Because we all know robbing and then forcing someone you just met to drop something they're clearly obsessed with always works...![]()
Because we all know robbing and then forcing someone you just met to drop something they're clearly obsessed with always works...![]()
I'm way too cool to have a signature... wait a second...
>Relieve Jake of his 1111 septims, that is what party members are for, also for carrying all of your things for you.
Orem: Jake, may I have your money.
Jake: What for? *Squints Eyes accusatively.*
Orem: ...uhh...moving on.
Orem: Well, I'm the 'Party Leader' whatever the hell that means, so I'm entitled to some of your possessions.
Orem: Also i'm dirt poor if you didn't notice.
Jake: Yeah, and sure.
Orem: Really?
Jake: Yeah, its not i'd be in the poorhouse if I gave you my pocket change after all.
Jake: I mean, really, its the least I could do.
Orem: Okaay...pocket change?
Jake: Divines yes, I have more money at home than I know what to do with.
Orem: Huh.
>order jake to drop his skulls as they will only slow him down
maybe let him keep one if he insists
Orem: Also..
Orem: Can you get rid of those skulls.
Jake: ....
Orem: I mean, just leave them.
Jake: ...
Orem: I mean they're just dead weight, you could-
Jake: No.
Orem: Wha-
Jake: Hell No.
Orem: Bu-
Jake: HELL
Jake: FUCKING
Jake: NO!
-10 Companion affinity with JAKE ENGLISH. You don't even know what companion affinity is, but you probably shouldn't be doing things to reduce it, so you drop the issue about the skulls.
>Down that unexplored passage in the pursuit of ADVENTURE
After the issue regarding the skulls, you feel its better to just get on with finding a way out, and decide on going down the only passage you havn't gone. Well the only one beside that other one from where you started, but whatever. It is another corridor, as you established, going down lefwise it turns right, and to your right, it has collapsed at the end. Not much apparant besides the fact that it seems less of a crypt and more part of a temple. The Most defining aspect of the hallway are a series of statues, alternating between depicting a slightly short man with no face, and a large terryfing skeletal figure in a large coat.
Auther's note.
Inventory:
>turn left
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This adventure is clearly the best idea. May I ask why there will be a minimum of pictures?
>Make a note of silly primitive Nord mythology.
>Inquire about "Blue Dames." Make tangential small talk about an aqua scaled lass you used to date.
If this dungeon is going to be non-linear (oooh, that wouldn't be like Skyrim!), can we have a map? Adventurers are well known to be able to memorize geography and architecture *with ease.*
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To regain his trust, run into the next area with weapons drawn charging, and totally look badass.
This can't possibly go wrong!![]()
In this Spoiler is my dark collection of black magic, Opening it releases the forces of light and dar- ...You misclicked on it didn't you.
> Equip false moustache and cigar to improve Companion Affinity
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>Make a note of silly primitive Nord mythology.
You take a note of that, although... you don't seem to recall any mention or previous establishment of worship of figures such as these. Ancient Nords were more known to worship Dragons, and later, the Divines, with a bit of Ancestor Reverence. But never any talk about short faceless Gentlemen, who just fills you with irritance, he looks smug, you feel whoever these statues depict would be a smug jackass. As for the other one... he just terrifies you in ways you don't entirely understand.
>Equip false moustache and cigar to improve Companion Affinity
You do so, feeling like some sort of Hard-boiled badass of some sort, surely Jake is impressed.
Jake: I feel like you're trying to move me
Orem: Uhhh...
Jake: Now, I do know of a dame who would get a right kick out of this malarky.
Jake: But, I'm not her.
Orem: Right...
You leave the accessories on anyway. Jake remains unmoved.
>Inquire about "Blue Dames." Make tangential small talk about an aqua scaled lass you used to date.
You make another attempt to escape this awkwardness.
Orem: So... 'Blue Dames', yo know I used to have a sweetheart with blue Scales.
Jake: Really. You know I've always contemplated dating an argonian with Azure scales.
Jake: Just.. thinking about the way those it glistens in the Sun.
Jake: Mara above, I'm getting flustered just thinking about it.
Orem: I can see that.
Jake: So, what happened with her.
Orem: Oh.. it didn't end well.... I think..
Orem: I don't really want to talk about it.
Jake: I understand.
He proceeds to give you a firm gentlemanly shoulder papt.
+10 Companion Affinity with JAKE ENGLISH.
>Turn Left
You look down the path to your left and... it ends in another collapsed corridor, well... Crap. looks like you won't be going anywhere anytime soon. Meanwhile Jake is scrutinizing one of the Large Skeleton statues.
Inventory:
Inquire about the Statue, for why our associate is so intent.
If he isn't too caught up, better be off to the unexplored passage.
Last edited by Malrone; 03-17-2012 at 01:47 AM. Reason: Derp, misreadings
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>turn around
go back to the beginning go the other way at the start
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>Inquire about the Statue, for why our associate is so intent.
Orem: So.. this statue.
Jake: Hm. Oh yes.
Jake: Its just that i'm fairly certain I've seen these before.
Orem: Really, where.
Jake: In an archeological dig under the former Red Mountain.
