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Thread: Dungeon Minion

  1. #51

    Re: Dungeon Minion

    agh oh god lizardmen



    Now then.

    I think they should send their strongest out to scout. It's a good idea to know what we're up against.

  2. #52
    The Tempting Voice
    Join Date
    Dec 2011
    Posts
    456

    Re: Dungeon Minion

    Quote Originally Posted by BigBurkhart View Post
    The diggers should keep tunneling to the left when they finish with the next room. We want to expand this dungeon as much as possible.
    They do that thought first they bring the material they found when they made the new room
    16 units of stone.

    Quote Originally Posted by BigBurkhart View Post
    Send 5 lizardpeople to the same ambush spot as before, and the one that stays behind should research poisoned spike traps.
    Quote Originally Posted by Andorxor View Post
    >One to research traps
    >The unoccupied should guard the entrance
    Am-Nen-Ro, Ru-Nen, Sar-Gen, Ru-Gen and Shi-Lai get to the
    thought you can't research poisoned spike traps cause spike traps are already deadly enough on their own.
    The Tribes Shaman Skulk starts reseaching new types of traps.

    Skulk is a strong and very quite Lizardman. He is always minding his own business and rearly leaves the area the village is located.


    Quote Originally Posted by BigBurkhart View Post
    The three lizardpeople should have a heartfelt reunion with their father, unless the guy is an a-hole. In that case, just put him on guard duty.

    Ru-Gen and Shi-Lai go to their father to welcome him back into the village. Sar-Gen looks quite proud as he finds out that his children became strong and skilled hunters. Thought Shi-Lai seems to be not in a real gettogether mood. She concentrates on the task at hand. Defending the dungeon.
    Sar-Gen nods as she says they have to stay focused.

    Quote Originally Posted by ~ATH View Post
    I think they should send their strongest out to scout. It's a good idea to know what we're up against.
    Scouting is not needed because the Keeper knows what will be. Last time he simply forgot to check what kind of an Intruder there would be. (that happens if you get away from the screen to soon)

    The Intruders are:
    2 Peasants, one with an axe and one with a Hoe
    1 Hunter with a bow
    they are in one group and the hunter is behind the Peasants.


  3. #53

    Re: Dungeon Minion

    The shaman looks awesome, does he actually do magic or is just a sort of researcher?

    >ambush to peasants when they get into the second room, aim for hunter first.

  4. #54
    Angry Robot BigBurkhart's Avatar
    Join Date
    Mar 2010
    Posts
    3,676

    Re: Dungeon Minion

    Throw a spear into the hunter's chest first. Then jump on the peasants with the axe and hoe spear-first. Stab repeatedly as needed.

    Also, if you aren't going to research poison spike traps, research poisoned blow dart traps.

  5. #55

    Re: Dungeon Minion

    The biggest problem is the hunter. Depending on the level of skill, he may or may not be able to kill all of us. I would recommend an ambush of three lizards jumping around the corner, throwing/stabbing with the spears, and go right back around the corner, as fast as they can.

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