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Thread: SBurb Strife Simulator (Free sprite resource!)

  1. #476

    Re: SBurb Strife Simulator (Flash Game, Need Sprite + Stage Help!)

    I can not beat a medium computer! Even when that computer has a very basic weapon. :/ It really seems like all the computer does is follow you and button mash, but it's brutally effective!!!!
    The evil powers of grimdark shall consume you!

  2. #477
    Diin's Avatar
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    Re: SBurb Strife Simulator (Flash Game, Need Sprite + Stage Help!)

    Quote Originally Posted by Ebon_Heart View Post
    I can not beat a medium computer! Even when that computer has a very basic weapon. :/ It really seems like all the computer does is follow you and button mash, but it's brutally effective!!!!
    Dodge.

  3. #478
    wweh variousVerse's Avatar
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    Re: SBurb Strife Simulator (Pesterchum Memos 9 PM EST, need suggestions and ideas)

    Memo #SBURB_STRIFE_SIMULATOR on Pesterchum at 9 PM EST each night until unneeded (Will remove notice when that happens)
    Do you think a pre-memo itinerary would be a good idea? I'm sure we'll all be on different time scheduals so we'll have to be on topic >90% of the time.

  4. #479
    wweh variousVerse's Avatar
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    Re: SBurb Strife Simulator (Pesterchum Memos 9 PM EST, need suggestions and ideas)

    Last minute updates

    Terezi (finally) +1



    Kanaya +1



    Vriska (edited tiger arms)

    Last edited by variousVerse; 05-26-2012 at 08:25 PM.

  5. #480
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    Re: SBurb Strife Simulator (Pesterchum Memos 9 PM EST, need suggestions and ideas)

    This is quite a bit of fun! In the future, can nobody brag about how they were playing it when it was still in the very first Alpha build? Can people bragging about that not be a thing?
    Credit to Shortpacked! for my Avatar, which is Clock King, which I colored green to make into a felt member because clock motif, but then ashdenej realized I did a weak job and gave me a better version without my even having to ask.
    Your chumhandle is thricelyContemplated, and you speak with threee repetitions as oppposed to the usual two.

  6. #481
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    Re: SBurb Strife Simulator (Pesterchum Memos 9 PM EST, need suggestions and ideas)

    Fuck

    I completely forgot about the memo


    Sorry, a lot of really really stressful shit happened recently. Will do best not to drop the ball tomorrow

  7. #482
    wweh variousVerse's Avatar
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    Re: SBurb Strife Simulator (Pesterchum Memos 9 PM EST, need suggestions and ideas)

    Fuck

    I completely forgot about the memo

    Sorry, a lot of really really stressful shit happened recently. Will do best not to drop the ball tomorrow
    No worries man, hope you can iron out whatever's going on.

  8. #483
    Conqueror of Tiny Nations Staff Deployment's Avatar
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    Re: SBurb Strife Simulator (Pesterchum Memos 9 PM EST, need suggestions and ideas)

    Quote Originally Posted by littlequietguy View Post
    This is quite a bit of fun! In the future, can nobody brag about how they were playing it when it was still in the very first Alpha build? Can people bragging about that not be a thing?
    Aw man remember when there was no win/lose condition so you could just endlessly wail on the AI?
    No? yeah that's right no I'm just kidding with you

  9. #484
    Thief of Heart DoctorIcePopCat's Avatar
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    Re: SBurb Strife Simulator (Pesterchum Memos 9 PM EST, need suggestions and ideas)

    Quote Originally Posted by Diin View Post
    Fuck

    I completely forgot about the memo


    Sorry, a lot of really really stressful shit happened recently. Will do best not to drop the ball tomorrow
    It's fine, shit happens. I think everyone can relate to something like this.