Jake: Now i'm sure your wonderin' how I got into the country, being a swarthy, Imperial that I am.
Jake: Well, it weren't easy, but that isn't the important part.
Orem: Hmmm.
Jake: See, while I was plundering those forgotten depths, I came across a book, possibly one of the Oldest in Tamriel, maybe even all of Nirn.
Jake: Now, I couldn't make sense of any of it, it was written in what looked to me, to be extraordinarily poor daedric, and then flipped over.
Jake: But I could make out images of this guy, and evidence that it was some sort of Doomsday cult that worshipped him.
Orem: Okay... Thats all very interesting, but how does that help us.
Jake: Oh, right.
Jake: Well, THIS, particular statue has a fine split down the middle.
Jake: Which I surmise, means its must be a secret passage.
Jake: Ancient Temples like this are litterally riddled with 'em.
Jake: So we just gotta find the switch.
Inventory:
>This guy is insane, make a run for your life.
Crazy sure, LIKE AN ADVENTURING FOX!
The switch is clearly behind the orb headed statue. Or inside it. You know, secret switches for secret doors and all that.
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>The switch is clearly behind the orb headed statue. Or inside it. You know, secret switches for secret doors and all that.
You briefly consider running for your dear life, little guy seems like hes two axes short of a Nord... okay that was a little forced, but the point still stands. But then again, he might have a point, so you examine the assorted statues and whatnot for a secret switch, and find it, in the Jaw for that very same statue. Flipping it, the noise of grinding ancient gears and stone on stone resounds throughout the ruins as the statue splits revealing a narrow passageway, dark, made of dark green stone, as opposed to the normal coloration of the rest of the passage.
Inventory:
Always Advance, never Abscond.
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Avatar by the grace of lovecraftianParadox :
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>Always Advance, never Abscond.
You decide to Advance, and note to never do the opposite of thet ever in the future. Avancing, to not advance would be weird, as weird as making a concerted and concious effort to avoid a convenient word to express the antithesis of Moving forward, anti-progressing. Oh right, you were advancing.
As you do so, you can't help but note the immaculately smooth green stone forming the walls, its almost natural.. almost, aside from being green and in the distinct shape of being crafted, you might have assumed it natural. Around the time you reach the bend you hear a loud stony.. door-shutty-soundy-thing. Lets call it a thunk, anyway, you note that the door you came in has shut.
Jake: Welp, no choice but to delve deeper now, eh.
Orem: Indeed.
>>
You press on around the bend, a boring and uneventful trip down some stairs, a lot of stairs, you almost fall down these stairs, you lament having never been warned. You exit upon a large chamber, as green as the passage, with a high domed ceiling that opens into the outside, its much darker out, you can actually see one of the moons. The room appears to be whatever the central 'main worshipping' part of the temple is, as in the middle is a series of daises inscribed in counterclockwise order, from one to fifteen, with a larger white dais in the middle. You also judge your entering from what is properly the right side of the room, as evidenced by several things. One, two other doors, one to your left, collapsed, and another across, closed, and featuring the visage of that skulled humanoid, and to your right....
..this colossal, mural..clock..thing.
Inventories:
You need a claw for this!
>Chop off your hand
>wind up the mural/clock/thing/lord english
>advance out of the timeline when everything goes pearshaped
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Just break down the damn thing. Who care about those anyway?
All the colors are matched in a pair, but the only two purple rings are aligned in a pair together. hoo hoo.
>Speculate on manner of use of the SKULL mural. Is that a handle?
>If nothing makes itself apparent, Advance
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>Chop off your hand
You ponder just how exactly this will possibly help you, at all, seriously, although mostly because you aren't particularly sure about your ability to craft a claw in the middle of some ancient temple. You'll keep it under consideration later.
>Speculate on manner of use of the SKULL mural. Is that a handle?
>Wind up the mural/clock/thing/lord english
You briefly ponder that switchee doodad at the base of this behemoth of wall art/machinery, you pull on it, and it comes out surprisingly easily, extending to about two feet. Twisting on it produces some tension, but nothing happens, so you decide to go all the way, hearing a succession of clicks numbering about sixteen, and then it won't go any farther.
>>
Upon release the 'clock' thing deploys a second arm, and the two arms begin moving around stopping in pairs that you can't make much sense of. Meanwhile the skull at the top's eyes begin cycling through some numbers, 1:11, 2:12, 3:13, 4:14, 5:15, 6:9, 7:10, 8:8, and then repeat. While your deducing this, asorted machinery beigins to protrude from the formerlly immaculate stone wall, and the central dais begins to rise up several feet, and deploys similar machinery from the shaft, which begins spinning rapidly around the pillar.
And then comes the green energy, apparantly being channeled by a peculiar storm that formed outside, which you presume was another side effect of activating the mysterious device. Arcs of green lightning circulate amongst the machinery. At the climax of the building crescendo of deafening gear clickery, is a sudden green flash, and and a boom that deafens you for a few seconds.
>>
By the time you get your wits about you, the chamber is mostly normal again, save that the skull's eyes are locked at 8:8, the various peculiar machines are receding back whence they came. Oh, and some guy dressed all in white appears to be standing on the descending dais.
Inventories: