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Thread: Dungeon Minion

  1. #1
    The Tempting Voice
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    Dungeon Minion

    DUNGEON MINION

    You where Chosen by the Dark Lords of Doom, Chaos and Evil to take care of a old and not very well developed dungeon as it's new Dungeon Masters. You traveled to it at night to stay unseen. Now that you finally arrived you entered the portal to the unholy realm of dungeonvision to guide the inhabitants of your dungeon.

    Now then. What kind of creatures lurk in your dungeon?

    Choose a Race/Class of inhabitants for your Dungeon
    Last edited by Dar'Joras; 01-25-2012 at 08:12 AM.

  2. #2

    Re: Dungeon Minion

    Lizardmen. Numbers and poison is nice.

  3. #3
    Keeper of the pocket things Naristar's Avatar
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    Re: Dungeon Minion

    Wild Man!!!! I like his hat!!!

    (What happend to your other advenure?)
    The Goodstuff is always behind the spoiler...
    Its always changeing really!

  4. #4

    Re: Dungeon Minion

    Wildman
    Want to talk to adventurers? Come join us!

  5. #5

    Re: Dungeon Minion

    All of the above! This is an equal opportunity dungeon.
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    Class Warfare -- Psychonauts After

  6. #6
    The Tempting Voice
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    Re: Dungeon Minion

    Quote Originally Posted by Naristar View Post
    Wild Man!!!! I like his hat!!!

    (What happend to your other advenure?)
    Still runnin (except for allkind that is kinda dead i guess) i haven't seen any rule that isn't allowing a person to make several adventures (acually i updated AM a few hours ago)

    also i think i'll let the people take suggestions what to choose till 01.24. 5 pm UTC +1 (so my time) except one race/class get's 5 votes)

    Quote Originally Posted by LaserShark View Post
    All of the above! This is an equal opportunity dungeon.
    acually if you can do it right and long enough you get chance to get other races into the dungeon too (thought i won't make it easy, or at least try to)
    Last edited by Dar'Joras; 01-23-2012 at 02:36 PM.

  7. #7
    Doesn't care about myseries. apatheticEnigma's Avatar
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    Re: Dungeon Minion

    > Wildman.
    Adventures:


  8. #8

    Re: Dungeon Minion

    I say Lizardmen.
    this is a siGnature

  9. #9
    Askia's Avatar
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    Re: Dungeon Minion

    wildman of course

  10. #10
    advocatus diaboli King of Clubs's Avatar
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    Re: Dungeon Minion

    > Lizardman

  11. #11

    Re: Dungeon Minion

    acolyhte

  12. #12

    Re: Dungeon Minion

    Ghuls or Golems
    Necromancy or just being Animated Not Alive Stuff are both too cool to miss out on

    ...though unfortunately the votes are against me

  13. #13
    Angry Robot BigBurkhart's Avatar
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    Re: Dungeon Minion

    Lizardmen are always good to have, and they're a good start.

    Goblins and orcs are usually a package deal. They compliment each other nicely and share many enemies. The acolyhte and cultists would work well together, too. However, that's for later.

  14. #14
    Dovahkiin Duhlicious's Avatar
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    Re: Dungeon Minion

    Lizardmen!

  15. #15
    Not Very Incognito djinn's Avatar
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    Re: Dungeon Minion

    Lizardmen or Acolyte.


  16. #16

    Re: Dungeon Minion

    Ghul or Golem


  17. #17
    The Tempting Voice
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    Re: Dungeon Minion

    Alright it was close for the Wild man But The Lizardman won with even 6!
    Quote Originally Posted by tinytoxin View Post

    Inhabitants: LIZARDMAN

    Your Dungeon is the territory of a Lizardman tribe(8).
    The Chieftan Am-Non-Rai will give you regular reports on the situation in the Dungeon and will give you information about several things that could become or are important.

    That being said it seems he already want to give you informations.

    Am-Non-Rai: Masterr, i sended a map of the dungeons currrrent shape to yourrr rrrealm it should arrrrive soon.
    As you might know, my kind masterrred the use of poisen and we arre the best with the spearr.
    We are able to build Spearrrtrrraps as well.

    Currrrently we can't afforrrd to build any thought.

    MAP



    Am-Non-Rai: Ourrr scouts give message that someone has entered the dungeon my Lorrrd.

    it is but a single perrrson Masterrr. What should we do?



    The entire tribe is eqiped with poisened spears. They CAN throw them (if a spear breaks you need 1 stone and wood to make a new one)
    you can make poison dart blowpipes with one wood (poisen is infinite for Lizardman)
    Last edited by Dar'Joras; 01-23-2012 at 06:02 PM.

