A young mage, who is suddenly rendered in a more symbolic manner, stands in his training room and awaits the arrival of his new master and his new name. What will this name be?
A young mage, who is suddenly rendered in a more symbolic manner, stands in his training room and awaits the arrival of his new master and his new name. What will this name be?
> Harry Potter
> Roland Starr
> Finnegan McCrimit
Adventures:
>jake gyllenhaal
>eragon shadeslayer
Tir Nanog
Asa larrette
The Goodstuff is always behind the spoiler...
Its always changeing really!
> Harry Potter
No! That's a stupid name for stupid morons who believe in the power of love and friendship. A true mage like you needs something more appropriate.
You wonder if you can sort of reach over and...
Yeah, that's much better.
Your name is Tir Nanog and you are not just a good mage. You are the BEST mage. At least that's what you used to tell until you lost your left hand in a terrible- OHNOWHATSTHAT?!
Suddenly a magic beast appears!
Last edited by King of Clubs; 01-02-2012 at 06:08 PM.
> Tir: Demonstrate your magical specialties.
Adventures:
(yay)
Poke it with your stump!
Or could we set it on fire somehow!
The Goodstuff is always behind the spoiler...
Its always changeing really!
> Ignore. It has no face. Faces are where sensory organs are located. Without sensory organs it cannot possibly be aware of you. Or of anything for that matter. Additonally, without an oral opening, it cannot eat, drink, or breath & will die momentarily. Maybe if you stand close enough you'll get some XP or something.
> Tir: Set it on fire.
Yeah! That's an awesome idea.
No, wait! That's actually an awful thought.
This flying fellow is your best friend, Jeremy. You made him out of clay some years ago and animated him with your superior magic skills (and the help of your former master). Unfortunately you are lacking the artistic skills to give him a face and you were too lazy to create some arms for him.
His existance is a mystery to you and you wonder how he survives without the ability to see, eat, drink or breath. Sometimes you fear that he drains your energy to keep himself alive.
> Tir: Demonstrate your magical specialties.
Nonetheless you extract your 1D6 from your inventory to cast some random luck based magic. Cause everyone likes magic.
You roll a 6 and summon the Orb of Fortune. It shows you the future, but you have to use it carefully since you cannot change what has been seen. The words "There will be no way back." slip through your mind and suddenly you have the feeling to be in harmony with the narrative space.
Last edited by King of Clubs; 01-06-2012 at 12:29 PM.
What happens if we break the orb?
The Goodstuff is always behind the spoiler...
Its always changeing really!
> Tir: Onwards! Ride Jeremy to victory!
Yeah!
> Tir: Ask Jemery what that's supposed to mean.
You ask your loyal golem/pet/whatever some questions and he says "...". You really ought to fix that.
Anyway you are an experienced mage and you know how to use an Orb of Fortune.
> Tir: Break the Orb.
You are now the other mage. In the future. We cannot name you yet, but we can choose your third deadly kind of magic.
Summon demon!!
Or Ice
The Goodstuff is always behind the spoiler...
Its always changeing really!
> Flowers
You are the master of light-, mind- and... FLOWER-magic?! It's "plant-magic", not "flower-magic". However, you do not have the time the discuss the matter of such name confusions. You are a bit... busy.
What now?
> Well, you can't change what you see in the orb. I guess you should go meet your fate with honor.
Quick buy some weed killer!!
Also as a side note stay the hell away from that guy!!
The Goodstuff is always behind the spoiler...
Its always changeing really!
> Buy a gun.
Adventures:
No people, once the oracle has been induced, time is held captive. The title of the adventure is No Way Back. He can either run from the inevitable or use his foreknowledge to accomplish some goal with his death.
> Oh god hurry up and grab that bird in the orb! Before it disappears!
Too late.
> Meet your fate with honor.
Of course you will meet your fate with honor. There is no reason to panic about this. You have already seen this a dozen times since the orb kept doing that for months. Also, you don't plan to leave the academy and you are safe as long as you don't enter that forest.
Anyway, you take another mental note to stay away from that place and that person.
> Buy a gun and some weed killer.
For some reason the voices in your head still seem to be worried about the prophecy. They urge you to buy some things that are not invented yet. You cannot even imagine them since you are not the one who is going to invent them. You decide to open your inventory instead and look for something useful to calm the voices down.
You have:
- your 1D6
- your trusty hat
- a tome of evil
- a poison recipe
- a deck of tarot cards
- a king of clubs
Last edited by King of Clubs; 01-06-2012 at 12:30 PM.