    Quote Originally Posted by littlequietguy View Post
    This is quite a bit of fun! In the future, can nobody brag about how they were playing it when it was still in the very first Alpha build? Can people bragging about that not be a thing?
    OH HO, LOOK AT THIS NEW GUY! PFHAHAHA! REMEMBER BACK IN THE DAY WHEN YOU PRESSED DOWN AND X TO SPECIAL ATTACK? THERE WAS NO DIFFICULTY SETTING AND YOU ENDLESSLY FOUGHT THE AI? HAHA!
    No, I'm just joking, don't take this seriously.
    Besides, I don't see why people brag about getting to play a game first when the newer, updated versions play a lot better and are more polished. It's the newcomers that get to see all these updates on their first go.

    Anyways, I'm going to start working on adding in arms to the sheets now.
    Last edited by DoctorIcePopCat; 05-26-2012 at 09:36 PM.

  10. #485
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    Re: SBurb Strife Simulator (Pesterchum Memos 9 PM EST, need suggestions and ideas)

    Quote Originally Posted by DoctorIcePopCat View Post
    Anyways, I'm going to start working on adding in arms to the sheets now.
    Right now I'm compiling a huge armsheet based on weapon proficiency.
    It would be good to update that each time new arms are added.
    At the bottom is gonna be a list of every unique arm as well.

    Right now it's not too comprehensive because most of the troll sprites use Terezi's arms... for some reason?

    EDIT: here ya go. EDITEDIT: no go look at the other one this one is outdated blah blah blah

    Do NOT take every one of those 54 arms on the bottom and add them to every single character. That would be stupid.
    This sheet exists for the purpose of cataloguing and narrowing down all the arms so it's easier to pick and choose which would be most relevant for a type of weapon or character. I specifically chose samples with solid colours (not white) so that it's easier to swap the colours around, with the exception of Davesprite's arms because fuck you.
    Last edited by Staff Deployment; 05-27-2012 at 01:44 AM.

  11. #486
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    Re: SBurb Strife Simulator (Pesterchum Memos 9 PM EST, need suggestions and ideas)

    Quote Originally Posted by Staff Deployment View Post
    Armsheet
    Dude, that's sick as hell. However, what would be best is actually dividing the categories into "Weapon held", "Melee", and for Sollux, "Psychic." This is because all characters that hold any sort of weapon, be it a hammer, staff, sickle, wand, trident, etc., can use the same arms. Melee can be used by Vriska, Nepeta, Equius, and possibly Eridan (I might be forgetting one or two). Nepeta can use melee because closed fists work fine, as I can just add a claw sprite and make her all Wolverine-ish. And then Sollux needs open palms for his psychickz, but he his arm supply is pretty fine, don't worry about him.

  12. #487
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    Re: SBurb Strife Simulator (Pesterchum Memos 9 PM EST, need suggestions and ideas)

    I've arranged them like this so that if you decide to implement a custom character creator, the arms and respective animations are already laid out depending on which strife specibus is chosen.
    But I'll extend it to the side and categorize it by fighting style as well. Gimme a second.

  13. #488
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    Re: SBurb Strife Simulator (Pesterchum Memos 9 PM EST, need suggestions and ideas)

    Quote Originally Posted by Staff Deployment View Post
    I've arranged them like this so that if you decide to implement a custom character creator, the arms and respective animations are already laid out depending on which strife specibus is chosen.
    But I'll extend it to the side and categorize it by fighting style as well. Gimme a second.
    Oh shoot you're right, I forgot about that. Hell, you're more on top of all this then I am. :P

  14. #489
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    Re: SBurb Strife Simulator (Pesterchum Memos 9 PM EST, need suggestions and ideas)

    a second gimme'd sufficiently. I also added every single possible weapon I could find, including the quills of echidna, that Unbreakable Caltana I made earlier, and the real version of the Sord.



    EDIT: Another reason this could be useful is Vriska.
    Because.
    Instead of having her be a non-canonical melee fighter
    You could

    Have her fight with every weapon. Randomized.

