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Thread: SCond.ChanSE 2.0: STRIFE! (IC)

  1. #251
    Duke of Song stuffedAnimal's Avatar
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    Re: SCond.ChanSE 2.0: STRIFE! (IC) [1 SPOT OPEN]

    Ventus sees a lack of maps. The lack is so painfully apparent as to be approaching and reaching non-existance where maps are concerned.
    "Huh...well THAT'S a bit of a let down. You'd think they'd at least leave something to help us find our way."
    "I zhought you vere certain zhere vas a map."
    "Well apparently I was mistaken, which means one thing. AAAAAAAAAADVENTURE TIIIIIIME! That and maybe a nearby store has something that can help. Who knows!"
    "Sounds zhe most likely. Lead zhe vay, I doubt you vill be able to trust mein judgement for zhe next couple of hours."


    ((spoilered for size.))

  2. #252

    Re: SCond.ChanSE 2.0: STRIFE! (IC) [1 SPOT OPEN]

    "Ah! I did not see what happened, but I heard... it sounded very powerful." You glance up at the sky. "I do not know what sort of thing could destroy a house like that. It is... quite frightening. Am I mistaken in believing that was part of the point?"

  3. #253
    Duke of Song stuffedAnimal's Avatar
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    Re: SCond.ChanSE 2.0: STRIFE! (IC) [1 SPOT OPEN]

    "Nay, that is correct. The power involved was quite considerable, especially for you silly bipeds. As for what could annihilate a house like that. . . well, that's us. I would advise you to not try to cheat." You preen ever-so-slightly.

  4. #254

    Re: SCond.ChanSE 2.0: STRIFE! (IC) [1 SPOT OPEN]

    "Cheat?" You blink. The thought had honestly not occurred to you. "I do not think any of the players I've met would be so foolish--especially not after that."

    Although speaking of them... Only one player gets a 'second chance', unless you're mistaken. And to be honest, you really want that chance. But... You like Hamish. You like Ventus. You want them to have second chances also, but that can't happen if you play by the rules... except that rulebreaking has never been among your tendencies, and you don't want to start now.

    You'll need to think more about this later. For the moment, try not to show your confusion. (You really hope the Seraphim can't read minds.)
    Last edited by Archaeopteryx; 02-13-2012 at 07:29 AM.

  5. #255
    Duke of Song stuffedAnimal's Avatar
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    Re: SCond.ChanSE 2.0: STRIFE! (IC) [1 SPOT OPEN]

    "Good! And I take it that you would not be that foolish either, hmm?" You try a smile, but the silly biped can't see it behind your MASK. (You can't read minds, but even if you could, you wouldn't because silly bipeds are primarily silly.)

  6. #256
    Knight of Colorful Explosions ParadoxicalInquirer's Avatar
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    Re: SCond.ChanSE 2.0: STRIFE! (IC) [1 SPOT OPEN]

    > Lyra: Hop fence

    Hell yeah!! Like a true Californian, you screw the lock and start climbing up the fence. There's what looks like an umbrella over in the rubble there...

    > Mickey: Be the Moirail

    You have no idea what a moirail is, but you gasp at your chum's current shenanigan.

    "Lyra!! Don't go in there! It is clearly locked, and we likely aren't welcome. And besides that, this is a dump. For goodness' sake, Lyra, there is likely nothing of interest for us in there, and the large majority of it is trash and dirt and just--" You shudder, and look up at her, a disgusted expression on your face quickly being eaten up by your practiced puppy dog eyes. "Lyra, it is unsanitary and gross. May we please just continue along our way?"

    >Lyra: Jump fence anyway

    No way! Not cool. Your bro is asking you to stay out, so you'll stay out. No worries. If you really want to you can come back later, yo. You jump down and smile. "Kaykay, let's get going then." You say, fixing your tunic skirt thing. Micks smiles at you and you smile back, grabbing his hand and swinging it back and forth as you walk further down the street.

  7. #257
    Bad Decision Generator Xartarin's Avatar
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    Re: SCond.ChanSE 2.0: STRIFE! (IC) [1 SPOT OPEN]

    ((Okay so the pictures didn't turn out too well, and I've been busy for the past few days. Here's the log, and there's a post in the OOC about timeskips.))
    ((Also, since Ventus and Niklas recently explored an area East of the currently explored block, I'll be working on a more expansive map of the Small that will include much more area.))

