Leoniodas: 300 moment.
Leoniodas: 300 moment.
> Leonidas: Crumble note. Dramatically.
Leonidas: don your cape and brass knuckles.
SS: pose with Leon cause shit just got Spartan
Quotes: (Because we all have them.)
>Leonidas: Current thought holds that Slenderman is a tulpa, a Buddhist thoughtform. Being that this is a game the imps should work the same way that he does. Specifically if you focus your thoughts hard enough on his physical appearance and abilities you should be able to change them. Turn the imps into kittens.
> Leonidas: Crumble note. Dramatically.
You crumble the note you just picked up.
1/8 PAGES DESTROYED.
You calmly take a few steps towards the approaching mob of...things. You appraise them, their disgusting shapes, their slimy and twisted bodies, their horrible noises.
You find them lacking.
"Excuse me," you say calmly to the crowd, holding your hands behind you. Out of sight, you calmly start to put on your brass knuckles, on the off chance you need to have a more aggressive discussion.
"We seem to have lost a young lady. She's a tall girl, taller than me, a rather friendly teal blooded girl. Sneaky thing, she wandered away from us some time ago and we haven't been able to find her since. Terribly unfortunate. Now, if any of you has seen her, just speak up or hand her over and we'll be on our way. We don't mean you any harm."
The creatures keep advancing. A more scorpion looking one fires it's stinger right off its body, a long, sharp, anatomically impossible pole flying towards you in the air.
You move over one step.
It embeds itself in the bridge, between you and Hippoc.
Looks like the conversation got aggressive. Ah well.
>Leonidas: don your cape and brass knuckles.
You've already donned your brass knuckles. And you don't wear a cape. Capes are for uncouth buffoons with an ego.
>Leoniodas: 300 moment.
Ugh. You detest that movie. It was highly unrealistic and moronic. A real man wouldn't wear caps into battle and walk around in his underwear like he forgot to get dressed in the morning, Spartan or no. A real man doesn't have to prove how badass he is through his outfit, bravado, and poor tactical decisions. He simply is.
Still, it's quite apropos at the moment. You pull the pole-like organic thing out of the bridge.
You turn towards the crowd.
You grip it tightly in your hands.
You begin to run forward, rearing back with the pole in your hand.
You lunge forward, letting go of it.
It sails over the head of the monsters, aiming for the largest of them, a tentacled monstrosity in the back.
It impacts.
The creature explodes.
The mob rushes forward.
LATER...ALSO SOMEWHERE ELSE.
Dick Strider: Wake ==>
You awaken. You still feel rather damp all over, and it's not helped by the fact that the cold cave floor also seems to be covered in water. You sit up, then stand, getting your bearings.
You are standing in a small room in what appears to be some sort of (wet) rock cave. There's one small opening that, while you couldn't possibly fit through it, seems to lead outside judging by the light shining through. On the other side is an exit to another cavernous room.
Man, you wonder how you ended up here? You were attacked by some sort of tentacle monster. Where did that go? Why didn't it eat you? Where are you even?
You think you can barely hear a voice echoing down the hallways, but it must be rather far away. Still, it's your only clue to...Anything, right now.
Last edited by Godfrey; 09-19-2012 at 12:20 AM.
> Dirk: Screw that. You're still tired. Take a damn nap.
> Dirk: See if you can look outside the small opening. Perhaps it would allow you to get a glimpse of your surroundings?
Dirk: Don your cape and spartan speedo
Quotes: (Because we all have them.)
> Dick: Screw that. You're still tired. Take a damn nap.
You don't have time for that, unfortunately. The FLARP will only go on so long. You've got to find some way to either rejoin Amy and Anilin or help them somehow. Or at least find out what happened to them.
> Dirk: See if you can look outside the small opening. Perhaps it would allow you to get a glimpse of your surroundings?
You decide to peer through the smaller opening, taking a look outside.
Whereever you are, you're in the middle of a large pool of water. In the distance, you can see other players wandering around, killing things, attacking each other, the stuff you'd expect.
Beyond that, you see the occasional flash of a Hope "spell". Whatever she's doing, at least, Anilin's still active. And getting closer. Still, you doubt she could see or hear you from here.
