing with the pests attempting to break into his room by the notifier dinging again. Already I cannot catch a break...



    So he got the tall one, then. Very well. It wasn't long before he had gotten everything deployed, and Korat had found himself rushing to do the same. ...With some complications. The Imps had found their way in and were already causing havoc. Wonderful.



    He spun around and lashed out at the nearest Imp, and gave it a good clock upside the head with his tail as he did so. It didn't do as much damage as he hoped. The idea of having trouble fighting just Imps felt absurd to him, but-- of course. Korat grimaced. He wasn't as strong as he was at the start. This would make things more complicated.
    Something moved out of the corner of his eye. Startled, he moved just in time to catch an Imp fleeing out the door. Unusual. Scowling, he didn't take notice of it and instead focused on beating the tar out of the remaining Imps, to where he could at least earn some peace. Unfortunately, it took longer than he would've liked it to, but the large amount of Grist he'd earned made up for it.
    He would certainly have to alchemize something eventually. He kicked the Cruxtruder open and retrieved the Cruxite Dowel needed, then lugged it over to the Totem Lathe. Now, where was that punch card...

    ...where WAS that punch card?!

    He dropped the dowel in a fit of swearing that only escalated with the addition of pain from it landing on his foot. A full search of the room turned up nothing. As his frustration peaked, Korat suddenly recalled the Imp he'd noticed retreating.
    If it had run off with the punch card...

    Without a second thought, Korat ran off in pursuit.

    [S] > Korat: STRIFE!
    tumblr! // preferred pronouns: kie/kir/kirself // dA!

  7. #182
    Searching for the answers Strider's Avatar
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    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    >Enter: That can wait. You take out your organic computer and open up the cover. Inside is a single solid shapeshifting mass. You start messing with it directly, knowing exactly what you need to do. Within a few seconds you can see everyone's log history. Apparently Sita is now Hamish's server player. That's enough for now then. You all are getting along fine anyway, so no need to try and fix something that is not broken by adding someone else into the mix.

    Meanwhile, the imps are ascending from the mainfloor, armed for war. numerous of them are even crawling up the walls, since you had a spidertroll binge that you had gone on at one point.

    You send Sita a few messages.
    I will be your sever player. This closes the loop at four, starting with me, and ending with you, with Entari and Hamish going second and third. That is, if we went in order, and that is totally a thing that we apparently do not have to worry about right now. Anyway, deploying equipment now.
    And then you deploy the Cruxtruder, Alchemiter, and Totem Lathe along with the card needed for Sita's enter item. Oh, and you also bust the top of the cruxtruder open with the Alchemiter before setting it down.
    Try not to die, okay? And make sure that you make it in.

    And then the imps start appearing on all sides. Soon after, they also start appearing at the staircase. Your drill staff is out, your gauntlets are on, and your drillstaff is merged with the gauntlets to form your ultimate weapon. From the looks of things, you're going to need it. You knew you shouldn't have taken so long this time. You just KNEW it! You quickly Alchemize your items for entering after doing the lathey thing and putting the now Cruxite Totem in place. However, before you can activate it, you are attacked and must defend yourself, and the items needed to enter. Dammit, this is NOT something you wanted. Good thing the auto-charging procedures are still a thing. You'll take care of all of these idiots in one go. That said, you first captchalogue the items you just now made, because shit's getting messy. Oh, and you make sure that your equipment is all off except for your gauntlets, because you wouldn't want stuff to get destroyed.
    Last edited by Strider; 01-15-2012 at 04:20 PM.

    Creationstuck: And so it begins


  8. #183
    Bad Decision Generator Xartarin's Avatar
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    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    Quote Originally Posted by Ninten View Post
    You place the buildings in the creature's home almost reflexively; Alchemiter in an empty corner, Totem Lathe on the floor below it, drag, extend room, Punch Designix, Cruxtruder, pre-punched entry item card next to the totem lathe.
    Niklas: Attempt to Deploy Punch Designix

    There isn't a price listed for this, and there's no reason you would need one! Even if there was, it costs 80 ERROR GRIST, and you have insufficient funds.

  9. #184

    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    You take a moment to respond to Ventus. You ought to get a voice-to-text converter rigged up, but at least you can keep an eye on Hamish's room to make sure the imps don't get too dense again.

    AP: Thank you! Good luck with your own entry.

    You remember pretty well how this went the last time, and it doesn't take you long to alchemize your entry item. Unfortunately, you can hear imps approaching, and you duck out into a brief skirmish. They've scavenged weapons from the communal cooking area, and your wooden-handled spear isn't up to the task; you end four of them before ducking back into your room to regroup. You drag your desk across to barricade the door. It'll buy you some time, and you don't need once.

