You where Chosen by the Dark Lords of Doom, Chaos and Evil to take care of a old and not very well developed dungeon as it's new Dungeon Masters. You traveled to it at night to stay unseen. Now that you finally arrived you entered the portal to the unholy realm of dungeonvision to guide the inhabitants of your dungeon.
Now then. What kind of creatures lurk in your dungeon? Choose a Race/Class of inhabitants for your Dungeon
ORCS: orcs are strong but not very smart. They can deal with many kinds of Heros and Adventurers. They use mostly closerange weapons.
GOBLINS: Goblins are quick and quite mean beings. they are good at building traps and such and have quite a talent in getting rid of elves. they start withthe most dungeon lurkers
Lizardman: TheLizadman live in tribes and are masters of posienous attacks and spearwielding. They start with the second most members of dungeon lurkers
Cultist: Folower of the Dark Lords. They would kill them self to please their masters and that is one big plus and minus at the same time. They never retreat from a battle.
IF a cultist lives long enough they MIGHT become able to use demonicskills
Golem: The Golems are the slowest but as well strongest and sturdiest Beings. Thoguht they also are the ones with the second least members of dungeon lurkers
Ghul: The Guhls are dark, evil creature created by the dark lords. They can turn dead allys adn oppenents into puppets to do as they are commanded thoguht these puppets don't "life" long. The Guhls are very weak against holy things so be careful
Wild Man: The Wild Man are man who live long enough in the wilderness to be coem beast in human form. They are able to command animals and start a frenzy to rip their oppenents apart. If living long enough they can become might "Monsters"
Acolyhte: The Acolyhte is a summoner who can summon deamons from the realm of the Dark Lords. These Deamons can only stay for a short time on this plain of existence but are quite powerful. He can become very powerful and at some point can summon several deamosn for a very long timespan. The Acolyhte starts alone!
Still runnin (except for allkind that is kinda dead i guess) i haven't seen any rule that isn't allowing a person to make several adventures (acually i updated AM a few hours ago)
also i think i'll let the people take suggestions what to choose till 01.24. 5 pm UTC +1 (so my time) except one race/class get's 5 votes)
Originally Posted by LaserShark
All of the above! This is an equal opportunity dungeon.
acually if you can do it right and long enough you get chance to get other races into the dungeon too (thought i won't make it easy, or at least try to)
Lizardmen are always good to have, and they're a good start.
Goblins and orcs are usually a package deal. They compliment each other nicely and share many enemies. The acolyhte and cultists would work well together, too. However, that's for later.
Alright it was close for the Wild man But The Lizardman won with even 6!
Originally Posted by tinytoxin
I am proud to see elements of my story leaking out elsewhere! Have fun with this adventure!
acually ghuls are servants of vampires und thus undead beings but it IS possible they came to my mind due your use of the ghul name ^^
Inhabitants: LIZARDMAN
Your Dungeon is the territory of a Lizardman tribe(8). The Chieftan Am-Non-Rai will give you regular reports on the situation in the Dungeon and will give you information about several things that could become or are important.
That being said it seems he already want to give you informations.
Am-Non-Rai: Masterr, i sended a map of the dungeons currrrent shape to yourrr rrrealm it should arrrrive soon.
As you might know, my kind masterrred the use of poisen and we arre the best with the spearr.
We are able to build Spearrrtrrraps as well.
Currrrently we can't afforrrd to build any thought.
MAP
LEGEND
Am-Non-Rai: Ourrr scouts give message that someone has entered the dungeon my Lorrrd.
it is but a single perrrson Masterrr. What should we do?
To build a Spear trap 5 wood and 2 stone are needed
After every Dungeon run i instert you will get a report from Am-Non-Rai and how much time till the next dungeoncrawl will probably happen. (this will be given in rounds every round you can perfom a action like collecting wood and stone. Gold, Iron and Oil can be found as you develope the dungeon and by looting the killed adventurers. Adventurers can be killed or chased away.
You can develope new traps and weapons as well as other things (capacity of the bags to collect more Stone for example) with the EXP you get for your actions)
The entire tribe is eqiped with poisened spears. They CAN throw them (if a spear breaks you need 1 stone and wood to make a new one)
you can make poison dart blowpipes with one wood (poisen is infinite for Lizardman)
Send 3 Lizardmen to ambush the intruder as he enters the second room. One should distract the adventurer while the other two attack from behind. Try not to kill it immediately, unless the Lizardmen want to eat it on the spot.
I could have suggested a non-discriminatory policy among evil minions. We could have had them all.
Wait I can still do that. We'll just start out as a Lizardman-centered operation, and then go international once we have the resources.
>:Send a party to greet the intruder, and ask what it wants. With spears. Kill it if it gets uppity, but there's always the chance that we could hire it as long as it's not one of those hero-adventurer types. Attempt diplomacy first.
Edit: The diplomacy can be a distraction if things go sour or the party gets hungry.
>:After that's taken care of, somebody cross out that sign that says "Dungeon." We'll replace it later once we think of a better name for our brand of evil, but for now just put an "Under New Management" sign on it. Who knows, maybe it'll deter some adventurers until we have more resources.
>:Speaking of resources, we're going to need an LR guy to handle the new employees. An accountant wouldn't hurt either. Of course, we'll want lawyers too, but really, that much should go without saying.
I could have suggested a non-discriminatory policy among evil minions. We could have had them all.
Wait I can still do that. We'll just start out as a Lizardman-centered operation, and then go international once we have the resources.
Someone already beat you to it, guy. Didn't work. See?
Originally Posted by Dar'Joras
Originally Posted by LaserShark
All of the above! This is an equal opportunity dungeon.
acually if you can do it right and long enough you get chance to get other races into the dungeon too (thought i won't make it easy, or at least try to)
Is it possible to dig more tunnels, and if so, how?
Yes you can dig more tunnels that's one of the possible orders.
Digging a new Room requires 5 rounds with a single Lizardman, you can assing more than one but max workers are 3 at once. You can also build tools (thought you gotta learn that first) and find tools. (loot)
Originally Posted by BigBurkhart
Do you get stone from digging out new rooms?
When making a new room you can will find ressources with Stone having the highest probability (Collecting, digloot and looting dead Heros, everything that is possible you can get will be rolled out with a dice.)
Originally Posted by BigBurkhart
Try not to kill it immediately, unless the Lizardmen want to eat it on the spot
You can't catch living heros (unless specific requirements are fullfilled[they are not]) you can kill them OR scare them away
Originally Posted by tinytoxin
Send 4 lizardmen to intercept the intruder.
Originally Posted by etcetera
Maybe we only need 2-3 lizardmen.
I mean, it's only one intruder, and for the first wave in the game, how tough can he be?
Originally Posted by BigBurkhart
Send 3 Lizardmen to ambush the intruder as he enters the second room. One should distract the adventurer while the other two attack from behind.
As you ordered Am-Non-Rai assigned three lizardman at the corner to the entrance. Am-Nen-Ro, Shi-Lai and Ru-Gen where assigned as dungeon guards
5 of your Tribemembers are unoccupied DOOR INFO
It can happen that by digging out new rooms you can find new entrance that poosibly lead into to the dungeon throught several corridors
They where ordered to kill him and bring the corpse to the flesh storage Flesh
Lizardman eat Flesh and nothing else. Every fifth round you'll lose (Number of Lizardman) flesh so you should keep an eye on it you can collect flesh as well(hunting)
if you run out of flesh every two days one of your men will leave (or be eaten who knows >:D)
Originally Posted by tinytoxin
while 2 other guys go to collect some resources from outside.
you must be specific what ressources they should collect.