> Just give him your hat.
> Or kidnap it.
Yo, I got a new signature.
> Barnaby: Snap a photo
Your mother always said, "When in doubt, take a picture." That has been your life motto since she said that. You loved that saying so much that you made a scrapbook right about ten seconds ago to hold the pictures you took in them. You'll have to add this picture to said scrapbook. Such memories.
It seems Carl has warmed up to Wugglesworth. Actually, that gives you an idea.
> Barnaby: Place Wugglesworth on Carl's head to act as a hat
Hm...strange. It's as if Carl has no idea what you're doing. That's okay though, because Wugglesworth would make an awesome stand-in hat. Now that Wugglesworth is a stand-in hat, you don't have to worry about his safety. That means that you can go and find a better hat for Carl Magnento.
> Barnaby: Give Wugglesworth a flare gun
You give Wugglesworth a flare gun for protection. You calmly warn him not to use it unless Carl get's into trouble. Wugglesworth calmly nods his head. Carl doesn't seem to mind the fact that Wugglesworth is on his head. Which is good. You find it very good. That means that you can frolic back to the RV to find hats. Fancy hats at that. You'll probably find some left over Grape Faygo there as well, which you will like consume diligently.
> Barnaby: Just give him your hat
You will not settle for this mischief. An explorers hat is never given away. Why, if you even lost it, it would be the end of your career. This is why you must travel back to your RV to get your fine collection of fanciful hats.
> Barnaby: Take Carl with you
Well, you would take Carl with you, but Carl seems to be very hungry. You can't let him travel on an empty stomach. What will you do?
> Barnaby: Throw fake people at Carl
While in theory that would work, you don't have any fake people with you. Maybe if you hurried to the RV, you could bring back some fruit or something. Then you would be able to tell if it was a fruitivore. That would be awesome, because no one has ever seen a fruitivore before.
Last edited by spycomic29; 01-30-2012 at 07:03 AM.
One more update and we're out of the cradle! Be sure to subscribe to the adventure, that way you don't have to try to find it among a long list of other stories!
=> Click the password button. Copy and paste the contents of "The Adventurers Guide to Adventuring"
Guess I'mma Spoiler Everything :T
The password "The Adventurer's Guide to Adventuring" does not register. The game will now autocorrect "Adventuring" with "Early Retirement".
Once again, you are BARNABY BLITZBANE. You have been traveling for days, even years, but most likely just a few hours. Thank goodness you had a fake beard in your hat! The beard has since held onto your sweat. Not that you would have any, because there is no sun in the area. You have found your RV, but the doors are locked. When you looked inside, you found that you had locked your keys inside the vehicle. There appears to be a lodge nearby, which is odd, because you haven't seen anything for a mile. What will you do?
Rip the door off and enter the RV.
Well he's not old. He's just wearing a fake beard.
> Barnaby: Find a lockpick
You don't have a lockpick available, so you decide to stare down the doors to the house in hopes that someone will come and open the door. That doesn't seem to be working, so what will you do now?
> Barnaby: Knock
You kindly knock on the door and the owner of the house comes ou-- NO! No, it can't be! How did he get here!
Who is this, you ask? Well, this is none other than your ARCH-NEMESIS. His name? Well, it's been quite a while since you last fought him. You can't quite remember his name.
> Barnaby: PUNCH HIM!
Wha--why? Why would you punch him? That would most definitely give away your disguise to him. With your fake beard on, he can't tell who you are. You still don't exactly remember his name however...so what is it?
Think evil professor.
Kinda like Moriarty, or that guy from Raiders of the Lost Ark.
That's right! Your arch-nemesis is the notorious DOCTOR DANIEL DUNKAKREIG. You remember the last time you met was in the frozen wasteland of Oodinface. You were there searching for the Magical Brush of Mickey, when Dunkakreig stole the relic from you. That would explain why he was able to craft a house in the middle of nowhere. Actually, that makes you wonder how you even got to the middle of nowhere. Next time you find a password box, you'll probably enter something with "history" and "trucking" in it. Now that you know what your nemesis's name is, what will you do?