    Your entry item is a sheet of paper, covered in indistinct but very definitely text. When you attempt to read it, the words seem to skate around on the page, making your eyes water. The only thing that's clear is a blank line on the bottom, with a prompt: NAME ____________

    You're a bit leery about signing something you can't read, but it's an entry item, so you suppose it doesn't really matter. The imps are battering at the door. You don't think you have time to hunt up a pen, so you brace yourself and yank out a pinfeather. Hopefully injuries don't carry over, or you'll have to make sure that doesn't get infected later; for now, you need to sign the unreadable contract.

    > Sita: Enter
    Last edited by Archaeopteryx; 01-15-2012 at 06:41 PM.

  10. #185

    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    > Hamish: Survive.

    You're clubbed by some imps and sent crashing into the Cruxtruder, opening it. Oh well, at least that's one problem solved. You grab the dowel, and fight your way through the imps to the pre-punched card, which is under their feet somewhere. After a few minutes you find it, head over to the totem lathe, create the totem, and then leap over the tiny grabbing imp hands to the alchemiter. You craft your entry item, a gravestone.

    Oh great, just like last time. I had to pretend to be dead, right?

    You place it on the nearest clear space you can find, and lie in front of it, trying to ignore the imps scratching and biting and kicking you before the item is activated.

    > Hamish: Enter.
    Last edited by ZombieHam; 02-06-2012 at 04:58 PM.

  11. #186
    Searching for the answers Strider's Avatar
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    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    You would find this to be a bit of a challenge, if you didn't actually have a goodly amount of energy stored within your drill gauntlets by now. After all, the conversion in the drill gauntlets did not cause the auto charge function to stop being a thing.

    >Blast them already!

    After one minor modification. You do a thing with your gauntlets that you did before. You make the slight modification that will allow you to cause anything touched by energy emanating from it to go flying to you.

    >Obliteration 2x combo!

    You unleash a blast at least twice as big as the last one. All of the Grist and all of the Grist that was formerly imps have now been coated in a green energy that gives it a green glow at the edges. You raise your hands up and cause all of the Grist to come flying to you, including the ones that you failed to collect before from the last smaller blast that you let loose. Well, that makes you a much richer troll. The meteor is starting to get uncomfortably close though, so you bring the items back out again and equip one of them. A cape the same color as your blood, although not for long. On the other side of the Atrium is the thing you must destroy. According to the texts you read from your ancestor, as well as the one that he thought to be HIS ancestor, this is the form of the one that was destroyed by the Helixians in their bid for freedom, thus allowing them to rule over the land. Strangely enough, he looks like he could be a far meaner version of Tavros's ancestor, but you don't know that. But enough reminiscing. Time to make this happen.

    Creationstuck: And so it begins


  12. #187
    Objection! Er, was that right? Schizo's Avatar
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    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    >Shit.

    Shit is right. You don't really remember how, but somehow you really have to do things now. Fantastic. Fourteen minutes, huh?

    And with no server player to connect to and such, you're boned. Oh well. Clock's ticking, Mr. Farron. Let's see what you make of it.

    [S]>Skylar: STRIFE!!

    You pull out your trusty BB gun and stand warily next to your handy-dandy computer, pelting the nearest imps with a flurry of incredibly painful pellets. Soon enough, after about a few seconds of shooting you pick up the grist with ease and scowl. Still no server player, and yet everybody from here seems to be on. Fantastic. Well, looks like nobody's here to save your ass this time, unless of course you do something drastic - ask for help.

    [S]>Skylar: Send out an SOS signal via spamming everyone on the chat client with the message "oh god please help"
    "Beside time exists fate - the bearer of cruelty."

    Your CHUMHANDLE is schizoidTechnician.

  13. #188
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    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    With the imps cleared for the time being, you park your Germanic ass right back into your swivel chair to check on the Katze's progress.

    ..He's running out of his room. Why is he running out of his roo-



    ...



    Well, with that out of the way, you suppose you should go for your own server item, though you fire off a quick "AP: Do you need help?" to Katze. You suppose he won't mind if you're not immediately there while you try to pry imps off of the Cruxtruder.
    Pesterchum handle is blackZero. Not always on, but pop by and say hi if I am.

  14. #189
    Searching for the answers Strider's Avatar
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    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    Skylar has just sent out a message. You mentally facepalm. There is no time to respond though. As before, each obliteration leads to a much quicker respawning rate, and the third one is far to quick for your liking, just like before. Just like before, you completely ignore them and activate your artifact. The cape on you begins glowing a bright color, and within seconds, you are covered in the substance as it bonds to you, the color of brightest blue laced with brightest green and white and dotted with tiny black splots and huge black splothes that seemed to move, migrate, merge, and separate, almost as if the cosmos itself was lending you its power, and just as before, you would need it all, and then some.


    >Kurai
    Kisa!

