God Tier Aradia
Aradia playstyle ideas
God Tier Aradia
Aradia playstyle ideas
Last edited by variousVerse; 05-28-2012 at 04:52 PM.
First off niiiiiiiiiiiiiice. You know what we should do? Wings okay maybe not.
Second off that's an outdated sprite sheet you added that to.
Third off Aradia's the maid of time, not the knight of time. She doesn't use time travel as a weapon like Dave does.
Aradia has psychic attacks and probably a robo-slap or two mixed in there, going off how she fights in the story as Aradiabot.
Thanks for the heads up, fixed the sheet. The OP should be updated to reflect all of the changes to the sheets we've made to avoid more errors like this.First off niiiiiiiiiiiiiice. You know what we should do? Wings okay maybe not.
Second off that's an outdated sprite sheet you added that to.
Third off Aradia's the maid of time, not the knight of time. She doesn't use time travel as a weapon like Dave does.
Aradia has psychic attacks and probably a robo-slap or two mixed in there, going off how she fights in the story as Aradiabot.
But that marks the end of character-related graphical assets, as far as I can tell. All we're missing is Vriska's fairy dress and Jade's three in the morning dress, both of which are too annoying to make and aren't really necessary, seeing as both of those characters have more than enough outfits (Fun fact: Vriska has the largest amount of possible costumes with 14 unique appearances). I guess now we should finalize our ideas for each character's moveset socratic seminar style.
Updating OP. We could have Aradia's time jump be her Special which would teleport her directly behind the opponent no matter what she's doing, allowing her to combo attacks while teleporting back and forth. She could use it as long as she has > 1/3 of her Special bar left, or something along those lines.
Also I don't like Pesterchum because I can not remember to get on it for the life of me. ;P
So we'll be using special bars? Sweet. It opens a lot of possibility for elaborate specials, like sobriety induced damage buffs for Gamzee or what not. Will characters have directional attacks and specials, or just a single chain and special?Updating OP. We could have Aradia's time jump be her Special which would teleport her directly behind the opponent no matter what she's doing, allowing her to combo attacks while teleporting back and forth. She could use it as long as she has > 1/3 of her Special bar left, or something along those lines.
Also I don't like Pesterchum because I can not remember to get on it for the life of me. ;P
Land of Pulse and Haze Stage (rendered from 5eyez's gif used in Make Her Pay)
Where to Walk
Ideally, you'd only be pushed against the edge of the arena as opposed to falling off the edge. If it needs to be resized just lemme know.
Last edited by variousVerse; 05-28-2012 at 09:26 PM.
Okay so first, that Aradia sheet still is out of date. Aradiasprite doesn't have her neck tassels and her poses are old. But that's just nitpicking. There are also problems that are completely due to me, like her four floating poses are grouped in two, which is to be expected, but the direction in which they're grouped changes from outfit to outfit which is conffffuzzzzlllliiiinnnngggg.
EDIT: Just noticed that you did a bunch of modifying to her heads.
Keep those, definitely, but consider that Ghost Aradia is meant to be utterly emotionless, and normal Aradia (or maybe just God Aradia) takes sadistic pleasure from death, and probably pain by extension. Which is why I made her smile.
Also, turning that smile upside-down definitely does not have the effect you probably intended (it looks really silly :o))
LOPAH
Why not make a stage out of that bridge?
(a stage out of that bridge would be cool)
Also Aradia's clockstopping ability (from [S] Wake) is still my favourite choice for her time-based special. Dave would be a much better choice for teleporting around and fighting with time.
EDIT: FORE ZAMPLE
Oh yeah and on Ashdenej's tumblr recently was a link to some of Hussie's original sprites. Or maybe it was Notasenator reblogging an old link of Ashdenej's. It's hard to tell. I don't understand tumblr. Downloaded the file though, and while my shitty version of photoshop can't work it because of folders, it might be useful.
I don't have a link though. EDIT: http://ashdenej.tumblr.com/post/2380...-sprite-sheets
EDIT: maybe i got carried away but it's so much fun
Last edited by Staff Deployment; 05-29-2012 at 09:33 AM.
Dangit, do you have a copy of the updated Aradiasprite sprites? They've successfully eluded my gaze.Okay so first, that Aradia sheet still is out of date. Aradiasprite doesn't have her neck tassels and her poses are old. But that's just nitpicking. There are also problems that are completely due to me, like her four floating poses are grouped in two, which is to be expected, but the direction in which they're grouped changes from outfit to outfit which is conffffuzzzzlllliiiinnnngggg.
I suppose you're right, but the 'hurt' face should make the cut seeing as no lack of emotion can nullify physical pain from being walloped. I'll edit the edges of the frown later to make it less silly.EDIT: Just noticed that you did a bunch of modifying to her heads.
Keep those, definitely, but consider that Ghost Aradia is meant to be utterly emotionless, and normal Aradia (or maybe just God Aradia) takes sadistic pleasure from death, and probably pain by extension. Which is why I made her smile.
Also, turning that smile upside-down definitely does not have the effect you probably intended (it looks really silly))
I think it's an aqueduct, but there are no canon images of the bridge/aqueduct rendered in any usable form for LOPAH. Whipping up an original stage would certainly be feasible, albeit difficult and time consuming. I'm unsure whether or not it's worth the trade-off.LOPAH
Why not make a stage out of that bridge?
(a stage out of that bridge would be cool)
You're correct that Dave is the superior candidate for time-fighting taking classes into account(spoilers that's now legit terminology), but in it's current state Aradia's clockstopper ability doesn't have any real benefit. The freeze of course is useful, but at the sacrifice of your own movement you're quickly out of practical options. Unless you're able to land an attack when the freeze occurs, or the freeze itself does damage, Aradia will be in a stalemate until the freeze is released. It's a tangible start nonetheless.Also Aradia's clockstopping ability (from [S] Wake) is still my favourite choice for her time-based special. Dave would be a much better choice for teleporting around and fighting with time.
Also, LOTAF backdrop
Now that I found the transparent select button in paint and thus ascended to the MS Paint God Tiers, stage making is certainly easier but I've reached a creative impass for the moment. Including the Alternia and LOPAH stage, we've yet to create a stage with suspended platforms. Not that suspended platforms are by any means essential, I've been tinkering with the foreground for some time in an attempt to include some platforming elements to no avail. If anyone experiences a stroke of creative genius, feel free to construct a foreground.
It's currently undersized, so feel free to expand it to an appropriate size.
Well the Alternia stage has platforms in their own separate file so Diin can just put them wherever
I could try for some foreground elements for LoPaF when I get some time, but that won't be for a few days
I'll probably also expand the background a bit if I do
after aradiabot but before ghostaradia
May be just simple enough to have the freeze last for a second or two unprompted, then. You'd be able to get a few attacks in. But then again, wouldn't that be overpowered? I guess it'd need a pretty substantial cooldown. If Diin works in meters of some sort, it would drain the meter fully and you'd have to wait for it to recharge.
sweet as dude
Hol - holy shit, did you do all that spritework without finding the transparent select button!!???!!!??
I am in awe of both your stupidity and also your evidently extreme skills. and now the stupidity has been defeated leaving only the skills
Last edited by Staff Deployment; 05-29-2012 at 09:03 PM.
Heh. I remember when I first found out about the transparency button. I just though to myself, "Holy shit, I just went through all that fucking trouble with my images without the transparency for nothing?!"
Ha. Once I found out about it, it actually became very helpful for things like image manipulation, for the art forum and other such things.
I was only able to discover it after hours of being unable to splice images in GIMP, so the stupidity is there noneless.Hol - holy shit, did you do all that spritework without finding the transparent select button!!???!!!??
I am in awe of both your stupidity and also your evidently extreme skills. and now the stupidity has been defeated leaving only the skills
MSPaint 4 lyf
*ollies outie*
Alright so just for the purposes of focus, it might be beneficial to decide precisely how a single character will play out, let Diin finish up the programming, and then test it to see if all these ideas are plausible.
Let's do Terezi because she was one of the two with presumably some work done already.
Here are all of the ideas for Terezi I've got:
Z: Chain of attacks. Five attacks long, quick with lower damage rather than slow and heavy.
Smash: Pulls arm back, then stabs forward with the cane for higher damage (like how Vriska died)
Special: Cartwheels over the enemy's head and lands behind him. Uses up about a third of her Meter and recharges quickly.
Air: Can attack repeatedly while in the air (one attack, semi-automatic), and can be combined with the cartwheel.
Alternatively: Something to do with her coin flipping. Maybe combine coin-flipping with the Smash or something. Just like a split-second 3-frame animation of her flipping the coin in the air and then stabbing 100% of the time because luck doesn't matter.
THOUGHTS.
(lurkers, you can spam ideas too, go ahead, go go go)
So, let me see if I understand this correctly, basically, she just goes right over the enemy and ends up behind them?
Wouldn't it be easier just to try and dodge past them instead of having to time it correctly so you're right next to the enemy when they're not attacking and use up 1/3 of your meter? Or am I just not understanding this right?
Still, the rest seems fine.
Hmm. Yeah. The only real benefit would be that you wouldn't have to turn around to keep attacking, which doesn't seem all that useful when there's another way to do pretty much the exact same thing (dodge and turn).
What do you suggest? I'm still jonesing for something that emphasizes her as a very quick and nimble character. Maybe upgrading the cartwheel to do damage as well, and maybe end it with a kick that knocks the enemy back a few steps so she can follow up with the stab?
It'd have to do pretty low damage, though, or else that might actually be too powerful.
EDIT:
Terezi:
Z: Chain of attacks. Five attacks long, quick with lower damage rather than slow and heavy.
Smash: Flips coin, pulls arm back, then stabs forward with the cane for higher damage (like how Vriska died). Coin flip is very fast, and she attacks regardless of outcome because luck is meaningless, also because the prosecutor is blind and sees no coin.
Special: Cartwheels over the enemy's head and lands behind him, following up with a kick that knocks him back a few steps. Does a small amount of damage. Uses up half her Meter (meters should recharge at a steady pace throughout the battle).
Air: Can attack repeatedly while in the air (one attack, semi-automatic), and can be combined with the cartwheel.
Last edited by Staff Deployment; 05-30-2012 at 12:29 AM.
For Terezi's special, how about a pole vault with the cane instead of a cartwheel/youth roll? Or maybe she could use the three-part cane to trip the enemy, or spin it around like a flail? Not that she did any of these things in canon, but we didn't get to see most of the trolls really fight.
Well you have to think about how it's gonna play in a fight. A pole vault is only useful if you're far away and at the speed the fights move at, that's not gonna happen all that often. In fact the cartwheel thing is meant to be able to give Terezi a bit of that kinda distance because you don't get it under normal circumstances. The pole vault would still work really well though, if it was used as a smash in accordance with the cartwheel special.
But then again I like the idea of using her canon stabby attack.
Maybe.....
Terezi:
Z: Chain of attacks. Five attacks long, quick with lower damage rather than slow and heavy. Final attack, she flips a coin (very quickly), draws back the cane, and stabs for god-killing damage. Or. Slightly-higher-than-normal damage. (coin-flipping is strictly visual and has no actual impact on damage. I was making a deadvriska reference)
Smash: Pole-vaults. Big kick, knocks the enemy right the hell down. Uses up half her Meter.
Special: Cartwheels over the enemy's head and lands behind him, following up with a kick that knocks him back a few steps. Does a small amount of damage. Uses up a third of her Meter (meters should recharge at a steady pace throughout the battle).
Air: Can attack repeatedly while in the air (one attack, semi-automatic), and can be combined with the cartwheel.
Terezi as seer of mindy ability gives me an idea though: Enemies flash a moment before they attack for five seconds after the special was used.
LOTAF with foreground
Walk lines (red denotes locations you can fall)
It's rather pixelated, not sure if it'll look good side by side with other stages. If it needs changing just gimme a ring.
Last edited by variousVerse; 05-30-2012 at 06:13 PM.