    Hamish: Fight Imps


    Hamish: Fight the Ogre


    Hamish: Fight the FEY LICH.


    2:35
    Last edited by Xartarin; 02-21-2012 at 01:31 PM.

  8. #258

    Re: SCond.ChanSE 2.0: STRIFE! (IC) [1 SPOT OPEN]

    You laugh, a little bit nervously. "Of course not! I am not even certain how one would go about such a thing, and even if I was--well, as I said, it would be decidedly foolish."

  9. #259
    Duke of Song stuffedAnimal's Avatar
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    Re: SCond.ChanSE 2.0: STRIFE! (IC) [1 SPOT OPEN]

    You nod sagely. After a moment, you say "I'm certainly not going to give you any hints. You seem a bit smarter than the rest of you Players. Perhaps that streak shall continue in the Challenges."

  10. #260

    Re: SCond.ChanSE 2.0: STRIFE! (IC) [1 SPOT OPEN]

    > Hamish: Look for more clothes.

    Your suit is unsurprisingly ruined after those fights. You take a quick look around the shops, but they're all ruined and you see nothing of use. You'll get a new outfit later.

    > Hamish: More alchemizing. Do it.

    You head to the alchemiter and decide to use the holopad to see what you'd get if you combined NEHEBKAU WAS HERE with the PASSIVE SHARD. You then do the same with the shard and your SNAKEHEAD CANE, and with the shard and your BACKUP HAT, just in case.

  11. #261
    Knight of Colorful Explosions ParadoxicalInquirer's Avatar
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    Re: SCond.ChanSE 2.0: STRIFE! (IC) [1 SPOT OPEN]

    > Derps: Come to a crossroads

    Well, Lyra's more the derp of your pair, but you suppose you'll ignore the comment. You have both made it to yet another crossroads. You attempt to go left, but Lyra pulls you the other way as you begin walking. You figure you really don't mind. Eventually you both happen upon what looks to be a train stop. It's a concrete floor thingy with a wooden roof over it. There's a small gray machine standing next to it that has some switches and a small screen on it that says "TRAIN: DISABLED". Lyra let's go of your hand to run up and look at the machine, playing around with it. You glance at your surroundings, wondering where the train might be.

    > Lyra: Button Bash Again

    You can't!! There aren't any buttons!!
    It's a very simple old school machine, with lots of slider-thingies. You forget what they're called. I mean, do they even have a name? You decide you don't really care, and start playing around with them carefully, since they could affect a train and trains are dangerous screaming metal death traps that luckily only run on very specific routes.

  12. #262
    Bad Decision Generator Xartarin's Avatar
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    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    Hamish: Alchemize

    NeheBkau Was Here || Passive Shard = Mirror of the Guarding Dead
    Cost: 200 Build, 100 Stasis, 100 Mirror, 50 Judgement, 50 Element, 20 Sea

    Snakehead Cane && Passive Shard = Energy Nunchuks
    Cost: 20 Build, 20 Wild, 10 Diamond, 10 Star

    Backup Hat && Passive Shard = Reflector Helmet
    Cost: 30 Build, 20 Stasis, 15 Element

    Lyra: Hit those switches

    They do nothing. The train is disabled, dummy! Nothing's going anywhere.

    Brathe: Wake up

    You wake up in the RESURRECTION OFFICE.




    The container by the mysterious machine can be pryed open pretty easily with someone's fingers, and contains:

    100 Boonbucks
    30 Build Grist
    30 Stasis Grist
    15 Wild Grist
    10 Corn Grist
    10 Acid Grist
    10 Alkaline Grist
    1 Rare Candy
    1 Ear of Hellacious Blue Corn

  13. #263

    Re: SCond.ChanSE 2.0: STRIFE! (IC)

    > Hamish: Make something!

    You decide to spend some of your gist on the REFLECTOR HELMET, figuring that you can spare that much and you're curious about what this does. You immediately put the helmet on.

    > Hamish: Rest.

    You're a bit sleepy after the battle. You head back and plan to nap on the couch for a bit, baring any unexpected encounters on the way.

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