    >Giga. Drill. Breakeeeeeer!!!

    Just as before, the voice in your head joined in naming the kill move, almost as if it was someone you knew. Just as before, you removed the now spent cape with your left hand and threw it behind you. Just as before, you held your right hand above your head, a mighty drill sprouting from it, then turning giant. Just as before you lept into the air while swinging it down and around to the front as you fired forward. Just as before, the other part of the artifact did the exact same as you, and named the same attack, except it added Anti-Spiral to that. Just as before, you felt unspeakable rage fill you, followed by a terrible resolve. Just as before, the two drills clashed at the points, and you both stopped in place. And just as before, as the power of the two clashing drills met, every single one of the imps seemed to be flown into the air.
    Last edited by Strider; 01-16-2012 at 07:36 PM.

    Creationstuck: And so it begins


  15. #190
    Rogue of Hope/Time/Mind
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    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    Well, that challenge wasn't very...challenging. But, you suppose, that's why it was the first challenge. It was simply to see if you could handle more challenges, rather than try to knock you out in the first round.

    ==> Where are you?

    You are still atop the cave that serves as the entrance to your hive, you have been since you "Entered". Around you is nothing but blackness, almost what you'd expect from the Medium but lacking a planet anywhere around you. You suppose this is just an in between portion of the challenge while those who completed it wait for those who are still being...challenged.

    In front of you is your husktop, freshly removed from your sylladex to keep an eye on on your client player, which was a silly notion since he can handle himself. Look, he's already in the midst of entering. So it looks like you're fresh out of things to do. You captchalogue your husktop once again and lay yourself flat, staring at the empty blackness around you. You decide this down time is the perfect reprieve to have your Dreamself do some more exploring.

    ==> Entari: Be Dream Entari!

    You are now Dream Entari, and you are still laying on the futon of the mouse village elder. You get up and look around, quickly descending the stairs to locate the village elder. There are a few more questions you'd like to ask him before he head off blindly onto the Giant once again. "Elder? Are you ssstill here? I've got sssome more quessstionsss, and then I'll be out of your hair."

  16. #191
    Bad Decision Generator Xartarin's Avatar
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    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    Entari: Daydream

    You wake up on the Elder's spare futon, on the second floor of his stone tower. The roof is pretty high, and there's a ladder going to the next floor up. Judging from the height of the building you saw from outside, it probably leads to the roof. There's a small bookcase in the room as well, with a candle on top.

    "Augh, coming!" grumbled the Elder, stumbling around a bit in another room. He entered in light pink pajamas, rubbing one of his tiny mouse eyes. "Sorry, I'm not used to waking up this early... Whaddya need?"

  17. #192
    Searching for the answers Strider's Avatar
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    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    >Enter

    Just as before, your drill begins to crack, and the monster before you laughs as if to mock your weakness. You increase the power output, but it does the same. Imps are flying towards the drills as the air rushes in to replace the air being burned away from the two drills and the smell of ozone becomes thick in the air. Just as before, any imps that touched your drill were destroyed, and the subsequent grist collected, while any that touched the drill of what you needed to destroy had the resulting grist destroyed. In one small moment, it almost seems as though you would give in before, just as last time, with a mighty cry and an unbending will, you push forward, destroying the drill of your enemy and punching a hole through it. It is destroyed in an explosive blast, and it fades along with the drill on your hand and the energy that coats your body. You put your shades on and point skyward, a grin on your face as you point at the meteor, almost as if mocking it. And then, just before it would hit, you and your hive are gone once again.

    >Look around

    Huh...this almost looks like the furthest ring, in a way. You wonder if there are any horrorterrors nearby.

    Creationstuck: And so it begins


  18. #193
    Rogue of Hope/Time/Mind
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    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    "Well, I wasss jussst heading out, to explore that isss. And I wasss hoping you might be able to tell me about the lay of the land. Anything that might be worth checking out or...avoiding would be helpful." You state clearly. You're still certain you shouldn't be here yet, and the Desterminer's catching you is the last thing you want, so it couldn't hurt to have a general idea of which directions are safer. Point was, this information was going to do you a whole lot better than just venturing off blindly...like you first did when you...woke up...here. You also currently feel like an ass...

    ==> As you should.

    ...but venturing off blindly is still something you'd rather avoid if it can be helped. And hopefully it can.

  19. #194
    Bad Decision Generator Xartarin's Avatar
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    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    Entari: Ask for Directions

    "Certainly," the Elder responded, and cleared his throat. "The road leading East goes towards one of the Orbs of the Fallen, which is where I presume you came from. There's a bunch of them scattered all over the place, but that one is always the first one fallen players seem to come from, for some reason. There is another village to the North East, around the forest. North of here lives the Hermit, but I would avoid him if I were you. To the West lies the Sacred Tower, the Hill of Ascension and the Temple of She Who Sleeps Soundly. To the south lies the Old Ruins, the Wasteland, the train station and the factories. I would avoid the factories as well, quite a terrible rumbling always comes from there. That's the surrounding countryside in a nutshell. You might be able to get a good view from the roof, if you wanted to take a look."