Last edited by Godfrey; 09-19-2012 at 12:23 AM.
HALF Adventures: A science fiction satirical serial novel.
: Interactive Post-Apocalyptic Noir Science Fantasy Novel
DESIGNATION: ξ - δ - Corporate funded adventures.
> Dick: Moonwalk to the other room.
>Don't die.
Helpful.
>gl hf dd
Even more helpful.
> Dick: Moonwalk to the other room.
Meh. Might as well head out instead of sitting around listening to your inner voices tell you obvious things. You decide to leave the room. Backwards, of course.
You find yourself in a long, curving cavernous hallway of sorts, with the occasional room leading off to the side. Every single one of them seems to be about the same as the room you woke up in, and contains nothing of interest unless you happen to be a big big fan of mold.
You eventually come to a room that's different, however. The cave becomes dome shaped, and in the center of it taking up most of the room is a pool of water. It looks deep. It might have been how you were brought in here.
At the other end of the room - reachable by walking around the water - is another "room", this one dark and consisting of stairs fashioned out of the rock. Above the entrance someone has carved "TO UNDERGROUND" with a large friendly down arrow. There's a torch at the entrance.
You can still hear a voice. It's still quite distant and garbled, but it's getting louder. Someone seems to be slurring their S's.
>Go the other way. Just turn and go. try to find a trapdoor or something.
>Approach the voice.
> Dick: Suddenly develope an interest in mold.
> Dick: Then head down deeper into the catacaverncombicles.
>Dick: Oh, awesome, the seadweller-that-is-not-OR is here, what's her name. Better go greet her in your special Dick way of greeting people. )(IG)( FIV-E.
>Go the other way. Just turn and go. try to find a trapdoor or something.
You already checked. There wasn't another exit nor a trap door, as much as you might like one. No one prefers to walk straight down into the dark abyss to look for a hissing racist troll girl in a toga (is she even Roman??? Can trolls be Roman? Is that a thing? Should you be offended by another species appropriating human culture??????), but sometimes you just have to pull up your cool kid britches, strap your glasses to your face with an ironic rubber band, and fucking do it.
>Dick: Oh, awesome, the seadweller-that-is-not-OR is here, what's her name. Better go greet her in your special Dick way of greeting people. )(IG)( FIV-E.
Yes, you get to hang out with Miss Togalicious Humanhatetrix. You've always wanted to have your hand stabbed for daring to touch a seadweller. Plus she might find high fives offensive in general for some reason.
Still, messing with her would be fun at least.
> Dick: Suddenly develope an interest in mold.
You're pretty sure the air in this place isn't healthy.
> Dick: Then head down deeper into the catacaverncombicles.
You grab the torch off the wall and head down the stairs, further into the cavern.
The steps go down a surprising distance. You're barely able to see anything, even with a source of light.
You eventually reach the bottom, heading into another long hallway. Why did they feel the need to give this cave twisting hallways. It's just shitty padding. Seriously.
Eventually, you come into a section with an enormous ceiling. There are a number of POINTS OF INTEREST.
In front of you is a MASSIVE DOOR. Literally the most MASSIVE DOOR YOU HAVE EVER SEEN EVER. It has four also-suitably-massive keyholes, which one with a symbol (Light, Breath, Time, Space) above it.
On the other side of the room - where you just came from are four exits. The one you came from has a Light symbol above it, the others have Breath (you feel an ominous wind come from that direction), Time (this one seems to be lit up with the glow of some sort of fire), and Space (this one...Actually seems darker than the one you just came from).
Back by the door, Levita sits on a rock, looking about as wet as you and one thousand times grumpier.
Dick: Use your patented Anti-Grump-Smuppet-Rump-Bump to make Levita feel less grumpy.
Quotes: (Because we all have them.)
> Dick: Strike up discussion about mold.
> Dick: Look around for any special kind of mold in the room.
> Dick: Ask LW if she knows where the heiress went. Fishbitches love heiresses.
>Use reverse psychology.
Use Swords Dance.
< Rich: Welp, you're IN A CAVE! Time to find and do something awesome WITH A BOX OF SCRAPS!
Cat Venture
http://files.myfrogbag.com/wd2iun/AwesomeMFZ.gif