    Her choice would be her normal white dice, or her blue dice, with the difference being power. And every time you play as her it randomizes which strife specifibus she uses in the fight.
    Then her 'x' could be her throwing down the dice, and her weapon changing randomly, in case you're stuck with i dunno spoonkind.
    This means that you'd pretty much have to do her sprites and animation last, and also you'd need a white and blue vriska-version of every weapon. Which is... deceptively difficult I suppose?
    Last edited by Staff Deployment; 05-27-2012 at 01:48 AM.

  15. #490
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    Re: SBurb Strife Simulator (Pesterchum Memos 9 PM EST, need suggestions and ideas)

    Quote Originally Posted by Staff Deployment View Post
    Have her fight with every weapon. Randomized.
    Ha, that'd be pretty cool I suppose, but let's not get into any sprites for that yet. Actually, I would prefer we just stayed on the subject of ideas and suggestions, because the sooner we plan this out the sooner I can finish coding and the sooner I can begin animating and the sooner you can get a sequel (a sequel that is completely separate from this)

    That sheet continues to be sick as hell however, great work on it

  16. #491
    Thief of Heart DoctorIcePopCat's Avatar
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    Re: SBurb Strife Simulator (Pesterchum Memos 9 PM EST, need suggestions and ideas)

    Daaamn, Staff Deployment...

  17. #492
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    Re: SBurb Strife Simulator (Pesterchum Memos 9 PM EST, need suggestions and ideas)

    Quote Originally Posted by Diin View Post
    ideas and suggestions
    Well I wrote down some stuff earlier so I guess I'll update that.
    As well, remember how down-z used to be the special attack? You could reimplement that and make 'x' an alternate weapon attack, most often ranged. Like for instance Jake's 'z' would be a series of kicks and pistol whips, while down-z is a knockback and 'x' fires bullets.
    Anyway here's a preposterously long list of attack ideas.


    EDIT: When I say thassall I got, I mean that quite literally. I mean there's literally nothing more I could say in regards to ideas and suggestions that I haven't already written down. I guess I should probably go back to work on the few school assignments I've got left and that damned book.
    Last edited by Staff Deployment; 05-27-2012 at 09:20 AM.

  18. #493
    wweh variousVerse's Avatar
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    Re: SBurb Strife Simulator (Pesterchum Memos 9 PM EST, need suggestions and ideas)

    Fef with an additional pose and metric tons of arms



    Also, troll attack ideas & playstyles, all of which are subject to scrutiny critique n whatnot, preferably in tonight's memo. Adheres strictly to the 'defined strengths & weaknesses' mantra.

    Last edited by variousVerse; 05-27-2012 at 10:25 PM.

  19. #494
    wweh variousVerse's Avatar
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    Re: SBurb Strife Simulator (Pesterchum Memos 9 PM EST, need suggestions and ideas)

    Gamzee with canon sleeves and edited codpiece


  20. #495
    Diin's Avatar
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    Re: SBurb Strife Simulator (Pesterchum Memos 9 PM EST, need suggestions and ideas)

    Eugh. I'm really sorry again. The Pesterchum thing isn't going to work out, we're going to need a common chat program.

  21. #496
    wweh variousVerse's Avatar
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    Re: SBurb Strife Simulator (Need suggestions and ideas)

    Eugh. I'm really sorry again. The Pesterchum thing isn't going to work out, we're going to need a common chat program.
    Hmm, can't think of any other chat programs off the top of my head, what's your issue with Pesterchum?

  22. #497
    wweh variousVerse's Avatar
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    Re: SBurb Strife Simulator (Need suggestions and ideas)

    Double post because euurghh

  23. #498
    Wiggler
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    Re: SBurb Strife Simulator (Need suggestions and ideas)

    really really good

  24. #499
    wweh variousVerse's Avatar
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    Re: SBurb Strife Simulator (Need suggestions and ideas)

    God tier Kanaya (technically canon)


  25. #500
    Conqueror of Tiny Nations Staff Deployment's Avatar
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    Re: SBurb Strife Simulator (Need suggestions and ideas)

    Yeah, what we really need is some sort of way to post things at any time along a specific threaded topic, where anyone can join in on the discussion. Maybe some sort of forum system oh wait

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