  20. #195

    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    > Hamish: Get up.

    You sit up suddenly, your house now empty. You wince from the sudden movement, pretty sure you have a broken rib and some serious bruises, but you're alive. And hopefully it'll heal pretty quickly with your life powers.

    > Hamish: Look outside.

    Nothing, total darkness. But no horrorterrors, so you're considering that a bonus.

    > Hamish: Check on your client player.

    He seems to have entered as well, he's totally safe. You breathe a sigh of relief.

    > Hamish: Relax.

    You lie on your bed and close your eyes, waiting until the challenge is over.

  21. #196
    Duke of Song stuffedAnimal's Avatar
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    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    >Be Omega, a couple hours ago.

    You cannot be Omega. However, you can watch him/her/it.

    She/he/it stands in a small pool of black blood. (Let's just go with she.) A tiny dead thing lays in front of her.

    "Well. That was messy."

    She looks up as a green light lances its way through the atmosphere of the Small towards her. She inspects it for a moment, then sends a blue beam back. She adjusts her ridiculous human aboriginal bird mask and then takes off, glancing at the clock, still visible from over there. The Seraph flies for the Giant.

    >Well, uh. That was informative.

    No. No it wasn't. That was the point.

    >Omega: Warn consorts.

    Warn them of what? You've plum forgot what you were flying back there for! In short, bug off.

    >But-

    No. Go away. Go be one of the heroes a few hours in the future.

    >Fine.

    >Be someone else, in the current time.

  22. #197
    Searching for the answers Strider's Avatar
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    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    You are now Ventus Shadus, and from the authors perspective you are in a timelocked state until the others finish the challenge. From your perspective, you just got here and am likely the last one.
    Last edited by Strider; 01-20-2012 at 11:39 AM.

    Creationstuck: And so it begins


  23. #198
    Rogue of Hope/Time/Mind
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    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    ==> Be the other guy!

    You can't be the other guy! You're already Entari and you never stopped being Entari, you think this voice is just being silly now.

    ==> Fine, just finish talking with the Elder.

    Again, the voice is being silly, you've already concluded your business with the Elder. He kindly elaborated more on the details of the areas he mentioned, you thanked him and bid him farewell. You are now walking the same path you took to get to the village the first time, you feel you may have left somethings you could use in your dream room, and it's on the way to the other village he mentioned, so you figure you may as well stop there first.

    ==> Right, I totally knew all that...continue on then.

    Silly voice, as if you had any plans to not do so.

    ==> I just want to seem relevant.

    You know, voice, you know.

  24. #199
    Sure I like MLP, deal with it! karkat_rules's Avatar
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    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    --->Wake up dumbass, you overslept again. And just LOOK at what you've gotten us into!

    You look arouHOSHIT IMPS EVERYWHERE
    You are in your room, in you slimey pod/bed thing, surounded with imps. THANKS GOG I SLEEP WITH MY GLOVES!

    --->Kill some imp ass, latesleeper!

    Two steps ahead of me. You jump out of bed, and when one tries to attack you, you use your polished gloves to direct his attack into someone else. That imp gets pissy, and they fight. Surrounding imps take after their companions and start a full-fledged civil WAR. This gives you time to check trollian! Lets see who has already awoken.

    ---> Hint=everyone.

    Shut up, voice.
    Last edited by karkat_rules; 01-28-2012 at 12:50 AM.
    1337 posts. That used to be a funny internet joke, once.

  25. #200
    Ninten's Avatar
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    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    Well, the bastard hasn't replied yet. Probably too busy getting his pre-punched card.

    He can deal with his own problems, you've got Mediums to enter!

    You forget what your entry item was, but you guess you'll figure it out once you've alchemized. You shove the card into the TOTEM LATHE, then take the CARVED RED TOTEM to the ALCHEMITER.

    You see a large, red TREE spawn on the ALCHEMITER'S PAD. A small mannequin of YOUR FATHER hangs suspended by a rope from it.

    A blindfold appears over your eyes. Fuck. Now you remember. This stupid AMERICAN/MEXICAN game of HIT THE BAKED DOLL ON A ROPE. Except CRUXITE and extremely HARD TO BREAK OPEN. Fun!

    So you look like a jackass and wave around your novelty sword for a couple of minutes until, by complete chance, you manage to lop off the mannequin's HEAD.

    Everything goes dark.
    Pesterchum handle is blackZero. Not always on, but pop by and say hi if I am.

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