  18. #18

    Re: Dungeon Minion

    Send 4 lizardmen to intercept the intruder, while 2 other guys go to collect some resources from outside.

    Is it possible to dig more tunnels, and if so, how?

  19. #19

    Re: Dungeon Minion

    Maybe we only need 2-3 lizardmen.
    I mean, it's only one intruder, and for the first wave in the game, how tough can he be?
    this is a siGnature

  20. #20
    Angry Robot BigBurkhart's Avatar
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    Re: Dungeon Minion

    Do you get stone from digging out new rooms?

    Send 3 Lizardmen to ambush the intruder as he enters the second room. One should distract the adventurer while the other two attack from behind. Try not to kill it immediately, unless the Lizardmen want to eat it on the spot.

  21. #21

    Re: Dungeon Minion

    If only I had been here sooner.

    I could have suggested a non-discriminatory policy among evil minions. We could have had them all.

    Wait I can still do that. We'll just start out as a Lizardman-centered operation, and then go international once we have the resources.

    >:Send a party to greet the intruder, and ask what it wants. With spears. Kill it if it gets uppity, but there's always the chance that we could hire it as long as it's not one of those hero-adventurer types. Attempt diplomacy first.

    Edit: The diplomacy can be a distraction if things go sour or the party gets hungry.

    >:After that's taken care of, somebody cross out that sign that says "Dungeon." We'll replace it later once we think of a better name for our brand of evil, but for now just put an "Under New Management" sign on it. Who knows, maybe it'll deter some adventurers until we have more resources.

    >:Speaking of resources, we're going to need an LR guy to handle the new employees. An accountant wouldn't hurt either. Of course, we'll want lawyers too, but really, that much should go without saying.

  22. #22
    Angry Robot BigBurkhart's Avatar
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    Re: Dungeon Minion

    Quote Originally Posted by Iyestorm View Post
    If only I had been here sooner.

    I could have suggested a non-discriminatory policy among evil minions. We could have had them all.

    Wait I can still do that. We'll just start out as a Lizardman-centered operation, and then go international once we have the resources.
    Someone already beat you to it, guy. Didn't work. See?

    Quote Originally Posted by Dar'Joras View Post
    Quote Originally Posted by LaserShark View Post
    All of the above! This is an equal opportunity dungeon.
    acually if you can do it right and long enough you get chance to get other races into the dungeon too (thought i won't make it easy, or at least try to)

  23. #23
    The Tempting Voice
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    Re: Dungeon Minion

    Quote Originally Posted by tinytoxin View Post
    Is it possible to dig more tunnels, and if so, how?
    Yes you can dig more tunnels that's one of the possible orders.
    Digging a new Room requires 5 rounds with a single Lizardman, you can assing more than one but max workers are 3 at once. You can also build tools (thought you gotta learn that first) and find tools. (loot)
    Quote Originally Posted by BigBurkhart View Post
    Do you get stone from digging out new rooms?
    When making a new room you can will find ressources with Stone having the highest probability (Collecting, digloot and looting dead Heros, everything that is possible you can get will be rolled out with a dice.)

    Quote Originally Posted by BigBurkhart View Post
    Try not to kill it immediately, unless the Lizardmen want to eat it on the spot
    You can't catch living heros (unless specific requirements are fullfilled[they are not]) you can kill them OR scare them away

    Quote Originally Posted by tinytoxin View Post
    Send 4 lizardmen to intercept the intruder.
    Quote Originally Posted by etcetera View Post
    Maybe we only need 2-3 lizardmen.
    I mean, it's only one intruder, and for the first wave in the game, how tough can he be?
    Quote Originally Posted by BigBurkhart View Post
    Send 3 Lizardmen to ambush the intruder as he enters the second room. One should distract the adventurer while the other two attack from behind.
    As you ordered Am-Non-Rai assigned three lizardman at the corner to the entrance.


    Am-Nen-Ro, Shi-Lai and Ru-Gen where assigned as dungeon guards
    5 of your Tribemembers are unoccupied
    DOOR INFO

    They where ordered to kill him and bring the corpse to the flesh storage
    Flesh


    Quote Originally Posted by tinytoxin View Post
    while 2 other guys go to collect some resources from outside.
    you must be specific what ressources they should collect.

  24. #24

    Re: Dungeon Minion

    Have the other lizardment collect some wood from trees--it seems like the easiest resource to get.

    I really like the art here; it is very easy to picture all this in my mind!

  25. #25
    Angry Robot BigBurkhart's Avatar
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    Re: Dungeon Minion - Lizardman eat Adventurers

    Order 3 Lizardmen to dig on the west wall of the room just south of the den. Harvest anything useful, but dig and just keep going in a straight line.

    That leaves 2 left to hunt, gather or... *cough* increase the population.

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